Poll of the Day > Beat Saber is my GotY.

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DPsx7
01/11/19 2:04:11 AM
51
HowardStern69 posted...
DPsx7 posted...
HowardStern69 posted...
Jesus christ, I came into this thread, excited that there was a popular topic about Beat Saber, and all I see are a bunch of off topic whiners whining about digial games. Beat Saber is awesome and VR is the future, get used to it. Playing Beat Saber has the same magic as the first days of DDR I had back in 2002/2003. I'm a huge rhythm game nerd and while there have been some pretty neat rhythm games lately (like Sound Voltex), nothing has grabbed me as much as Beat Saber. Sadly, a lot of the custom songs you can get are crappy weeb songs or poorly "beatmapped" good songs. The very well "beatmapped" songs are so fun to play though, some are even made in a way to actually make you dance


I said I wanted to try it and these pudmunchers claim if you're not paying full price you're doing it wrong. At least they are paying so thanks. I get it someday.

The one prob I wonder about is if it's hard to see the notes ahead of time. In RB or DDR there's a 'highway' as they call it. The scroll into view a second ahead of time. Here since they're coming at you does it get hard to see what's behind it?


So, this is where I was kind of going with well "beatmapped" songs. There is a little community guidelines on what NOT to do when beatmapping songs (here: https://docs.google.com/document/d/1ocvsyitWCFR5IA7jsHwW6hR8XpXtAIORiLimPjMA_hw/edit ). A lot of it makes sense, but you would SERIOUSLY be surprised at how bad some custom songs can get. Red blocks are left handed, blue ones are right handed ones


I've seen the videos. The sides can switch, there are mines to avoid, sometimes there's a dozen blocks in a row that need to be hit from certain directions. It sounds overwhelming if it's all headed straight at you with little room to read ahead. Maybe it's not that bad if you're the one playing. Then again the videos are probably on expert or something.

Does the PS4 version allow DLC songs? I'm expecting no but hoping there's some way to extend the game beyond the original lineup. RB had a storefront.
HowardStern69
01/11/19 8:10:15 AM
52
Apparently there will be a pack of 30 DLC songs to expand the PS4 lineup, I'm assuming those will be on PC as well. $10 for 10 song DLC packs will be a thing as well.
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Far-Queue
01/11/19 9:15:18 AM
53
DPsx7 posted...
Here's the thing, I buy too much. If I paid $60 for every game I'd be broke. I'd rather give everyone a little than a few companies too much. They all get supported eventually. It's not like I'm taking it for nothing.

Already said it's perfectly reasonable to wait on sales. I probably buy more games than you and I wait on sales all the time. But that's not what we're arguing.

The argument you were making was that all digital games are worth only $10. That you would pay exponentially more simply to have a disc, or cart, and a pretty plastic box. As someone who claims to be an enthusiast, you should reward those smaller companies who are taking chances and making games that defy the trends. Only then can we hope to see more creativity and originality come to the medium.

When games like Beat Saber fail, the big publishers notice, and they are less likely to pursue risky projects. When people say they can't stomach the corporate machine churning out tired sequels, but that's all people end up buying, that's all you'll likely get in the future.

Ubisoft ran Assassin's Creed into the ground. Why? Because the games were selling like crazy. Only when they put out a couple half-assed, uninspired entries and received backlash from fans - specifically backlash in the form of reduced sales figures - did you see Ubi give the series a year off to let it breathe. Origins was good, and Odyssey ranks among my favorite AC titles. It's fantastic imho

Point is, as a consumer, you wield power with your wallet. And it works both ways. When you buy games, support games... the industry takes note. A game like Beat Saber might get a sequel, but also they might say "You know, that gamble paid off. Let's look for some other off-beat, fresh ideas to put into production." Same with when you don't buy. They notice.

Waiting for sales is fine. But often the first few weeks are a crucial time for measuring sales data, and as I stated earlier, smaller devs and self-publishing devs have a smaller margin for weak sales.
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DPsx7
01/11/19 11:14:43 AM
54
Far-Queue posted...
DPsx7 posted...
Here's the thing, I buy too much. If I paid $60 for every game I'd be broke. I'd rather give everyone a little than a few companies too much. They all get supported eventually. It's not like I'm taking it for nothing.

Already said it's perfectly reasonable to wait on sales. I probably buy more games than you and I wait on sales all the time. But that's not what we're arguing.

The argument you were making was that all digital games are worth only $10. That you would pay exponentially more simply to have a disc, or cart, and a pretty plastic box. As someone who claims to be an enthusiast, you should reward those smaller companies who are taking chances and making games that defy the trends. Only then can we hope to see more creativity and originality come to the medium.

When games like Beat Saber fail, the big publishers notice, and they are less likely to pursue risky projects. When people say they can't stomach the corporate machine churning out tired sequels, but that's all people end up buying, that's all you'll likely get in the future.

Ubisoft ran Assassin's Creed into the ground. Why? Because the games were selling like crazy. Only when they put out a couple half-assed, uninspired entries and received backlash from fans - specifically backlash in the form of reduced sales figures - did you see Ubi give the series a year off to let it breathe. Origins was good, and Odyssey ranks among my favorite AC titles. It's fantastic imho

Point is, as a consumer, you wield power with your wallet. And it works both ways. When you buy games, support games... the industry takes note. A game like Beat Saber might get a sequel, but also they might say "You know, that gamble paid off. Let's look for some other off-beat, fresh ideas to put into production." Same with when you don't buy. They notice.

Waiting for sales is fine. But often the first few weeks are a crucial time for measuring sales data, and as I stated earlier, smaller devs and self-publishing devs have a smaller margin for weak sales.


Unless you're also 2 years behind in games then I dunno, I do buy a lot.

In a sense yeah if that's all I'm willing to pay. Not much different than when I'm waiting for a $60 disc to drop to $30. It's not exponentially, it's $20. I'm getting more in the package in addition to the flexibility a disc gives me. Your view is that I'm ignoring smaller devs. I'm giving them a chance to put it on a disc. If I spend $30 on a disc and digital it's sending the message that physical doesn't matter.

The game is on like 3 different platforms though. And because it's a small dev they don't have the same expenses the big guys have. Whether it's $60 to $30 or $20 to $10 it's all relative. Small devs aren't struggling because of me. They're filling in where the big guys ignore. Regardless of 'when' I buy them I have many more of the unique titles than the endless sequels.
Krazy_Kirby
01/11/19 12:20:12 PM
55
DPsx7 posted...
LinkPizza posted...
Krazy_Kirby posted...
Zareth posted...
There were some guys at MAGFest who made basically the same game before Beat Saber, but Beat Saber was finished first so now they look like they copied it. Sucks to be them.


same with paladins and overwatch

Didnt they say the same thing happened with Lawbreakers and Overwatch?


Battleborn?


battleborn was a moba, and it came out a week or 2 before overwatch. some idiot compared it to overwatch (completly different genres) and killed it
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DPsx7
01/11/19 1:26:04 PM
56
Krazy_Kirby posted...

battleborn was a moba, and it came out a week or 2 before overwatch. some idiot compared it to overwatch (completly different genres) and killed it


How? I've never tried a moba, what makes it so different? BB and OW both had a selection of characters with unique abilities that shoot at each other so they're kinda similar.
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