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stone 11/24/18 9:11:10 AM #51: |
Imagine if car companies did this.
"we released a faulty product but it's ok, people who buy them will tell us what the problems are with our cars, fuck testing them prior to release" If gaming companies want me to test their games for them, they better pay me for it, not have me buy the game at full price and expect me to give them feedback on bugs they didn't bother finding. --- PONG WAS REAL? I thought that was just a story parents told kids to scare them ... Copied to Clipboard!
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The_Bottom_Line 11/24/18 9:11:29 AM #52: |
Why is it that Rookie Users and ? Blocks are so similar on CE these days?
... Copied to Clipboard!
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JE19426 11/24/18 9:11:47 AM #53: |
There's a simple reason publishers should make sure the games they are publishing is great at release. If they don't, it's going to encourage video gamers to "buy later".
This is a problem for publishers, as most sales are around the release dates, and later on, games are often cheaper, which gets the publishers less money in the long term. We already have "game of the year editions", and sales, encouraging buyers to buy later, they don't need more encouragement. ... Copied to Clipboard!
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StarReaper13 11/24/18 9:11:49 AM #54: |
SwayM posted...
Chicken_Butt posted...I think "fuck that game" is a pretty good attitude to take when a game is released in a poor-quality state. This is a generation where gamers are expected to pay $60 for a single game. These companies are taking your money before the product is done, selling you an unfinished product. It SHOULD be an outrage. And gamers should speak with their wallets and let the companies who are doing this learn a lesson from it. A damaging, expensive lesson that will also speak to other developers and let them know that we, as a market, do not accept half-baked goods and low quality goods. We, as a community, should demand a high-quality, finished product for our dollar. He literally never said that though. --- Ignore when people say that the title length is not important, that a title should just convey what the game is about. They're just jealous theirs isn't as long ... Copied to Clipboard!
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CyricZ 11/24/18 9:20:18 AM #55: |
SwayM posted...
CyricZ posted...You never get a second chance to make a first impression. Which is 90% an entirely new game. --- CyricZ ... Copied to Clipboard!
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codey 11/24/18 9:23:16 AM #56: |
You know beta tests are there for consumer feedback to fix the game, right?
Bethesda called a demo a beta test, didn't fix any of the bugs because they were never going to due to time, and released a broken, shitty game. So yeah, fuck that game. --- *runs out of topic naked* ... Copied to Clipboard!
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All_My_Life 11/24/18 9:24:32 AM #57: |
Lol. We seriously have someone justifying releasing unfinished trash at launch
Gamers are a lost cause --- HEYYYY DON'T LET iT GO TO WASTE i LOVE iT BUT i HATE THE TASTE ... Copied to Clipboard!
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DarkRoast 11/24/18 9:25:03 AM #58: |
SwayM posted...
Gamers: Yeah fuck that game!! The worst example of this is No Man's Sky, which is legitimately great now. Plus all the updates and expansions were free, which is more than I can say for Activision and EA. --- Well allons-y, Alonso! ... Copied to Clipboard!
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Irregardless 11/24/18 9:30:05 AM #59: |
Look, it's cool when a company turns a mediocre or crummy game around through patches but they should have just used that time and waited to release the game properly.
--- ... Copied to Clipboard!
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DarkRoast 11/24/18 9:31:38 AM #60: |
Irregardless posted...
Look, it's cool when a company turns a mediocre or crummy game around through patches but they should have just used that time and waited to release the game properly. You're right, but if the response to developers actually "making things right" is to continually criticise them, you shouldn't expect them to do it at all. In other words, Batman Arkham Origins. --- Well allons-y, Alonso! ... Copied to Clipboard!
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All_My_Life 11/24/18 9:33:58 AM #61: |
As long as people like TC exist, you can expect more Fallout 76's, Street Fighter V's and No Man's Sky's
Although NMS probably isn't the greatest example. It wasn't really unfinished, it was just insanely overhyped for what it was. And it's actually commendable that they turned it into something great when most devs would've just said "fuck this" Still though. Imagine being content with incomplete products. People like this existing are where these companies have gamers by the balls --- HEYYYY DON'T LET iT GO TO WASTE i LOVE iT BUT i HATE THE TASTE ... Copied to Clipboard!
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SwayM 11/24/18 9:34:07 AM #62: |
StarReaper13 posted...
SwayM posted...Chicken_Butt posted...I think "fuck that game" is a pretty good attitude to take when a game is released in a poor-quality state. This is a generation where gamers are expected to pay $60 for a single game. These companies are taking your money before the product is done, selling you an unfinished product. It SHOULD be an outrage. And gamers should speak with their wallets and let the companies who are doing this learn a lesson from it. A damaging, expensive lesson that will also speak to other developers and let them know that we, as a market, do not accept half-baked goods and low quality goods. We, as a community, should demand a high-quality, finished product for our dollar. If you look closely, I never implied anything of the sort. It's the very sad reality of the world we live in, one in which people like him don't wanna face. Oh a game is a critical failure and never recovered? Guess we'll never see something like that again. Once the dust settles and we can actually step back and appreciate any merit it might have, it's far too late. How many times have you heard "If ___ doesn't sell well it might be the end of the franchise?" I've heard it a lot recently. https://www.pcgamer.com/soulcalibur-6-could-be-the-last-soulcalibur/ Here's an example before you can say you haven't. It's not limited to "risky, one off IP's". A poor selling game is BAD news for everyone. You can sit there and be an edgelord on the internet and laugh and poke fun at every game that doesn't do well. It's a shame people can be so stubborn they refuse to see the merit in anything. --- ... Copied to Clipboard!
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JE19426 11/24/18 9:36:54 AM #63: |
SwayM posted...
If you look closely, I never implied anything of the sort. So you quoted the person and bad a statement totally irrelevant for no reason at all. Weird. Oh a game is a critical failure and never recovered? Guess we'll never see something like that again. No more unfinished messes? Sign me up. ... Copied to Clipboard!
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Dragonblade01 11/24/18 9:37:51 AM #64: |
Releasing a product that clearly wasn't ready is worthy of all the criticism it gets.
But, that doesn't make it any less of a good thing when a developer goes on to make significant improvements to said game rather than just outright abandoning it in a broken and unfinished state. ... Copied to Clipboard!
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Darkninja42 11/24/18 9:41:21 AM #65: |
Just because patches are a widespread thing now doesn't excuse shitty releases. Too many developers are using them as get out of jail free cards. I know that old Miyamoto quote doesn't technically work anymore, but the spirit of it should still apply.
Only in gaming are customers considered entitled or childish for wanting complete/and or properly functioning products out of the box. The shit makes no sense. --- I'm far from high end, I just know what suits me. ... Copied to Clipboard!
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Chicken_Butt 11/24/18 9:45:28 AM #66: |
It's funny that you say that I don't want to face that reality, then you go on to talk about SoulCalibur VI.
I've been playing SC for many, many years amigo, and I understand exactly the situation that SoulCalibur is in right now. V almost killed the franchise for good, and VI is our one last shot... and they almost fucked it up. Despite half-hearted advertising, the game lacking in content, and a shady season pass, the game still did well enough. When it released, it was decently polished, it played well, and there's just enough there to get people interested. I'm worried, though, because while it sold pretty well, it didn't sell fantastically. It's definitely not "raking in the money", and I'm concerned as hell that it's not gonna be enough in Bamco's eyes. So yeah, does it suck that SoulCalibur could die? You better believe it does. Am I hiding from that reality? No. I'd rather the franchise die and be remembered fondly and have a chance for revival down the road than rush to release one sloppy, awful, desperate cash grab riddled with glitches, performance issues and paywalls that leaves a real nasty taste in the mouths of fans and critics alike, leaving a permanent black mark on the face of the series and potentially killing it on a very bad note. If any company treated a franchise I love like that, you better believe I'll watch them sink with their ship, even if it means I'm not playing those games anymore, if that's what it's come to, they must have forgotten how to make those games I loved anyway. ... Copied to Clipboard!
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AngelSeven 11/24/18 11:11:28 AM #68: |
Street Fighter 5
--- I hope you have an appetite. ------------------(^_~)------------------ ... Copied to Clipboard!
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All_My_Life 11/24/18 11:33:22 AM #71: |
Chicken_Butt posted...
So yeah, does it suck that SoulCalibur could die? You better believe it does. Am I hiding from that reality? No. I'd rather the franchise die and be remembered fondly and have a chance for revival down the road than rush to release one sloppy, awful, desperate cash grab riddled with glitches, performance issues and paywalls that leaves a real nasty taste in the mouths of fans and critics alike, leaving a permanent black mark on the face of the series and potentially killing it on a very bad note. If any company treated a franchise I love like that, you better believe I'll watch them sink with their ship, even if it means I'm not playing those games anymore, if that's what it's come to, they must have forgotten how to make those games I loved anyway. You almost described the Tony Hawk franchise to an absolute T --- HEYYYY DON'T LET iT GO TO WASTE i LOVE iT BUT i HATE THE TASTE ... Copied to Clipboard!
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Irregardless 11/24/18 11:34:01 AM #72: |
DarkRoast posted...
You're right, but if the response to developers actually "making things right" is to continually criticise them, you shouldn't expect them to do it at all. They still released an unfinished game as if it were completely finished, they don't really deserve credit for doing what they should have done initially. --- ... Copied to Clipboard!
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DarkRoast 11/24/18 2:38:07 PM #73: |
Irregardless posted...
DarkRoast posted...You're right, but if the response to developers actually "making things right" is to continually criticise them, you shouldn't expect them to do it at all. They're a fucking indie developer, not Naughty Dog. And it wasn't unfinished. It just had nothing to do. It's not like it was broken or glitchy. --- Well allons-y, Alonso! ... Copied to Clipboard!
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codey 11/24/18 2:39:32 PM #74: |
I still say the most egregious thing Bethesda did with 76 was release a "beta" that was nothing more than a buggy demo, and because it wasn't an actual beta they didn't fix any of the problems with the game. They were supposed to be doing what TC suggested and using the customer as a resource, but they were so shady with it that they didn't.
--- *runs out of topic naked* ... Copied to Clipboard!
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DarkRoast 11/24/18 2:41:28 PM #75: |
Remember how Bethesda released that fucking terrible Doom beta and then imposed a review embargo? Everyone assumed it was going to be hot garbage, then it would up being near GOTY.
Bethesda couldn't have fucked that game over any harder if it had tried. --- Well allons-y, Alonso! ... Copied to Clipboard!
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DarkBuster22904 11/24/18 3:19:40 PM #76: |
SwayM posted...
Also kiddos, this imperfect world games are a business. A fucking expensive business. Yeah. It's a good thing they use preorders for early money, retailer-exclusive bonuses, collectors editions, digital deluxe editions, silver editions, gold editions, ultimate editions, ultimate-er editions, season passes, dlc not in the season passes, microtransactions, loot boxes, product placement, and pizza roll campaigns to offset some of those costs. Of course they dont have the cash to finish their games. I'll happily pay to be their fucking beta testee. ... Copied to Clipboard!
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SwayM 11/24/18 11:28:52 PM #77: |
https://m.ca.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power
I dont think people really understand the bargain that a $60 game is in 2018-2019. I kinda get s chuckle when people slam down $60 game as If that is a powerful statement. People also seem to forget that we live in a golden age of deals. Sales are abundant, indie price models, free games do really well and dirt cheap subscriptions throw tons of really great games at you. Yeah you gotta put up with a few loot boxes and hats. Boo boo. Could be a lot worse. --- ... Copied to Clipboard!
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codey 11/25/18 12:37:40 AM #78: |
SwayM posted...
https://m.ca.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power I get that you're on the developers side, but if you're gonna bring up inflation TTY not tonignore that wages haven't really kept up with inflation at all. $60 for a game is still a lot because we're not making drastically more money than we were 15 years ago when we were buying ps2 games. --- *runs out of topic naked* ... Copied to Clipboard!
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SwayM 11/25/18 1:59:45 AM #79: |
codey posted...
Lol No Im on the games side. The gamer is an idiot The developer is trying to make a buck But I want every game to succeed and do well. Some have tons of potential but just dont hit it right out of the gate. Why wouldnt you want that as a gamer? Who would be on the side of less options. --- ... Copied to Clipboard!
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YoullCowards 11/25/18 2:19:04 AM #80: |
SwayM posted...
Who would be on the side of less options. Why do you defend Diablo Immortal then ... Copied to Clipboard!
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Rika_Furude 11/25/18 2:24:44 AM #81: |
tc is a shill for diablo immortal
--- ... Copied to Clipboard!
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ChocoboMog123 11/25/18 2:32:09 AM #82: |
StarReaper13 posted...
SwayM posted...CyricZ posted...You never get a second chance to make a first impression. Great example of why you all the problems with DLC. FFXV will never be released in its entirety due to all the problems during production AND post-production. It's first impression was weak and the DLC turns an unfinished game into a messy hodge-podge of a game. There's a big difference between finished games with design problems, like Diablo 3, and unfinished games that shouldn't be on shelves, like No Man's Sky, Destiny 2, or FFXV. Fallout 76 might fall into this category, too. In Diablo 3's case, the game was complete, but with some glaring issues. By balancing some numbers and adding new systems, they removed the sore points and made the game better. Bn comparison, FFXV was barely feature complete. The storyline wasn't really finished, you could only play as one character with simple systems, and the pacing was spastic. Patches were added to finish out the game, adding stuff that should have been there in the first place. --- "You're sorely underestimating the power of nostalgia goggles." - adjl http://www.smbc-comics.com/comics/20110218.gif ... Copied to Clipboard!
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Mr_Karate_II 11/25/18 2:44:56 AM #83: |
If gamers would take a fucking stand against companies who do this then maybe there would be changes but unfortunately that won't happen because a lot of gamers still buy a broken or unfinished game.
--- Currently Playing: Resident Evil 4 Mercenaries Mode,Resident Evil 6 Mercenaries Mode & Call of Duty Ghosts ... Copied to Clipboard!
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SwayM 11/25/18 2:48:10 AM #84: |
YoullCowards posted...
SwayM posted...Who would be on the side of less options. Couldnt care less. The nerdrage is hilarious. Maybe will play it, who knows. Im always looking for a decent mobile game. --- ... Copied to Clipboard!
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DarkBuster22904 11/25/18 8:17:22 AM #85: |
SwayM posted...
https://m.ca.ign.com/articles/2013/10/15/the-real-cost-of-gaming-inflation-time-and-purchasing-power You say that like we dont live in a world where God of War, Spider Man, Breath of the Wild, Mario Odyssey, or The Witcher 3 exist. Massive games that give you huge worlds, tons of content, high production value, in every sense a "complete" experience, and still managed to be finished right out of the box. All for sixty dollars. And they still managed to make a lot of fucking money. And let's not pretend $60 is the full price of games anymore. Right out the gate, on day 1, $60 is the BASE price, for the lowest tier, most stripped down version of the game. Most times you're actually paying $80-90 if you dont want to be missing content at launch. ... Copied to Clipboard!
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