Current Events > So how many areas/"maps" are in Elder Scrolls Online?

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TroutPaste
12/10/19 8:44:08 PM
#1:


It started me in Vvardenfall, the island off Morrowind

I bought the normally priced version on a sale, in 2019. I don't have the latest expansion

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Hexenherz
12/10/19 8:48:03 PM
#2:


Way too fucking many, and they're all big and have like 20+ hours worth of questing and shit.

Also Vvardenfell isn't the start of the base game's story and I think it's weird they start new players there :|

You can go back and manually trigger the base game story without touching the Morrowind stuff though.

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DarthAragorn
12/10/19 8:58:51 PM
#3:


So each faction - there's 3 - gets, I think, a tutorial zone + 5 full zones in the base game, spread across parts of their region of Tamriel (Daggerfall Covenant gets High Rock and Hammerfell, Aldmeri gets Alinor and Valenwood, Ebonheart gets mainland Morrowind, eastern Skyrim, I think some Black Marsh), with all merging into one more zone at the end of the story, and another two zones available after that for high level PvM (forgot the name) and PvP (Cyrodiil)

Then the smaller DLCs add more zones. Orsinium - duh, Thieves Guild adds another part of Hammerfell, Dark Brotherhood adds the Gold Coast of Cyrodiil, Imperial City adds Atmora (kidding, you know what it adds) for PvP.

Each expansion adds one pretty self explanatory region. Morrowind adds Vvardenfell, Summerset adds the main island of Summerset and Artaeum, Elsweyr adds Northern Elsweyr with a DLC taking place after it adding Southern Elsweyr.

And there's more smaller DLCs adding stuff like the Clockwork City, more of Black Marsh, and then some only add dungeons.
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TroutPaste
12/10/19 9:26:11 PM
#4:


I'm kind of confused just trying to look up basic info tbh

thanks for the posts so far

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Hexenherz
12/10/19 9:44:18 PM
#5:


What are you confused about specifically? Sure we can help.

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TroutPaste
12/10/19 9:46:55 PM
#6:


Hexenherz posted...
What are you confused about specifically? Sure we can help.

Nothing that you said. Mainly the ESO Wikis and sources like IGN

I think I get it now. Morrowind -> waypoint to the main game. Then there's multiple maps for each one, and it's dependent on race/class. Or I could do that now if I wanted to. Right?

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Hexenherz
12/10/19 10:19:55 PM
#7:


So, just imagining there's no expansion packs and you're playing from launch:

You started out in Cold Harbour - you'll visit there if/when you decide to start the base game main story. That's an overarching story that's kind of independent of the world - every time you take a quest to continue it, you take a portal to an instanced area.

Then, there are three main factions. Each faction has its own storyline - say, some super badass necromancer is trying to destroy the faction. Your faction is determined by your race only, not class. I don't know if it's included with the game by default or not but there should be an Any Race, Any Faction add-on you can get (if it's not included) that lets you choose which faction to start with regardless of race.

After that Cold Harbour stint (it was like a tutorial area), you'd end up in the *faction's* starter zone (smaller map with fewer features). Here you'd be introduced to the faction's specific story and characters in that part of the world that you'll encounter as you continue through the faction's zones.

You progress from there through each zone in a subsequent order (A -> B -> C -> D -> E) where you do smaller zone-specific quest lines and side quests and dungeons and stuff. The zone-specific quest line feeds in to the faction's overarching story that covers zones A through E.

Anyway... that's how it used to be.

Then they released the "One Tamriel" update and it just became confusing af, since now you can just travel between zones freely, and there are "side zones" (like the Thieves Guild or Dark Brotherhood locations that have their own entirely unique guild story lines and daily quests).

Long story short...

You're safe to play through Morrowind. Once you go back to the "main game" areas, though, whenever you choose to do that, you'll probably have to use a Wiki to figure out your faction's starter zone and travel there.

IIRC now once you get to a non-starter zone it automatically assigns you the base game's main story quest.

...

This is probably even more confusing now. -_-

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TroutPaste
12/10/19 10:23:52 PM
#8:


Hexenherz posted...


You're safe to play through Morrowind. Once you go back to the "main game" areas, though, whenever you choose to do that, you'll probably have to use a Wiki to figure out your faction's starter zone and travel there.


I can do that. Wiking things is my forte. Thanks for the rest of the post too, I might save it in a word document

How long is the Morrowind DLC?

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Hexenherz
12/10/19 10:24:44 PM
#9:


That I don't know, I got through the Thieves' guild, main story and one faction (or... most of one faction) before I got burned out >_>

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TroutPaste
12/10/19 10:25:46 PM
#10:


I'll probably just fuck around with this for dozens of hours, maybe it'll become hundreds. In addition to what you said, I can surely find more information to guide me

Only paid $10 so it's cool! Even if I get lost and confused for 6 months, I'll turn it on every few days

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Hexenherz
12/10/19 10:32:39 PM
#11:


It is pretty easy to make progress in certain fields even if you don't play too heavily every day.

I do recommend getting a Sky Shard map overlay and a Lore Book map overlay. Every 3 Sky Shards nets you one skill point, and Lore Books = Mage Guild experience.

Logging on to upgrade your mount once a day is a good idea - IIRC it costs 250 or 500 gold to do this. You can upgrade its inventory, speed and stamina. Don't remember if you need a mount first to unlock that or not.

Also, crafting is different in that you have to research special Traits you put on gear. You do this by buying or finding a piece of gear with the Trait you want, then using the "Research" option at a crafting table. There's a Carpentry table, Blacksmithing table and Clothing table (well, and Jewellry now with Summerset), so you can research stats for different types of equipment simultaneously. It starts off relatively quickly, but the more traits you research the longer it takes to learn subsequent ones, so the sooner you get started on that the sooner you can learn more.


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TroutPaste
12/11/19 11:02:40 AM
#12:


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Hexenherz
12/11/19 10:31:03 PM
#13:


Oh and you *can* walk on foot between all the zones - if you want to, you can do this and activate a wayshrine in each one just to be able to fast travel between them.

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FFXIV: Lucius Hexenseele (Brynhildr) | RS3: UltimaSuende . 99 WC/Fish/Cook/Fletch/Div/Mining/Smithing/Thieving, 91 crafting
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Turtlebread
12/11/19 10:33:24 PM
#14:


Is it like Skyrim

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TroutPaste
12/11/19 10:48:11 PM
#15:


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Hexenherz
12/11/19 10:48:48 PM
#16:


Turtlebread posted...
Is it like Skyrim
Better in every aspect except for combat imo, if only because the combat gets kind of dry after several dozen hours.

I also hate that you can't reclass on the fly - that's really annoying coming from Runescape, Secret World and FFXIV.

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FFXIV: Lucius Hexenseele (Brynhildr) | RS3: UltimaSuende . 99 WC/Fish/Cook/Fletch/Div/Mining/Smithing/Thieving, 91 crafting
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Wedge Antilles
12/11/19 11:08:41 PM
#17:


ESO has some great zones and story but it suffers from a pretty bad end game. Great game for mmo players that like to quest and level, but if you're someone that likes something like raiding in WoW you'll be disappointed.

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Irony
12/11/19 11:09:25 PM
#18:


ESO is boring and the combat is garbage

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TroutPaste
12/12/19 12:34:47 PM
#19:


Irony posted...
ESO is boring and the combat is garbage

you ironically devoured my topic!
bump

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Hexenherz
12/12/19 6:27:13 PM
#20:


Irony posted...
ESO is boring and the combat is garbage
Eh I can agree with the combat (though Necromancer looks like a bomb ass class to play) but overall I found it to be really enjoyable. Lot of global interaction for an MMO which I really enjoy.

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