Board 8 > "Every copy of Mario 64 is personalized"

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Tom Bombadil
07/09/20 1:21:12 PM
#1:


That's a popular legend/creepypasta/conspiracy theory lately I guess! It's interesting enough as it is, but it got me kinda thinking that it would be a kinda fun idea. The original concept has an AI that tweaked the game to adjust to the player, reportedly for dark psychological purposes. Wasn't there a system or game that was actually pitched as doing that, back in the day?

But anyway I think that's actually a cool kinda idea for a game. I guess procedural generation is already a thing, but I'm thinking something more subtle, like an extra enemy here, or a different item there, or a few subtle changes to color palette. I imagine it would be difficult to do that on a per-copy basis, but maybe per save file. Undertale does a few small things like that, right? And there was a recent board game that I think had a different distribution of terrain tiles or something every copy. Any other examples, or ideas?

Also it's fascinating to me that there's still a community for Mario 64, finding new tech and coming up with new urban legends and stuff.

so yeah this is pretty much just a bunch of vaguely connected rambles but maybe some of that is of interest

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LOLIAmAnAlt
07/09/20 1:23:16 PM
#2:


LSD

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Lightning Strikes
07/09/20 1:24:46 PM
#3:


The game you are thinking of is Silent Hill: Shattered Memories, which made you do psychological tests and tweaked the game based on your answers, as well as changing things based on the way you played. The end result was the only good modern Silent Hill! Surprised more games havent tried it.

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BlackMageJawa
07/09/20 1:32:20 PM
#4:


Until Dawn does the same thing as Shattered Memories, but it's not exactly very deep. It boils down to "Are you more scared of scarecrows or clowns", and then that decides what kind of masks start showing up everywhere.

Although it makes more sense when you learn that the psychiatrist isn't meant to be talking to the player at all, and is actually a memory/hallucination of the guy who's setting up most of the scares as a twisted prank/revenge scheme, since of course his fears would influence his actions when he's trying to scare others.
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Colegreen_c12
07/09/20 1:40:36 PM
#5:


That bladerunner game kind of did something like this from what i know?

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banananor
07/09/20 3:42:03 PM
#6:


i think implementing this sort of thing is fairly trivial, but making it meaningful isn't

i like the idea

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Paratroopa1
07/09/20 3:50:19 PM
#7:


I once played an indie platformer that has you like running through a dungeon with very old school graphics, and the whole gimmick is that it's secretly a social experiment where the game changes based on some unchangeable factors in your PC so that the game is easy for some people, hard for others, and literally unplayable for some other people, and the whole gag is everyone being confused that they're all having vastly different experiences with it. It was a while ago and I can't remember what it's called - does this ring a bell for anyone?
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WazzupGenius00
07/09/20 3:56:11 PM
#8:


Paratroopa1 posted...
I once played an indie platformer that has you like running through a dungeon with very old school graphics, and the whole gimmick is that it's secretly a social experiment where the game changes based on some unchangeable factors in your PC so that the game is easy for some people, hard for others, and literally unplayable for some other people, and the whole gag is everyone being confused that they're all having vastly different experiences with it. It was a while ago and I can't remember what it's called - does this ring a bell for anyone?
Yeah, couldnt tell you the name of it though. Reading forum threads where people all had different things happen was pretty great.

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VintageGin
07/09/20 4:45:14 PM
#9:


Paratroopa1 posted...
I once played an indie platformer that has you like running through a dungeon with very old school graphics, and the whole gimmick is that it's secretly a social experiment where the game changes based on some unchangeable factors in your PC so that the game is easy for some people, hard for others, and literally unplayable for some other people, and the whole gag is everyone being confused that they're all having vastly different experiences with it. It was a while ago and I can't remember what it's called - does this ring a bell for anyone?

https://www.wired.com/2009/11/cactus-dungeon/

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GANON1025
07/09/20 7:45:32 PM
#10:


So you know about the Mario 64 Iceberg, right?



Well, if you're like me and have been fascinated by it and wanted to know what everything meant, this is a great video detailing it all:

https://www.youtube.com/watch?v=qK4L4wR3-pU


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Tom Bombadil
07/09/20 8:45:55 PM
#11:


that is how I got here actually :D

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Grand Kirby
07/09/20 9:01:57 PM
#12:


When I was a kid I had this idea of making a video game where one out of 10,000 copies would have some completely random unexplainable thing included in the game that the regular copies wouldn't. Something incredibly stupid and unbelievable, like a rap number featuring a singing and dancing microwave in the middle of an otherwise realistic game, so that if someone talked about it online or something everyone would just assumed they were trolling.

In retrospect, it wouldn't work in these days, since sharing gameplay footage and datamining are normal now, but a man can dream...

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sergiocornaga
07/09/20 9:26:03 PM
#13:


WazzupGenius00 posted...
Yeah, couldnt tell you the name of it though.
Haha, it was just called "dungeon". Here's the main forum thread about it:
https://forums.tigsource.com/index.php?topic=9284.0

Apologies to VintageGin who I now see posted essentially this already!
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WazzupGenius00
07/09/20 10:15:39 PM
#14:


Is this "Iceberg" like the next evolution in "haunted cartridge" creepypasta because it sounds just as fucking stupid

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MoogleKupo141
07/09/20 10:20:43 PM
#15:


yeah I watched a video hoping that there was at least something new and real that was leading to all the dumb fake stuff but it seems like its all just creepypasta junk
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SantaRPidgey
07/09/20 10:41:34 PM
#16:


On the topic a little bit

remember how pokemon names used to effect the pallet of pokemon slightly? It seemed like the name effected some sort of hue/tint slider somehow but I never really see ANY game do anything like this even though it's such an easy way to give players ownership over a part of the game.

I guess minecraft seeds kinda work this way now that I think about it

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WazzupGenius00
07/09/20 11:18:15 PM
#17:


That was only in Stadium, right?

In some Dragon Quest games your stat growths are determined by your character name. Probably other JRPGs do this too

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