Poll of the Day > Sega made some bad moves with hardware, but didn't know they were THIS suicidal

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nogaems
11/18/19 8:08:25 PM
#1:


http://www.adilegian.com/Segagaga/?p=26

"Weve encountered a character in SegaGaga [dreamcast rpg where the MC is a game dev] that might bother many long-time American Sega fans. In our present rough drafts, the characters name is Special Task Force Director Cool. SegaGaga most likely uses him as a reference to Sega of Americas former president, Tom Kalinske."

"According to everything weve translated so far, however, SegaGaga renders Kalinske a villain to the point that he opposes and nearly snuffs the plan intended to save Sega along with the rest of the videogames industry. Both Kalinske and Special Task Force Director Cool are American, and both drastically increased Segas hold over the American market. The games charactersall Japanese, of courseregard him as shrewd, an attitude that contrasts with the other characters confidence in the genius of a fun-loving wunderkind. Cool intrudes upon Project SegaGaga with the CEOs authority, just as the Japanese executives perhaps viewed Kalinskes presence as unfairly forced upon them by Nakayama. All of this, of course, casts Kalinske (by association with Cool) and a generalized idea of the American approach to game development in a bad light."

More about Kalinske's time at Sega of America:

https://web.archive.org/web/20070701004808/http://sega-16.com/Tom%20Kalinske-%20American%20Samurai.php

"During probably the only period during the Genesis era where Japan's management really knew what it was doing (as it relates to the U.S.), all of Kalinske's suggestions were implemented. To say it worked would be a gross understatement. By 1992, Sega had 55% of the market locked up (up from a measly 8%). Even more impressive, the company had grown from a $813 million dollar company in 1989 to a $3.6 billion dollar conglomerate in 1993.

By 1994, it appeared that Tom was the man, and Sega was crushing everyone (including Nintendo) under the blue paw of its flashy mascot and popular 16-bit console. Unfortunately, the man who had given all his confidence to Kalinske back in 1990 would essentially be forced to kick him in the groin in 1995. Sega of Japan was about to piss away all the success its American president had brought it."

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CTLM
11/18/19 9:24:44 PM
#2:


nogaems posted...
http://www.adilegian.com/Segagaga/?p=26

"Weve encountered a character in SegaGaga [dreamcast rpg where the MC is a game dev] that might bother many long-time American Sega fans. In our present rough drafts, the characters name is Special Task Force Director Cool. SegaGaga most likely uses him as a reference to Sega of Americas former president, Tom Kalinske."

"According to everything weve translated so far, however, SegaGaga renders Kalinske a villain to the point that he opposes and nearly snuffs the plan intended to save Sega along with the rest of the videogames industry. Both Kalinske and Special Task Force Director Cool are American, and both drastically increased Segas hold over the American market. The games charactersall Japanese, of courseregard him as shrewd, an attitude that contrasts with the other characters confidence in the genius of a fun-loving wunderkind. Cool intrudes upon Project SegaGaga with the CEOs authority, just as the Japanese executives perhaps viewed Kalinskes presence as unfairly forced upon them by Nakayama. All of this, of course, casts Kalinske (by association with Cool) and a generalized idea of the American approach to game development in a bad light."

More about Kalinske's time at Sega of America:

https://web.archive.org/web/20070701004808/http://sega-16.com/Tom%20Kalinske-%20American%20Samurai.php

"During probably the only period during the Genesis era where Japan's management really knew what it was doing (as it relates to the U.S.), all of Kalinske's suggestions were implemented. To say it worked would be a gross understatement. By 1992, Sega had 55% of the market locked up (up from a measly 8%). Even more impressive, the company had grown from a $813 million dollar company in 1989 to a $3.6 billion dollar conglomerate in 1993.

By 1994, it appeared that Tom was the man, and Sega was crushing everyone (including Nintendo) under the blue paw of its flashy mascot and popular 16-bit console. Unfortunately, the man who had given all his confidence to Kalinske back in 1990 would essentially be forced to kick him in the groin in 1995. Sega of Japan was about to piss away all the success its American president had brought it."


Yet sales say otherwise. In a month by month breakdown of 94, they were basically tied all year, with the SNES beginning to take the lead the following year once again. Everything shows Nintendo outselling Sega from late 92 on when looking at sales by year. Not exactly sega crushing Nintendo unless crushing has a new meaning
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nogaems
11/18/19 10:34:43 PM
#3:


CTLM posted...
Yet sales say otherwise. In a month by month breakdown of 94, they were basically tied all year, with the SNES beginning to take the lead the following year once again. Everything shows Nintendo outselling Sega from late 92 on when looking at sales by year. Not exactly sega crushing Nintendo unless crushing has a new meaning


In the US, Sega had 60% of the market share at their peak in 93 vs Nintendo's 37%. I wouldn't call that nothing for a small time company competing against the only giant in video games at the time

btw japan didn't give a fuck about the genesis or sonic if you're adding in those sales. That's what this drama between SoA and SoJ was mostly about

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papercup
11/18/19 10:47:21 PM
#4:


Remember when there were congressional hearings about sex and violence in video games and Nintendo threw Sega under the bus?
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pedro45
11/18/19 10:57:49 PM
#5:


It's everything after that killed Sega. America wanted to ride out the genesis with accessories and add ons, really diminishing confidence in the company and Japan was moving on, but both didn't seem to communicate well with each other.
Once Adidas took over, they killed the dreamcast and Sega's hardware market (until this point at least), though that would take a few years and Sega of America dropping games for like a year on Saturn.

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Mead
11/18/19 11:26:45 PM
#6:


They never really recovered from the moronic move of surprise releasing the saturn
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Locke90
11/19/19 4:48:20 AM
#7:


Mead posted...
They never really recovered from the moronic move of surprise releasing the saturn

it was actually the american ceo's aversion to rpg's that killed sega in the console stakes one bernie stolar.
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Kyuubi4269
11/19/19 5:05:38 AM
#8:


They never recovered from selling the Xbox hardware to Microsoft.
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direshall
11/19/19 8:23:58 AM
#9:


nogaems posted...
CTLM posted...
Yet sales say otherwise. In a month by month breakdown of 94, they were basically tied all year, with the SNES beginning to take the lead the following year once again. Everything shows Nintendo outselling Sega from late 92 on when looking at sales by year. Not exactly sega crushing Nintendo unless crushing has a new meaning


In the US, Sega had 60% of the market share at their peak in 93 vs Nintendo's 37%. I wouldn't call that nothing for a small time company competing against the only giant in video games at the time

btw japan didn't give a fuck about the genesis or sonic if you're adding in those sales. That's what this drama between SoA and SoJ was mostly about


Who do you call a small time company and who do you call a giant? Because Sega was much larger than Nintendo back then (and still is today, not in sales but in size).
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aDirtyShisno
11/19/19 10:09:34 AM
#10:


Mead posted...
They never really recovered from the moronic move of surprise releasing the saturn
Do you remember where you were on Saturnday?

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