Poll of the Day > Outer Worlds Vs. Greedfall Vs. (something)

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Lokarin
07/07/20 9:47:00 PM
#1:


What's your biggie of the year?


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Mead
07/07/20 9:56:35 PM
#2:


Last of Us II fo sho

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Zareth
07/07/20 10:08:12 PM
#3:


Outer Worlds was a big disappointment.

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OhhhJa
07/07/20 10:29:40 PM
#4:


Outer worlds was ass
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Lokarin
07/08/20 2:01:43 AM
#5:


Zareth posted...
Outer Worlds was a big disappointment.

OhhhJa posted...
Outer worlds was ass

really?

I haven't seen much of it, but there are people saying it's as good if not better than New Vegas (which, admittedly I didn't like as much as Fallout 3)

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Monopoman
07/08/20 4:52:41 AM
#6:


Outer Worlds is a great game it could have used a bit more polish to make it even better but it does a great job at world building and most of the characters are good.
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helIy
07/08/20 5:18:28 AM
#7:


Zareth posted...
Outer Worlds


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DocDelicious
07/08/20 5:40:16 AM
#8:


Y'all are insane, Outer Worlds is fantastic.

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Mead
07/08/20 5:42:13 AM
#9:


Zareth posted...
Outer Worlds was a big disappointment.

gotta agree

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LinkPizza
07/08/20 11:22:54 AM
#10:


I had fun with Outer Worlds...
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Aculo
07/08/20 11:28:14 AM
#11:


i still need to play outer worlds and greedfall, ok?

that said, i had such a fantastic time with final fantasy vii remake. that's my choice thus far, ok?

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blu
07/08/20 11:40:48 AM
#12:


Mead posted...
gotta agree
Yeah
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TheSlinja
07/08/20 12:18:44 PM
#13:


DocDelicious posted...
Y'all are insane, Outer Worlds is fantastic.


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Aculo
07/08/20 12:24:26 PM
#14:


DocDelicious posted...
Y'all are insane, Outer Worlds is fantastic.
I really want to play it! It looks pretty great, ok?

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ChaosAzeroth
07/08/20 12:27:32 PM
#15:


I enjoyed it. I think part of the issue comes down to overhype. I didn't have over the moon expectations, I just expected it to be fun and not a dumpster fire. It delivered higher than expected by some for me.

I mean Outer Worlds btw. I really need to pay attention and actually be clear jfc
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Far-Queue
07/08/20 12:27:40 PM
#16:


LinkPizza posted...
I had fun with Outer Worlds...
This, but I also didn't go into it expecting New Vegas In Space so my enthusiasm was tempered. I think those who had high hopes were let down the most, and I can see why but yeah, I had fun with it

Oh and Greedfall was made by the team that made Technomancer and that game fucking sucked dick so I'm not touching Greedfall unless I can get it for like $5

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Aculo
07/08/20 12:45:54 PM
#17:


Far-Queue posted...
Oh and Greedfall was made by the team that made Technomancer and that game f***ing sucked dick so I'm not touching Greedfall unless I can get it for like $5
speaking of which, i just grabbed technomancer for $4. i'm not expecting much, but spiders seems to be slowly gaining momentum, and i wanted to try one of their games, ok?

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OhhhJa
07/08/20 1:01:44 PM
#18:


Far-Queue posted...
This, but I also didn't go into it expecting New Vegas In Space so my enthusiasm was tempered. I think those who had high hopes were let down the most, and I can see why but yeah, I had fun with it

Oh and Greedfall was made by the team that made Technomancer and that game fucking sucked dick so I'm not touching Greedfall unless I can get it for like $5
I went into the game with zero expectations and was still disappointed. I bought it because it was discounted and I like sci fi space themed stuff. I wasn't even aware of the fallout comparisons at the time. Just thought it was generic and boring
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Far-Queue
07/08/20 1:39:57 PM
#19:


OhhhJa posted...
I went into the game with zero expectations and was still disappointed. I bought it because it was discounted and I like sci fi space themed stuff. I wasn't even aware of the fallout comparisons at the time. Just thought it was generic and boring
Fair enough. I'm not arguing that other people who don't like the game are wrong and should change their mind.

Aculo posted...
speaking of which, i just grabbed technomancer for $4. i'm not expecting much, but spiders seems to be slowly gaining momentum, and i wanted to try one of their games, ok?
I only played it for a few hours and couldn't get into it so don't take my assessment as gospel. Maybe one day I'll give it a second chance but right now I have a ton of stuff to play

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#20
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wolfy42
07/08/20 4:14:36 PM
#21:


Outer worlds was ok, but I didn't finish it. Still was a fun 20 hours or so, but in no way would I ever compare if favorably with New Vegas (or Fallout 3) which were MUCH better games in my opinion.

Outerworlds is a fun play if you don't have anything else your dying to play right now. New vegas for me is a game I yern to play again when I'm playing some other game that isn't fun.

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helIy
07/08/20 8:41:58 PM
#22:


DocDelicious posted...
Y'all are insane, Outer Worlds is fantastic.


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Zareth
07/08/20 9:17:50 PM
#23:


Lokarin posted...


I haven't seen much of it, but there are people saying it's as good if not better than New Vegas (which, admittedly I didn't like as much as Fallout 3)
Anyone who says that is out of their fucking mind.

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helIy
07/08/20 9:30:13 PM
#24:


new vegas sucked, so it's not hard to be better than it

and outer worlds is better than fallout 3, which is the best fallout, so yes, it is better than new vegas.

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Mead
07/08/20 9:50:06 PM
#25:


helIy posted...
new vegas sucked, so it's not hard to be better than it

and outer worlds is better than fallout 3, which is the best fallout, so yes, it is better than new vegas.

oh lord

helly opinions

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helIy
07/08/20 9:50:44 PM
#26:


i don't have opinions

i have facts

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OhhhJa
07/08/20 9:52:58 PM
#27:


I really don't know what people see in this game lol
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DeathMagnetic80
07/08/20 11:52:24 PM
#28:


I really enjoyed Outer Worlds. As someone else said, id did a good job at world building, and I look forward to them expanding on it in a sequel. Greedfall is similar. Rough around the edges, but cool world building that can be built on.
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Lokarin
07/09/20 5:51:16 AM
#29:


Is Borderlands 3 any good (as compared to BL2, not compared to other games)

How about Dead Space 3 (to finish the plot)


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InfestedAdam
07/10/20 1:47:21 AM
#30:


Lokarin posted...
I haven't seen much of it, but there are people saying it's as good if not better than New Vegas
I enjoyed The Outer Worlds and the few black humor I noticed but I would not consider it on par with Fallout: New Vegas. I had fun but it felt rather rough around the edges. I did a solo playthrough via the Microsoft game pass so might opt for a second playthrough with companions after it releases on Steam.

Lokarin posted...
s Borderlands 3 any good (as compared to BL2, not compared to other games)
Gameplay wise I think Borderlands 3 is a huge improvement over its predecessors. Storywise, I would say it felt weaker compared to BL2 and maybe even BL. Pre-Sequel is probably my least enjoyable one among the series.

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ParanoidObsessive
07/10/20 12:42:47 PM
#31:


Lokarin posted...
Outer Worlds Vs. Greedfall

Both were disappointing.

Greedfall feels like it should be a much better game than it is, with a ton of potential and sort of moving into the niche Bioware used to fill, before Bioware transformed into hot liquid shit. But for all the hype it's essentially bordering on being an indie game, which means it kind of looks like shit and it was never going to be all that elaborate or deep because the studio couldn't afford to work that hard on it.

The dialogue trees - which people sort of latched onto as a huge deal beforehand - basically boil down to "Do you want to know more?" and "Do you want to accept this sidequest?", with almost no meaningful choice or ability to really affect the world in any way. It's a mediocre RPG telling the story it wants to tell, and while I enjoyed it to some degree (and 100%ed it), it's not a game I would ever feel compelled to go back to ever again.

Meanwhile, everyone went in to Outer Worlds expecting New Vegas IN SPACE, but we all forgot that Obsidian has been spiraling the edge of bankruptcy for years now, so they were going to be producing content more like an indie studio than they were the Obsidian of old. The end result is a game that feels unfinished - it's an interesting enough setting and a workable starting concept, but the companions all seem pointless and bland as fuck, the story is paper-thin and barely bothers to give you a reason to give a fuck about anything other than "Do this because the game wants you to", the plot is very much "Point A to Point B to Point C" railroading with your only real choice being whether or not you feel like doing sidequests. You can see the New Vegas mentality/sense of humor/flavor, but it comes across more like someone trying to do a mediocre rip-off of New Vegas than something made by the same team with the same level of ability and skill.

Again, while I've played New Vegas almost a dozen times (and felt like I was playing a very different character with very different backstories and adventures each time), I have zero interest in ever playing Outer Worlds ever again (I couldn't even be bothered to 100% it the way I did GreedFall). The only thing Outer Worlds really makes me feel is "I wonder if this would be a better game if they'd had twice as much time and ten times as much money to make it".

Ironically, both games kind of lean so hard into their respective underlying themes/morals and in such blatant, ham-fisted ways that it starts to feel preachy more than insightful, and thus kind of annoying. Yes yes, we get it, capitalism bad, grr. White people are the devil, Europe bad, etc etc. Now say something CLEVER about it. Outer Worlds is especially bad about this, as it feels like they have one joke that they just keep telling over and over and over and over again and the punchline is "CAPITALISM IS BAD!", but GreedFall doesn't really put much effort or complexity into its viewpoint either.

Neither game is terrible, and both can be enjoyable if you turn your brain off and have zero expectations or prior experience with RPGs in general, but they're both kind of disappointing if you've played much better games before, or expected more from them from all the pre-release hype or reviews that made them sound way better than they actually are.



Lokarin posted...
What's your biggie of the year?

If I was a hipster, I'd probably say something like "Disco Elysium".

But in my opinion 2019 was a blasted wasteland of terrible game releases. When you ignore ports, rereleases, remasters, and remakes, there's almost NOTHING of value that came out in 2019.

RDR2 might have to win by default due to lack of anything resembling competition. And I don't even LIKE RDR2 that much, because I feel like it went waaay too deep into simulation and railroady storytelling that keeps me from really enjoying the story or characters the way I did with RDR1. But it was still better than pretty much everything else.

I feel like I spent most of 2019 playing games like Minecraft, Stardew Valley, and games I had left over from 2018 or earlier because there was nothing coming out that I cared about at all.
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wolfy42
07/10/20 12:45:24 PM
#32:


ParanoidObsessive posted...
Both were disappointing.

Greedfall feels like it should be a much better game than it is, with a ton of potential and sort of moving into the niche Bioware used to fill, before Bioware transformed into hot liquid shit. But for all the hype it's essentially bordering on being an indie game, which means it kind of looks like shit and it was never going to be all that elaborate or deep because the studio couldn't afford to work that hard on it.

The dialogue trees - which people sort of latched onto as a huge deal beforehand - basically boil down to "Do you want to know more?" and "Do you want to accept this sidequest?", with almost no meaningful choice or ability to really affect the world in any way. It's a mediocre RPG telling the story it wants to tell, and while I enjoyed it to some degree (and 100%ed it), it's not a game I would ever feel compelled to go back to ever again.

Meanwhile, everyone went in to Outer Worlds expecting New Vegas IN SPACE, but we all forgot that Obsidian has been spiraling the edge of bankruptcy for years now, so they were going to be producing content more like an indie studio than they were the Obsidian of old. The end result is a game that feels unfinished - it's an interesting enough setting and a workable starting concept, but the companions all seem pointless and bland as fuck, the story is paper-thin and barely bothers to give you a reason to give a fuck about anything other than "Do this because the game wants you to", the plot is very much "Point A to Point B to Point C" railroading with your only real choice being whether or not you feel like doing sidequests. You can see the New Vegas mentality/sense of humor/flavor, but it comes across more like someone trying to do a mediocre rip-off of New Vegas than something made by the same team with the same level of ability and skill.

Again, while I've played New Vegas almost a dozen times (and felt like I was playing a very different character with very different backstories and adventures each time), I have zero interest in ever playing Outer Worlds ever again (I couldn't even be bothered to 100% it the way I did GreedFall). The only thing Outer Worlds really makes me feel is "I wonder if this would be a better game if they'd had twice as much time and ten times as much money to make it".

Ironically, both games kind of lean so hard into their respective underlying themes/morals and in such blatant, ham-fisted ways that it starts to feel preachy more than insightful, and thus kind of annoying. Yes yes, we get it, capitalism bad, grr. White people are the devil, Europe bad, etc etc. Now say something CLEVER about it. Outer Worlds is especially bad about this, as it feels like they have one joke that they just keep telling over and over and over and over again and the punchline is "CAPITALISM IS BAD!", but GreedFall doesn't really put much effort or complexity into its viewpoint either.

Neither game is terrible, and both can be enjoyable if you turn your brain off and have zero expectations or prior experience with RPGs in general, but they're both kind of disappointing if you've played much better games before, or expected more from them from all the pre-release hype or reviews that made them sound way better than they actually are.

If I was a hipster, I'd probably say something like "Disco Elysium".

But in my opinion 2019 was a blasted wasteland of terrible game releases. When you ignore ports, rereleases, remasters, and remakes, there's almost NOTHING of value that came out in 2019.

RDR2 might have to win by default due to lack of anything resembling competition. And I don't even LIKE RDR2 that much, because I feel like it went waaay too deep into simulation and railroady storytelling that keeps me from really enjoying the story or characters the way I did with RDR1. But it was still better than pretty much everything else.

I feel like I spent most of 2019 playing games like Minecraft, Stardew Valley, and games I had left over from 2018 or earlier because there was nothing coming out that I cared about at all.

*Disclaimer: ParanoidObsessive is not my alt. Any similarities in the size of our posts is only coincidence.*

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ParanoidObsessive
07/10/20 1:23:24 PM
#33:


Lokarin posted...
I haven't seen much of it, but there are people saying it's as good if not better than New Vegas

Those people are blatantly lying to you.



ChaosAzeroth posted...
I enjoyed it. I think part of the issue comes down to overhype. I didn't have over the moon expectations, I just expected it to be fun and not a dumpster fire. It delivered higher than expected by some for me.

I think my main problem stems from what I expect out of RPGs (including past Obsidian RPGs), especially ones that are blatantly advertising themselves as basically being "NEW VEGAS IN SPACE" (and it very much was - they absolutely hyped the New Vegas ties in most of the ads).

The game starts out giving you almost zero reason to give a single shit about Welles or what he wants you to do. Character creation gives you backstory options (for minor stat boosts), but in the vein of the game trying to be LOLOMGCOMEDY most of them are incredibly lame (and calls into question how you're even capable of being the hero Halcyon needs to save it when you're clearly just as much of a loser as everyone else seems to be). You're dropped into a world and left to your own devices, which would almost make sense if the map was an open-world sandbox (the way New Vegas was), but Outer Worlds is very linear and mostly on-rails (so there's no point to that type of opening).

Your first quest is to find a ship to get off the starting planet... in spite of the fact that you're given almost no motivation to WANT to find a ship and get off the planet at all, other than the game telling you you have to. This sets the stage for nearly every quest that follows, where you're basically just doing what someone tells you to do, with almost no initiative or personality of your own. The only choices you ever really have are whether you want to be "nice" or "asshole" (but with no effect on anything either way).

If anything, it almost feels like the only real way to play through the game is to just play as much of a clueless idiot as the game seems to want you to be, and play a low INT character and turn the whole game into comedic farce (and then just crash the Hope into the sun in the end to turn the whole story into a futilely nihilistic tale of how nothing will ever change for the better and you should never hope for the future because human stupidity will always ruin everything).

Most of the characters you meet are one-dimensional jokes. Your first companion (unless you completely avoid Parvati) is likeable but dull (and she seems to exist solely to annoy the sort of players who want romanceable PCs, and to silently judge murderhobos). Most of the other potential companions are people you would NEVER, EVER invite on to your ship in a million years (the drunk, the homeless jerk kid, the asshole priest), because in addition to their negative personality traits, they give you almost no reason to WANT to have them along. Nyoka might be the exception - you know she's a badass hunter. But Felix is a shit, Max doesn't scream useful or trustworthy, and both SAM and Ellie are easily missable if you aren't in a "COMPLETE EVERY SIDEQUEST" mindset. Literally the only reason you recruit them at all is "because the game says they're potential companions and I need to collect them". Again, it's hard to believe that the people who wrote characters like the companions in New Vegas also created these lackluster one-note jokes.

Most of the companions improve somewhat if you do their sidequests, but that's complicated by the fact that have of them are terminally buggy and you can be permanently locked out of them if you're not careful (which mostly involves you having to pre-plan hours ahead using wikis that will spoil story elements for you). And even then, half of them aren't necessarily ALL that improved. And Parvati's feels incredibly forced and kind of lame in concept (even if it's sweet in execution, and the character as a whole is absolutely saved by the fact that Ashly Burch is a great voice actor).

The ending choice mostly just feels like "the correct ending" and "being transgressive for the fuck of it ending". You're given almost no reason to ever side with the corporations other than for the lulz (and probably after saving your game and then reverting back to play through "the real ending" after you've had your fun). Because they were so interested in trying to make their ideological point, they forgot to actually write a worthwhile story.

The worst part is, ALL of this feels like things that could easily be fixed if you just had someone who gave a shit to read the plot over and do a few more revisions before rushing off to finish the game. Give more of an intro scene to establish motivation (or have NO intro scene at all and slowly establish motivation through gameplay). Develop better companion introductions, and give the player reasons to WANT to recruit them beyond "because video game". If you've given Welles more personality and the player more opportunities to interact with him narratively, you can then more effectively emphasize the idea that maybe you shouldn't trust him, and if you make the corporate side anything other than a completely lost cause, you could potentially establish reasons why a player might WANT to side with them. Allowing for more player choice and flexibility overall is the only hard part (because that requires time, manpower, and money that Obsidian clearly didn't have), but that would have gone a LOOONG way towards making the narrative actually worth something.

Outer Worlds felt like sitting down and expecting to read a novel, and then discovering that you accidentally picked up a comic book from the 1950s. It can be silly fun, but it's shallow as fuck, silly rather than clever, and ultimately somewhat unsatisfying and unmemorable.

Even outside of the narrative, gameplay is overly simplistic and occasionally awkward, and the VATS-replacement time-dilation feels forced at best and kind of crappy at worst. The music is generic as hell. The scenery looks pretty and has a fair amount of variety, but doesn't really mean much.

For all the New Vegas comparisons, Outer Worlds feels more like it's trying to be Borderlands 2, but is falling short of the mark in pretty much every way.
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ParanoidObsessive
07/10/20 1:24:42 PM
#34:


helIy posted...
i don't have opinions

i have facts

Facts, more like farts.

Because they stink!

Get it?

You get it.
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ChaosAzeroth
07/10/20 1:29:57 PM
#35:


Hey now.

I adore Felix. He's hecking adorable. SAM just cracks me tf up. Yes yell about entering stealth mode. Real stealthy there pal.

Honestly it's fair though, to each their own. I'm definitely not going to tell people they have to like it or they're wrong or something. What I brought up is just something I noticed, a lot of people who seem disappointed also seem to have bought into the overhype. And make no mistake about it, even though I've enjoyed the game I definitely would say it was overhyped.
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ParanoidObsessive
07/10/20 1:43:28 PM
#36:


ChaosAzeroth posted...
I adore Felix. He's hecking adorable. SAM just cracks me tf up. Yes yell about entering stealth mode. Real stealthy there pal.

Yeah, but Felix's introduction is basically as a random character just hanging around near your ship, and you can easily walk right past him and never speak to him at all. When you DO speak to him, he offers no real motivation or reason to take him along, other than out of pity. You can like his personality or find it funny, but from a narrative perspective, it doesn't really make much sense to bring him along. It's basically just "Here are some more jokes" rather than really telling a story, comedic or otherwise.

In SAMs case, he's just in the closet on your ship, and you may not even realize he's there or that you can fix/recruit him if you don't investigate. And Ellie starts out as an NPC that is just asking you to do a sidequest to sneak into a dangerous area to talk to someone who might be biologically contagious in some way, and only after you're done does she reveal that she's recruitable. But even then, all she really says is "Let me come along, I hate being in people's debt", but she doesn't really offer any overwhelming reason to accept her offer.

In some ways that kind of parallels companions in New Vegas (you can potentially miss Boone completely, Veronica kind of hides her skills and just asks to travel with you without really giving you a reason to want her, and the various personalities conflict enough that you'd almost never recruit all of them in one group unless you're literally just trying to "collect them all"). But there are much better ways to introduce characters (for all of Bioware's faults, they're very good at this). Don't just plop a character down and go "Well, I guess you can recruit this guy if you want, up to you." Make the player WANT to recruit that character via story and scene. Show me why I would WANT to have Felix in my party. Have a scene where Felix shows up and does something cool, or saves me from getting jumped by some guys, or helps me break in somewhere, etc. Give companions a chance to shine BEFORE I recruit them, then give me the choice to recruit them or not.

I recruited them all (because it feels like the game wants you to), but if I played Outer Worlds the same way I play New Vegas (and RPGs in general), I'd have recruited Parvati and maybe reactivated SAM (but would never really take him along into combat), but my ship would be really empty otherwise.
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wwinterj25
07/10/20 3:08:56 PM
#37:


Final Fantasy VII Remake for me.
Edit: Cyberpunk 2077 will probably be my game of the year though.

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InfestedAdam
07/11/20 12:00:13 AM
#38:


ParanoidObsessive posted...
Make the player WANT to recruit that character via story and scene.
Do you have an example that I can relate to? Personally, General Leo from Final Fantasy VI mighta been the only time I had really hoped he becomes a party member after his introduction and boy was I disappointed that he was just a guest character.

You bring up some good points in regards to companion characters though. Majority of the time I feel like I view companions simply as mules, "stat sticks", meat shields/distractions, and maybe for the comments they have. When I think back to Baldur's Gate II, it felt like I only got invested into the various characters after I have had some conversation with them and wanted someone of their personality in my party. Minsc might be one where right off the bat I felt I needed someone that crazy on my team.

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