Board 8 > Worst trends in today's gaming?

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Solioxrz362
12/31/18 2:02:41 PM
#1:


What patterns have emerged in recent gaming that weren't in gaming 10-15 years ago and why are they really bad?

Thought about this after hearing about SFV's sponsored content
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Reg
12/31/18 2:03:07 PM
#2:


The proliferation of DLC and Microtransactions

I don't think I need to say why
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Underleveled
12/31/18 2:08:01 PM
#3:


Day 1 updates

Release the game finished damnit.
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darkx
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xp1337
12/31/18 2:10:27 PM
#4:


Reg posted...
The proliferation of DLC and Microtransactions

I don't think I need to say why

Agreed, though Microtransactions are worse by far.
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Underleveled
12/31/18 2:12:47 PM
#5:


xp1337 posted...
Reg posted...
The proliferation of DLC and Microtransactions

I don't think I need to say why

Agreed, though Microtransactions are worse by far.

DLC is fine as long as it is truly afterthought stuff and not stuff that's available within like a week or worse, on-disc.
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starcow
12/31/18 2:13:08 PM
#6:


It's not the ~worst~ trend but I'm so exhausted by big, expansive open-world games. Just give me a short 5-10 hour game please.
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redrocket
12/31/18 2:24:59 PM
#7:


Gacha

Gacha is the worst thing.
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Reg
12/31/18 2:26:42 PM
#8:


redrocket posted...
Gacha

Gacha is the worst thing.

The only reason I didn't immediately say this is because I don't consider those games so much as garbage that shouldn't even exist

But yes, this is far worse than what I said and I wouldn't complain if all of this shit got shut down by anti-gambling laws or whatnot.
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Zachnorn
12/31/18 2:27:47 PM
#9:


Microtransactions and it's not even close.

Imagine this: We have reached a point where horse armor in Oblivion is no longer seen as nickle and diming gamers like before. By today's standards, it's acceptable because there are far worse things out there.
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foolm0r0n
12/31/18 2:29:03 PM
#10:


Open world

Your game doesn't deserve nearly that much of the player's time
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Mewtwo59
12/31/18 2:30:37 PM
#11:


redrocket posted...
Gacha

Gacha is the worst thing.

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redrocket
12/31/18 2:39:15 PM
#12:


Reg posted...
I don't consider those games so much as garbage that shouldn't even exist


I mean I wish it was just confined to shitty Japanese mobile games, and those are obviously the worst offenders, but lets not forget this shit has leaked out into mainstream AAA games where it obviously has no place ie. Battlefront II, Xenoblade II, etc.
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Hbthebattle
12/31/18 2:44:41 PM
#13:


redrocket posted...
Reg posted...
I don't consider those games so much as garbage that shouldn't even exist


I mean I wish it was just confined to shitty Japanese mobile games, and those are obviously the worst offenders, but lets not forget this shit has leaked out into mainstream AAA games where it obviously has no place ie. Battlefront II, Xenoblade II, etc.

X2 is a bit different because you cant pay for cores with real money
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StealThisSheen
12/31/18 2:45:36 PM
#14:


Underleveled posted...
Day 1 updates

Release the game finished damnit.


This always seemed like a silly complaint to me since it's basically saying "Okay you can't do anything for the month or whatever after the game goes gold until it releases." I'd rather they use that time to fix/finish things that come up than to have delays all the time.
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TheKnightOfNee
12/31/18 2:53:22 PM
#15:


a lot of downloadable-related issues. In addition to the on-disc DLC and micro-transactions/gacha transactions, another big one is:

Games being downloable-only format, but disappearing from eshops and no longer being available to acquire.
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guffguy89
12/31/18 2:55:16 PM
#16:


Just the need to download the game onto your system and the dependence on internet connectivity.

I understand there are huge benefits to these things, but I miss the old days of just grabbing a random PS2 game and inserting the disc and playing it instantly (no need to worry about if the game is "downloaded" or if there is enough space for it). Full version and all.
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Reg
12/31/18 2:56:10 PM
#17:


redrocket posted...
ut lets not forget this shit has leaked out into mainstream AAA games where it obviously has no place ie. Battlefront II, Xenoblade II, etc.

Reg posted...
I don't consider those games so much as garbage that shouldn't even exist
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Peace___Frog
12/31/18 2:57:58 PM
#18:


StealThisSheen posted...
Underleveled posted...
Day 1 updates

Release the game finished damnit.


This always seemed like a silly complaint to me since it's basically saying "Okay you can't do anything for the month or whatever after the game goes gold until it releases." I'd rather they use that time to fix/finish things that come up than to have delays all the time.

Same. The complaint about day 1 patches is wildly overblown imo
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Mewtwo59
12/31/18 3:00:35 PM
#19:


Peace___Frog posted...
StealThisSheen posted...
Underleveled posted...
Day 1 updates

Release the game finished damnit.


This always seemed like a silly complaint to me since it's basically saying "Okay you can't do anything for the month or whatever after the game goes gold until it releases." I'd rather they use that time to fix/finish things that come up than to have delays all the time.

Same. The complaint about day 1 patches is wildly overblown imo


Yeah. If the option is a day 1 patch or release the game a month later to get the day 1 patch fixes into the base game, I'll take the day 1 patch.
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starcow
12/31/18 3:01:32 PM
#20:


TheKnightOfNee posted...
a lot of downloadable-related issues. In addition to the on-disc DLC and micro-transactions/gacha transactions, another big one is:

Games being downloable-only format, but disappearing from eshops and no longer being available to acquire.


The obvious one coming to mind is PT :(
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wg64Z
12/31/18 3:03:08 PM
#21:


Twitch. It has changed how and what developers focus on big time. They see cash giants like Ninja and only want to make the next Fortnite.
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Great_Paul
12/31/18 3:04:17 PM
#22:


Day 1 DLC

Especially in a situation like Soul Calibur 6 where Tira was playable in the demo.
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DeepsPraw
12/31/18 3:05:12 PM
#23:


The on-screen cursor in the console versions of Destiny and the new Assassin's Creeds.

Just let me use buttons
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starcow
12/31/18 3:05:14 PM
#24:


wg64Z posted...
Twitch. It has changed how and what developers focus on big time. They see cash giants like Ninja and only want to make the next Fortnite.


I'm thankful the battle royale craze is, at least so far, not as nearly widespread/awful as the MOBA craze a few years back.
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wg64Z
12/31/18 3:07:38 PM
#25:


You kidding me?

https://pmcvariety.files.wordpress.com/2018/09/ninja-espn-magazine-cover.jpg
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Peace___Frog
12/31/18 3:07:44 PM
#26:


DeepsPraw posted...
The on-screen cursor in the console versions of Destiny and the new Assassin's Creeds.

Just let me use buttons

They did this in warframe and it aggravated me so much.

starcow posted...
wg64Z posted...
Twitch. It has changed how and what developers focus on big time. They see cash giants like Ninja and only want to make the next Fortnite.


I'm thankful the battle royale craze is, at least so far, not as nearly widespread/awful as the MOBA craze a few years back.


I don't have stats for this, but I'm fairly certain that in western markets, fortnite is bigger than league/dota/hon/hots were at their peaks combined.
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StealThisSheen
12/31/18 3:08:32 PM
#27:


The battle royale craze has mostly kept to games where it makes sense, anyway. Like, CoD having a battle royale mode makes sense and feels like a logical next step for the series.

I'd be curious to see where else people think Twitch has apparently changed focus, though.
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NBIceman
12/31/18 3:09:28 PM
#28:


Designing games purely to appeal to nostalgia, like I Am Setsuna or Yooka-Laylee.

I love Chrono Trigger as much as the next guy but you can't just create a game similar to Chrono Trigger and base all your marketing around how much like Chrono Trigger it is and just hope to invoke the same kind of feelings and enduring praise that Chrono Trigger did. Games like that had a magic to them that can't be replicated.

You can be inspired by nostalgic games from bygone years without being a slave to them. It's very obvious to a player when a game is a hollow shell of whatever its inspiration was. Take the core of the experience and use it to make something actually new.
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StealThisSheen
12/31/18 3:09:28 PM
#29:


Peace___Frog posted...
I don't have stats for this, but I'm fairly certain that in western markets, fortnite is bigger than league/dota/hon/hots were at their peaks combined.


I assume he means as far as like actually showing up in games and the like. For awhile, everything was suddenly a MOBA or had MOBA-like elements.
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wg64Z
12/31/18 3:09:58 PM
#30:


Lootbox/Card pack openings, for one. They always had HUGE turnout and made money themselves, which pushed Gacha even more.

That and every big game ever needs to have some kind of competitive multiplayer in order to stay hip and cool with the youths.
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wg64Z
12/31/18 3:12:26 PM
#31:


Another thing about Twitch that's the worst is the now IRL section of not-porn-but-were-porn girls making bank and in some cases getting insane preferential treatment.

No shade at the girls themselves, if I could make bank like that I'd be doing it to. It's how Twitch is handling it that is the gross part.

Though I suppose you could argue that's not a change in gaming, so there is that.
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StealThisSheen
12/31/18 3:12:49 PM
#32:


wg64Z posted...
Lootbox/Card pack openings, for one. They always had HUGE turnout and made money themselves, which pushed Gacha even more.

That and every big game ever needs to have some kind of competitive multiplayer in order to stay hip and cool with the youths.


I feel like both of these things were already big before Twitch got huge itself, and so it was moreso people on Twitch taking advantage of trends than dictating trends themselves.
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Solioxrz362
12/31/18 3:13:15 PM
#33:


I think my answer here are console games including a co-op mode without having an option for splitscreen. You have to play with other people who have separate consoles and separate online subscriptions.

Drastically reduces the playerbase and effectively kills the co-op modes when everyone moves on to other games (so, like, 6 months after release at best for most games).

Obviously lots of the AAA titles are getting too complex and taking up too much of the console's power to try to run it twice on the system, but in that case IMO just cut the co-op mode if you can't run splitscreen.
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GranzonEx
12/31/18 3:16:40 PM
#34:


wg64Z posted...
Another thing about Twitch that's the worst is the now IRL section of not-porn-but-were-porn girls making bank and in some cases getting insane preferential treatment.

No shade at the girls themselves, if I could make bank like that I'd be doing it to. It's how Twitch is handling it that is the gross part.

Though I suppose you could argue that's not a change in gaming, so there is that.

sounds like you're bitter you aren't hip with today's youth and chads like Ninja are making 1000x what you're making
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wg64Z
12/31/18 3:18:49 PM
#35:


GranzonEx posted...
wg64Z posted...
Another thing about Twitch that's the worst is the now IRL section of not-porn-but-were-porn girls making bank and in some cases getting insane preferential treatment.

No shade at the girls themselves, if I could make bank like that I'd be doing it to. It's how Twitch is handling it that is the gross part.

Though I suppose you could argue that's not a change in gaming, so there is that.

sounds like you're bitter you aren't hip with today's youth and chads like Ninja are making 1000x what you're making


Oh absolutely. And it's probably more than 1000x.
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TheKnightOfNee
12/31/18 3:19:49 PM
#36:


starcow posted...
TheKnightOfNee posted...
a lot of downloadable-related issues. In addition to the on-disc DLC and micro-transactions/gacha transactions, another big one is:

Games being downloable-only format, but disappearing from eshops and no longer being available to acquire.


The obvious one coming to mind is PT :(

Scott Pilgrim vs the World is another big one. If you didn't buy it when it was first out, then oops, good luck ever playing it.
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wg64Z
12/31/18 3:20:04 PM
#37:


StealThisSheen posted...
wg64Z posted...
Lootbox/Card pack openings, for one. They always had HUGE turnout and made money themselves, which pushed Gacha even more.

That and every big game ever needs to have some kind of competitive multiplayer in order to stay hip and cool with the youths.


I feel like both of these things were already big before Twitch got huge itself, and so it was moreso people on Twitch taking advantage of trends than dictating trends themselves.


Sure, but that doesn't change the fact that game devs took notice and tried to take advantage. Doesn't make what I said untrue.
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StealThisSheen
12/31/18 3:24:09 PM
#38:


wg64Z posted...
StealThisSheen posted...
wg64Z posted...
Lootbox/Card pack openings, for one. They always had HUGE turnout and made money themselves, which pushed Gacha even more.

That and every big game ever needs to have some kind of competitive multiplayer in order to stay hip and cool with the youths.


I feel like both of these things were already big before Twitch got huge itself, and so it was moreso people on Twitch taking advantage of trends than dictating trends themselves.


Sure, but that doesn't change the fact that game devs took notice and tried to take advantage. Doesn't make what I said untrue.


Nah, I'm not sure they did. Gacha got big because gacha makes money, regardless of Twitch existing or not. That's not something that can be attributed to Twitch at all, it was well on the rise before that.
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wg64Z
12/31/18 3:28:42 PM
#39:


Are you kidding me? The fact that you could see other people get the BIG or RARE things is a massive factor in people buying them themselves. Twitch is by far the biggest and best place to show off those fat loots so that your target audience sees it on their favorite streamer and clamors to buy it themselves.

You don't feel the need to get something if you never see it. And Twitch is the biggest window into what you could be getting.

There was a time where if my favorite Hearthstone streamers were stomping with a deck that I didn't have the cards for, I'd log in and buy packs to hope to either get the cards, or enough dust to make them. You'd be crazy to not think Twitch fueled that fire.
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StealThisSheen
12/31/18 3:31:30 PM
#40:


wg64Z posted...
Are you kidding me? The fact that you could see other people get the BIG or RARE things is a massive factor in people buying them themselves. Twitch is by far the biggest and best place to show off those fat loots so that your target audience sees it on their favorite streamer and clamors to buy it themselves.

You don't feel the need to get something if you never see it. And Twitch is the biggest window into what you could be getting.

There was a time where if my favorite Hearthstone streamers were stomping with a deck that I didn't have the cards for, I'd log in and buy packs to hope to either get the cards, or enough dust to make them. You'd be crazy to not think Twitched fueled that fire.


I mean all of this happens literally by just playing the games, where they always advertise the newest gacha pull banner with the newest characters/cards/whatever as soon as you boot it up. Gacha is pretty much gambling, which appeals to the most basic human nature of "I want that," then entices you by making you think you could get it.

You sound super biased. Trying to blame gacha of all things on Twitch is asinine.
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wg64Z
12/31/18 3:45:14 PM
#41:


Not trying to blame it, but it did fuel developers (and more so their parent companies) and I think its insane not to think it had some influence. Given that it influenced me a number of times.
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redrocket
12/31/18 3:45:25 PM
#42:


TheKnightOfNee posted...
a lot of downloadable-related issues. In addition to the on-disc DLC and micro-transactions/gacha transactions, another big one is:

Games being downloable-only format, but disappearing from eshops and no longer being available to acquire.


As an addendum to this, single player games (or games with a significant single player mode) that require an internet connection.
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StealThisSheen
12/31/18 3:47:41 PM
#43:


wg64Z posted...
Not trying to blame it, but it did fuel developers (and more so their parent companies) and I think its insane not to think it had some influence. Given that it influenced me a number of times.


Gacha is biggest in Japan and has been for some time. A majority of gacha games come from the Japanese/Korean market and are later released here. Twitch has not been prevalent in those markets until recently, and still isn't in Japan, really

It literally doesn't make sense to say Twitch influenced gacha.
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Xiahou Shake
12/31/18 3:51:00 PM
#44:


Microtransactions easily, but non-expansion dlc is pretty bad as well. I shouldn't be impressed when a game releases as an actually completed product and doesn't ask for more than retail price, but here we are.

The true expansion pack style dlc we've seen a rise of recently (Ballad of the Champions, The Old Hunters, Donkey Kong Rabbids, Hearts of Stone/Blood and Wine, Octo Expansion, Frozen Wilds, Iceborne etc) is actually a fantastic application of modern delivery systems at a fair price.
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wg64Z
12/31/18 3:52:15 PM
#45:


https://en.wikipedia.org/wiki/Loot_box
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StealThisSheen
12/31/18 3:54:20 PM
#46:


wg64Z posted...
https://en.wikipedia.org/wiki/Loot_box


...Yes?

Loot boxes come from gacha's popularity/success, which is entirely independent of Twitch

I know you're pissed at Twitch for some reason, maybe a failed attempt to get big there or whatever, but this argument literally doesn't make sense.
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foolm0r0n
12/31/18 3:56:17 PM
#47:


You show off loot in-game to other players, not to streamers. The vast majority of players can't even get 3 viewers if they tried. That has been the appeal of loot systems ever since the first online game and probably even before with tabletop RPGs. The only real modern innovation is that non-RPGs have loot systems (and that was thanks to TF2, not Twitch).
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wg64Z
12/31/18 3:57:10 PM
#48:


How does it not? I've already explained to you that by me seeing my favorite streamers pull big cards, it has enticed me to buy them myself. Devs notice that, which is why they pay these popular streamers to do big release day events.

What are you not getting here?
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StealThisSheen
12/31/18 4:00:06 PM
#49:


wg64Z posted...
How does it not? I've already explained to you that by me seeing my favorite streamers pull big cards, it has enticed me to buy them myself. Devs notice that, which is why they pay these popular streamers to do big release day events.

What are you not getting here?


Nothing you said is even close to "Devs have changed gacha games because of Twitch" which was your initial assertion.

Trying to drum up popularity through popular Twitch streamers is not Twitch changing the game in some way. It's marketing.

Twitch has had literally 0 impact on gacha.
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