Current Events > I just beat Valkyria Chronicles 4. Here's my review/final thoughts

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Milkman5
10/15/18 8:40:02 AM
#1:


Here's my non-spoiler review

I beat the game in ~40 hours, A-ranked every main chapter map, but I skipped some skirmishes, haven't done any post game content. In terms of Chapter length it's about as long as the first.
Anyway, in terms of hours of content it's definitely worth 60 bucks if anyone finds a full priced game to be steep.

The gameplay, side missions, and squadmate characterization are vastly improved over the original.

Many people have been saying that they main characters are not as good as the main characters in the first.

I would agree with that. I don't think Riley and Claude are as interesting or likable as Welkin and Alicia.
But I just want to remind you that in the first game main characters were essentially characterized by an interest. Bugs, Bread, Vegetables etc

While in this game, all of the main character units have a complete arc, aren't characterized by hobbies, and have a past with each other. I find their arcs more rewarding and have a better pay-off.

In terms of Story, this game definitely has a smaller scope and you feel more inconsequential compared to the first. I also think that the first did much better in terms of world building and lore exposition. This story as a whole kind of felt like a DLC plot to what would be the first game.

Despite this, I think the Story and the events of this game had more of an impact on me than the first. I'll explain more about that in my spoiler post.

I think it dragged on a lot in the middle to late game, and at times it felt like the plot wasn't going anywhere and that it was just filler before the last mission. But all of that "filler" has a payoff and is culminates to the end. There are many points in the game where they introduced new plot elements that I thought they were just going to throw away in the next chapter (or the next), but surprisingly practically all of the subplots converge at the end in a way.

Overall I think 4 is actually better than 1, and I think anyone who loved the first game will love this game.

I'm not going to give it a number rating, but I personally loved the game and plan on playing all the DLC and post game content.
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Milkman5
10/15/18 8:41:00 AM
#2:


I'll post my spoiler thoughts in a sec. I'll mark everything with spoiler tags too.

*edit: oh yeah, the reason why I didn't post this in the general is because that topic is a ghost town
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Milkman5
10/15/18 9:05:35 AM
#3:


MAJOR End-Game Spoilers for Valkyria Chronicles 1 and 4


The character deaths in 4 were far more upsetting and impactful than the deaths in 1.
I love the first game, but all of the major character deaths were characters that you couldn't even play as.
Isara so overtly existed only to be killed in a tragic way. She was a "main" character who was a small child that you couldn't play as and was emotionally significant to the main character.
Faldio as well, he was Welkin's best friend and accompanied him on many missions yet could not be played. Because I couldn't play as these characters, I felt less attached to them and less surprised when they did die.

The major deaths in 4 were Raz and a squad member of your choosing. I have to say, I still find Raz's death unsettling. The fact that he and the main character knowingly send him on a death mission, a death mission that accomplishes nothing for the main characters and isn't grand in anyway. They leave him to die in the middle of the icey wasteland, just to give up the plan after a cease fire is announced. If they would have given up right then or earlier, perhaps nothing bad would have come from it. And the fact that you have to pick one of your own squad mates to die... I'm one of those players who never lets any of my characters die and then to make the player force to pick a squadmate to sacrifice themselves is pretty sad imo. Especially when every squadmate in this game is given a backstory mission unlike the first game. I ended up picking Zaiga because he was essentially destined to die along side his childhood friend.

I think overall, Forseti's plan made little sense. I get that he went mad, and it added drama and conflict to the story. But if his only objective was to save Angie from the start, he could have just reached out to Claude first. He could have told him the situation and ask him to free her. And using his position in the Empire, he could have used that as a bartering tool for Claude. Perhaps Claude lets her go and Forseti will detonate a bomb or a different Valkyria at the capital. He just went about everything the wrong way from the very beginning.

I also found it refreshing in a sense that the villains got to have a happily ever after. Walz and Crymaria. Usually villains who are good people in SRPGs suffer a bittersweet end. They certainly got a much better end than Raz or Kai/Leena.

I'm also glad that the main villain of the game dies 2 chapters before the end of the game, and that Claude is influenced by what he said and in a way adopts Forseti's goals (because of the cease fire.)
I also like that Claude only pussies out because it was the rational thing to do after the cease fire. I thought the story was going to take an annoying turn where Claude throws away the war for sentimental value.

I also thought the Minerva payoff at the end was worth it. She felt so pointless in the story, but then when she shows up at the end to suicide them anyway, I was like... oh damn, didn't see that coming.

Belgar and his twins aren't particularly interesting characters, but they serve as a real big bad to destroy. I was extremely satisfied when Leena killed Forseti btw. Even though the game was trying to make me feel bad for him, I hated that fuck. But at the end of the day, it didn't feel right having him be the last boss. Since he was essentially a good guy that went rogue for the greater good.

I also liked that Miles and the rest of the crew on the ship survived. When they were first introduced and named I thought for sure they were just characters that were going to die later on that they player was supposed to feel upset over, but didn't.

I also like that the backstory of Riley's dad takes a real backseat and doesn't become the focal point of the plot really. I also loved the payoff at the end, where Claude gets to relive the factory fire only this time he succeeds.
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Milkman5
10/15/18 9:06:18 AM
#4:


That's all I'm going to write for now since no one will read or post in this topic.

I would love to hear what other people thought of the game though. For those who have beaten it.
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#5
Post #5 was unavailable or deleted.
Milkman5
10/15/18 9:12:16 AM
#6:


M_Live posted...
I wanna play it eventually but I heard it's a pain in the ass if you don't build your squads a certain with certain classes


what do you mean?
The story characters fulfill every role except Engineer and Lancer. And with how the leveling works, you'll end up leveling out every unit and class evenly anyway.

So you can't really mess up where your run is ruined and you'll end up deploying at least one of every class anyway because the story characters give you an extra turn and have better stats.

I beat the entire game without using engineers except for one or two missions where they were mandatory.

If you are talking about get screwed because you deploy the wrong team, you can just reload the game and set a better team for the map.

There are definitely optimal teams for each map. In general though the game basically tells you when you should bring a lot of a certain class and you can always call for reinforcements mid-battle.
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Milkman5
10/15/18 9:13:44 AM
#7:


I reloaded a lot though. Mainly because I was trying to beat every level in the least amount of turns possible. I think only a handful of maps can't be beat in one turn
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Milkman5
10/15/18 9:16:28 AM
#8:


@Shotgunnova

Have you beaten the game yet? You seemed like the only CEmen who was far in the game
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Makeveli_lives
10/15/18 9:18:35 AM
#9:


M_Live posted...
I wanna play it eventually but I heard it's a pain in the ass if you don't build your squads a certain with certain classes

There's a free 2 hour demo for all consoles.

Milkman5 posted...
Anyway, in terms of hours of content it's definitely worth 60 bucks if anyone finds a full priced game to be steep.

And the price dropped to 50 a few days ago.
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Milkman5
10/15/18 9:19:45 AM
#10:


Makeveli_lives posted...
And the price dropped to 50 a few days ago.


what the fuck? It's a new game and it already dropped by 10 bucks?
Maybe I should have waited to buy it >_>

Guess it hasn't been selling well.
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Shotgunnova
10/15/18 9:52:12 AM
#11:


Milkman5 posted...
@Shotgunnova

Have you beaten the game yet? You seemed like the only CEmen who was far in the game
I stopped playing when the latest Overwatch event started. I'm up to Chapter 15, so I'll have to pick up the spare later.
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TheKentster
10/15/18 9:56:53 AM
#12:


Is there a continuing story through all these games?
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Milkman5
10/15/18 10:01:42 AM
#13:


TheKentster posted...
Is there a continuing story through all these games?


I've only played 1 and 4. They have separate plots that run concurrent with each other.

So you can play 4 without playing 1 and it doesn't spoil what happens in the first game either.
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TheKentster
10/15/18 11:33:09 AM
#14:


Really it runs concurrent? Are you playing as the other army? Or is this like a world war and you're fighting on a different continent?
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Relient_K
10/15/18 11:37:41 AM
#15:


My birthday is next week and it was on my list for stuff from my wife. Hoping she got it for me, if not maybe Christmas or when it goes on sale. I beat about half the first and really enjoyed it but my PS3 died.
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Shotgunnova
10/15/18 11:55:53 AM
#16:


TheKentster posted...
Really it runs concurrent? Are you playing as the other army? Or is this like a world war and you're fighting on a different continent?
You're still fighting the Empire, but you're just doing it from the Federation's (?) perspective instead of Gallia's.
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HiddenLurker
10/15/18 11:56:26 AM
#17:


TheKentster posted...
Really it runs concurrent? Are you playing as the other army? Or is this like a world war and you're fighting on a different continent?

You play as part of the federation army fighting the empire.
One of the two sides mentioned as super powers at war in the first game.
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Milkman5
10/15/18 5:59:36 PM
#18:


I think one of the psp games was the same way. Where it took place at the same time.
Its a big world war, its based on World War 2 very loosely
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El Mexicano Texano
10/15/18 6:05:56 PM
#19:


Going to pick up VK1 fir switch when it drops I'll wait for 4 when it goes on sale
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Milkman5
10/15/18 8:37:24 PM
#20:


Apparently this game bombed in sales. Looks like no Valkyria Chronicles 5.
:(

I wonder why. It got good reviews and the first game sold well. Maybe the 4 in the title scared people away.
They should have released 1, 2 and 3 on switch or something. Before 4 came out. Or at the very least released 1 well before 4 came out.
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Illuminoius
10/15/18 8:39:47 PM
#21:


how cheesable is this one compared to the original? snipers and scouts were so easy that you honestly didn't need much else past early game
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PhazonReborn
10/15/18 8:51:08 PM
#22:


Switch or Ps4?
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Milkman5
10/15/18 9:04:14 PM
#23:


Illuminoius posted...
how cheesable is this one compared to the original? snipers and scouts were so easy that you honestly didn't need much else past early game


Snipers were the worst class in this first game. For A ranking missions at least. I think maybe one or two maps in the first game benefited from deploying snipers for A-ranking.

In this game, Snipers were radically buffed. There is actually a story sniper now. She's pretty good and of course gives you extra CP for deploying.

In VC4, Snipers can team attack, deal crossfire damage, and can counter attack (which they couldn't do in the first game.) There are also new mechanics in the game that greatly remedy units having low AP. Now units can be escorted by an APC tank or other commander units, which includes scouts. So low AP units such as Lancers and Snipers now have access to scout mobility.

So it's funny that you say Sniper were great in the first game, when they were utterly garbage in the first game. They are still pretty bad in this game. Scouts, Shocktroopers, Tanks and Grenadiers are more useful. Lancers are about as equally useful.

Engineers are the new worst class.
Engineers were also buffed as class overall. They can now revive fallen allies on the battlefield, meaning they remain on the map and can still be commanded in the same turn.

But because of the maps in this game, Engineers have become utterly useless. I literally NEVER deployed an engineer for the entire second half of the game (once I realized the game was never going to give them a purpose.) In this game, mines are incredibly rare unlike the first. I never once stepped on a mine. Seriously. I can only count on my hand how many I saw and they never even blocked a path. I think their hitboxes are smaller too in this game, but I can very that.

Also, potentials of units were insanely nerfed from the first game. In the first game, Engineers such as Karl had potentials such as "Invincible" which when triggered, made Karl literally immune to damage. You can exploit this by having him capture points that were swarmed by enemies.

You can no longer do this the best Engineer potentials get are things like, character can act again after repairing a tank (lmao!).

Resupplying is an order and it only costs 1 CP. Also, almost every unit in the game that has limited ammo also has a potential that refills it.

Basically, you will never ever go "damn, I wish I deployed an Engineer!"
They are complete obsolete.

That said, there are two maps where Engineers can build certain things needed to complete the chapter. Turns out this isn't even true though. I'm not going to spoil it, but the game intends you do something with Engineers only for it to be about 8 turns faster when done by another unit because of order cheese that was overlooked by the developers.

Anyway, with that out of the way.
Valkyria Chronicles 4 is not balanced at all. It's more balanced than the original, but many maps can still be order cheesed, scout cheesed, beaten in 1 turn when the devs didn't intend for it to be beaten that way etc
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Illuminoius
10/15/18 9:08:07 PM
#24:


Milkman5 posted...
So it's funny that you say Sniper were great in the first game

i didn't say they were great, i said they were easy
they're at no personal risk and they're the easiest way to counter a sniper
safe? yes
the most optimal? definitely not

and engineers were crap in the first game too
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Milkman5
10/15/18 9:14:51 PM
#25:


Scouts were nerfed by the overall potentials nerf. There are no longer Scouts with broken potentials like Alicia.

The most broken Scout potential is double movement, but there are no Scout potentials that make them durable. Scouts are very very squishy and killable, even with defense orders.

Enemy crossfire is better in this game. Maps are now riddled with gattling guns and tanks. Scout grenades no longer one shot Schocktroopers. Enemy Grenadiers launch mortars at you while you move and can slow down your scout, or outright kill them.

So in this game, you have to clear the way for your scouts more than the first game. You can have them power through things anymore.

But with the new mechanics that I mentioned, their mobility is much better than the first game. Every single map in the game can be traversed in one turn by a scout if they use commands and their potentials proc. The apc tank also allows them to get through the durability problem, but that unit faces other issues.

I can talk about the gameplay forever. I said before I A ranked every single mission. All I'll say is I rarely ever just scout rushed to accomplish the A ranks. That only worked for the earlier maps. And even then it's no longer really scout rushing in this game because any unit can now be rushed.
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Milkman5
10/15/18 9:18:32 PM
#26:


Illuminoius posted...
Milkman5 posted...
So it's funny that you say Sniper were great in the first game

i didn't say they were great, i said they were easy
they're at no personal risk and they're the easiest way to counter a sniper
safe? yes
the most optimal? definitely not

and engineers were crap in the first game too


oh. Well they still are relatively safe, only grenadiers and enemy snipers pose a threat to them.
But if you want to beat the maps fast, you won't use them much.

Although Snipers are amazing in a couple of maps, where capturing the the enemy camp is not the objective.
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Milkman5
10/15/18 9:21:02 PM
#27:


PhazonReborn posted...
Switch or Ps4?


I beat it on Switch. Played the entire game in handheld mode.

The game experiences slow downs at times and has noticeably bad textures and shading. Mostly in the cut-scenes that use in-game models and aren't pre-rendered. Not as noticeable when playing the game.
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Illuminoius
10/15/18 9:26:00 PM
#28:


game sounds interesting
i'll probably get it on sale (pc)
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Milkman5
10/15/18 9:26:41 PM
#29:


If I had to rank the class units in the game, I'd rank them

Scouts >> Tanks > Shocktroopers > Grenadiers > Snipers = Lancers >>>>>>>>>> Engineers
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Milkman5
10/15/18 9:29:25 PM
#30:


Illuminoius posted...
game sounds interesting
i'll probably get it on sale (pc)


I think the first game went as low as 5 bucks on Steam during a sale. I predict 4 will be at least 50% off on Steam at some point in the near future. Especially since the game bombed financially.
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Milkman5
10/15/18 9:30:30 PM
#31:


Man, I have too much time on my hands. Literally posted walls upon walls of text about this game.
Great game tho.
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Illuminoius
10/16/18 1:13:40 AM
#32:


it's fine that you can write walls and walls of text on a game
it means that you care about it and have plenty of stuff to say
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PhazonReborn
10/16/18 1:31:48 AM
#33:


Milkman5 posted...
PhazonReborn posted...
Switch or Ps4?


I beat it on Switch. Played the entire game in handheld mode.

The game experiences slow downs at times and has noticeably bad textures and shading. Mostly in the cut-scenes that use in-game models and aren't pre-rendered. Not as noticeable when playing the game.

Recommended on Ps4 due to that fact?
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southcoast09
10/16/18 1:33:40 AM
#34:


El Mexicano Texano posted...
Going to pick up VK1 fir switch when it drops I'll wait for 4 when it goes on sale

You might be able to get it cheaper if you have a PS3/4 or a Vita.
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Milkman5
10/16/18 1:40:16 AM
#35:


PhazonReborn posted...
Recommended on Ps4 due to that fact?


I have a PS4, a gaming PC and a Switch and I still bought it on Switch after playing the Switch demo.
I like playing my switch more and I like being able to play without a TV so I bought it on the Switch even though the graphics aren't as good.

But if graphics/textures are more important to you than portability, then I'd probably recommend another version.
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Questionmarktarius
10/16/18 1:57:16 AM
#36:


Milkman5 posted...
The major deaths in 4 were Raz and a squad member of your choosing.

So... don't bother to grind them much, huh?

https://www.youtube.com/watch?v=Osd16ILchHs" data-time="
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Milkman5
10/16/18 2:04:51 AM
#37:


Questionmarktarius posted...
So... don't bother to grind them much, huh?


Exp is shared in this game and pooled as a currency. Then you spend the exp to level up a class type where everyone of that class levels up.

So you can feel free to use whoever you want throughout the game and switch at any time.

Which made it kind of odd that (VC1 spoilers) in the first game no playable character dies. The characters are interchangeable by design.
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Questionmarktarius
10/16/18 2:09:56 AM
#38:


Milkman5 posted...

Exp is shared in this game and pooled as a currency. Then you spend the exp to level up a class type where everyone of that class levels up.

So you can feel free to use whoever you want throughout the game and switch at any time.

Just a "YOU ARE HAVING EMOTION NOW!" vignette that means essentially nothing mechanically, huh?

So I can get up and pee during the cutscene and not miss out on much? Or do I have time to mow my yard like that one scene in Eternal Sonata?
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AvantgardeAClue
10/16/18 2:15:17 AM
#39:


Wish they would remaster 2 and 3

There's too big of a jump from 1 to 4 naturally and it would probably throw a lot of people off
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Questionmarktarius
10/16/18 2:16:00 AM
#40:


AvantgardeAClue posted...
There's too big of a jump from 1 to 4 naturally and it would probably throw a lot of people off

It can't be obnoxious a jump as Disgaea.
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Milkman5
10/16/18 2:19:31 AM
#41:


Questionmarktarius posted...
Just a "YOU ARE HAVING EMOTION NOW!" vignette that means essentially nothing mechanically, huh?

So I can get up and pee during the cutscene and not miss out on much? Or do I have time to mow my yard like that one scene in Eternal Sonata?


All the characters are unique. They have unique stats and a set of 8 skills called potentials that proc under certain conditions. Each character has at least one potential no other unit has and no unit shares a similar set for the most part.
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Milkman5
10/16/18 2:24:21 AM
#42:


AvantgardeAClue posted...
Wish they would remaster 2 and 3

There's too big of a jump from 1 to 4 naturally and it would probably throw a lot of people off


The branding is a complete disaster. 2 and 3 should have had subtitles and went unnumbered and Valkyria Chronicles 4 should have been called Valkyria Chronicles 2. 2 and 3 were originally supposed to be considered spin-off titles too because they weren't console games, then they numbered them for sales. They weren't thinking of the long term when they finally released a true console sequel. Oh well.

Rip the series.
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AvantgardeAClue
10/16/18 2:48:11 AM
#43:


I'm a little appalled that SEGA thinks 4 will sell well when I'm sure the average person would be wondering why did they just jump to 4 after the remaster.

This series is probably toast again so I'm glad we still got 4 out of it
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PhazonReborn
10/16/18 5:07:58 AM
#44:


Is the ranking system as frustrating as the first in that rank is based purely on speed, and not on Strategy?
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Milkman5
10/16/18 5:39:08 AM
#45:


PhazonReborn posted...
Is the ranking system as frustrating as the first in that rank is based purely on speed, and not on Strategy?


Every single chapter in the game is ranked by how many turns you take to complete it except one, which has a set turn count and is based on something else.

However, the game has an alternative ranking system where about a third of the maps grants you royal weapons based on certain conditions being met.

You get a weapon for each of these conditions met:

- A rank or better
- kill all infantry leaders
- kill all enemy tanks
- have no ally KO'd
- have no ally killed

Um be careful what you wish for I guess, because now you have to be fast AND clear key enemies if you want to collect everything.

I don't understand the "I want to use strategy" argument when criticizing rankings based on speed.
What does that mean exactly? Camping takes no strategy at all. You could literally camp all day and have the enemies come to you and die to crossfire. How is does that involve strategic gameplay at all?

Even if they factored in deaths for the letter ranking, what does that change? The rush strategy doesn't incentivize players to let their characters fall at all. If anyone dies, it slows down the rush.

I personally find the tank requirement to be extremely annoying. Because now to get the weapons, you have to wipe tanks in completely obtuse places that wouldn't have been an obstacle for you normally.

There are missions that are "kill all ____" and they still rank you based on how fast you kill them all. I don't really know how else they WOULD rank them.

In other games like Fire Emblem 7, rankings are decided by turns, funds, experience, survival, and win-ratio.

Unlike Fire Emblem, VC4 can be reloaded and doesn't save losses after reset. So win-ratio is thrown out the window.

Unlike Fire Emblem, experience and funds can be farmed indefinitely in VC4. So throw funds and experience ratings out of the window.

That leaves turns and survival. Currently it is based on turns. Maybe they should auto-lower your score if someone falls or dies, but the main decider would still be turn count - 1 rank for everyone who falls. So speed would still be the determinant, now with no margin of error.

It could be turn count - 1 rank for fallen, auto F is someone dies, and then like +.1 rank for every enemy killed or something like that. So if a character falls, you could offset it by killing a certain amount of enemies. Or possibly have turns only factor up to B rank, then you need X kills to get the A.

But it seems completely idiotic to hunt some of the guys who are not in your way. There are so many snipers and other dumb fucks in far away areas that it seems excessive to clear them out on big maps. With rushing, you end up taking out all the enemies you need to anyway.

Idk, maybe they should just have more mission objective types that have set turns.
More tower defense style gameplay and you have to hold your camps. Every camp lost is a letter grade dropped in Rank. That could be cool.
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Milkman5
10/16/18 5:43:58 AM
#46:


AvantgardeAClue posted...
I'm a little appalled that SEGA thinks 4 will sell well when I'm sure the average person would be wondering why did they just jump to 4 after the remaster.

This series is probably toast again so I'm glad we still got 4 out of it


I want a fifth game tho :(
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Milkman5
10/18/18 4:46:33 AM
#47:


bump
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CreekCo
10/18/18 10:33:29 AM
#48:


Milkman5 posted...
Apparently this game bombed in sales. Looks like no Valkyria Chronicles 5.
:(

I wonder why. It got good reviews and the first game sold well. Maybe the 4 in the title scared people away.
They should have released 1, 2 and 3 on switch or something. Before 4 came out. Or at the very least released 1 well before 4 came out.


1. Economy is low key terrible right now for normal people
2. No real video game review outlets like Sess/Webb on G4 to hype up small games like this anymore
3. Current gen systems blow -- a lot of people like me want the game but don't own PS4/Xbox1
4. Current CPU market is balls too -- hard to justify building a system right now
5. General lack of exposure -- VC1 took a while to pick up steam too
6. Gamers suck -- everyone claims they want new games... only really buy 2K, Madden and CoD
7. VC3 -- Sega really, really should have bundled this game in. It would have made this a must buy. As is, people are waiting on the price drop :(
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Peter_Griffin33
10/18/18 10:45:53 AM
#49:


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Questionmarktarius
10/18/18 11:51:27 AM
#50:


I'll pick this up when it's cheap.
Thanks.
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