Board 8 > Hearthstone Discussion Topic 493 - Rise of Shadows Is Upon Us

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davidponte
04/01/19 5:02:37 PM
#1:


Now with a slightly less accurate topic number!
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davidponte
04/01/19 5:06:41 PM
#2:


I also have an 80g quest available.
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Camden
04/01/19 5:20:54 PM
#3:


Beats me, all I've got is murlocs.
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davidponte
04/01/19 5:30:29 PM
#4:


Every time I play against Camden I draw the best hand possible, and then go into ranked mode and never see that luck ever again.
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Camden
04/01/19 5:34:47 PM
#5:


You didn't even get to draw it against an actual deck, either. Was like beating the Innkeeper.
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GANON1025
04/01/19 7:56:06 PM
#6:


So the expansion doesn't actually come out until next week right?
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davidponte
04/01/19 7:56:31 PM
#7:


April 9th
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Camden
04/01/19 8:01:14 PM
#8:


Having to wait until the expansion has been out a month to play the single player content is kind of a buzzkill.
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#9
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BlackDra90n
04/01/19 11:23:33 PM
#10:


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Joelypoely
04/02/19 12:00:52 AM
#11:


Latest versions of these meme decks:

Oger Smash
Class: Shaman
Format: Wild

1x (0) Ancestral Healing
1x (1) Earth Shock
1x (1) Evolve
1x (1) Sir Finley Mrrgglton
1x (1) Witch's Apprentice
1x (2) Prince Keleseth
1x (3) Brann Bronzebeard
1x (3) Far Sight
1x (3) Mana Tide Totem
2x (3) Ogre Brute
1x (3) Spirit Echo
1x (4) Defender of Argus
1x (4) Dunemaul Shaman
1x (4) Gnomish Inventor
1x (4) Jinyu Waterspeaker'
1x (4) Saronite Chain Gang
1x (4) Windspeaker
1x (5) Bloodlust
2x (5) Mosh'Ogg Announcer
1x (5) Second-Rate Bruiser
1x (5) White Eyes
1x (6) Big-Time Racketeer
1x (6) Boulderfist Ogre
1x (6) Emperor Thaurissan
1x (6) Mogor the Ogre
1x (6) The Mistcaller
1x (8) Gruul
1x (8) Hagatha the Witch

AAEBAfe5AhqVAbIBtAKBBI4E+wX/BbIGkwmWDfIPoBDWEboUhBeFF/qqAt26Aqa8Aq68Asq/ApfHApv
LApziAqfuApbvAgLxD/6JAwA=

Bomber
Class: Rogue
Format: Wild

1x (0) Backstab
1x (0) Preparation
2x (0) Shadowstep
2x (1) Swashburglar
1x (2) Bloodmage Thalnos
1x (2) Cheap Shot
1x (2) Cheat Death
1x (2) Eviscerate
2x (2) Lab Recruiter
1x (2) Sap
1x (3) Augmented Elekk
1x (3) Brann Bronzebeard
2x (3) Coldlight Oracle
1x (3) Fan of Knives
1x (3) Mimic Pod
1x (3) Shadowblade
1x (4) Elven Minstrel
1x (4) Lifedrinker
1x (4) Sabotage
1x (4) Spirit of the Shark
1x (5) Antique Healbot
2x (5) Seaforium Bomber
1x (5) Vilespine Slayer
1x (6) Emperor Thaurissan
1x (6) Vanish

AAEBAYO6AhS0AcQBzQObBe0FiAeGCd8P9Q/WEYUX/MECgcICmuIC0OMC2+MCse4C7/EC9YADtI
YDBe0C+AeStgLg+gLx/AIA
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#12
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azuarc
04/02/19 11:57:13 AM
#13:


When's the card dump, so we know the full set?
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NewerShadow
04/02/19 12:02:15 PM
#14:


azuarc posted...
When's the card dump, so we know the full set?

The final twitch stream is tomorrow at 10 AM PDT, any card dump should be shortly afterwards.
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Camden
04/02/19 12:52:40 PM
#15:


Elysiana is my kind of card.
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MrSmartGuy
04/02/19 1:44:13 PM
#16:


Elysiana is my favorite card revealed so far, but I was also excited for Bomb Warrior, and this card's existence certainly doesn't help that deck out.
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LiquidOshawott
04/02/19 1:54:48 PM
#17:


Barista Lynchen looks pretty neat too

So much value this set
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Camden
04/02/19 3:45:58 PM
#18:


Celestial Emissary -> Coin -> Frostbolt -> Emote

Ahh, rank 25 plays.
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KokoroAkechi
04/03/19 12:38:47 AM
#19:


I just won a game playing Myracle Rogue against an Odd Control Warrior. This is like among the worst matchups in the entire meta (for the Rogue) so winning feels so good.
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NewerShadow
04/03/19 2:46:32 PM
#20:


The reveal stream is over, and it looks like the card dump is up as well on the official site: https://playhearthstone.com/en-us/expansions-adventures/rise-of-shadows/cards/
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Camden
04/03/19 6:40:05 PM
#21:


Have they said when they're giving Vargoth to everyone? The expansion is less than a week away now.
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#22
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LiquidOshawott
04/03/19 10:05:17 PM
#23:


I like this set

But I say that every expansion
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metroid composite
04/03/19 10:52:20 PM
#24:


UltimaterializerX posted...
Wizards of the Coast needs to be up their asses about the name Urzatron. There is no way thats legal.

It's Ursatron, not Urzatron. Ursa is the Latin word for Bear. Urza is a planeswalker from Magic the Gathering.

(Which is to say, 100% legal, although obviously the pun is intentional or they'd just name it mechan-o-bear or something).
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azuarc
04/03/19 11:32:51 PM
#25:


What I'm seeing from this set is that all the cards are value-inspired. There's no real control decks. There's not a lot in the way of aggro. I think Blizzard is hoping everyone plays midrange-y value decks in this meta.

Boy will they be surprised when they didn't add much to combat rush and face decks roll over everyone.
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NewerShadow
04/04/19 12:08:53 AM
#26:


Decks Im interested in: mech hunter, token/treant Druid, any number of rogue decks, bomb warrior, small spell mage.

Sweeping Strikes (2 mana Warrior spell, give a minion also damages adjacent minions when attacking) looks strong.

There is a lot of spell damage on the neutrals this time, maybe it actually catches on for a class like hunter this time?

If theres anything Im really surprised by, its that paladin got one dragon synergy card, but really only got one other card that goes with it.

I think I mostly want League of EVIL legendaries. Hunter is really the only good class that has legends Id want, there arent too many that I find inspiring, I guess. I dont think theres a whole lot that I dislike though.
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KokoroAkechi
04/04/19 12:58:16 AM
#27:


I just did my Tavern Brawl and like

I won the game because I drew an Iron Juggernaut and then got a fireball from an ensuing Blastwave which the juggernaut set up.
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metroid composite
04/04/19 2:03:40 AM
#28:


azuarc posted...
Boy will they be surprised when they didn't add much to combat rush and face decks roll over everyone.

I mean, there are some good taunts in this set, but they aren't cheap.

Safeguard is comparable to sludge belcher in some ways. 6 mana 4/5 taunt deathrattle summon a 0/5 taunt (both ends are mechs).

Tunnel Blaster is a 3/7 taunt for 7, deathrattle deal 3 damage to all minions. This is kind-of comparable to Chillmaw (6/6 taunt deathrattle deal 3 damage to all minions if you're holding a dragon).

I guess there's Proud Defender. 4 mana 2/6 taunt, is a 4/6 taunt if you control no other minions. And Hecklebot as a 4 mana 3/8 taunt that also recruits a minion for your opponent.

But I don't see any obvious replacement for Stonehill Defender/Tar Creeper in the 3 mana slot, and the 4 mana ones might not get there, so yeah, there might be an opening for aggro now.
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Camden
04/04/19 2:17:13 AM
#29:


This was my brawl experience.

Turn 1: Nothing. I kept Bog Creeper, Swift Messenger and Grimestreet Protector in my opening hand hoping they would be playable early, but I wasn't even able to coin one of them out.
Turn 2: I play all three of those previous cards because they were all reduced to one mana on the same turn, giving me a board of 6/6 taunt, 6/8 taunt divine shield and 6/2 rush divine shield, which rushed down a Violet Teacher.

There was no turn 3. I don't remember how many times we've had this brawl now but I can't imagine any of the previous ones ever gave me a turn like that.
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#30
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KokoroAkechi
04/04/19 4:32:10 AM
#31:


Review time.

Now that I've seen all the cards I can give more "accurate" reviews. I will be going in class order on the official website in the same card order presented there. Ratings are based on how competitive I think they will be within 6 weeks of release or so. Ratings are out of 5

Druid
Blessing of the Ancients (1)
-Even with the benefit of Twinspell 3 mana is just too much for this effect. Like this was a 1 mana effect, and you can do it with 2 mana if you combo stalladris with PotW. The meta would have to slow down tremendously for this to see any play and while I do think it'll get slower, not this slow.

Acornbearer (4)
-I do like the fake name "Fluffy Squirrel Whisperer" better. In any case this is an average statted one drop with a strong death rattle effect that gives you a turn 2 play if it gets removed. It works well with token synergy too. Since the premier 1 of the game (Firefly) and a cheap 1/3 (diremole). I suspect classes will look more to their class (and be forced into crafting an epic in crystalweaver... which will be especially good in druid) to replace them.

Lucentbark (1)
-I think in like a best case situation you might get this effect off once. But like if you get to a point where you can drop this on 8 and it be fine... how much more do you have to do? Like Corpse flower never really saw play, and I think rogue could feasibly get its effect off more than druid can while maintaining good tempo. For the record, I don't think heal druid is going to be a good deck and all my ratings will reflect that.

Lifeweaver (3)
-2/5 for 3 mana for a control effect is pretty good. Now how consistently can a druid restore HP? Besides Zilliax most of the neutral lifesteal is really bad, and like a lot of healing cards that druid has now are really bad. I think a lot of druid cards are just somewhat inconsistent in what the return is. Like this card is much cheaper than Hagatha, but the condition is extremely restrictive and I think Shamans highroll spells are much better than Druids post rotation.

Dreamway Guardians (5)
-Get a 2/4 combined stat line with a premium ability for only 2 mana in a class that wants healing synergy is a very strong card. Will probably see play in druid decks that dont even care about healing at all. Like two 1/1s for 1 mana is a really good card and I think that this for 2 mana is an upgrade that makes it just as good.

Crystalsong Portal (2)
-This is a card that really wants to cash in on druids having lots of cards that generate minions without being minions. That said, they still do have to play some minions and lot of them are really strong due to synergy with other cards, which means often times they might get stuck in your hand for a turn or two. This makes this card really awkward to use imo. When the effect goes off and you get all 3 minions its a really good control card, but I think restricting your deck to get this consistently is just not good and the chance you just don't get the effect in a deck that semi tries to do this is pretty high. 3 mana discover a minion without a body is not a good card.

Crystalsong Power (5)
-So I think this card is good more for the do 2 damage over the 5 healing. Obviously very good with Stalladris and the healing stuff druid has. But with spellstones rotating out druids need some sort of early spot removal and this just takes that spot.

Crystal Stag (2)
-So I think this is a card that the community at large is overhyping a little bit. When you get the effect off on turn 5 in the proper matchup its a really strong play, but like say turn 7 or 8 its just "eh" and I dont think you can get this consistently on turn 5 either. Not to mention there are just matchups where this is only average on turn 5 as well.
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KokoroAkechi
04/04/19 4:35:09 AM
#32:


Keeper Stalladris (5)
-This will see play simply because its a decently stated 2 mana card with an extremely strong upside. Like i said before I think it really shines in token decks when combined with PotW but thigns like Crystalsong power and Wrath, cards druid will run anyway, make this really good. I think that those 3 cards alone make this worth running right now.

The Forest's Aid (3)
-Like I said in my previous review of this I think this is a deceptively good card. With a lot mass removal leaving the format I think that doing this on turn 8 in a proper matchup is a decent play that might force out removal from your opponent. Obviously not amazing but will probably see play as a 1 of in a lot of token decks or teched into specialist decks.

Druid Takeaway
-They are really trying to push this healing thing. But healing has like never been a really good mechanic in hearthstone as a core payoff for a deck (and traditionally healing is just not that great in general as like a main focus of a deck in any card game) Like you need to be able to capitalize somehow and I think druid is going to struggle to do this. I do think that Token druid will become a decent deck once again though.
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MrSmartGuy
04/04/19 9:10:42 AM
#33:


KokoroAkechi posted...
Like I said in my previous review of this I think this is a deceptively good card. With a lot mass removal leaving the format I think that doing this on turn 8 in a proper matchup is a decent play

This was my exact thought when I saw Heroic Innkeeper. Only Mage is going to be able to run multiple good AoE cards in their deck anymore, and Heroic Innkeeper basically forces you to keep the opponent's board empty every turn past 8. I think people are really sleeping on this card, because it has the potential to be really powerful, at least until a few more AoE cards hit Standard.
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metroid composite
04/04/19 11:23:37 AM
#34:


KokoroAkechi posted...
Blessing of the Ancients (1)
-Even with the benefit of Twinspell 3 mana is just too much for this effect. Like this was a 1 mana effect, and you can do it with 2 mana if you combo stalladris with PotW. The meta would have to slow down tremendously for this to see any play and while I do think it'll get slower, not this slow.

I think you underrate this card. Mark of the Lotus is one of the most powerful cards they've ever printed and goes into decks that aren't even token decks (like I still run it in Wild Jade Druid). Historically this has been a 2 mana effect (Power of the Wild) and pretty strong in the right deck for that cost.

At 3 mana this costs the same as Savage Roar, which isn't even that unreasonable (+1 attack and +1 health permanently instead of temp +2 attack, and +2 attack on your hero). Savage roar is the better card obviously, but there's times when you will have both, and choose to play Blessing of the Ancients first (like if you are setting up a 2 turn lethal).

I do think there's quite a bit of value in the twinspell effect too. I've played token druid before, and often it's like...ok, I'm playing against a control deck with a board clear. I can hold a few minions back for after the board clear, but do I play my board buff before the board clear that might not come, or after the board clear? With twinspell it becomes a "why not buff both before and after the boardclear?" Alternatively, if you have lots of mana, you can use Blessing of the Ancients twice as a ghetto 6 mana savage roar.

PotW comboing with Salladris is a fair point (Still 6 mana total to give your team +1/+1 twice, 4 mana on the front end but you also get a 3/4 Salladris; obviously stronger when it happens) but that's a 2 card combo where one of them is a legendary--that's maybe going to happen in 20% of games.

I do think Blessing of the Ancients only goes into token decks, so if token druid doesn't turn out to be viable, then this card goes nowhere. But the card looks reasonably priced for that deck to me.
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azuarc
04/04/19 12:57:25 PM
#35:


metroid composite posted...
I mean, there are some good taunts in this set, but they aren't cheap.

Exactly my point. I think they were of the perception that as long as they didn't produce any really good aggressive cards, players could feel confident they would live to see turn 6. Whether or not those cards that hit at that point will be enough, though, remains to be seen.

To be fair, they haven't printed any good aggressive cards, but aggro always finds a way.

.

My reaction to Kokoro's reviews:

* Blessing of the Ancients (2) - still might be run in token druid for achieving critical mass of buff spells. You have Power of the Wild and you have Branching Paths (which only buffs ATK,) but you may want a 5th or 6th card. I can see this being a one-of.
* Lifeweaver (2) - the one thing I'm not certain of here is if multiple healings at once will result in multiple cards. If so, potion vendor might be able to generate a lot of value. It's weird to see something like Pyro in druid, but if there were other heal tools like that, it could be plausible. Unlikely, but plausible. If so, it earns a 3. Otherwise, it's just a Carrion Grub.
* Crystalsong Portal (4) - I think this effect will be achievable far more often than you're giving it credit for. In a token deck, especially, I can see the druid running all their minions out onto the board very quickly and then playing this for more gas. I think you're missing the boat on this one. Also, it's 2 mana, not 3.
* The Forest's Aid (4) - I'm even more optimistic about this card than you are. It's big, and it's slow, but it can be the top-end value / board reload to break the camel's back.
* Druid summary: Token druid was shaping up to be my day 1 deck, and I figure a lot of these cards are going to be a part of it. Heal druid looks like garbage, agreed. Druid didn't get a ton of love here, but the cards it got look like they can fit together to make one really good deck, though.
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azuarc
04/04/19 2:11:45 PM
#36:


I decided to record myself talking about the neutrals just now because I wanted to fool around with OBS for basically the first time. I talked way longer than I expected to, which is why I only did the neutrals, but here's the TLDR version:

Traveling Healer - eh, maybe
EVIL Cable Rat - not feeling it
Hench-Clan Hogsteed - I like this card
Dalaran Librarian - only if silence priest is good
Potion Vendor - very likely sees play, especially in heal zoo
Proud Defender - meh.
Mana Reservoir - not feeling it
Soldier of Fortune - probably bad. Not even overstatted enough for silence priest.
Safeguard - great card
Sunreaver Spy - great card, specifically in secret paladin
Arcane Servant - filler
Burly Shovelfist - not as much of a filler card as it may seem
Dalaran Crusader - slow
Eccentric Scribe - slow, but has upside
Faceless Rager - is actually pretty decent, but requires set-up
Flight Master - doesn't make sense to me
Hench-Clan Sneak - not awful, but not playable
Heroic Innkeeper - my hot take is that this probably won't work, but I might be proven wrong
Spellbook Binder - is basically just a 3/2
Violet Spellsword - has potential, but needs the right deck
Violet Warden - weird card. I can see use, but I seriously doubt it makes a deck.
Toxfin - Great card.

Spellward Jeweler - is not the disruption tool we were looking for
Hecklebot - is DEFINITELY not the disruption tool we were looking for
Exotic Mountseller - probably too slow; stick to Gadgetzan
Arcane Watcher - is purely for silence priest
Mad Summoner - not a card you'd play on it's own, but comboes with some stuff
Sunreaver Warmage - great card
Portal Keeper - bad. 2/2's off the top aren't good enough.
Recurring Villain - a lot better than people give it credit for, in a meta where you can afford to be slow and grindy
Tunnel Blaster - great clear card
Underbelly Ooze - probably doesn't work as Patron 2.0, but someone might be clever.

Batterhead - could replace/supplement Mosh'ogg in wall priest
Unseen Saboteur - will see play, but how much really depends on the meta
Big Bad Archmage - don't sell it short, but it's still not fantastic
Hench-Clan Hag - good card with several uses
Magic Carpet - might be run in exactly zoo.
Azerite Elemental - not good, but it could work
Portal Overfiend - only slightly better than keeper
Whirlwind Tempest - relying on a windfury minion to stick is an exercise in frustration

Chef Nomi - great finisher, but mostly will see play with Myra's Unstable Element
Jepetto Joybuzz - scary card for combo potential; I really hope it simply sucks
Archmage Vargoth - fantastic card
Archivist Elysiana - great card. Hot take: it will be run in aggro decks more than control decks.
Barista Lynchen - will not live up to its potential, at all.

The video, for anyone with the patience to listen to it (and my wonderful, flat voice) --
https://www.youtube.com/watch?v=ezxQVL26edE" data-time="

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MrSmartGuy
04/04/19 2:19:07 PM
#37:


Faceless Rager is gonna win Arena matches by itself (well, not technically by itself, but you know).
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KokoroAkechi
04/04/19 7:15:49 PM
#38:


Hunter

Hunting Party (1)
-With Rexar leaving hunter could use a card to help in some matchups. Obviously a scary thing is like Direfrenzy a minion and then copy it with this. But that's like really slow and this also doesn't do anything but copy. Also worth noting that hunter gains no beasts I think are worth copying (in both its class and neutral pool). So I think this is just too slow and too conditional. Like the cards similar to this have not seen play even in classes that can support it.

Arcane Fletcher (1)
-So a 3/3 for 4 is a bad stat line. You probably have to play this on 5 with a minion too in order to get the effect because it's likely it's not sticking for more than a turn. Like and then you might draw a useful card and at the cost of maybe having a bad 1 drop play. Like bad tempo in hunter to get maybe tempo a turn or two later outside of certain combos (most of which are leaving the format) is not good. If you really want like a spell (secrets for instance) just play like Masked Contender or something to instantly get it in play. I know you can play Halazi and get some pretty great late game value off of this, but like is that worth it?

Ursatron (4)
-3 mana for a 3/3 is not bad. The deathrattle in this case is actually pretty good because you get a minion you can potentially play. It has some mech synergy. I think since stiched tracker is leaving this might fill that void for the mech death rattle deck.

Rapid Fire (2)
-1 damage for 1 is pretty bad, but this can notably go face and is scary with the legendary as you can potentially get 6 damage for 2 mana. This is a scary card that I think might not be able to see spell damage hunter deck work right away because I do think that outside of that its too low impact, but watch out for this one down the line.

Shimmerfly (1)
-I personally think that even with diremole leaving that there are enough 1 mana minions for hunter to play where they don't really need to play this. Yeah it generates a card (and I know webspinner was played) but minions are way more valuable than hunter spells.

Nine Lives (5)
-This is largely the reason to play deathrattle hunter post rotation. This card is nuts. Like you probably only run maybe 4 or 5 DR minions with strong effects. Like imagine getting a 7/7 on the field for free (which you can combo with zilliax) and the card in your hand. Or spiderbombing a minion, or activating the new mech legendary. Like there's a neutral that has a deathrattle to deal 3 to all minions you can possibly trigger in a control hunter? Hakkar Hunter? Tons of possibilities.

Marked Shot (2)
-So 4 for 4 is pretty bad, it lines up poorly to cards like Shadow Bolt that only saw a little play even in an environment where Odd Rogue was dominant. I think this is the flanking strike replacement obviously flanking strike is one of the most bonkers cards we've ever seen but with wingblast still in the game I don't think this sees much play.

Vereesa Windrunner (2)
-Obviously the stats are bad. But the weapon has a lot of potential to do something if it doesnt get oozed. I dont think the deck it fits in is quite there yet but something like a year from now (or even a few months) can be a force to be reckoned with. Like it might have to wait until Zuljin is gone so hunter can get some more spells that are really worth playing in this deck type. I do think the deck will be played though as like a low tier deck though and this will be a centerpiece.

Unleash the Beast (4)
-Like I said before a 6 mana 5/5 with rush is not that far off of what you'd play normally. I think its a beast (I mean it says Wyvern which are like dragons? So ummm...) but with zuljin in the pool you can potentially get two 5/5 rushes AND another one in your hand. That's some value and a potential late game swing that can help you end the game.
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KokoroAkechi
04/04/19 7:16:07 PM
#39:


Oblivitron (5)
-Before ninelives was released I only though this card had potential. Now I think it's a powerhouse with tons of synergy in its deck. Yeah the stats suck but like the potential payoff is insane.

Hunter Takeaways
-Pure spell based hunter is dead and the spell damage type hunter is going to take a bit to get established
-Mech Deathrattle hunter will be the classes dominant deck in terms of power (maybe not playrate due to cost)
-Traditional Midrange hunter will start to see more play with a lot of power cards that made the current version super powerful leaving the format.
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Camden
04/04/19 8:21:25 PM
#40:


I won't argue with the score, but I'm 100% going to play Hunting Party in some sort of shitty Boar OTK deck.
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KokoroAkechi
04/04/19 8:45:27 PM
#41:


Mage

Kirin Tor Tricaster (1)
-Spell damage minions have always traditionally had a premium connected to their stats. Let me say that +3 spell damage is insanely high so the added cost of +1 cost can also be negated with an apprentice. I mean on turn 9 you can play this with unexpected results to summon two 5 cost minions. Which sounds okay but probably is not really that great. I think that when comparing this to cosmic anomaly it just lines up too poorly.

Magic Dart Frog (1)
-I think if this was a 2/3 it would see play, but a knife juggle effect with spells I don't think is good enough with manawyrm basically a dead card now.

Conjurer's Calling (3)
-A potentially strong card with like Deathrattle minions or just basic value. You can also target opponents minions. Has some combos with the mages make minions thing going on. I want to say there is a similar card to this in Elder Scrolls Legends which found itself into a good deck (not like a top deck or anything but one that you had to account for). Which played a tempo strategy where I think a card like this actually sees play. Like you gain board advantage and just snowball with something like this after making a favorable trade with a minion. I personally don't think tempo mage is going to be a great deck but one that's playable.

Magic Trick (1)
-So if you really want a spell for mana cyclone here you go. Like 3 mana means secrets and a lot of mage secrets are just too conditional. Obviously you can get some good things like Frost Bolt, but in general I think you should just put that cheap spell in your deck if you want to play it.

Mana Cyclone (3)
-This looks like a neat card, but I don't think like the payoff for playing maybe potentially 0 cost cards with an apprentice to get maybe some okay mage spells is really worth it. Like this could be considered a potential early game play with late game upside, but I don't see that being really that good. Like I think the range of this card is being insane and doing almost nothing. I think it's decent with the support the card has but I think it's being very overrated right now.

Ray of Frost (3)
-A decent spell due to how versitile it can be. Like the dream I think is to have Apprentice with two of these and elemental evocation and use that to drop Mana Cyclone to get 5 random spells. But I dont think you can do that consistently enough. That said I think the impact of this outside of combos like that are too low impact. I actually think this has more potential to combo with Antonidas in a like freeze/control style type mage maybe with Kalecgos.

Messenger Raven (3)
-Minion generation is good. But a lot of mage minions are really bad which brings it down a little bit.

Power of Creation (2)
-That Paladin card didn't see play and while this is better there are some pretty trash 6 cost minions you can summon too (since mage minions have a higher chance) and man they are trash.

Khadgar (3)
-Like I said before Arugal saw no play and I think that this might actually go into a tempo mage setup (play this with like conjurer's calling?). Like if it sticks for a turn with this deck, something that is possible with some mage secrets (like the copy one). But I think the late game stuff people have thought of with this fall a bit short compared to other classes late game.
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KokoroAkechi
04/04/19 8:45:37 PM
#42:


Kalecgos (5)
-I think this will be the final bomb in a potential control/burn type mage. Similar to the stuff we saw back when Mediv was in the game where you just controlled for a bit and when you had the spells just burst down your opponent with stuff like Pyroblast etc. With armor gain going down and stuff I think this becomes more viable. Like drop this and then next turn drop antonidas and such? This is a strong build around card that I think might find its way even into faster mage decks just for a potential last ditch burst.

Mage Takeaways
-They seem to be pushing tempo, but I don't think the consistency is there for it.
-Antonidas is likely to make a big comeback in all mage decks.
-I don't think minion summon mage using spells is really going to take off.
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NewerShadow
04/04/19 9:12:33 PM
#43:


In terms of consistency, I wonder if Pyro/etc (Blast Wave/Blizzard/Flamestrike/Pocket galaxy/Creation are the only others) are enough to warrant playing Sunreaver Warmage in a mage deck built around burn, since it has the option to go face and Kalecgos is now available for the extra boost. Losing Mana Wyrm on 1 hurts, but as mentioned, turn 1 plays in general seem to be dropping off a lot this rotation so who knows.
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metroid composite
04/05/19 10:17:21 AM
#44:


NewerShadow posted...
In terms of consistency, I wonder if Pyro/etc (Blast Wave/Blizzard/Flamestrike/Pocket galaxy/Creation are the only others) are enough to warrant playing Sunreaver Warmage in a mage deck built around burn, since it has the option to go face and Kalecgos is now available for the extra boost. Losing Mana Wyrm on 1 hurts, but as mentioned, turn 1 plays in general seem to be dropping off a lot this rotation so who knows.

I think if any class supports Sunreaver Warmage, it's probably mage.

I'm just not sure if mage is going to get there. They're losing a ton of cards, obviously Frost Lich Jaina, which according to HSReplay was about as good as Keleseth to have in your opening hand (despite being a 9 drop). But also Dragon's Fury, Meteor, Arcane Tyrant, Arcane Artificer. They also lose Baku, which probably makes cards like Pyromaniac no longer good enough.

I'm also looking at the cards they got this set and I'm...underwhelmed. It's like...minions, spells that summon minions for you, an ice lance variant that can't go face, and a primordial glyph replacement with no cost reduction (restricted to discovering 0-3 mana spells, which could be an upside or a downside depending on what you want). Not that these are bad cards--Messenger Raven is a 3 mana 3/2 discover a specific type of minion. I've literally played a 3 mana 3/2 that did that. But that was a card that supported a strategy (murlocs in that case).

I'm really not sure what the game plan of mage decks in year of the dragon will be. Unless it really is just "summon random minions of X cost", which sounds like an awful RNG fiesta that I would rather not play myself.
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azuarc
04/05/19 10:39:08 AM
#45:


So I'm realizing now that my biggest deckbuilding challenge right now is going to be remembering which cards have actually rotated out. Each time I get something in my head, I go "oh, well, I'll just include X and Y..." and then at least one of those cards was *surprise!* from the last set of the rotation block. Latest victim: Fal'dorei Strider.

I almost feel like if I were going to make another video, it would be "by the way, here's what cards you DO have available from last year..." That would be significantly more helpful in deckbuilding to me right now.

.

Kokoro responses:

Arcane Fletcher (2) - I'm thinking that if spell damage hunter is a thing, this is the card that helps you dredge up all your damage spells. And there's more of them than I realized because I forgot about Bomb Toss. So 8 cards you're trying to find, and even if you play a few along the way, you have enough plurality to draw into lethal...but you need to draw into them, which is never something hunter is good at. So yeah, there's a slight chance here.

Ursatron (2) - No way this is a 4-star card. What are you going to tutor with it? Safeguard? Spider Bomb?

Nine Lives (4) - 5 stars seems a bit extreme. It's a good card, and it might be enough to keep DR hunter current even with some of the tools rotating out, but I doubt it.

Unleash the Beast - just noting that wyverns are beasts. Think Leokk.

Oblivitron (3) - Either you or I are missing something, because I'm just not sure which mech deathrattles are so impressive that they merit this card.

Hunter - I'm really meh about hunter right now. I just don't see deathrattle hunter working.

.

Kirin Tor Tricaster (2) - Pairing this with arcane explosion is a flamestrike that keeps the tricaster. The hard part is knowing what to do with that spell damage afterward when you can't spam spells to the dome as easily.

Magic Dart Frog (3) - I might be overrating it right now, but I remember Flamewaker being really good, and this is a Flamewaker that won't waste its (only) shot going face.

Magic Trick (2) - I never dismiss cheap spells that make more cheap spells. There's always some sort of miracle variant. I don't think this is the card that makes Exotic Mountseller good, but Violet Teacher's still in the core set.

Mana Cyclone (1) - That said, I don't love Mana Cyclone. Cards like this always require a ton of work to get any payoff.

Mage - I don't think mage will be strong. It has some pieces, but this is more of a set-up expansion for mage. A rebuilding year, if you will.
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metroid composite
04/05/19 11:19:05 AM
#46:


azuarc posted...
Oblivitron (3) - Either you or I are missing something, because I'm just not sure which mech deathrattles are so impressive that they merit this card.

Mechanical Whelp would be the obvious one to me. Summons the 2/2 deathrattle and the 7/7 at the same time. You probably also won't be sad if it pulls Safeguard (4/5 taunt and 0/5 taunt).

Also if I'm not mistaken, I think it just summons a mech from your hand, doesn't need a deathrattle, so you could pair it with Damaged Stegotron for a 5/12 taunt or something. Or pull hecklebot from your hand without triggering the battlecry if you don't want to trigger that.

I dunno if that merits a 5 star rating, though. With Play Dead and Terrorscale Stalker rotating out, the remaining deathrattle activators are like...Fireworks Tech and this guy? I dunno if that justifies a build-around deck, particularly when Fireworks Tech wants low-cost deathrattles so it can curve out, and Oblivotron wants high cost deathrattles.

It's also a two card combo so it can miss. I can already imagine the Ulti posts saying "I drew Oblivitron without Mechanical Whelp or Damaged Stegotron AGAIN!!!!", but I will say that Ursatron should help drawing whatever mech combo you're going for, and Tracking will still be around, so it should be fairly consistent.
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NewerShadow
04/05/19 11:56:34 AM
#47:


Nine Lives is also an activator in a way, as long as oblivitron isnt transformed before it dies. You dont really care if you hit the wrong mech the first time, as long as you hit any mech, since you can activate it again later *and* get it back in your hand. You should be able to run few enough deathrattles to guarantee your choice too.
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KokoroAkechi
04/05/19 2:31:56 PM
#48:


Paladin

Mysterious Blade (5)
-I think it's pretty easy for Paladins to almost always have a secret on the board. With Gen/Baku leaving it means that playing a weapon on 2 or 3 is suddenly a better play and a Firery War Axe stat line a lot of the times for the old cost just hast to be good. Even if it's not as good in Paladin as in Warrior, Paladin is also losing Unidentified Maul which I think this card replaces in all decks that ran it.

Call to Adventure (2)
-the only real use I can see for this is immortal prelate and I'm not convinced that's going to be a real deck with Spikeridge leaving. You can do some pretty bad things by like fishing out low cost minions in other decks like Squire, that 1/3 rush minion, 1/2 divine shield lifesteal, etc. But that's a slow play.

Desperate Measures (3)
-If non played secrets activated secret keeper this would be a 5 card. I do think though that just the value of being able to play 2 secrets with 1 card (even if they are Paladin secrets) is pretty good and just from a resource standpoint and will most likely see play because nothing else is going to really fill the role.

Nozari (2)
-Tree of Life on a stick. I honestly can't really see this card doing a lot right now. There is some potential for it to be the Uther Replacement in Holy Wrath Paladin, but this just seems very awkward to play in a lot of situations.

Duel! (1)
-This is more notable because it's another form of combo disruption. Obviously, a card you need to somewhat build around. I think it's a little too matchup dependent and the variance is just too high to see play over a lot of the other combo disruption we've seen in the set.

Commander Rhyssa (5)
-A big pusher for secret Paladin. Aggressively stated, curves right into bellringer, can be used to help protect early boards. I think secret paladin will be at least tier 2 and this will be in every secret paladin deck.

Bronze Herald (1)
-At the moment I don't think dragon paladin has enough payoff to be a real deck. Yeah it has that 2/2 that can be a taunted shielded minibot and some like neutral stuff (like crowd roaster) but it lacks the stuff that the previous dragon paladin has (like Consort etc). This card itself is poorly stated but is really used to help get a curve play on 4 and maintain a dragon in hand.

Dragon Speaker (1)
-If you can get this off with like 2 dragons (like from Bronze Herald) this is pretty good. 3? It's really good. But you also need dragons that are like medium stated. Like to even get to this point you probably have to play your early game. In a good matchup you can just get big minion value and out pace your opponent over time, but arena strategies like this have not been a thing in constucted for years.

Never Surrender (3)
-I think there are just a lot of cases where this just screws over your opponent. Like lets say you are facing a mage and they try to frost bolt a Rhyssa. You just laugh at them. Consecrate a board? You also laugh at them. Yeah there are ways to play around it and is not always that good, but that's true for like all Paladin secrets. The potential value for the 1 mana is really high. I actually don't think this will see play in every secret paladin and will be largely like a spot card for certain matchups in like specialist.

Lightforged Blessing (1)
-I think the applications where this helps you over say removal or just playing something else where this gets you to a point where the healing you get from the life steal is worth it are few and far between. I don't think prelate is good enough for this to be run.

Paladin Takeaways
-Look for secret paladin to be a force. Even with divine favor leaving, Subject 9 and other ways to simply cheat secrets remain.

-Dragon paladin probably still needs a few more tools to be a viable deck.
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Camden
04/05/19 2:46:18 PM
#49:


I can confirm that Hir'eek the Bat is a five star card at rank 25.
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KokoroAkechi
04/05/19 2:48:05 PM
#50:


Edit: I was playing Whizbang where I had a hir'eek the bat handbuff type deck. And i manged to get like 8 buffs off with the shrine and none of them hit Hir'eek.

That's like my experience
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