Poll of the Day > Metacritic's Best games of the decade are a joke.

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Judgmenl
12/07/19 9:48:50 AM
#1:


https://www.metacritic.com/feature/best-videogames-of-the-decade-2010s
Terraria isn't even on the list for fuck sakes.

And somehow shitty zombie movie managed to be there twice in the top 10.
I've only played 7/50 games, and 2 are counted twice (DOS2), 1 isn't the version I played (DQX1 - Deserves to be in the top 10 imo) and 1 I didn't like (Witcher 3 is boring af).

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papercup
12/07/19 9:49:55 AM
#2:


FFXIV is on there. So all is right with the world.

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Mead
12/07/19 9:50:14 AM
#3:


so

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Judgmenl
12/07/19 9:51:40 AM
#4:


Mead posted...
so
buttons?

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adjl
12/07/19 9:53:10 AM
#5:


Judgmenl posted...
And somehow s***ty zombie movie managed to be there twice in the top 10.

It was released twice in the decade and the remake received the same aggregate score as the original. That's not particularly hard to understand.

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GreenKnight127
12/07/19 10:02:08 AM
#6:


I don't understand how Bioshock Infinite or MGS: The Phantom Pain got in the top 50. Those were both the most disappointing games of the 2010's.

They both suffered for similar reasons: All that hype leading up to their release. Audiences were shown one thing.....and then the final product completely cut content, significantly edited it, or lied to us entirely.

[SPOILERS FOR BOTH GAMES]

Bioshock Infinite: You do not have epic combo powers with Elizabeth like in that initial E3 trailer. They hype up Songbird like he's an even bigger and badder version of the Big Daddy that can motherfucking FLY now.....but you NEVER FIGHT HIM! Complete bullshit. And there are only THREE enemy types in the entire game. 90% of all the Vigors consist of you just throwing a glob of different colored energy at the enemies. The skyhook is a total joke, and often is just a circular rail above an enemy room. Everything about it was disappointing. And that twist ending? Saw it coming from a mile away. "Err mah gerd! YOU'RE Comstock!?! From another reality!? Whooaoaoaoaaaa." (eye roll). Terrible game. What kind of necklace will you choose for Elizabeth?!?! Don't worry, both decisions change absolutely nothing! LOL

Phantom Pain: You have to sit through several HOURS of credits before, during, and after every single mission. You cannot skip them. It is the most boring shit I've ever experienced in a game. The story is so convoluted, you will never understand the motives of Skullface even AFTER you've beaten it AND after you've read up on it online to try and make sense of WTF was going on. If that Native American guy says "Vocal cord parasites" one more time....I am going to roundhouse kick my television! Remember all the awesome boss battles that the MGS series is famous for? Yeah. They got rid of all of those. You only fight two actual bosses in the entire game. The rest are slightly stronger enemies, and you fight them multiple times. Some of the missions are also literal copies of one another. Strange how those kidnapped hostages are always located in the same places. Hmmm. Glitch? Oh?? What's that??? The cut the entire final mission that gives some resolution to what young Liquid Snake did with the stolen Metal Gear? Fascinating. Oh??? The entire game was a lie from the very first advertisement and you never actually play as Big Boss???? Well that's kinda fucking offensive.

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adjl
12/07/19 10:05:39 AM
#7:


GreenKnight127 posted...
I don't understand how Bioshock Infinite or MGS: The Phantom Pain got in the top 50. Those were both the most disappointing games of the 2010's.

Review scores (which is all this list is) and public opinion often don't line up, especially when you start dealing with expectations from a fanbase to which the reviewer may not belong.

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Zacek
12/07/19 12:08:33 PM
#8:


Mario Galaxy 2 is on number one, and that's the right place.

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DeathMagnetic80
12/07/19 12:19:32 PM
#9:


All it is is the highest aggregate review scores of the decade. So, I guess "highest reviewed games of the decade" is more accurate.
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adjl
12/07/19 1:25:55 PM
#10:


Zacek posted...
Mario Galaxy 2 is on number one, and that's the right place.

I'd personally say Odyssey beats it by a bit, but SMG2 really was an absolutely fantastic game that far too many people overlooked because they didn't like the idea of a direct sequel.

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ParanoidObsessive
12/07/19 4:37:07 PM
#11:


Judgmenl posted...
Metacritic's Best games of the decade are a joke

You could have left "Best games of the decade are" out of that title and still been accurate.
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Lokarin
12/07/19 4:40:01 PM
#12:


Metacritic has Terraria rated at 83, so it wouldn't make their list based on ratings.

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CTLM
12/07/19 4:52:21 PM
#13:



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DirtBasedSoap
12/07/19 5:07:48 PM
#14:


SMG2 is one of the best games ever made, same with BotW and RDR2. Actually a somewhat solid list.

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Sahuagin
12/07/19 5:28:48 PM
#15:


the top 10 list isn't too bad. every game I've played on it I can agree was a game worthy of being listed near the top.

paring it down to what I've played:
Minecraft
Mass Effect 2
The Elder Scrolls V: Skyrim
Dark Souls

I would move Dark Souls up a lot (and Skyrim down a lot), but otherwise can't complain. The rest of the games I've *heard* are probably worthy of being there too.

Zacek posted...
Mario Galaxy 2 is on number one, and that's the right place.

I don't get the love for that game. I 100%d it, and it was good, but it was basically just a Mario Galaxy level collection. Nothing about it stood out as great, it was just completely adequate.

Judgmenl posted...
Terraria isn't even on the list for fuck sakes.

can't stand that game for some reason

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Judgmenl
12/07/19 5:39:25 PM
#16:


Sahuagin posted...
can't stand that game for some reason
You can't treat it like Minecraft. Think of it as a single player adventure game with a beginning and an end.

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Sahuagin
12/07/19 5:44:43 PM
#17:


Judgmenl posted...
You can't treat it like Minecraft. Think of it as an adventure game with a beginning and an end.
I've tried a few times to like it. For one, the style having such tiny bricks really annoys me. Only having two directions to explore annoys me (though I guess it's more than that if you include down). The combat really annoys me. And nothing "clicks" when I try to suffer through it all. It's all irritation and no enjoyment.

I guess the question is: when should it "click"? But usually if a game irritates me, I can't get past it. It would have to be boring, not irritating.

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ParanoidObsessive
12/07/19 6:08:24 PM
#18:


Sahuagin posted...
I've tried a few times to like it. For one, the style having such tiny bricks really annoys me. Only having two directions to explore annoys me (though I guess it's more than that if you include down). The combat really annoys me. And nothing "clicks" when I try to suffer through it all. It's all irritation and no enjoyment.

The thing that bothers me most about it is that Minecraft is a game where creativity is rewarded and a lot of the appeal is coming up with things to do an interesting structures to design, but where there is also combat to act as a distraction if you want it (ie, if you're not just playing on Creative or Peaceful), and goals to pursue (fighting the Ender Dragon) if you need a purpose. But Terraria basically explicitly tells you what the goal is, and crafting/construction is almost entirely pointless except to further that goal, and combat is the main focus of pretty much everything.

So if you don't like the combat, or feel like the combat is pointless, it kind of renders the entire game crap. Building things is mostly just a means to an end and usually results in buildings that kind of look like garbage (and can start feeling more like a chore than something worth doing).

Minecraft is basically crafting with minor combat. Terraria is mostly combat with minor crafting. As much as people compare the two, they're very different games.
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Sahuagin
12/07/19 6:20:57 PM
#19:


ParanoidObsessive posted...
Minecraft is a game where creativity is rewarded and a lot of the appeal is coming up with things to do an interesting structures to design
Yes, in Minecraft, at any point, there's a huge implicit list of things to do at any given time. The game has goals to work towards (feed yourself, protect yourself from monsters, gain resources, attain enough self-sufficience that you can survive exploring far-away lands or especially-dangerous places, obtain enough of resource X that you can use it on a large scale, etc.), but it's up to you which ones to pursue and when.

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Judgmenl
12/07/19 6:28:23 PM
#20:


Sahuagin posted...
I guess the question is: when should it "click"? But usually if a game irritates me, I can't get past it. It would have to be boring, not irritating.
The goal is to explore and progressively get better gear. Going underground, into the dungeon, into the jungle, hell, ect. area all ways to progress. Think of it like Metroid or Castelevania. Your goal is to deafeat world bosses and progressively get to the end of the game.

ParanoidObsessive posted...
But Terraria basically explicitly tells you what the goal is, and crafting/construction is almost entirely pointless except to further that goal, and combat is the main focus of pretty much everything.
Because both games had similar goals but progressed in different ways as development happened. Terraria is not foremost a "creative" game. If you play it like that you're not going to enjoy it as much as if you played it like an adventure game.

It's like people say Terraria is a bad game but they've never killed the Wall of Flesh (or did so with a party). You're fundamentally playing the game wrong, because you think it's Minecraft when it's not.
* Using Wall of Flesh as an example because most people don't play past that part of the game. Honestly I doubt most people even kill the Mechanical Bosses which are the first real "challenge" in the game.

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adjl
12/07/19 6:36:06 PM
#21:


Terraria was entertaining enough, but I got bored of it and drifted away before I started the Lunar Events. It was a good time up until then, but that was just enough for me.

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Sahuagin
12/07/19 6:41:55 PM
#22:


Judgmenl posted...
Terraria is not foremost a "creative" game. If you play it like that you're not going to enjoy it as much as if you played it like an adventure game.
k but in an adventure game I've been given a clear objective, and a clear set of obstacles to overcome to reach that objective. Like, the princess has been kidnapped and is being held prisoner in the castle, so let's go to the castle and try to save her.

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Judgmenl
12/07/19 7:16:45 PM
#23:


Yes that's exactly the type of game Terraria is.

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Sahuagin
12/07/19 7:26:48 PM
#24:


Judgmenl posted...
Yes that's exactly the type of game Terraria is.
If that's sarcastic: then I don't know what you mean by adventure game (the princess thing is just an example of a clear objective). If that's not sarcastic: I don't recall an obvious objective or really any reason for why I was there attempting to do things. It is possible I brushed over that though if I didn't find it interesting.

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ParanoidObsessive
12/07/19 7:42:17 PM
#25:


Judgmenl posted...
Because both games had similar goals but progressed in different ways as development happened. Terraria is not foremost a "creative" game. If you play it like that you're not going to enjoy it as much as if you played it like an adventure game.

It's like people say Terraria is a bad game but they've never killed the Wall of Flesh (or did so with a party). You're fundamentally playing the game wrong, because you think it's Minecraft when it's not.

I don't disagree - but I think it's a problem exacerbated by the fact that 90% of the people praising Terraria or encouraging other people to play it early on tended to emphasize the things that it had in common with Minecraft, and presented it more in that light, which then caused the backlash from people who went in expecting Minecraft who didn't get Minecraft.

As for saying it's a bad game, I think people are fully entitled to say that before fighting the Wall of Flesh. I think they're entitled to say it even if the only thing they've ever really fought was the Eye of Cthulhu, or even just zombies. As long as what they're essentially saying is "This is a bad game from the perspective of what I want out of games."

Some people love Dark Souls. To me it's a shit game because it offers absolutely nothing of what I want out of games and multiple things I never want out of games. The greatest platformer in the entire history of gaming is going to be mostly crap to me, because I no longer enjoy platformers. And so on.

For me personally, Terraria is attempting to scratch an itch I don't have, is asking me to do things I have no interest in doing, and ultimately offers rewards I neither want nor value. It doesn't really matter how much of the game I play - I'm never going to like Terraria.

And that's fine. Someone who loves the game can love it without my dislike for it somehow making their enjoyment less (unless they've got other problems, but that's on them, not me). No one is saying you can't enjoy the thing you enjoy just because there are people who don't enjoy it. Nor are people wrong for not enjoying it - there are tons of games, and tons of people who play games, and different people will gravitate to different genres and game types, and will enjoy different things.
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Judgmenl
12/07/19 8:03:14 PM
#26:


ParanoidObsessive posted...
Some people love Dark Souls. To me it's a shit game because it offers absolutely nothing of what I want out of games and multiple things I never want out of games. The greatest platformer in the entire history of gaming is going to be mostly crap to me, because I no longer enjoy platformers. And so on.

For me personally, Terraria is attempting to scratch an itch I don't have, is asking me to do things I have no interest in doing, and ultimately offers rewards I neither want nor value. It doesn't really matter how much of the game I play - I'm never going to like Terraria.

This is all completely valid, and I 100% understand where you're getting at, which was basically the premise of this entire thread. The "popular" games on that list don't scratch any particular itch I have for a game.

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ParanoidObsessive
12/07/19 9:40:12 PM
#27:


Judgmenl posted...
The "popular" games on that list don't scratch any particular itch I have for a game.

I'd agree with that to some degree as well - I actually like 4/10 of the games on the list, but the other 6/10 are meh at best for me.

But I also stopped paying attention to aggregators like Metacritic or Rotten Tomatoes a long time ago, because there's multiple problems with how they score things, to the point where it's kind of meaningless.
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Sahuagin
12/08/19 7:12:28 AM
#28:


Judgmenl posted...
The goal is to explore and progressively get better gear. Going underground, into the dungeon, into the jungle, hell, ect. area all ways to progress. Think of it like Metroid or Castelevania. Your goal is to deafeat world bosses and progressively get to the end of the game.
Is what you mean here that you basically "travel" right away? Whereas in Minecraft you find a place to live ASAP and basically stay put there. So maybe in Terraria you are always moving, and not really stopping?

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