Current Events > why do developers leave cut content in game files

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Rika_Furude
10/18/18 3:51:53 AM
#1:


instead of like, removing it from the disk/package

stuff like unfinished levels etc
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LightningAce11
10/18/18 3:53:01 AM
#2:


Assets are all interconnected, and removing something may break the game.
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Tropicalwood
10/18/18 3:53:33 AM
#3:


The discs still needs to be filled with junk data anyways, so why bother removing literally all of the beta content.
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ModLogic
10/18/18 4:00:58 AM
#4:


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pegusus123456
10/18/18 4:07:34 AM
#5:


LightningAce11 posted...
Assets are all interconnected, and removing something may break the game.

This would be my guess.

Or maybe there's just excess space, so it's more effort than it's worth to remove it.
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scar the 1
10/18/18 4:09:21 AM
#6:


Get back to your unfinished paper, kid
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Rika_Furude
10/18/18 4:11:41 AM
#7:


i dont know what i did to upset you but i ask you dont flame me please
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LightningAce11
10/18/18 4:17:11 AM
#8:


pegusus123456 posted...
LightningAce11 posted...
Assets are all interconnected, and removing something may break the game.

This would be my guess.

Or maybe there's just excess space, so it's more effort than it's worth to remove it.

Well, that too. They may be days from release, and don't want to do anything that could fuck up the game. You hear about a bug during launch, but they don't tell you about the 10 other bugs they had to rush to remove before release.
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SpiralDrift
10/18/18 4:19:33 AM
#9:


There's so much code and so many assets it must be very hard to keep track of it all. You might comment something out with the intention of adding it back in later but then forget about it.
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scar the 1
10/18/18 4:54:41 AM
#10:


LightningAce11 posted...
Assets are all interconnected, and removing something may break the game.

This is not entirely accurate, but there's a grain of truth in it.
The actual reason is that it depends. It depends on how the game engine handles assets, which in turn depends on how the hardware deals with them. So if you have a long content pipeline, and the final product is some big binary blob with all the assets baked in, then it's probably a lot of (or at least some) time spent on removing the unused assets for literally no gain. Heck, it might even be things they want to test on a release build, accessed by a Gameshark or something. And yeah, in some cases it could probably break the game if you have a crappy engine.
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Banana_Cyanide
10/18/18 5:05:19 AM
#11:


scar the 1 posted...
And yeah, in some cases it could probably break the game if you have a crappy engine.

Fallout 4 is a prime example of this in how it handles it's random encounters.

Oxhorn did a video where he explores all the unused rooms and one of them is literally where all the random encounters are stored until you run across them.

Lets just say accessing it with all encounters in it can have some interesting results.
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DestroyedDog
10/18/18 5:13:40 AM
#12:


So people can discover Hot Coffee and return the game because they already beat it.
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scar the 1
10/18/18 5:28:15 AM
#13:


Banana_Cyanide posted...
scar the 1 posted...
And yeah, in some cases it could probably break the game if you have a crappy engine.

Fallout 4 is a prime example of this in how it handles it's random encounters.

Oxhorn did a video where he explores all the unused rooms and one of them is literally where all the random encounters are stored until you run across them.

Lets just say accessing it with all encounters in it can have some interesting results.

That's pretty interesting! But quite different from what I was describing. In that case they are actually using the content - even if you don't get to see it. Of course it would break the game when it's used. Nevertheless, there are tons of "hacky" solutions like that all over modern games. Not to mention the amount of optimization that doesn't get done because it's not worth it. That's almost at conspiratorial levels.
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