Board 8 > Listening to the Final Fantasy XV OST makes me want to actually play the game

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Snrkiko
07/06/20 2:52:32 PM
#1:


is this a mistake

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The Mana Sword
07/06/20 2:53:08 PM
#2:


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Arti
07/06/20 2:54:21 PM
#3:


n

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Snrkiko
07/06/20 2:54:29 PM
#4:


m

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Xiahou Shake
07/06/20 2:55:58 PM
#5:


FFXV is a lot of great stuff buried in a ton of bad stuff

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Snrkiko
07/06/20 2:57:27 PM
#6:


i've heard the 4 main characters are great but the plot itself is messy at best and possibly unfinished?

what's the actual bad stuff

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pjbasis
07/06/20 3:01:21 PM
#7:


There's nothing that bad besides in the realm of the plot.

The gameplay is fun and the open world stuff is fine, though kinda limited.

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NFUN
07/06/20 3:03:59 PM
#8:


listen to the Final Fantasy XIV OST, which is a better soundtrack for a better game

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red13n
07/06/20 3:05:54 PM
#9:


You can do repeated MMO-style quests in a sort of not really open world setting in a world that is significantly smaller than the map makes it look.

There is a small not very interesting plot that accompanies this.

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Xiahou Shake
07/06/20 3:15:38 PM
#10:


Snrkiko posted...
i've heard the 4 main characters are great but the plot itself is messy at best and possibly unfinished?

what's the actual bad stuff
To copy (part of) my post in the other FFXV topic:

FFXV is one of the most "mixed bag" games I've ever played! It's obviously a miracle the game exists at all because of its legendarily bad management for most of its existence and the fact that the final product had probably at best a year and a half of meaningful development.

That said, there are some things in here that are legitimately top tier. The bros are some of the best characters ever in a Final Fantasy and the game 100% sells their friendship. They similarly nail the road trip theme with a ludicrous amount of love put into things like the animations for setting up camp, cooking, fishing, etc. If the entire game was as good as these high points, it would quite possibly easily be my favorite Final Fantasy game.

But the rest is... not very good. The storytelling is some of the most bafflingly bad I've ever seen in a big budget JRPG (no doubt a symptom of how rushed the game was) and "cut corners" doesn't even begin to describe the sections past the open world.

So yes, incredibly messy game that didn't have nearly the time to do what it wanted to do. Critical plot points and essential world-building are glossed over, saved for DLC or entirely absent, there's a hefty amount of required reading before even playing the game (Kingsglaive movie + Brotherhood anime) and even once you get through all of that the only legitimately solid parts of the game are doing simple MMO-style quests and driving through pretty backdrops while enjoying banter with your bros, so even then YMMV.

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Snrkiko
07/06/20 3:19:34 PM
#11:


is the plot as poorly paced/explained as ff13

or as slapdash as any given nu-fire emblem game

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SmartMuffin
07/06/20 3:21:37 PM
#12:


is the plot as poorly paced/explained as ff13

about 10x worse, actually

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Xiahou Shake
07/06/20 3:23:15 PM
#13:


The plot pacing is far worse than even FFXIII. As far as explanation it depends on whether you did the required reading I mentioned ahead of time. Going just by what's in the game itself that's worse too, since at least in FFXIII you could get a rough idea by reading the in-game encyclopedia.

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Snrkiko
07/06/20 3:25:17 PM
#14:


wow

WOW

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Arti
07/06/20 3:28:50 PM
#15:


I never watched Kingslaive despite owning it and I was never confused at what happened

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Snrkiko
07/06/20 3:29:10 PM
#16:


i gotta say tho

this soundtrack is FANTASTIC

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MartinFF7
07/06/20 3:59:44 PM
#17:


I agree that the FFXV OST is great, dare I say the 2nd best OST

(next to 7 Remake)
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Leonhart4
07/06/20 4:02:09 PM
#18:


Great game that will never be allowed to be what it could have been

The flaws are glaringly obvious but I loved the bro road trip aspect

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Snrkiko
07/06/20 4:13:51 PM
#19:


there's some real chrono cross shit going on in this soundtrack

https://www.youtube.com/watch?v=raYjUPCnB7w

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Mac Arrowny
07/06/20 4:17:45 PM
#20:


Bad characters, bad story, bad gameplay, bad world design. If they fixed those aspects maybe they could've had a good game.

I don't think the OST is good compare to other FF OSTs either, though I do like the Apocalypsis songs.
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firefdr
07/06/20 4:24:58 PM
#21:


Final Fantasy XV is at the same time extremely good and extremely disappointing.

It's worth playing but don't expect much from it

and stick to the main story, very few side quests are actually fun
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PunishedBen
07/06/20 4:27:18 PM
#22:


It's worth playing. The highs are definitely worth it for the flaws it has. And they're not in your face flaws. The game is very presentable. All of the flaws only arise from expectations being high.

And for all the poor story pacing, I thought the ending was good.

Then again, I like FF8 (6 is my personal favorite).


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foolm0r0n
07/06/20 4:27:56 PM
#23:


The game is just completely unfinished. It makes no sense to compare it to other games or to play it like one. There's absolutely no way it can be "good" from that lens.

So I like to think of it like a museum, a tour through an incomplete game that had an immense amount of effort and creativity poured into it. Because that's what it is. A tasting menu in JRPG form. It's over a thousand devs scrounging up over 10+ years of experiments and set pieces, and sharing it with you. It has a serious "behind the scenes" kind of vibe to it.

And it's really awesome. Some of the stuff they manage to achieve in this game is on a whole nother level compared to other JRPGs. I'm not sure if it could be done in a complete game, because they clearly couldn't do it, but seeing it work for real in these bite size chapters is enough. It's just really inspiring.

They do completely nail the beginning and ends of the game though, so you leave it with a really good impression no matter what. It's just the middle is all disjointed.

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#24
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Mac Arrowny
07/06/20 6:04:59 PM
#25:


Broke fastest-selling records, because games sell faster now. It's definitely not the best-selling FF.
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#27
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colliding
07/06/20 10:36:59 PM
#28:


OST is pretty good - Some of Shimomura's best work and all around better than the original stuff she composed for KH3.

But yeah, not a good game for the reasons foolmo describes. It and MGSV are cut from the same cloth in that they have the foundation set for all-time greatness but lack the last third of the game (or in FFXV's case the last half really) (and the introduction, which got turned into a movie instead).
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foolm0r0n
07/06/20 10:42:14 PM
#29:


MSGV is also unfinished, but the key difference is there is nothing to MGSV. No pathos, no narrative, no novel mechanics. There's no indication that, given 10 more years, they would've made a legendary game. It failed at things MGS2 and 3 nailed 15 years earlier. There's 1 awesome 30 minute mission in the whole 60+ hour experience.

XV is full of novelty though and will leave a mark on the industry (already has with how much 7R took from it).

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Mewtwo59
07/06/20 11:17:32 PM
#30:


UltimaterializerX posted...
I really wonder if the people who say this actually did the hunts and no-item bonus dungeon.

That dungeon made me realize how much better the gameplay would be if you couldn't just spam items and remove all the challenge.

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SantaRPidgey
07/06/20 11:29:18 PM
#31:


I love FFXV. There's a bad dungeon at the end you can skip, but I didn't skip it, and even that wasn't terrible.

The plot isn't there. There's cup noodles everywhere, but you're you're able to enjoy a game just for the novel experience (being on the same board with you for a decade has taught me you can't really) then it's a pretty great game.

It's peaceful, and nice, and you can play the chocobo hot and cold song while you ride your chocobo so 10/10 great game


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LeonhartFour
07/06/20 11:32:19 PM
#32:


colliding posted...
It and MGSV are cut from the same cloth in that they have the foundation set for all-time greatness but lack the last third of the game (or in FFXV's case the last half really) (and the introduction, which got turned into a movie instead).

FFXV's problem is the middle, not the end. The game is pretty great from chapter 9 onward. Like foolmo said, MGSV only reaches the heights of the rest of the series one time.

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Xiahou Shake
07/06/20 11:38:23 PM
#33:


LeonhartFour posted...
FFXV's problem is the middle, not the end. The game is pretty great from chapter 9 onward. Like foolmo said, MGSV only reaches the heights of the rest of the series one time.
I would actually argue that after chapter 9 is when the game completely derails! (Ironically exactly as it literally goes on rails, lol) Though the actual ending does manage to be pretty solid, all things considered.

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LeonhartFour
07/06/20 11:42:02 PM
#34:


Nah, I think the story's better for having a forced sense of direction.

(although Episode Ignis improves upon the in-game story in ways that make me sad we'll never see the canceled DLC episodes)

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Drakeryn
07/06/20 11:44:54 PM
#35:


Xiahou Shake posted...
The bros are some of the best characters ever in a Final Fantasy and the game 100% sells their friendship.


SantaRPidgey posted...
you can play the chocobo hot and cold song while you ride your chocobo

you guys are selling this game hard
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LeonhartFour
07/06/20 11:46:06 PM
#36:


they patched the game to let you listen to your music while riding a chocobo

I beat the game before that patch so I never rode chocobos

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Xiahou Shake
07/06/20 11:46:31 PM
#37:


It's mostly how everything after that point is so clearly rushed and just hurrying you along from whatever set piece they managed to cobble together to the next one. Especially bad/telling was the visit to Tenebrae, which was obviously intended to be this huge fucking deal, but because they had no time or money left you just stopped outside of view of any civilization and received the necessary plot dump from an old lady before turning around and leaving.

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LeonhartFour
07/06/20 11:48:53 PM
#38:


Oh, I agree it's clearly rushed, but I mostly remember the good character interaction moments and the last few chapters.

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SantaRPidgey
07/07/20 12:10:47 AM
#39:


LeonhartFour posted...
they patched the game to let you listen to your music while riding a chocobo

oh see I didn't realize that was a new feature

yeah I could see why others wouldn't like it

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foolm0r0n
07/07/20 8:38:39 AM
#40:


Xiahou Shake posted...
It's mostly how everything after that point is so clearly rushed
Everything before it is rushed too. I dunno how you didn't notice that. Just because it has open world filler doesn't mean it's not rushed.

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Strife2
07/07/20 9:01:14 AM
#41:


Ardyn chews the scenery, which helps mask the plot's miscues a fair bit. As stated, the game REALLY suffers midway, but Ardyn trolling your dumbass all game is worth it. He commands your attention. The bros of course play off each other well too, so I was still invested in the goings on once the game stopped fucking around and railroaded towards the ending. Until he comes into clear view though, many of the characters kinda suffer. Lunafreya in particular SHOULD be a big deal, but is always kept apart from the player. It's like being told you're supposed to feel for someone, but they are always in a glass box or something.

It's such a missed opportunity. FF7R reaffirmed that SE shouldn't have even tried the open world format. Remake kinda forced you in an area, in a story path, and then maybe 3 times gave you "sidequest city." XV just said, "We have a framework of a plot, and a hell of a villain, but fuck all to do with them." Go here, kill a thing, level up. The open world helps buld the camraderie of the bros. The open world gives you a car that functions as a historical FF Jukebox. All cool things, but none of the sidequests feel earned. Just busy shit to level you up.

I would still play it, but realize that two types of games that don't coexist were haphazardly thrown together to give the illusion of "modern storytelling." It is still affecting, but only because the characters themselves keep you glued to the screen.


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MZero
07/07/20 9:15:08 AM
#42:


Top 2 FF play it imo

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foolm0r0n
07/07/20 9:17:53 AM
#43:


Strife2 posted...
It's such a missed opportunity. FF7R reaffirmed that SE shouldn't have even tried the open world format
Disagree because the day night cycle they achieved was revolutionary. Also the glimpses of their true vision of open world adventuring in chapter 6.

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SmartMuffin
07/07/20 9:29:39 AM
#44:


The issue isn't linear vs open world. Almost every FF has had both. The issue is the order in which you experience them. Almost every game (FF or otherwise) starts you off very linear, slowly builds you up giving you access to increasingly cool, fun, and powerful abilities, items, allies, options, etc. Then opens up the world and allows you to customize your characters and experience the world at your own pace and direction.

XV does almost the exact opposite. It starts you off in an open world with cool allies and abilities and lots of stuff to do. Then it proceeds to take it all away from you, until you're left in the "final dungeon" literally navigating a maze of empty rooms where literally all you can do is run away from monsters while you wait for your "press A to kill bad buy" ability to recharge.

It's just colossally stupid, but I suppose it does scratch some sort of hipster "haha we're going to flip convention on its head" art-house nonsense itch, so it's no surprise foolmo is defending it. If you think that games should actually be fun and enjoyable to play, giving you a sense of reward and progression, you will hate this thing. If you think they are high art whose job is to challenge your perceptions or whatever then maybe it's halfway decent?

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Vlado
07/07/20 9:44:50 AM
#45:


Really good story of bros that look out for each other, Noctis' three friends were well written, unique and very cool. Visuals were pretty (well, that's the one thing even the epic failure that was FFXIII got right), the whole gimmick with photos was enjoyable, as well as a bunch of other gimmicks like cooking. They could've fleshed out the Empire more, and some chapters were rushed, the flow of the story wasn't great. But it's no big deal. The story was beautiful, the romance with Lunafrena was beautiful, and the game carried the right messages of love, honour, friendship, duty. Life. A huge slap in the face of the intellectually lost Western games that get released in recent years.

The Japanese know what truly matters.

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Vlado
07/07/20 9:45:57 AM
#46:


OST is very good, yeah. Could listen to this one all day long.

https://invidio.us/watch?v=Cq3oqWa-k50

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colliding
07/07/20 10:03:24 AM
#47:


First, MGSV is absolutely a better overall package than FFXV. I know it's pointless and derailing for me to argue my points though, so I won't.

Secondly, FFXV does not have a good ending, unless you're limiting your definition of "ending" to mean everything after the final boss (which is, admittedly, quite affecting and good). Everything after Altissia is awful. The time skip is a huge waste of potential. It's like if after the floating continent in 6 you're immediately thrown into Kefka's Tower.

Thirdly, Ardyn sucks. You have to really try to figure out what his whole deal is, otherwise he's just "obviously evil charismatic dude." That's the basic problem with the story in general is that it's simply not told to you in the game's main narrative.

I will confess I haven't played any of the DLC for this game - I'm basing it purely on my first playthrough. I know they supposedly "fixed" a lot of stuff but unless they made everything from Altissia to the final dungeon less basic and more explorable, I don't think they addressed the core issue.
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SmartMuffin
07/07/20 10:11:26 AM
#48:


First, MGSV is absolutely a better overall package than FFXV.

100% true, and I say that as someone who generally loves FF and hates MGS.

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Leonhart4
07/07/20 10:33:37 AM
#49:


colliding posted...
Secondly, FFXV does not have a good ending, unless you're limiting your definition of "ending" to mean everything after the final boss (which is, admittedly, quite affecting and good).

This is indeed what people generally mean by endings, yes. Considering the last five or six chapters in totality as the ending really stretches the idea of endings.

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colliding
07/07/20 10:49:37 AM
#50:


Leonhart4 posted...
This is indeed what people generally mean by endings, yes. Considering the last five or six chapters in totality as the ending really stretches the idea of endings.

My post is a direct response to your earlier statement that the problem of FFXV is the middle, not the end. If your earlier point was to defend the literal ending of the game, then fine. But I got the distinct impression you were referring to "the last five or six chapters" as "the end."
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