Board 8 > Mega Man 2 sucks

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MZero11
12/10/19 2:23:15 PM
#1:


People really think this is the pinnacle of Mega Man games? Granted I've only played the first two (and X which I didn't finish), but even the first one was better

What's up with the wall boss that seems to only be hurt by one weapon that I'm all out of energy for >_> not to mention all the times I have to use item 1, 2, or 3 and didn't have enough energy. This level design is very poor imo (Quick Man's stage was whack too)

I hope Mega Man 3 is better or I might not finish this Legacy Collection :I


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Aecioo
12/10/19 2:32:07 PM
#2:


if you don't like MM2 I doubt you'll enjoy many of the others

wall boss is bad though, that I agree with. It's essentially a puzzle but a really bad one

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KommunistKoala
12/10/19 2:34:29 PM
#3:


if you don't like MM2 I doubt you enjoy video games

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MysticBrohan
12/10/19 2:35:00 PM
#4:


9 > 3 > 2 > 4 > 10 > 5 > 6 > 8 > 1 > 7 > i didnt play 11

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Aecioo
12/10/19 2:36:10 PM
#5:


KommunistKoala posted...
if you don't like MM2 I doubt you enjoy video games

this is also true

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Lopen
12/10/19 2:53:09 PM
#6:


I think MM2 is romanticized a bit. It's an enjoyable game and one of the better MM games due to what it does well like the difficulty, mostly well designed levels, iconic fun to use weapons, great soundtrack, but has some obnoxious stuff that is actually poor design that a lot of people give a pass to like dumb disappearing block platforming, and energy issues most notable in the crash man boss-- I'd imagine a lot of that is due to being raised in an era where word of mouth between friends gave you solutions to a lot of this, or guides were abundant. It's also slower than later MM games due to lack of a slide or dash.

I'll take MM3 and MM5 over it every time. 9 and 10 (and maybe 11, haven't played) should probably be considered better too though it's hard to really take them with the same mindset as they're from completely different times.

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pjbasis
12/10/19 3:22:00 PM
#7:


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BetrayedTangy
12/10/19 4:07:29 PM
#8:


Mega Man 2's first half is outstanding. It's the Wily Stages that hurt the game the most. The wall boss as well as the final one are the absolute worst.

Mega Man 3 is a lot more frustrating than the second imho so that one will be rough. That said 4-6 mellow out on the unfair difficulty and are a lot more balanced, but it also makes them a lot less interesting. So idk take your pick haha

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Lopen
12/10/19 4:15:23 PM
#9:


MM3 is more difficult but I feel it's not in a frustrating way.

MM2 has more stuff where if you don't know what's going on you just get blown away due to not knowing what the gimmick is and being punished with instant death or being hard locked. MM3 has stuff that is just tricky looking at it, but is more obvious about why it's tricky and can more plausibly be figured out on a first playthrough without being punished with lost lives.

Maybe I'm just forgetting unfair sequences from MM3 though.

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Jakyl25
12/10/19 4:17:24 PM
#10:


The biggest issue with Mega Man 3 is its length
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Nanis23
12/10/19 4:21:08 PM
#11:


Personally I don't think Mega Man 2 is so much better than the others to make it the consensus "Best Classic Mega Man game"
It does win in music though

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Nelson_Mandela
12/10/19 4:29:42 PM
#12:


Why is your username based on Mega Man and yet you haven't played the consensus GOAT Mega Man?

EDIT: I read your username as MMZero. Carry on.

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ninkendo
12/10/19 4:29:51 PM
#13:


It's what I consider to be a perfect video game

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Lopen
12/10/19 4:47:26 PM
#14:


Like big problem areas in MM2

The extended disappearing block sequence in Heat Man's Stage is way out of line on difficulty without Item 2, and you may not have Item 2 upon reaching it, which is garbage. Borderline impossible to clear without a lot of trial and error, even if you're really good at platforming, just by the nature of how the blocks work.

The laser stuff in Quick Man's stage is way harder without the Flash Stopper, but again, you may not have that. This one may be even worse than Heat Man because the lasers just sorta come out instantly and explode you-- you at least have some time to digest the Heat Man stage.

The Wily boss that can only be killed with Crash Bombs which needs your entire meter and doesn't have any meter refills outside the room. So if you screw it up once you get game over, and you can actually have an impossible to beat boss even without making any mistakes if you don't go in with a full meter. Never mind that if you don't know what to do at first you may screw it up even if you enter the room with a full meter.

I don't feel MM3 really has anything like any of these. If it has annoying stuff that depends on having a certain Rush Jet or whatever p sure that's all in Wily's Castle where you'll have everything at least. I guess it's long but whatever. In a first playthrough type environment I'd call MM3 way less jerky than MM2.

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Whiskey_Nick
12/10/19 4:51:50 PM
#15:


2 > 3 > 9 > 11 > 10 > 4 > 5 > 6 > 1 > 8 > 7

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MysticBrohan
12/10/19 5:07:08 PM
#16:


Lopen posted...
Like big problem areas in MM2

The extended disappearing block sequence in Heat Man's Stage is way out of line on difficulty without Item 2, and you may not have Item 2 upon reaching it, which is garbage. Borderline impossible to clear without a lot of trial and error, even if you're really good at platforming, just by the nature of how the blocks work.

The laser stuff in Quick Man's stage is way harder without the Flash Stopper, but again, you may not have that. This one may be even worse than Heat Man because the lasers just sorta come out instantly and explode you-- you at least have some time to digest the Heat Man stage.

The Wily boss that can only be killed with Crash Bombs which needs your entire meter and doesn't have any meter refills outside the room. So if you screw it up once you get game over, and you can actually have an impossible to beat boss even without making any mistakes if you don't go in with a full meter. Never mind that if you don't know what to do at first you may screw it up even if you enter the room with a full meter.

I don't feel MM3 really has anything like any of these. If it has annoying stuff that depends on having a certain Rush Jet or whatever p sure that's all in Wily's Castle where you'll have everything at least. I guess it's long but whatever. In a first playthrough type environment I'd call MM3 way less jerky than MM2.
the game requires experience and prior knowledge. Youre intended to play the levels until you understand them and can beat them. its an execution-based puzzle game you see. The disappearing blocks you play until you understand the pattern, the big dumb lasers are the same way. Item No. 2 and Time Stopper are creative circumventions of those puzzles, but theyre not the intended solutions.

Crash Bomb thing i totally get your complaints but like just play the level again once you know the secret and win i mean it was like 1980 something how many games do you even have

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Jakyl25
12/10/19 5:20:52 PM
#17:


Yeah, the whole point of Mega Mans open robot master level choices is that you may find some easier than others, or get items that make them easier from other bosses, and youre supposed to puzzle out a good order through trial and error

Each robot master level is not intended to be equally viable as a first choice
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pjbasis
12/10/19 5:23:18 PM
#18:


I personally never use sub items unless it's actually required.

They turn the game from a good challenge to baby mode (at least the bosses).

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Lopen
12/10/19 5:27:58 PM
#19:


MM2 is a good game I'm just saying these are poorly designed things within it. Prior knowledge being outright necessary to beat a level is bad design. You shouldn't need prior knowledge, it should only help. Pre-requisite knowledge should also go off some amount of intuition as the weapon pathing often does (many later entries it gets tougher-- ironically this is probably a big part of the reason people like MM3 less than MM2 because it sort of just disposes with a weapon path that makes sense since what the hell is supposed to beat a "Gemini man"). Item 2 being obtained from Bubble Man for example would help the Heat Man situation a lot I think.

If you can overlook these kind of things then more power to you but I don't think dismissing every gripe with a game's difficulty curve with "git gud" is sensible.

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Jakyl25
12/10/19 5:29:11 PM
#20:


Also you have to take into account historical perspective

If the only Mega Man games are 1 and 2, you can see where 2 got the foundation of love

I think 1 is underrated but 2 definitely sanded down its edges
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Jakyl25
12/10/19 5:30:57 PM
#21:


Lopen posted...
what the hell is supposed to beat a "Gemini man"


Will Smith
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WazzupGenius00
12/10/19 5:39:52 PM
#22:


My personal justification for Gemini Man's weakness is that "Search Snake" is able to seek out the real Gemini Man instead of the clone (even though in the actual game you can hit either one of them and it still does damage)

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Lopen
12/10/19 5:43:40 PM
#23:


Yeah I think there is some sorta weird justification for most Mega Man bosses, even in MM3, (Hard Man is very metal looking so Magnet Man killing him makes some sense-- hard man's weapon is a fist which can stop a top by grabbing it, etc) but to call them intuitive for a lot of them would be a bit strong.

(Especially since you don't know Snake Man's weapon is a Search Snake till you beat Snake Man but I digress)

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MysticBrohan
12/10/19 6:53:51 PM
#24:


Lopen posted...
Item 2 being obtained from Bubble Man for example would help the Heat Man situation a lot I think.
i strongly disagree. The alternate pathways and solutions you could take/apply to the same problem are part of what give the game its charm and replayability. If Item 2 was given in Bubble Man's stage, it would make Bubble Man before Heat Man the "correct" order. The fact that you can go out of the "correct" order to obtain an item to help with a specific obstacle allows the player more options and creativity in their Mega Man 2 experience


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MrGreenonion
12/10/19 7:05:15 PM
#25:


MZero11 posted...
the first one was better
BUDDY

ya got problems

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Hbthebattle
12/10/19 7:13:48 PM
#26:


Objectively correct order
Metal -> Flash/Bubble -> Wood -> Air -> Heat -> Crash -> Quick
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WazzupGenius00
12/10/19 7:26:24 PM
#27:


Wood would be pretty tough at that point, since contrary to popular belief Metal Blade is not that great against him. It only does one more damage per hit than the Buster. If you don't have Atomic Fire, Crash Bomb works well, especially if you get it to explode on the leaf shield around him. Air Shooter isn't bad either if you are willing to tank some damage getting up close.

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tazzyboyishere
12/10/19 7:31:42 PM
#28:


5 is where they perfected the formula tbqh. 9 is good too, but removing abilities was dumb.

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ViewtifulJoe
12/10/19 8:00:38 PM
#29:


9 is the best.


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LeonhartFour
12/10/19 8:17:04 PM
#30:


Quick Man's stage is the worst

Good game otherwise though

I prefer the X series myself, but Classic is good times

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Rango
12/10/19 8:54:58 PM
#31:


The contrarianism GameFAQs is known for.

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MZero11
12/10/19 9:30:35 PM
#32:


Lopen posted...
Like big problem areas in MM2

The extended disappearing block sequence in Heat Man's Stage is way out of line on difficulty without Item 2, and you may not have Item 2 upon reaching it, which is garbage. Borderline impossible to clear without a lot of trial and error, even if you're really good at platforming, just by the nature of how the blocks work.

The laser stuff in Quick Man's stage is way harder without the Flash Stopper, but again, you may not have that. This one may be even worse than Heat Man because the lasers just sorta come out instantly and explode you-- you at least have some time to digest the Heat Man stage.

The Wily boss that can only be killed with Crash Bombs which needs your entire meter and doesn't have any meter refills outside the room. So if you screw it up once you get game over, and you can actually have an impossible to beat boss even without making any mistakes if you don't go in with a full meter. Never mind that if you don't know what to do at first you may screw it up even if you enter the room with a full meter.

I don't feel MM3 really has anything like any of these. If it has annoying stuff that depends on having a certain Rush Jet or whatever p sure that's all in Wily's Castle where you'll have everything at least. I guess it's long but whatever. In a first playthrough type environment I'd call MM3 way less jerky than MM2.

Wow thanks for doing my work for me Lopen these are literally all my exact complaints. Fwiw I got flash stopper last and item-2 second to last so I didn't have them at those times

Most of the hard things in the game are just instant kills that are impossible to see coming, which doesn't count as real difficulty

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Zylothewolf
12/10/19 9:34:37 PM
#33:


Best game of the 80s.

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MZero11
12/10/19 11:50:20 PM
#34:


ok so this Wily Machine thing

it's not actually possible to dodge these bouncing fireballs is it

the hit boxes on these things are ridiculous

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Nanis23
12/11/19 12:23:52 AM
#35:


MZero11 posted...
ok so this Wily Machine thing

it's not actually possible to dodge these bouncing fireballs is it

the hit boxes on these things are ridiculous
You gonna love MM7

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MZero11
12/11/19 12:27:44 AM
#36:


I killed the final boss and died at the same time but it gave me the win sweet

Mega Man Rankings
1 > 2

Let's hope 3 gets back on track

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SaveEstelle
12/11/19 1:27:07 AM
#37:


wait you didn't finish x

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WazzupGenius00
12/11/19 1:35:53 AM
#38:


MZero11 posted...
I killed the final boss and died at the same time but it gave me the win sweet

Mega Man Rankings
1 > 2

Let's hope 3 gets back on track
So was Mega Man just not in the ending scene when Wily starts groveling?

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MZero11
12/11/19 3:06:31 AM
#39:


SaveEstelle posted...
wait you didn't finish x

Well, Maverick Hunter X actually but yeah :I

WazzupGenius00 posted...
So was Mega Man just not in the ending scene when Wily starts groveling?

He was but the death sound effect played and my health bar was empty but he didn't explode

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ChichiriMuyo
12/11/19 5:08:14 AM
#40:


3 > 2

And if you have trouble with 2 just beat Metal Man, his weapon is stupid good against pretty much everything.

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Jakyl25
12/11/19 8:46:40 AM
#41:


MZero11 posted...


Well, Maverick Hunter X actually but yeah :I

He was but the death sound effect played and my health bar was empty but he didn't explode


This begins the Downfall Timeline
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SockoressKnight
12/11/19 10:20:11 AM
#42:


The slow down, poor abilities (Top Spin worst Mega Man ability), and Doc Robots really dampen MM3 which otherwise felt pretty generous with E tanks and extra lives.

2>1>3

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Corrik7
12/11/19 10:23:39 AM
#43:


MZero11 posted...
People really think this is the pinnacle of Mega Man games? Granted I've only played the first two (and X which I didn't finish), but even the first one was better

What's up with the wall boss that seems to only be hurt by one weapon that I'm all out of energy for >_> not to mention all the times I have to use item 1, 2, or 3 and didn't have enough energy. This level design is very poor imo (Quick Man's stage was whack too)

I hope Mega Man 3 is better or I might not finish this Legacy Collection :I
X2 is the pinnacle.

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MysticBrohan
12/11/19 10:36:25 AM
#44:


X > X3 > X2 > X4 > X5 > X8 > X6 > X7

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MZero11
12/11/19 11:51:08 AM
#45:


ChichiriMuyo posted...
And if you have trouble with 2 just beat Metal Man, his weapon is stupid good against pretty much everything.

None of the problems I had with MM2 were solvable with Metal Man's weapon!

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MZero11
12/12/19 2:50:00 AM
#46:


Playing Mega Man 3 and I'm on Needle Man stage 2 or whatever in the Rush Jet section

Get a phone call so I pause the game

Unpausing apparently causes rush jet to disappear and I die

cool thanks

edit: and now I don't enough Rush Jet energy to do this part so I guess it"s back the beginning yay

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Nelson_Mandela
12/12/19 8:24:26 AM
#47:


Why didn't you just use the rewind feature if you're playing the legacy collection

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MZero11
12/12/19 10:05:47 AM
#48:


Nelson_Mandela posted...
Why didn't you just use the rewind feature if you're playing the legacy collection

You can only rewind a certain amount and I was on the phone so long I couldn't go back that far :I

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Aecioo
12/12/19 10:42:45 AM
#49:


Your mistake for wanting to talk to someone instead of playing straight through

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SockoressKnight
12/12/19 2:11:42 PM
#50:


Fair, next

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