Poll of the Day > Which of the Assassin's Creed games follow the Abstergo plot?

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Lokarin
01/17/20 3:12:54 PM
#1:


Last one I played was 2: Revelations way back when... so I didn't get to finish the 2012 plot, but I am aware it concludes in AC3

But then what? Is that it? Do none of the other AC games continue the future stuff?

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Blighboy
01/17/20 3:31:46 PM
#2:


I havent played since 3, but I think they all contain elements of the future stuff that's no longer connected to Desmond and company. Also I think I remember hearing they start both sidesing it and have you play as Templars sometimes.

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Aculo
01/17/20 4:10:56 PM
#3:


they all do, but they're minimal compared to AC3 and the other main games that came before it, ok?

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ParanoidObsessive
01/17/20 5:51:12 PM
#4:


Aculo posted...
they all do, but they're minimal compared to AC3 and the other main games that came before it, ok?

Was going to say this.

AC1, AC2, Brotherhood, Revelations, and AC3 are more like the "Desmond Plot". They're also the games where the framing plot in the present is more significant. The later games minimize the present scenes a bit, though they're always still there.

AC4 and Rogue center around Abstergo's video game department (which is a very thinly-veiled Ubisoft office). In AC4, you're a nameless, faceless programmer (who is supposed to be "you"), sifting through recorded memories from Desmond's DNA line. In Rogue, you're a different nameless, faceless programmer (who is supposed to be "you") sifting through recorded memories from Desmond's DNA line. The main difference is the implication that the first employee eventually defects to the Assassin's, while the second joins the Templars. Gameplay outside of the animus is mostly just wandering around hacking people's consoles in the office.

By AC: Unity, the narrative is basically that Abstergo is actually releasing the Animus tech as a video game system called Helix, which is a sort of cloud-based virtual reality system that allows players to experience edited versions of past events via Animus tech. You're essentially playing as a player (again, it's basically supposed to be "you"), who is contacted in-game by the Assassins, and recruited to analyze data. Most modern day scenes are just minimal cut-scenes with little real interaction. Syndicate is a direct sequel to Unity, in that you're the same character, now fully recruited into the Assassins.

In Origins, they start expanding the present-day stuff a bit more again. You're playing as Layla Hassan, someone who works for Abstergo's research department, and who ultimately joins the Assassins. In Odyssey, you're Layla again, and actively researching a powerful artifact and the secret of Atlantis, and eventually travel to Atlantis in modern times (mostly just cut-scenes, but you do walk around in the ruins of a location you previously visited as the character in the Animus).

Personally, I kind of wish they'd go back to the way they handled things in AC4/Rogue/Unity/Syndicate. I never really disliked the Desmond scenes, but I actively dislike Layla and most of her supporting cast. If they stick with a renewed emphasis on the present at all, I wish they'd switch to a different main character (but I doubt they will, because they've made her too important).
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SKARDAVNELNATE
01/17/20 5:54:10 PM
#5:


Assassin's Creed
Assassin's Creed 2
Brotherhood
Revelation
Assassin's Creed 3
Desmond story arc. In these games Abstergo is trying to locate a new Piece of Eden to use in a satellite.

Liberation
Abstergo game division for revisionist propaganda.

Black Flag
Rogue
Unity
Syndicate
Chronicles
Sage/Juno story arc. The featured artifacts are ones that Abstergo need to clone/resurrect members of the Isu.

Origins
Odyssey
I have no idea what Abstergo is up to. They remain a modern day antagonist but the historical figures don't seem to fit into their plans.

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Miroku_of_Nite1
01/17/20 6:02:01 PM
#6:


ParanoidObsessive posted...
I never really disliked the Desmond scenes, but I actively dislike Layla and most of her supporting cast. If they stick with a renewed emphasis on the present at all, I wish they'd switch to a different main character (but I doubt they will, because they've made her too important).

IMO Ubisoft sucks at writing modern day characters. All of them seem to come across as Burger King Kids Club characters in the modern era. Desmond and his dad are alright though.

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ParanoidObsessive
01/17/20 6:42:37 PM
#7:


SKARDAVNELNATE posted...
Origins
Odyssey

I have no idea what Abstergo is up to. They remain a modern day antagonist but the historical figures don't seem to fit into their plans.

It revolves around Layla Hassan. She's a tech-head who starts out working for Abstergo, but in her attempts to climb the corporate ladder she digs a little too deep into secrets she shouldn't be looking at, has a Templar hit squad sent after her, survives because she's started picking up martial arts skills via the Bleeding Effect, and then joins the Assassins. Then the Assassins send her to find Atlantis. Which she does.

And then she becomes the mostest super-special girl in the entire universe, with the 2500-year old immortal who likely helped found both the Templars and the Assassins at some point in the past handing over the source of their power 30 seconds after meeting her, because she's just that awesome, gosh!




Miroku_of_Nite1 posted...
IMO Ubisoft sucks at writing modern day characters. All of them seem to come across as Burger King Kids Club characters in the modern era. Desmond and his dad are alright though.

My main complaint about the Layla games is that she and her entire team come across like people who would be spending all of their time on Twitter and Tumblr, not people who are part of a secret conspiracy that has been hidden in the shadows for a thousand years, influencing world events. Layla's researcher in Odyssey specifically comes across like someone who doesn't know how to interact with other humans without resorting to memes and references. And Layla herself is a blatant unrealistic slacktivist rebel. It doesn't make me more sympathetic to her and her plight as a character, it makes me root for the Templars.

I get it - they're trying to make main characters who are sympathetic and relatable to the people playing the game. But I don't play video games to hang out with fictional versions of the same assholes I can't get away from in real life. Desmond was a bit of a dork, but he was still light years better than the new cast. Aside from that, there's the fact that I DON'T relate to "too cool for the room" hipster kids at all. I'd rather be the cubicle slaves from AC4 and Rogue.

It's the same reason I have no interest in playing Borderlands 3. I don't really find the idea of Internet influencers and meme-spouting assholes being the main antagonists to be all that entertaining. Everything I've seen of their dialogue is irritating as fuck, and not in a "Man, I want to shoot these people" sort of way (which is what I think they were going for), but more in a "Man, I don't want to play this game" sort of way.

It also doesn't help that trying to be trendy and "modern" with pop culture just tends to date games horribly, so they wind up aging and looking ridiculous given enough time. More neutral personalities feel more "timeless", and are better for viewer/player immersion anyway.
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Miroku_of_Nite1
01/17/20 7:57:53 PM
#8:


ParanoidObsessive posted...
It's the same reason I have no interest in playing Borderlands 3. I don't really find the idea of Internet influencers and meme-spouting assholes being the main antagonists to be all that entertaining. Everything I've seen of their dialogue is irritating as fuck, and not in a "Man, I want to shoot these people" sort of way (which is what I think they were going for), but more in a "Man, I don't want to play this game" sort of way.

Had the same issues with Borderlands 2. But then again the head writer on that basically just put a bunch of memes in the game.

ParanoidObsessive posted...
My main complaint about the Layla games is that she and her entire team come across like people who would be spending all of their time on Twitter and Tumblr, not people who are part of a secret conspiracy that has been hidden in the shadows for a thousand years, influencing world events. Layla's researcher in Odyssey specifically comes across like someone who doesn't know how to interact with other humans without resorting to memes and references. And Layla herself is a blatant unrealistic slacktivist rebel. It doesn't make me more sympathetic to her and her plight as a character, it makes me root for the Templars.

Same issue I had with the Watch Dogs games. The characters seem like they were written by 40+ year old creative executives who only know about youth culture through skimming tumblr, twitter, and reddit.

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ParanoidObsessive
01/17/20 8:06:55 PM
#9:


Miroku_of_Nite1 posted...
Had the same issues with Borderlands 2. But then again the head writer on that basically just put a bunch of memes in the game.

It didn't bother me quite as much then. Maybe just because I was less familiar with the memes/references outside of the games, maybe I just related to them better then, or maybe they were just better at integrating that type of humor into an engaging story with interesting/cool characters.

Anthony Burch's hard push to get a lot of SJW stuff in there started to grate a little in the Pre-Sequel, but not so much that it really bothered me all that much beyond the occasional eye-roll. But based on what I've seen, losing him hurt the writing for BL3.



Miroku_of_Nite1 posted...
Same issue I had with the Watch Dogs games. The characters seem like they were written by 40+ year old creative executives who only know about youth culture through skimming tumblr, twitter, and reddit.

Yeah, I was thinking of Watch Dogs as well when I wrote that. "Oh, great, I get to play as 4chan. HARD PASS".
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