Poll of the Day > Should all games have a easy mode??

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tonicpalin
04/08/19 3:33:28 AM
151
Reminds me that starcraft 2 has an easy mode and it's still harder than most rpgs. Its all relative. What is russian easy mode?
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supness420
04/08/19 8:10:04 AM
152
Sahuagin posted...
^ there's a clear difference between having a spectrum of difficulties and having only a single hard difficulty. I know because I enjoy both kinds of game.


The devs start at the difficulty they find most suitable. This is normal, or the only option in Sekiro, DS, BB, etc...

From here the devs increase or decrease the difficulty based on aspects of the game. Guitar hero adds more notes for harder modes, other games would handle it differently. Sekiro could add another death to bosses. While noting that Normal is the developers intended experience, the devs could create other modes that allow better players to experience more of a challenge, and allow players who are not so good to have less of a challenge.

Again, the addition of an easy, or hard mode, does not effect normal mode.

My point is this: https://www.polygon.com/2019/4/5/18296678/sekiro-easy-mode-mod-pc
Does Sekiro still exist? Have hardcore players' runs been comprimised? Does running on easy mode automatically make someone as good as someone who is playing on normal? The answer to all of those are a hard: "No.:

All I can suggest it think. Lock players them out, they will do it their own way. This could be considered cheating, but they had no other choice. They asked for easy, then others players cried, while FS said nothing. Now, we have a 3rd party "mod" that allows "easy mode". I have no idea what that means. It could mean no deaths and on hit kills? Think though, most people would not look for this mod if it there were an official 1st party easy mode option. People pointing it out here is why I know about it, and I am happy to tell others about it until FS presents an official option.

This mod, in no way effects my playing of the standard game.
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Violet_Blooded
04/08/19 12:29:26 PM
153
Violet_Blooded posted...
I'm all for it, i'm not getting any younger and can barely find time to enjoy some video games.. spending this precious time dying over and over is not an option.

So i really like games they call their easy mode "Enjoy the story" mode.. cuz that's exactly what i want to do, 30% Challenge 70% Fun exploring and killing.

lol i just uninstalled The Evil Within, took me exactly 75 minutes to quit.
i have 0 tolerance for "stealth or instant death" games.
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_AdjI_
04/08/19 10:18:16 PM
154
Sahuagin posted...
- it means it's imperative for the designers to make the hard game not actually impossible, and to design the encounters as well as possible. in that sense, an easy mode is a design crutch. having only a single hard difficulty means that the designer is forced to make a well-designed hard experience, rather than just tacking on a hard difficulty in the simplest way possible (more enemy health and damage).


I feel like it goes without saying that we're talking about good difficulty options here, which is why I have said that I think "every game should have an easy mode" is an unreasonable suggestion. Not all games lend themselves to having their difficulty adjusted in an enjoyable way, and in those cases, tacking on an easy mode where you get to one-shot everything just doesn't add anything meaningful. In that regard, I agree.

I think you are mistaken, however, to presume that the only way for a designer to be forced to make a well-designed hard experience is for hard to be the only difficulty. Easy mode can very easily be the afterthought, and would be with games like Dark Souls.

Sahuagin posted...
- it means that you're forced to actually learn the game to play it, and learn the game while you play it


That's true regardless of difficulty options. All difficulty options do is change how long and how much frustration it takes to accomplish that learning.

Sahuagin posted...
it means that everyone you talk to about the game is fighting the exact same things you are and that everyone's tactics and experiences are relevant to everyone else


If difficulty is well-designed, there isn't going to be that much of a difference. A properly-designed hard mode should require more or less exactly the same skills as the corresponding easy mode, only executed better. Sure, you'll get the occasional person who responds to "I'm having trouble with X" with "lol X wasn't a problem" because they played on easy mode, but there's no shortage of useless people regardless of how many difficulty options there are (see: the number of "git gud" responses to anyone asking for advice in many hard games).

Sahuagin posted...
the game mechanics are now linked to the enemy concept, rather than having the enemy's lore separated from it's arbitrary mechanics.


That's pretty rare even in games with a single difficulty. It's widely accepted as inevitable that you're going to see some ludonarrative dissonance in fighting enemies, to such an extent that most people don't bother remarking on it (or even notice it, in many cases). Games that manage to make enemies as strong as the plot would suggest they should be are very much the exception, not the norm.

Sahuagin posted...
another point is that these are games that are not actually as difficult as they seem. a lot of the time the point is that the game seems a lot harder than it really is, and it's up to you to learn how easy it actually is.


Oh sure, you can make just about anything easy with enough practice and/or research. The thing is, not everyone enjoys having to practice and/or research in order to play a game effectively. That's not wrong, nor is it wrong for them to wish they didn't have to do that work to play certain games that otherwise look appealing.
keyblader1985
04/13/19 3:53:24 PM
155
The other day I was looking at a restaurant commercial for a sandwich called the Spicy something-or-other. I don't like spicy food, but everything else about the sandwich looked great to me. I was thinking of trying to get it without the spicy sauce, and this topic immediately came to mind.

The examples are not exactly the same since food is made to order. But essentially there's no difference, because individual player options (which is what difficulty is) are built into the game. I should be able to eat a sandwich without the spicy sauce without cries of "it's meant to be spicy," and players should be able to play on a difficulty appropriate for them.
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Far-Queue
04/14/19 10:59:15 AM
156
keyblader1985 posted...
The other day I was looking at a restaurant commercial for a sandwich called the Spicy something-or-other. I don't like spicy food, but everything else about the sandwich looked great to me. I was thinking of trying to get it without the spicy sauce, and this topic immediately came to mind.

The examples are not exactly the same since food is made to order. But essentially there's no difference, because individual player options (which is what difficulty is) are built into the game. I should be able to eat a sandwich without the spicy sauce without cries of "it's meant to be spicy," and players should be able to play on a difficulty appropriate for them.

Not a perfect analogy, but a correct one.

Another one that bothers me is when the devs fail to include basic controller options. I see no reason not to have options to remap the entire controller. Would greatly aid disabled gamers to be able to do so.

I'm someone who has to invert Y, otherwise playing the game is a struggle. Loved Beyond Good and Evil when it came out, but had to push through the lack of invert to finish the game. When they announced the HD remaster I was excited and bought it on the assumption they would have added the option to invert. They did not. Totally bummed me out. Emailed the dev team to ask if they had plans to patch it in and they told me there were no planned updates for the game. Total cash grab remaster (which I'm fine with for the most part) but I'll be damned if I'm going to power through a game I've already completed and deal with that shit again.
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metalparott
04/15/19 4:36:12 PM
157
I'm frankly surprised the majority of people voted "yes" for this. Personally, I voted "no" because I feel a developer should be able to decide for themselves if they think the game would benefit from having an easy mode, rather than listening to what a large group of people think is good for the game.

For example, some books have harder language/wording to read from others, but the author chose to write it that way on purpose. If, however, someone wanted to break it down for others to make it easier, that's all fine and good, but the author shouldn't have to do anything simply because some people think it's better. If the author does decide to help break it down or even write it differently, that's just as fine..
keyblader1985
04/15/19 5:44:27 PM
158
The difference is that the normal game is still there; it just has another difficulty option to play on. It can still be exactly what the creator intended it to be, but also a more approachable version as well.

Despite all the arguing I'm doing, I'm not actually sure I believe all games should have difficulty options. It is true that more creatively ambitious games would be a different experience than the creator intended. And it's true that people are free to do whatever they want, just as customers are free to support or not support those decisions.
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keyblader1985
04/16/19 7:46:14 PM
159
It's also a good idea to look at the argument the other way. Case in point: the loads of people complaining that Kingdom Hearts III was too easy, and chomping at the bit for a higher difficulty. If it's acceptable (and practically demanded) to have higher difficulty levels, the same should be acceptable for lower levels.
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