Current Events > I started playing Fallout 4 again.

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Alucard188
05/19/19 7:30:49 AM
#1:


I decided I wanted to play it again, because while the story is garbage, it has the best game play out of any of the Bethesda Fallout. I've modded it with a bunch of lore friendly stuff, then spend two hours making my toon and deciding what her special stat spread was going to be.

S: 2
P:3
E:1
C:5
I:5
A:7
L:5

I used the special book in Shaun's room to give intelligence an extra point, so with the way that point spread is, I should have access to all the basic crafting perks, and the important settlement ones. Also 6 luck for better criticals. Planning to be a sneaky sniper.
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RickyTheBAWSE
05/19/19 7:40:19 AM
#2:


great game, but it shouldn't be called Fallout lol. doesn't feel like a Fallout game. but I enjoyed it.
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specialkid8
05/19/19 7:43:42 AM
#3:


Alucard188 posted...
toon


ugh
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Alucard188
05/19/19 7:44:17 AM
#4:


Oh, yeah. I bought the season pass for $35, because LOL at charging $70 Canadian for what is effectively two pieces of story content and a bunch of shit I can download from Fallout Nexus.

specialkid8 posted...
Alucard188 posted...
toon


ugh


It's easier to say that then any of the official designations.
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masterpug53
05/19/19 7:53:20 AM
#5:


I'm about 3/4ths of the way through a NV playthrough, and I'm kinda getting the itch for some mindless fun stomping around the Commonwealth in my black Hellfire armor (modded version) with some modded tunes playing, especially now that the Heavy Incinerator is available thru Creation Club to complete the set (damn them for finally releasing a FO4 CC item I can't help but have).

At this point, 90% of my nostalgia for the game comes from the modded radio stations: Cadillac Jack's Radio Shack, Red Rocket Radio Bop, and Old World Tunes give me hours of enjoyment, whereas even Radio New Vegas gets stale quick at this point.
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Hexenherz
05/19/19 7:54:43 AM
#6:


Literally doesn't matter because you can put regular level points into your SPECIAL and there's no level cap.
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Alucard188
05/19/19 7:54:46 AM
#7:


I don't usually listen to the radio stations in Fallout, because it creates noise. I typically play characters that rely on non-detection.

Hexenherz posted...
Literally doesn't matter because you can put regular level points into your SPECIAL and there's no level cap.


True, but this just means I can access that earlier.
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Axiom
05/19/19 7:57:29 AM
#8:


masterpug53 posted...
I'm about 3/4ths of the way through a NV playthrough

I'd like to play NV again but I got the PS3 version which has that fucking save bug all PS3 bethesda games have where saves get bloated and eventually so choppy in certain areas you can't even play it
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creativerealms
05/19/19 8:38:32 AM
#9:


I am loving fallout four. Yeah I'm avoiding the settlement building. The side quests are far more interesting then the main quest but I think I finished most of the fun quests. I just helped a group of robots make an old wooden ship fly. Actually can I go to that building they crashed into and visit the ship again?

Anyway I have decided to join the Brotherhood for the main quest.
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masterpug53
05/19/19 9:25:04 AM
#10:


Alucard188 posted...
I don't usually listen to the radio stations in Fallout, because it creates noise. I typically play characters that rely on non-detection.


Playing the radio doesn't have any gameplay effect on detection. Wouldn't be a very wise design choice if stealthy characters weren't allowed to listen to some tunes.

The Pip-Boy light does affect detection, though.
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codey
05/19/19 9:37:40 AM
#11:


Outside of the shooting itself I can't agree that the gameplay is better than New Vegas. Playing it feels like playing any other generic shooter to me.

Interacting with the world is part of the gameplay too, and Fallout 4 was just garbage in that regard. Boring quests, radiant quests, barely any real choices outside of you basically choosing your ending.
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masterpug53
05/19/19 9:39:02 AM
#12:


Axiom posted...
masterpug53 posted...
I'm about 3/4ths of the way through a NV playthrough

I'd like to play NV again but I got the PS3 version which has that fucking save bug all PS3 bethesda games have where saves get bloated and eventually so choppy in certain areas you can't even play it


Yeah, between system bugs and getting royally fucked on mod support, Playstation and Bethesda games don't mix.

It BC on the XB1, if you have one of those. I picked up the legendary edition for 360 from Walmart for ten bucks about a year ago, and that's what I'm playing on now (had to go that route because my 360 died and I lost my old XBL account).
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g980
05/19/19 9:39:32 AM
#13:


ayy just restarted too

using Immersive Gameplay mod

kinda reminds me of skyrim requiem

guns hurt a lot more on both sides
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masterpug53
05/19/19 9:46:29 AM
#14:


codey posted...
Outside of the shooting itself I can't agree that the gameplay is better than New Vegas. Playing it feels like playing any other generic shooter to me.

Interacting with the world is part of the gameplay too, and Fallout 4 was just garbage in that regard. Boring quests, radiant quests, barely any real choices outside of you basically choosing your ending.


Playing through NV right now, I have to give FO4 the edge for generally having better gunplay. NV enemies can have very narrow hitboxes, and there's quite a few irritating bugs with VATs - most notably where close-range hits won't register most of the time, and how occasionally when you set up multi hits in VATs and the first one misses, it freezes the camera and makes all subsequent hits miss. NV's weapon and enemy variety is unquestionably better though, and I blame FO3 for bringing the busted-ass combat to the table, which Obsidian did their best to improve. Plus Fallout 4's melee and unarmed is garbage.

Ultimately there's enough good and ill between NV and FO4 combat-wise that it's just barely balanced enough to make me crave FO4 from time to time. Especially since Power Armor is the one area in which 4 earns best-in-franchise status.
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IHeartRadiation
05/19/19 10:06:31 AM
#15:


masterpug53 posted...
NV's weapon and enemy variety is unquestionably better though

I miss MF Breeders and Plasma Casters and Tesla Cannons. And I still wish they added the Esther blast shield for the Fatman.
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masterpug53
05/19/19 10:10:59 AM
#16:


IHeartRadiation posted...
masterpug53 posted...
NV's weapon and enemy variety is unquestionably better though

I miss MF Breeders and Plasma Casters and Tesla Cannons. And I still wish they added the Esther blast shield for the Fatman.


Quite simply, you'll never see that level of variety and care put into unique models in a Beth-developed game, outside of mods.

In fact, the only reason I still play Skyrim and FO4 is because I mod them heavily. I'd love to get a PC and mod NV one day, but it doesn't need them to still be a fun and rewarding experience after all these years.
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Hexenherz
05/19/19 1:01:06 PM
#17:


FO4 was such a chore I don't know how anyone got into it -_- I mean I 100% the original game but still it felt like a second job rather than entertainment.
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Alucard188
05/19/19 1:06:14 PM
#18:


Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.
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Hexenherz
05/19/19 1:09:20 PM
#19:


Alucard188 posted...
Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.

Deathclaws are so broken in the game anyway, in virtually any encounter you can easily just get them stuck on the terrain and do whatever you want to them.
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Alucard188
05/19/19 1:11:59 PM
#20:


I wanted to beat it without cheesing it, but it runs too fast and takes off 60% of your health with 2 swings, even with the power armour on.
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kingdrake2
05/19/19 1:15:44 PM
#21:


Alucard188 posted...
Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.


it took me two retry's to get it right. if i went back in time i would of changed a few special points due to not using some of em (the non-automatic weapon upgrade is useful) same with tech and max charisma because you needed that for a trophy.
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masterpug53
05/19/19 1:23:42 PM
#22:


Hexenherz posted...
Alucard188 posted...
Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.

Deathclaws are so broken in the game anyway, in virtually any encounter you can easily just get them stuck on the terrain and do whatever you want to them.


Eh, they've always been pretty easily exploitable. FO3's Dart Gun broke them to pieces, and while they're definitely at their toughest in NV, you can still just go for the legs every time with a long-range gun or explosives. But yeah, Deathclaws become chumps in the mid to lategame; so I would say that I appreciate that there's at least one encounter in the game where a Deathclaw is actually threatening.

Sentry Bots and Assaultrons take over as the big bruisers in FO4; the former is on your ass in a second and doesn't give you an inch of breathing room, and the death ray of the latter give me pause even at high levels (especially when they have invisibility).
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Joenage
05/19/19 1:24:27 PM
#23:


I've honestly started a new playthrough of Fallout 4 about 4 times now and give up every time I get to the settlement stuff
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Hexenherz
05/19/19 1:25:57 PM
#24:


masterpug53 posted...
Hexenherz posted...
Alucard188 posted...
Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.

Deathclaws are so broken in the game anyway, in virtually any encounter you can easily just get them stuck on the terrain and do whatever you want to them.


Eh, they've always been pretty easily exploitable. FO3's Dart Gun broke them to pieces, and while they're definitely at their toughest in NV, you can still just go for the legs every time with a long-range gun or explosives. But yeah, Deathclaws become chumps in the mid to lategame; so I would say that I appreciate that there's at least one encounter in the game where a Deathclaw is actually threatening.

Sentry Bots and Assaultrons take over as the big bruisers in FO4; the former is on your ass in a second and doesn't give you an inch of breathing room, and the death ray of the latter give me pause even at high levels (especially when they have invisibility).

They were easy to defeat with the right tools in the previous games but the hit detection and landscapes are broken in 4 which by extension breaks certain enemies :\

I'm just bitter because the stealth was broken for me and I found the game really boring.
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Killmonger
05/19/19 1:28:48 PM
#25:


I've started back playing this myself. I don't know if it's just me, but it seems tougher than the previous Fallout games.

Alucard188 posted...
Yeah. I just got past the Deathclaw battle in Concord. Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.

I did this quest not too long ago. I thought it was hilarious when the Deathclaw got stuck between a building. I wish I would had recorded it.
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masterpug53
05/19/19 2:12:22 PM
#26:


Hexenherz posted...
They were easy to defeat with the right tools in the previous games but the hit detection and landscapes are broken in 4 which by extension breaks certain enemies :\

I'm just bitter because the stealth was broken for me and I found the game really boring.


Landscape issues with invisible collisions (like when shooting around corners) has always been a major thorn in these games' sides. I honestly don't know if they improved this aspect in 4, or if I'd just gotten used to it at this point. However, landscape interference with hit detection when it comes to explosives is fucking atrocious in 4; I've had so many enemies completely evade damage from a mini nuke explosion because they were a foot higher on the terrain or were 'shielded' by a fence post that I don't even waste time using a Fat Man anymore.

Stealth in and of itself seems okay in 4, but they completely ruined Stealth Boys to the point of uselessness. How long do they last, ten, fifteen seconds? Just enough time to get right in the middle of things and have it wear off. The legendary cloaking prefix isn't much better, and once I got the bug where the visual effect became permanent (either on myself or one of my companions, can't remember), I swore it off for good and didn't particularly miss it.
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masterpug53
05/19/19 2:17:26 PM
#27:


Joenage posted...
I've honestly started a new playthrough of Fallout 4 about 4 times now and give up every time I get to the settlement stuff


I can honestly say that settlement-building is why I ended up buying the game instead of passing on it; I've wanted the ability to play with the sand in a Bethesda sandbox game since I first played Oblivion over a decade ago.

But I'm not blind to its faults, and its biggest fault is being pushed so heavily in the opening act. Both it and the Minutemen were clearly afterthoughts (the latter being the sort of Yes Man faction on which you can default if you screw things up with the 3 real factions), and it was a poor choice to open the meat of the game with them; gamers who weren't interested in settlement building would have had a more favorable opinion of it if they hadn't felt herded into it.
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creativerealms
05/19/19 2:26:44 PM
#28:


I'm only using the infinite carry weight mod. I just want to loot everything. Maybe I will go a bit crazy on a second play though.
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Hexenherz
05/19/19 2:47:31 PM
#29:


masterpug53 posted...
Hexenherz posted...
They were easy to defeat with the right tools in the previous games but the hit detection and landscapes are broken in 4 which by extension breaks certain enemies :\

I'm just bitter because the stealth was broken for me and I found the game really boring.


Landscape issues with invisible collisions (like when shooting around corners) has always been a major thorn in these games' sides. I honestly don't know if they improved this aspect in 4, or if I'd just gotten used to it at this point. However, landscape interference with hit detection when it comes to explosives is fucking atrocious in 4; I've had so many enemies completely evade damage from a mini nuke explosion because they were a foot higher on the terrain or were 'shielded' by a fence post that I don't even waste time using a Fat Man anymore.

Stealth in and of itself seems okay in 4, but they completely ruined Stealth Boys to the point of uselessness. How long do they last, ten, fifteen seconds? Just enough time to get right in the middle of things and have it wear off. The legendary cloaking prefix isn't much better, and once I got the bug where the visual effect became permanent (either on myself or one of my companions, can't remember), I swore it off for good and didn't particularly miss it.

My issue with stealth is that enemies always instantly knew where I was no matter how far away I was and regardless of the fact that I was using a silenced weapon. I got mini-nuked to hell and back so many times when I was like a mile away from the target.
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HiddenLurker
05/19/19 3:04:03 PM
#30:


creativerealms posted...
Actually can I go to that building they crashed into and visit the ship again?

Yes. You even gain another safe house doing it.
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masterpug53
05/19/19 3:08:24 PM
#31:


Guess I'd better make some mod recommendations, for the hell of it. With some mods, it's important that you know which DLCs you have before downloading which versions. Having all the DLC is usually pretty easy and straightforward; if you picked and chose, you're on your own to figure it out ;-P

Wattz Laser Gun: https://bethesda.net/en/mods/fallout4/mod-detail/4037113
- easily my favorite weapon mod in Fallout 4. Fully modular on par with vanilla laser rifles, and is nicely integrated into the world through vendor and enemy loot lists (there's also about 4 or 5 hand-placed unique variants in the world with custom skins and effects). This fills a very nice gameplay niche by giving you a laser rifle that's powerful enough to be effective right up until the endgame, but not quite as overpowered as the Gauss Rifle.

Cross Strigidae Courser Suit: https://bethesda.net/en/mods/fallout4/mod-detail/4045095
- one of those mods that puts all similar mods to shame. The file size is high, but it's worth every bit of space (and I don't say that lightly). The modularity of this outfit is off the charts: something like a dozen different color variants, longcoat, shortcoat, sleeveless, different gloves, etc. And it goes without saying that it's one of the best looking outfits I've ever put on my character / followers.

Cross Expedition Suit: https://bethesda.net/en/mods/fallout4/mod-detail/4060176
- another high-quality and super-modular outfit from the same team, this one actually fills a gaping gameplay niche by giving you an immersive alternative to Power Armor for traversing the Glowing Sea and other irradiated zones that doesn't leave you vulnerable as shit.

Cross Jetpack: https://bethesda.net/en/mods/fallout4/mod-detail/4019435
- pretty simple one here. All the fun of a jetpack without wearing Power Armor / burning up Fusion Cores. I used to use a simpler mod that just cheated in unlimited jetpacking, but that started to feel broken pretty quick.

Armor and Weapons Keywords Community Resource: https://bethesda.net/en/mods/fallout4/mod-detail/1999534
- this is one of those necessary framework mods that makes a ton of crafting and equipment mods play nice together. It's a requirement for a ton of mods, so kind of a no-brainer at this point.

Universal Clothing Overhaul: https://bethesda.net/en/mods/fallout4/mod-detail/931211
- downright essential mod for clothing customization. Palette swapping; armor pieces wearable on all outfits, and the ability to make said pieces invisible; legendary prefix swapping (no more farming for hours for that elusive Twoshot Gauss - just get a Gauss, another weapon with Twoshot, and you're good to go). The list goes on; I haven't played in awhile and I genuinely can't remember what all it does. AWKCR (^above) is a requirement. Also make sure and get the DLC addons for this mod.

Unlock Ballistic Weave: https://bethesda.net/en/mods/fallout4/mod-detail/1518409
- simply makes Ballistic Weave available upon activation, and removes the Railroad requirement. Been a staple for me ever since I got the bug where BW never unlocks even after meeting the requirements.

Scrap that Settlement: https://bethesda.net/en/mods/fallout4/mod-detail/4026695
- lets you clean damn near all of the rubbish, dead shrubs, and broken things out of your settlement, and (most importantly) is quite possibly the only cleanup mod that does this without breaking precombines. If you don't know what precombines are, trust me on this, breaking them en masse with any other cleanup mod is a bad, bad thing.

Wintermute Cyborg Followers: https://bethesda.net/en/mods/fallout4/mod-detail/915043
- uses the Automatron framework to allow you to summon and customize humanoid cyborg followers. Lots of fun on its own, but you can also tweak the mod's settings via added holotape and use it to customize other NPCs too; give Cait some makeup and nicer hair, things like that.
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creativerealms
05/19/19 3:36:03 PM
#32:


HiddenLurker posted...
creativerealms posted...
Actually can I go to that building they crashed into and visit the ship again?

Yes. You even gain another safe house doing it.

Cool. I have a new goal.
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Alucard188
05/20/19 9:45:07 AM
#33:


@masterpug53 posted...
Guess I'd better make some mod recommendations, for the hell of it. With some mods, it's important that you know which DLCs you have before downloading which versions. Having all the DLC is usually pretty easy and straightforward; if you picked and chose, you're on your own to figure it out ;-P


Wait. I didn't pay attention to this post because I was on mobile at the time. Did you just link to a bunch of Creation Club mods?
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bover_87
05/20/19 9:55:58 AM
#34:


Alucard188 posted...
@masterpug53 posted...
Guess I'd better make some mod recommendations, for the hell of it. With some mods, it's important that you know which DLCs you have before downloading which versions. Having all the DLC is usually pretty easy and straightforward; if you picked and chose, you're on your own to figure it out ;-P


Wait. I didn't pay attention to this post because I was on mobile at the time. Did you just link to a bunch of Creation Club mods?

If you're on PC many of them are on the Nexus.

And I honestly don't understand why FO4 gets so much hate compared to NV, the world is way better and if I'm looking for top tier stories I wouldn't be playing FO (any FO, not just the Beth ones) in the first place.
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Hexenherz
05/20/19 3:44:37 PM
#35:


bover_87 posted...
Alucard188 posted...
@masterpug53 posted...
Guess I'd better make some mod recommendations, for the hell of it. With some mods, it's important that you know which DLCs you have before downloading which versions. Having all the DLC is usually pretty easy and straightforward; if you picked and chose, you're on your own to figure it out ;-P


Wait. I didn't pay attention to this post because I was on mobile at the time. Did you just link to a bunch of Creation Club mods?

If you're on PC many of them are on the Nexus.

And I honestly don't understand why FO4 gets so much hate compared to NV, the world is way better and if I'm looking for top tier stories I wouldn't be playing FO (any FO, not just the Beth ones) in the first place.

The world is boring.

They did the same thing with Fallout that they did to Skyrim. Removed the role playing and reduced enemy variety to five. Bandits, zombies, super mutants and some annoying insects.

Then they took time to make some really cool areas but didn't do jack shit with them (like the witch museum was really great, but then you get this generic MMO-style fetch quest from it).
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masterpug53
05/20/19 10:35:15 PM
#36:


Alucard188 posted...
@masterpug53 posted...
Guess I'd better make some mod recommendations, for the hell of it. With some mods, it's important that you know which DLCs you have before downloading which versions. Having all the DLC is usually pretty easy and straightforward; if you picked and chose, you're on your own to figure it out ;-P


Wait. I didn't pay attention to this post because I was on mobile at the time. Did you just link to a bunch of Creation Club mods?


Nope, them's free mods. Hopefully you're playing on XB1 or PC, though. Those links are all to Beth.net XB1 versions; if you're playing on PC I'm sure you can find them on the Nexus.

Incidentally there's another Cross outfit out I just noticed called Mojave Manhunter: https://bethesda.net/en/mods/fallout4/mod-detail/4069132

I just DL'ed it today and it's kicks no less ass than the other two. My only minor gripes are that there's slightly less color variety (too many black variants), and you can't go full sleeveless to get the Courier Duster feel with the Ulysses variant *shrugs* I left a comment with the MA, maybe they'll be inspired to remedy that ^^
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UnfairRepresent
05/20/19 10:43:03 PM
#37:


Weird fact:

Spoilers ahead

Curie wants to become a gen 3 synth.
You can bone synth Curie.
All gen 3 synths are made from your son's DNA.


So..... In away you're banging your own son....
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Alucard188
05/20/19 11:19:33 PM
#38:


I'm FemSurvivor on this playthrough, so it'd be a clam jam.
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Alucard188
05/22/19 12:13:14 AM
#39:


Still enjoying it, for what it's worth. Currently level 10 on very hard difficulty. I just went through the Corvega factory for the Tenpines Bluff quest, and unlocked Preston Garvey as a companion. I'm going to stick with Dogmeat until I get literally anybody else.
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Hexenherz
05/22/19 12:14:03 AM
#40:


Alucard188 posted...
Preston Garvey as a companion.


RIP your quest log

forever unclean
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FFXIV: Herzog Erislieb (Cactaur) | RS3: UltimaSuende . 99 WC/Fish/Cook/Fletch/Div
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pfh1001
05/22/19 1:14:04 AM
#41:


I need to finish this game one of these days. I have a bad habit with Bethesda games of ignoring the main plot until I've done absolutely everything else I can.
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IHeartRadiation
05/22/19 7:05:48 AM
#42:


pfh1001 posted...
I need to finish this game one of these days. I have a bad habit with Bethesda games of ignoring the main plot until I've done absolutely everything else I can.

It's not a bad habit because that's what you actually want to be doing the entire game. The only story quests that I actually enjoyed over the rest of the game were mainly BoS quests (too bad there's only one faction ending where they both get to live and the ending makes long term sense.)
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I don't get it either.
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JimmyFraska
05/22/19 7:20:06 AM
#43:


Alucard, if you have not played the mod since settlements, it overhauls the entire settlement system, making it where you just place plots and the npcs build the buildings. It's been worked on for years and by now is an amazing expansion to the game. And players have built building expansions for it, so now every time an NPC builds a new building it's completely unique. And if you still want to construct your own, you can.
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DuneMan
05/22/19 7:40:49 AM
#44:


Alucard188 posted...
Whoever decided that fighting one of the penultimate wasteland monsters at level 3-4 was a good idea, even with a suit of power armour and a minigun, deserves to have all the wedgies in the world.

The dumbest part is that due to how the defense values work in the game the Minigun is terrible for that fight. You're better off leaving the Raiders alive to fight it, and detonating a car near it if you're lucky. Other than that, just spam a .38 pistol at it.

The Minigun is only worth using if you get an Explosive legendary. That's because as a Heavy Weapon it gets a double boost to the explosive damage, similar to the Missile Launcher and Fat Man, for putting ranks in Heavy Gunner and Demo. Expert. I suppose Wounding would be worth using too, since that works great on anything with a high fire rate.
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"I'd rather betray the world than let the world betray me." -Cao Cao
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RickyTheBAWSE
05/23/19 4:34:07 PM
#45:


that thing freaked me out when it came out of the ground
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Never let those intent on misunderstanding you be the narrator to YOUR story!
Context? Context!? CONTEXT!!!
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EverDownward
05/23/19 4:36:52 PM
#46:


I still think Fallout 4 is just a more polished, better Fallout 3 and for the life of me can't understand why people deride it as much as they do.

I mean...yeah, it's no New Vegas, but it's still a fine game.
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"And you can't tell me what my spirit tells me isn't true,
can you?"
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pfh1001
05/23/19 4:46:12 PM
#47:


EverDownward posted...
I still think Fallout 4 is just a more polished, better Fallout 3 and for the life of me can't understand why people deride it as much as they do.

I mean...yeah, it's no New Vegas, but it's still a fine game.


I think they just put way too much emphasis on the settlement building, which always felt off-- like they were trying to shoehorn Minecraft into Fallout. Fallout 3 has better DLC in my opinion too.
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IHeartRadiation
05/23/19 10:49:15 PM
#48:


EverDownward posted...
I still think Fallout 4 is just a more polished, better Fallout 3 and for the life of me can't understand why people deride it as much as they do.

I mean...yeah, it's no New Vegas, but it's still a fine game.

A lot of boring quests, a story that shouldn't have even happened in the first place once you think about it, bad endings, lacking some of things that made Fallout interesting, still buggy (I remember reading that the Tunnel Snakes CC content broke the starting quest of the game) and even for normal games just bad dialogue (Yes, No, Rude No, Question. Yes, Yes, Critical Yes, Curious Yes. Wait What? Wait What? Wait What? *Luck based Charisma Check*)
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I don't get it either.
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RickyTheBAWSE
05/24/19 12:57:07 AM
#49:


the settlement concept was nice but executed horribly. too redundant and the repeated rescue quest were overkill.

a lot of great ideas gone bad.
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Never let those intent on misunderstanding you be the narrator to YOUR story!
Context? Context!? CONTEXT!!!
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DuneMan
05/24/19 5:01:39 AM
#50:


IHeartRadiation posted...
(I remember reading that the Tunnel Snakes CC content broke the starting quest of the game)

That's a persistent false conclusion.

That particular error existed before CC but gets exacerbated by CC because Bethesda loads a bunch of scripts into key starting points for characters to the extent that the engine can fail to keep up and it results in that particular break.

While not ideal, there are some basic workarounds:
- keep a separate save in the Vault before you pick up the Pipboy
- take a moment to equip the Eyeglasses to get certain character scripts to run earlier on their own
- leave your character idle as you leave Vault until all scripts finish running
- when talking to Codsworth check to see if his persuasion check repeats(if it does you've glitched and should reload the save from before picking up the Pipboy)
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"I'd rather betray the world than let the world betray me." -Cao Cao
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