Board 8 > Haunter ranks 101 games he's played over the last decade, with write-ups.

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Gatarix
04/11/18 5:21:38 PM
#152:


NFUN posted...
Fuck the ghost

seconded

great game. love the atmosphere, the before-and-after of the city, the ending. also Songbird was great
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Mega Mana
04/11/18 6:36:13 PM
#153:


Haunter12O posted...
82. Skyborn
Skyborn is probably a game no one's ever heard of, and that's because it's an indie, RPG Maker-designed PC release that costs money.


It pops up in my Steam recommends all the time, and every time I see it, I get reminded of Remnants of Skystone, a defunct platformer MMO that I loved.

Your Echoes of Aetheria entry kind of makes me want to try these two games out though.

Haunter12O posted...
65. Shadow Complex
The story is absolutely ridiculous but you're not here to play it for plot. You play as a Nathan Drake-ish guy (Nolan North also voices him) who is out backpacking with his girlfriend when she gets kidnapped and he falls through a hole to discover a top secret underground military base up to some shady s***. This place is HUGE and you'll explore almost every nook and cranny.

Still, it was fun powering up Nathan Drake and playing around with the awesome tools and power-ups.


Playing Remastered right now and I'm having a field day playing this as like some crazy sci-fi Uncharted thanks to North. It's a beautiful looking game, too. I only just got back up to the surface and wow. The story makes zero sense, but it's just fun.
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Haunter12O
04/12/18 5:10:06 PM
#154:


You should try Skyborn and Echoes! Echoes is much, much improved though, so you may want to do Skyborn first (it's short).

42. Golden Sun: Dark Dawn
Original Release: 2010
Developer: Camelot
Platform: DS

https://www.youtube.com/watch?v=YetvIZUxsIc" data-time="


This game is condemned by the Nintendo community, or just people in general as a whole. It's wholly underrated. It's a damn good game. Stop hating on it. Let me explain.

Dark Dawn was not the follow up everybody asked for. People's expectations after the first two games were simply too damn high, but Camelot went ahead and released a game that is essentially "part one" of an ongoing story, a prologue of sorts. Well, the sequel never came into fruition, likely due to poor sales and word of mouth. That's a real shame, because the story was shaping up to be something good as you reached the end. It's like if Trails SC never came out. Speaking of story, it's...not good, but it gets better. There's a reason for that, I think...the game is more concerned about worldbuilding rather than telling a compelling plot. Your goal is to go repair something and finding the item takes up half the game. You trek through a fantasy ancient Asia and finally find the hawk's wing but then all hell breaks loose. It's quite jarring for a Golden Sun game to get as dark as it does when a certain eclipse occurs, but I thought it worked pretty well, and coming from a happy-go-lucky journey to "we must now save the country" felt rather refreshing.

But really, the game isn't really about the plot. It's more about the journey. I love the Fantasy Counterpart Culture trope (basically an expy culture of a real world thing, ie Wutai is Asia and Gold Saucer is Vegas-y, look it up on TVTropes) and we saw traces of it in Golden Sun 1 and 2's amazing world. Dark Dawn takes it up another notch, this time being set in a new Angara (alchemy did it) the same continent from Golden Sun 1. The majority of Angara takes heavy inspiration for ancient Asian civilization. I mean, just look at this map:

b5KAO

You'll visit an ancient Thailand, an ancient Korea, an ancient Tibet, an ancient China, an ancient Siberia...and so forth. Oh, and there's even the Great Wall of China. The designs of each part of the world are impeccable. Each town looks different and is booming with detail and personality. The game world is simply beautiful and it's easy to get wrapped around it. There are also many, many locations for a 20 hour game and like I said earlier, everything and everywhere is filled with tons of detail. This is easily one of the best things about this game! I can't forget to mention the amount of lore/backstory and worldbuilding here. As you journey, you'll constantly learn about the ways of the world and certain terms, names, and locations will appear in your glossary in case you want to look it up. Being enveloped in the journey makes it much easier to appreciate the lack of story in these sections, and then once the plot picks up in the second half, you'll appreciate it even more!

https://www.youtube.com/watch?v=OT_FW_YQvcQ" data-time="


Obviously I can't rank this higher despite my overall appreciation of it as said above. It's still a freaking flawed game. It ends in a terrible cliffhanger with tons of unanswered questions and plot threads. The game obviously needs a sequel but the only way we'll ever get one is if Camelot decides to re-released the remastered GS trilogy and it sells well, and they might only consider it. I'd love to revisit this beautiful, breathtaking world again. The characters also suffered from the "prologue" feel of the game. You get eight of them, which is a tad too many for a 20-25 hour game. They're all mostly one-note and four of them have little reason to be there. The last character joins way too late and has barely any lines. I get the impression she would have had more of a role in a sequel.
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Haunter12O
04/12/18 5:10:11 PM
#155:


So why was it so hated? One of the reasons fans hated it was because it was overly simplified from the previous titles. Dark Dawn loves to hold your hand, and puzzles require basically no thinking and are too obvious, which is a stark contrast from the longer dungeons of the other games. It's also overly straightforward and prevents you from revisiting previous areas at certain points due to story reasons. Oh yes, fans were outraged by this if they happened to miss a Djinn. I feel like this is more acceptable these days as games like Trails practice this in almost every release, but this was still not the case with 1 and TLA so I can see the frustration! As far as the simple nature of the game goes, I still felt like I was making good progress through dungeons and they never felt mindless to me. Look at this way: The Lost Age had zero sense of direction sometimes-- Just wander around hoping you find the next branch of the storyline, and sometimes the game would give you vague hints from random NPCs instead of actual required dialogue. This was not fun. Also not fun are dungeons like Air's Rock...I never want to do that crap again and thankfully Dark Dawn never goes to those lengths to annoy its players.

https://www.youtube.com/watch?v=VBRUkdXsxW8" data-time="


Some other things people didn't like about it is the chatty dialogue, and the emoji responses Matthew would give. It's a rather strange design decision so I wasn't too thrilled about it either, and the chatty dialogue is usually an overexplanation. If you played Persona 5, it's just as bad here. I was never too bothered by it, but it's there and I can see why people would hate it.

Lastly, the game can be a little too easy sometimes. The first two games had a weird Final Fantasy 1-like effect in battles where if the enemy dies prior to the next attack on the same enemy, that character would strike the air and miss. This was less strategic and more annoying than anything, and luckily it is fixed here. Regular battles still get mindless, but boss fights can be fun and the final boss battle is quite intense.

https://www.youtube.com/watch?v=-_DxnwL1azg" data-time="


I also can't forget to mention the beautiful aesthetic (as I said before, level of detail) and the amazing Motoi Sakuraba music. Obviously I like it enough to keep linking to it here, but I think this is one of Sakuraba's finest osts. It probably never reaches the heights of the collective GS1+2 ost, but keep in mind this was made in 2010 and soundtracks starting around that point have felt pretty phoned in. Dark Dawn has a personable soundtrack and shows that he still has it in him to make an amazing ost. For a DS title!

So that's that. I happen to like, almost love this game. I recognize its flaws and I can forgive most of them. It's so unfortunate we never got a proper sequel like The Lost Age was to GS1, as there were so many unanswered questions left hanging. The game teased so much that I would've loved to see happen. I want to put the blame not only the poor sales but Nintendo's entitled fans who shat on this game, but that's simply not true. There were too many extenuating circumstances that prevented a sequel, and that fact sucks! Seeing as how this game is almost eight years ago it's likely the saga is over. A man can only dream of what could have been.

RIP Golden Sun 2001-2010
https://www.youtube.com/watch?v=9_hRsDIsCQk" data-time="
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Haunter12O
04/13/18 2:38:47 AM
#156:


41. Call of Duty: World at War
Original Release: 2008
Developer: Treyarch
Platform: XB360

Also known as Call of Duty 5, the follow up to the amazing Modern Warfare wasn't as good, but it still kept me occupied. I didn't care much for most of the multiplayer modes here and I certainly didn't care much for the single player campaign which was a step back from CoD4's amazing and intense story mode. So why is this ranked so high?

https://www.youtube.com/watch?v=gBpUzMvaOFs" data-time="


That's why.

Simply put, Nazi Zombies was the most fun I've ever had co-op in a long, long, looooooong time. I mean, this is clearly way better than any sort of multiplayer I played before 2008. I even attempted Left 4 Dead and couldn't get into it. Nazi Zombies and CoD5 was revolutionary. It is overly simple but it's damned addicting, and playing with three others in the same room is the most fun I've had playing a video game during that time period. I remember staying up for hours protecting my teammates and looking for new guns each round in the Der Riese map. Oh man, I miss those times. To make things even better, this was done BEFORE the zombie craze took off with TWD and pretty much everything else. Too bad I don't have friends to play with anymore (I am NOT touching online).

40. Final Fantasy Tactics A2
Original Release: 2008
Developer: Square Enix
Platform: DS

https://www.youtube.com/watch?v=U8_F0mya-lI" data-time="&start=6


The original FFTA was a good game but I wasn't blown away by it. I mainly enjoyed it because of the amount of content and the fact that I could play it on handheld. Naturally, they needed to make a sequel and set it in Ivalice around the time of the whole Ivalice Alliance thing. FFTA2 manages to have a main storyline that is even less eventful and interesting than its predecessor. So basically there's very little of it and it moves at a snail's pace. The game is more concerned with the battle system. And the pacing is completely off-- seriously, towards the end when shit starts to hit the fan I'm still tasked with going to do some picnic mission or something. At least FFTA had a story that hit some emotional highs-- this game doesn't have that anything of the sort.

But damned if I didn't have fun with it. Even if the main storyline was bad, the rest of the content is just peachy. There are a TON of side missions and a TON of maps. The battle system is also easy enough to learn and improves upon the original's battles. I can't remember if judges still exist here to annoy you and if they don't, that's another plus. It's mainly a large and very detailed world and I wish there was a more epic, Ivalice-like main plot here because it had so much potential to be a good plot. On the positive side, there are a few side stories that are actually very good. One involves going around and defeating some mafia-like crew trying to take over the country, and all of the leaders of that gang have their own backstory and motivations. It was really interesting and much better than the main plot, and sometimes I feel that is should've been mandatory.

Oh, and Sakimoto is back here with an amazing ost. Some of my favorite tracks from FFXII also returned and some of them actually sounded better and more fitting here! Lastly, if you were to pick between this and Revenant Wings, this is clearly the much better game.
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Haunter12O
04/13/18 2:50:19 AM
#157:


The Remaining Games Year denotes the year I played it

2008
Lost Odyssey
Tales of Vesperia
Fallout 3
Crisis Core
Final Fantasy 4 DS
Super Smash Brothers Brawl
Devil May Cry 4

2009
Fire Emblem: Path of Radiance
Last Scenario
Exit Fate
The World Ends With You

2010
Persona 3 Portable
Red Dead Redemption
Mother 3
Donkey Kong Country Returns

2011
Tactics Ogre: Let Us Cling Together (PSP)
The Legend of Heroes: Trails in the Sky FC
Okami

2012
Final Fantasy XIII-2
Mass Effect 3
The Last Story

2013
Grand Theft Auto 5
Final Fantasy Dimensions

2014
Fire Emblem Awakening
Ys: The Oath in Felghana
The Last Of Us

2015
The Legend of Heroes: Trails in the Sky SC
The Legend of Heroes: Trails of Cold Steel
Grandia II

2016
Stardew Valley
The Legend of Heroes: Trails of Cold Steel II
Valkyria Chronicles Remastered

2017
The Witcher 3
Tales of Berseria
The Legend of Heroes: Trails to Zero
Final Fantasy V
Persona 5
Ys VIII: Lacrimosa of Dana
Yakuza 0

The List So Far

-Shit Tier-
101. Angry Birds
100. Adventures of Mana
99. Bravely Default
98. Suikoden Tierkreis

-Absolute and Utter Meh-
97. I Am Setsuna
96. Tokyo Xanadu eX+
95. Star Ocean 4
94. Super Mario Run
93. Star Ocean 5
92. Tales of Xillia 2
91. Kingdom Hearts Birth by Sleep
90. Candy Crush
89. Deus Ex: Human Revolution
88. Crash Bandicoot N-Sane Trilogy
87. Final Fantasy Brave Exvius
86. Cosmic Star Heroine
85. Final Fantasy XV

-Revel in Mediocrity-
84. Call of Duty: Modern Warfare 2
83. n+
82. Skyborn
81. Radiant Historia
80. Cuphead
79. Mario and Luigi Dream Team
78. Tales of Zestiria
77. Brutal Legend

-It's Not Half Bad-
76. Rock Band 2
75. Arc Rise Fantasia
74. World of Final Fantasy
73. Indigo Prophecy
72. Horizon: Zero Dawn
71. Ninja Gaiden Black
70. The Wolf Among Us
69. Skyrim
68. Resident Evil 5
67. Ratchet and Clank: Tools of Destruction
66. Mario and Luigi: Bowser's Inside Story
65. Shadow Complex
64. Echoes of Aetheria
63. Final Fantasy XIII
62. Uncharted 2
61. LA Noire
60. Undertale

-Here Comes the Good Stuff-
59. Rock Band
58. Diablo 3
57. Battlefield 1
56. Tales of Symphonia: Dawn of the New World
55. Ratchet and Clank
54. Ys SEVEN
53. Dust: An Elysian Tail
52. Grand Theft Auto 4
51. Tales of Xillia
50.75. South Park: The Stick of Truth
50.5. Borderlands
50.25. Starcraft II: Wings of Liberty
50. Ninja Gaiden II
49. Ara Fell
48. Metal Gear Solid 4

-Here Comes the GREAT Stuff, or How to Fill a Tier With RPGs-
47. Mass Effect 2
46. Xenoblade Chronicles
45. The Legend of Heroes: Trails in the Sky the 3rd
44. Bioshock Infinite
43. Magna Carta 2
42. Golden Sun: Dark Dawn
41. Call of Duty: World at War
40. Final Fantasy Tactics A2
39. ????? ????? ???? ?
38. ????? ????
37. ????? ?? ????????
36.
35.
34.
33.
32.
31.
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OrangeCrush980
04/13/18 5:19:43 AM
#158:


Interesting take on Golden Sun: Dark Dawn. I wouldn't say I like it that much, but I still want a sequel someday...

I just noticed that Persona 4 isn't in your 101 games while Persona 3 and 5 are.
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AxemRedRanger
04/13/18 12:14:53 PM
#159:


Looks like I'm close enough to the end of Dark Dawn that I might as well save my commentary on it for then.
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Haunter12O
04/13/18 2:16:38 PM
#160:


I never gave Persona 4 a fair chance. I tried to play it on PS2 after finishing up P3P but it felt like a downgrade of sorts and the loading was unbearable. If I had a Vita I would've loved to play Golden. Around that time some wombat spoiled the entire game for me, as well.
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trdl23
04/13/18 2:42:49 PM
#161:


Thats too bad, considering it has one of if not THE best playable cast in RPG history.
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LordoftheMorons
04/13/18 2:48:44 PM
#162:


I can't remember anything specific about Dark Dawn, but I don't think I thought it was that much worse than the originals

FFTA2 was fun
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trdl23
04/13/18 2:53:25 PM
#163:


LordoftheMorons posted...
I can't remember anything specific about Dark Dawn, but I don't think I thought it was that much worse than the originals

FFTA2 was fun

Regarding DD: Oh yeah, it was much worse.
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Sceptilesolar
04/13/18 2:54:35 PM
#164:


At least, if you have P3P and P5 on your list still, it probably means going out of your way to play P4 Golden would probably be worth it to you. A PSTV is likely the cheapest way to play it, I'd guess.
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Haunter12O
04/13/18 5:59:36 PM
#165:


39. Grand Theft Auto V
Original Release: 2013
Developer: Rockstar
Platform: XB360
Favorite Character: Trevor Phillips

https://www.youtube.com/watch?v=ArA3bkumvoI" data-time="


GTA5 is pretty much the complete opposite of GTA4, which is a good thing. Not that GTA4 was bad, but I feel that Rockstar were aiming for two completely different games structured the same way and succeeded at that. Obviously I think GTA5 is an improvement, but it does take a few steps back.

The theme here is excess. You've got Michael, who has it all...a life of luxury in a completely vapid, soulless city. In fact, "vapid" is the perfect word to describe GTA5's version of Los Santos. It feels like a completely different Los Santos than the San Andreas version, and I honestly miss the San Andreas version. I think that's because I preferred that game's Compton-like setting and storyline, as I was always enthralled with 90's gang life/NWA/etc. and grew up listening to Tupac and watching movies like Boyz in the Hood. I also feel that the entire city, while big and detailed, is just missing something. Then I realized that it's missing San Fierro and Las Venturas. I mean, San Andreas probably had a much smaller map but it felt more complete. Oh, and I spent some years of my childhood in San Francisco and would have loved to see a version of it here, but we only get Los Santos, and as a result the map looks kind of odd (basically an island). I liked the desert/Salton Sea bits, but never felt the map was enough and could've covered more.

The story's also a bit lackluster. Michael would have been the perfect main character --
another theme is him wanting to return to the life of crime which got him to where he is now, with Trevor coming in as his "devil" and Franklin coming in as his angel/conscience. We end up sharing the stage with both Trevor and Franklin as well, and this results in less character development as a whole. Franklin is actually quite one-note...he's apparently a banger, and uhh, that's it? Compared to both Michael and Trevor, he just seems like an afterthought, and I probably would have preferred Lamar over him. Most of the story involves getting together and robbing banks. There's no clear villain (the bad guys in this game are comical and never taken seriously) and there's little story between the three with basically no tension. The worst offender is the final mission and ending. After the last heist, there's some loose threads and you're given the option or offing either Michael or Trevor, but there's a third option of teaming up and going up against the bad guys. It is clear and obvious that this is the correct option and the only one that will give you a good ending. Not only that, but why the fuck would anyone want to kill Michael or Trevor? So basically if you choose this route (and you will), you just go around town and kill off all the bad guys that crossed you and the end. It was odd.
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Haunter12O
04/13/18 5:59:39 PM
#166:


Luckily for us, Michael and Trevor were great characters. Trevor is an unhinged sociopath and playing as him felt like a deconstruction of various protagonists. The guy threatens a character meant to be a villain into basically submitting to him, and that villain becomes a running joke in his storyline. The guy goes around doing crazy shit and is a serial killer. Steven Ogg did an amazing job playing him, as well. Michael's great, too, and his interactions with his family as well as Trevor are priceless.

I complained about the mission variety in GTA4 and I'm happy to say that GTA5 fixes that issue. You're back to the wacky hijinx CJ got himself into in San Andreas. One mission has Trevor flying a crop duster into the back of a mercenary plane, killing all the bad guys on it, piloting the plane, then getting into a Jeep located in the back of the plane and driving it out into the sky with a parachute. Another one has you shooting down a plane with a rocket launcher then getting on a bike and chasing it down to where it crashes. Yet another one has Michael rappelling down a skyscraper window, breaking in, then switching to another character posted on top of another building and using him to snipe some of the bad guys that are attacking Mikey. The heists are also fun because you have a couple of different methods to do them, but I've always found some of the regular missions a lot more fun than the actual heists. Some of the heist setup missions are incredibly dull (I never want to set foot in Los Santos' port again). I also have to mention an actual GTA5 in-game score that plays during some mission. Most of it ambient and becomes tense when you're involved in a shootout. The decision to do this was awesome!! It adds so much to each mission. Previously, the only music GTA games had were on the radio. RDR toyed with the idea of adding ambient music occasionally and GTA takes it another step further. See the video above. This is one of the best decisions Rockstar has made.

Rockstar apparently didn't care enough for DLC. GTA4 had two amazing DLC packs, and none exist here. I would have loved some additional stuff focused on Trevor. Instead, they opted to focus on GTA online, which I am NOT touching.

So that's Grand Theft Auto so far. I can't wait for RDR2.
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Haunter12O
04/13/18 6:00:59 PM
#167:


Sceptilesolar posted...
At least, if you have P3P and P5 on your list still, it probably means going out of your way to play P4 Golden would probably be worth it to you. A PSTV is likely the cheapest way to play it, I'd guess.


Nah, not spending extra money just so I can play one game. I'm Persona'd out, but if they release P4G on the PS4 I'd be interested.
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Haunter12O
04/14/18 2:07:07 AM
#168:


38. Crisis Core (Final Fantasy VII)
Original Release: 2007
Developer: Square Enix
Platform: PSP
Favorite Character: Zack Fair

https://www.youtube.com/watch?v=eb6MF0IfsvQ" data-time="


The Compilation of FFVII was a sham...a cash grab that sprung into existence shortly after Squaresoft became Square Enix. They knew that FFVII was the game everyone loved, and like FFX-2 they needed to do something about it. Advent Children was a piece of shit movie designed for people who like nothing but a bunch of people flying around and fighting giant dragons and Sephiroths. Dirge of Cerberus was their attempt at making a shooter hybrid with Vincent because apparently he had a fanbase in Japan. Crisis Core was actually...good? Wait, what's happening here?

If it weren't for the story then this game would be down in a much lower tier. Crisis Core attempts to fill in the missing pieces that occurred around Zack Fair (a dead NPC from the first game) and his employment with Shinra and SOLDIER. It does so with some success. The story is actually okay but becomes extremely good after a certain point. It's just the getting there part that can be a problem.

Crisis Core does a great job fleshing out the events happening around Nibelheim and Cloud's relationship with Zack. The events in Cloud's flashback and repressed memory in FFVII were sometimes vague and Crisis Core leaves nothing for the imagination. It tells it like it is. And the entire sequence starting from the Nibelheim mission up to the end of the game is the tragic answer we receive, and oh boy was it good. The storyline tightened up and took the kid gloves off at this point. I actually felt like a fugitive myself, just like Zack, trying to survive in a world owned by Shinra, all the while trying to save his friend, Cloud. You know what's going to happen. The guy had it all - a great job and a new girlfriend, and connections, and he was set up to fail at that very point. It's depressing just to think about it. What sucks even more was that he was a well written character, never dipping down into typical JRPG dumbass that was commonplace during that era.

I understand the game's earlier bits where you work for Shinra and do missions for them -- it's to build the world and its current state and get you comfortable with Mr. Fair and all the interesting NPCs he meets. I just found it tedious. Angeal and Genesis were terrible characters that feel out of place in the world of FFVII and probably belong in a Kingdom Hearts game... Genesis especially, who's a loon and had to fill in for some big final boss because they needed some big boss battle. Aeris was also shown to be an innocent Mary Sue rather than the tomboy she was in the original game. It's offputting, but these early moments allow for a big payoff that's totally worth it. This game has one of the best endings I've ever seen.

I wasn't a big fan of the slot machine battle system as it felt experimental and simply wasn't fun. It doesn't help that there are so, so many random encounters. Side missions suck even more, throwing you into a maze with random encounters every three seconds. What doesn't help even more is that none of these really matter after deciding to go to Nibelheim, as you're locked out of the hub and the rest of the sidestories/missions until the very end.

The soundtrack is masterful, although I didn't like the remasters of the original game's music. Takeharu Ishimoto also did The World Ends With You's excellent soundtrack. I would've loved to hear more from him but he recently left Square Enix. Bless his soul.

Anyway, yeah, I think this game was helmed by Tabata, who went on to shit out The Third Birthday and FFXV. It's still his best game to date, fortunately. I haven't played Type 0 but from what I hear I probably wouldn't like it. Crisis Core managed to outdo itself and impressed me more than it probably should have. Would've been higher if it wasn't for the slog leading up to the Nibelheim sequence.
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Haunter12O
04/15/18 12:50:29 AM
#169:


37. Tales of Berseria
Original Release: 2017
Developer: Namco Bandai
Platform: PS4

https://www.youtube.com/watch?v=6hCxYQoX6zk" data-time="


Tales of Berseria was a massive improvement over the last few Tales titles but it still has the stench of that plagued those games. Still, it's much, much better. This is true when talking about the story and the characters, as it seems to avoid many of the regular cliches and checkboxes that seem present in the franchise.

Seriously, the story is good and is a deconstruction of the hero vs. villain theme in virtually every JRPG. You are the villains. You're a band of misfits and monsters who are looked down upon by society while the game's antagonists are white-clad, priestly, heroic knights. In the first few hours, Velvet decides that the best way to get a ship is to start a fire in a town as a distraction so she can sneak by a bunch of holy priest guys (exorcists), beat them up along with their leader and steal a ship. That's not a very heroic thing to do. It's a great contrast to Sorey's "do gooder" and "everyone must be saved and purified" mantra from Zestiria. I loved how this game did this. The story stays solid throughout, without selling out: there's a constant theme of revenge in the game and the game doesn't cop out with "well we have to join forces to take on a bigger threat" either.

The characters also range from tolerable to really, really good. Actually, by the end, with the exception of maybe Laphicet, all the characters are likeable and memorable. I loved Eizen and Rokurou in particular, and Eleanor was cute. Even Magilou, who spends the majority of the game being annoyed, has a damn good reason for being there. Keep in mind that no Tales game other than Vesperia had a cast where every character was likeable at least in my opinion.

Gameplay wise, I wasn't too thrilled. The battle system is basically mash mash mash. Par for the course for Tales, but here, we don't have TP so it's just mash mash mash until you build up enough soul points and then unleash your soul blast. The battlefield was too chaotic. Boss fights are mostly pretty good, though, especially when facing the villains.

There's a weird base-building mechanic about halfway through the game which had a ton of potential but unfortunately was underutilized. The base is a shithole that never improves (it used to be a dungeon prior to that) and at one point you escape and never come back. Some story beats were strange near the end of the game, falling back into typical anime/JRPG tropes with loss of free will and blah blah blah.

I also have to mention the weird equipment system which allows you to learn skills after being armed with that piece of equipment enough times in battle, ala FFIX. But these skills absolutely suck or are minimal (who cares about 0.8 extra resistance to fire) and I didn't care enough to learn how this thing actually works.

But overall, this game never at any point disappointed me. It's just a massive step in the right direction, and hopefully we'll continue to see the rise from the Tales cesspool that occurred between 2012-2015 as more new games in the franchise release.
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Haunter12O
04/15/18 1:31:40 AM
#170:


36. Valkyria Chronicles Remastered
Original Release: 2016
Developer: Sega
Platform: PS4

https://www.youtube.com/watch?v=Hyyglk6FU-I" data-time="


Something strange happened to me over the years: I sudden developed a rather severe case of impatience. I can't sit still. I can't deal with 30+ minute wait times anywhere I go. I get angry if I get stuck trying to put something together. And I can't remain calm when playing through games like Valkyria Chronicles. Whoops, one of my favorite characters died...fuck this I'm done. Which is exactly what happened somewhere around Chapter 14 or 15 after spending multiple retries and hours attempting to beat it.

It's not that Valkyria Chronicles is hard, it's just that I no longer have the patience for stuff like that, and it sucks and I should probably seek counseling because this (which may be attributed to ADD) is affecting not only the games I play but also my well-being. Back in the late 90's I remember spending days - weeks even - developing a strategy and grinding to get through certain fights in FFT without losing anyone. Even in 2005 I was able to get through Sacred Stones without getting triggered. But until then, I guess the SRPG genre isn't really for me.

Oh, and autosaving every round and reloading? Gimme a break, that's just stupid and I hate doing that as well (even though I do it all the time).

But Valkyria Chronicles is actually a great game! Playing carefully, I got lots of satisfaction from winning a mission. I love the details in every map and the counterpart WWII the game takes place in. Maps like the one in Vasel on the east side were well made and made me feel like I was in the midst of an European town affected by WWII. I actually even grew attached to some characters who were random mooks that joined your team, like good ol' Jan. I've always felt like this is one of the better SRPG franchises because of the thrill of moving your units while shots are being fired. It was just so exciting, and I still have fond memories.

One of the issues I've run into in VC was a sort of gimmick the game forced on me in nearly every battle. Boss battles were also completely ridiculous. I didn't mind the gimmick stuff all that much; this isn't Wild ARMs XF which is fucking stupid about that shit. Still, it was getting annoying in some parts...one battle you have to avoid sandstorms, another you've got an invincible valkyrie running around shooting you while you try to mow down the enemies, and don't get me started on chapter 9. This was a utterly, COMPLETELY pointless chapter where you need to somehow stop a convoy moving through a Pac-Man-like maze by getting behind it but also not letting it spot you. No Sega, this battle did not involve skill, it involved consulting a FAQ.

I'll be honest, I'll buy and play Valkyria Chronicles 4 because I want to give the SRPG another chance. I don't think I really hate the genre that much, I just hate the constant load/reload and making a simple mistake costing the life of a valuable team member. Still, Valkyria Chronicles was a beautiful, stylish game that did many things right and had a great concept. It's just a tad frustrating.

Oh, and I should mention it took me a while to play this. I had access to the original, but I briefly played Valkyria Chronicles II for PSP (not on this list because I played like an hour) and disliked it. I could've bought the game earlier when I got a PS3 but I still had a rather bitter taste in my mouth from its lackluster-seeming sequel.
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pyresword
04/15/18 1:50:49 AM
#171:


I absolutely love the cast dynamic on Tales of Berseria. I'd probably say it's the best of any game if Persona 4 didn't exist. I loved the skits in this game though.

Story is also fantastic--there's a lot to love about this game. I agree it falters a bit near the end, but either way it's easily among my top JRPG's.
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Congratulations to BK_Sheikah00, this year's guru to achieve contest enlightenment!
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Haunter12O
04/15/18 9:11:10 PM
#172:


Update tonight. I constantly worry about this being purged since that seems to happen quickly and frequently here, especially since no one ever posts ITT
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NFUN
04/15/18 9:11:23 PM
#173:


say #bump#
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Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
ARF
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Haunter12O
04/15/18 9:11:52 PM
#174:


Whoa
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Eerieka
04/15/18 9:35:06 PM
#175:


I just bought Tales of Berseria yesterday, but haven't played it yet. I generally don't care for the Tales games, with the exception of Abyss and Vesperia which I thought were fantastic. The edginess of the main female character in Berseria appeals to me.
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Account created-9/10/04. Just a normal GameFAQs user/leprechaun
Ramza: rofl. Rofel: You say my name? -Eise
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NBIceman
04/15/18 10:10:48 PM
#176:


If you liked Abyss and Vesperia, you should like Berseria. Those three probably mark the height of the series IMO.
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Spurs - Yankees - Eagles - Golden Knights
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Haunter12O
04/15/18 10:37:58 PM
#177:


NBIceman posted...
If you liked Abyss and Vesperia, you should like Berseria. Those three probably mark the height of the series IMO.


Everyone has different tastes. Personally I hated Abyss but loved Vesperia, so its really 50/50.
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Haunter12O
04/16/18 1:26:04 AM
#178:


35. Last Scenario
Original Release: 2007
Year Played: 2009
Developer: SCF
Platform: PC

https://www.youtube.com/watch?v=3ghfdAXUSuQ" data-time="&start=211


Last Scenario is one of two games on this list that is made in RPG Maker and is also free. You can download it right now if you want to and play it right away. It's probably for that same reason that you've most likely never heard of it. The reason I even bothered to put it on here is because it's a complete 40 hour JRPG and it's competent and it's fucking good.

Oh yes, this is SCF's first RPG and he would go on to make Exit Fate (also on this list), and he uses default RPG Maker XP graphics, music, etc. Technically, he could've Steam'd this release and made money off of this game but Steam didn't exist back in 2007 and I like to think he isn't much of a sell out. His two games are awesome and the fact that he made them just for fun is even more awesome (he wouldn't be able to sell Exit Fate since it uses GFX/music from commercial games). The kicker is, all this default stuff is used well and is just an accessory to the excellent story.

The story starts off rather tame, with the main character Hubert who looks like a complete doofus tasked with finding a little girl's lost cat in a dark cave next to his village. Once you get there you realize the boss of the cave ate the cat already. The story loves to take common tropes and deconstruct them, not in a parody-like way but in a realistic manner as the plot is still serious. Just when you think you know what's going to happen, something else occurs entirely. The characters, ugly as they are (bad artwork/portraits), have a shit ton of backstory that is gradually revealed and all of it is quite interesting. In some ways these characters are all connected but not in a contrived way like FFVIII. Everything about the story just clicks together really well, right up to the final showdown.

And that's precisely why this game is ranked as high as it is. I couldn't get ripped away from finding out what happens next. It manages to tug on your heartstrings; you'll laugh, you'll cry, you'll sometimes even root for the bad guys. It's just told really well. This game is a perfect counterpart for a late 90's/early 2000's SNES or PSOne RPG. It would fit well in that era. There's even an optional card game you can play, and it's fun! If you're a fan of JRPG from that generation, I urge you to try LS.

Gameplay wise, Last Scenario is just as you'd expect. The battle system is default turn based but some boss battles at least have gimmicks to them. Sometimes it's a grind, and a bunch of optional content opens up near the end when you get the airship. In fact, if I were to gripe about something it would be the time you actually get access to the ship. By then it's too late, and you basically only have the final dungeon left but you also have a fuckton of optional sidequests that open up at the same time, instead of opening up as you go. It kills the pacing a bit, especially since there are dozens of them.

Moral of the story is, don't judge a book by its cover. Or in this case, don't judge a game based on its opening segments. It gets good, and oh boy does it pay off. The video above does not do the game justice as a preview, but I couldn't find a trailer or any sort of review.
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Haunter12O
04/16/18 1:53:06 AM
#179:


34. Tactics Ogre: Let Us Cling Together
Original Release: 2011
Year Played: 2011
Developer: Square Enix
Platform: PSP

https://www.youtube.com/watch?v=2XSuoy7FpDw" data-time="


This is a remake of the original Tactics Ogre which released on PSOne and SNES (jp only). I guess Square thought this game deserved a second chance, and they were probably right because the original was basically unheard of and had its fair share of problem. Thing is, this remake adds a great deal of content. It's like if the original had DLC and this is the GOTY edition. They also managed to not cut anything from the original! Square Enix would never do this today, as evidenced from the crappy "remakes" they seem to be churning out as of late. My guess is this is because Matsuno signed on to work on this remake.

The game plays like FFT and tells a gripping narrative inspired by the Yugoslav wars from the early 90's, set in the world of Ogre Battle. One of the big selling points from the original is the inclusion of various branching paths midway through the game. Chapters 1 and 4 are largely the same structurally, but depending on what paths you choose (chaotic, neutral, lawful) in the middle, Chapter 4 will feature different characters, story outcomes, and a different ending. Well, the remake adds the WORLD tarot which allows you to "rewind" back to certain story "anchors" such as the big branching decision split at the end of chapter 1. If you're on a mission to grab every recruitable character you can or just 100% the game, this is the way you'll be able to do it. It's a really neat idea. You can also rewind battles by up to 50 turns in case you made a mistake somewhere.

The amount of extra content, though, is freaking phenomenal. Oodles of optional content, especially in Chapter 4, become available. There are also several "dungeon" locations which contain multiple battles and a ton of monsters to recruit and items to find. One of the dungeons is a 100+-floor death dungeon that actually has some plot relevance and once you finish it, you unlock even more optional content! Once you get done with pretty much everything, you can also finish off the game by taking on the last few secret missions. I never managed to unlock these (it will take a lot of time) but I imagine some will stumble upon these and may be reminded of the first time you unlocked the special zone in Super Mario World. Heck, there's so much side content here that the game ends up being even bigger than FFXII.
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Haunter12O
04/16/18 1:53:09 AM
#180:


Unfortunately Square totally fucked the battle system. In the original, it was a simple character-attacks-enemy, character gains exp, character levels up and becomes stronger, and you may choose to change his/her class whenever you want. In this game, characters don't level up, their classes do. So if you have a LV5 knight you want to make an archer, they go back to LV1 (unless you have been leveling an archer already). This doesn't sound absolutely terrible, but in Chapter 4, you'll have plenty of new classes and many store characters will join you with their own special class. That means these characters, which may have appeared strong or served as storyline bosses, all start off at LV1 and can't take on random battles at all. Even the main character gets his own special class in Chapter 4 and has to start over. This is extremely annoying and frustrating and creates a lot of unneeded grinding. What an odd gameplay decision. Speaking of odd gameplay decisions, there's a new crafting system which is bare bones and crappy. Oh, and battles can be really slow because monsters seemingly have impenetrable defense sometimes.

They also changed the translation to some kind of weird, Olde English-y purple prose like in FFT: War of the Lions but much, much worse. Dialogue can be incomprehensible and even takes away the urgency or emotional impact of a scene at times. The translator also loads up names with "X"'s and "Y"'s used too frequently, and sometimes makes up words altogether. The City of Rhime is now called the Arkhaiopolis of Rhyme, despite Arkhaiopolis not being a word (it's archaeopolis). Zodo Marsh became Xeod Moors, and Fort Damsa became, uh, Ndmamsa Fortress. Narm.

So yeah, if you don't mind the extra time spent on classes, you could find yourself spending a lifetime on this game. The size alone makes it worth more than $40. I eventually got bored of it, but I'm glad I can recognize this game as quite a feat, especially for Squenix. If I was younger and had much more time on my hands I'd have eaten this up. If you're the type of player who has no problem spending hundreds of hours trying to Platinum/100% games or simply obtaining everything you possibly can, Tactics Ogre LUCT would be the perfect game for you. Those final few extra battles in CODA (what the game calls some of its top secret optional content) are incredibly rewarding, and you can't go on YouTube to watch them either because AFAIK no one's uploaded them...
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Haunter12O
04/17/18 1:16:35 AM
#181:


33. Donkey Kong Country Returns
Original Release: 2010
Year Played: 2011 (Wii) 2013 (3DS)
Developer: Retro
Platform: Wii/3DS

https://www.youtube.com/watch?v=rJE_VX7EA7g" data-time="


I honestly don't have much to say about DKCR. It does what it sets out to do- create more of what made the original trilogy great. Mostly it succeeds, but it doesn't quite nail that nostalgia factor down, for me at least. There are a few memorable levels here, but I'd have to think hard about them versus being able to remember almost every single level from DKC2 and DKC3. Then again, I'm all grown up. There's also the fact that the game doesn't quite feel cohesive. I also think Retro tried to hard to ape (no pun intended) the original DKC instead of trying to be more like the other two, better games. Plus, there's sometimes just way, way WAY too much going on and it gets incredibly chaotic. I'd be focused on the foreground, background, behind me and in front of me when I miss a jump and get pissed off.

That's the other thing: you'll die, a lot. More than in the original games. This game's difficulty is brutal. I've still yet to beat Red, Red Rising in the last game world. The bosses are also incredibly unforgiving.

But I liked this game enough to play it twice. First on the Wii, then later I bought it with the 3DS. I did better on the 3DS, the game felt like it was made more for something like a handheld than a gimmicky console with a shitty controller. I loved the feeling of beating a level, especially since so many of them are difficult. This rings especially true for the rocket levels, which are actually my favorite levels. The music is awesome! Yeah, and speaking of the music, it's really good and remasters/remakes some of the originals from DKC, like Life in the Mines and Fear Factory. The new ones are pretty hit and miss but that's okay because David Wise didn't work on the majority of this soundtrack (he returned for Tropical Freeze).

32. Fallout 3
Original Release: 2008
Year Played: 2009
Developer: Bethesda
Platform: XB360

The thing is, I can't ever get into a Bethesda game fully. I get too distracted and wander off and get bored for some reason, but I spent enough time on Fallout 3. I liked it a lot more than Skyrim, even! The world was detailed and fun to explore...it never felt like it was empty, there was always something around the corner. Early on, I managed to wander off in the far northwest and then start making my way east from there, consistently running into new settlements and side missions. Eventually, I found my way to Tenpenny Towers somehow and blew up Megaton. Watching the nuke go boom was a sight to behold, but then I couldn't live with myself and I hated the design of Tenpenny when compared to Megaton, so I started over.

The big problem is trying to make my way through the main story. I just couldn't get into it, and stopped somewhere around Rivet City. I ended up watching my roommate play the rest, sometimes involuntarily, and then never really gave the game another proper chance. I also hated, hated, HATED the subways. Interestingly, Fallout: New Vegas is sitting on my shelf yet to be played.
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NFUN
04/17/18 1:18:40 AM
#182:


FONV >>> FO3
---
Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
ARF
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Haunter12O
04/17/18 2:38:40 PM
#183:


Consistently worried about a purge and Im not sure if I will be able to update tonight. One more game left in this tier before we move on to top 30.
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NFUN
04/17/18 2:43:26 PM
#184:


#bump#

---
Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
ARF
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trdl23
04/17/18 3:06:28 PM
#185:


Seriously, if you type #bump# one of GMUNs bots will auto-bump for you.
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E come vivo? Vivo!
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Haunter12O
04/18/18 2:20:16 AM
#186:


#bump#
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Haunter12O
04/18/18 2:21:00 AM
#187:


Ah, thanks. I didnt know that! When did that start?
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NFUN
04/18/18 2:22:38 AM
#188:


months ago
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Thus is our treaty written, thus is our agreement made. Thought is the arrow of time; memory never fades. What was asked is given; the price is paid.
ARF
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AxemRedRanger
04/18/18 4:01:40 PM
#189:


Beat Dark Dawn yesterday and only have Star Magician and Dullahan's dungeons left. I'd say the game is pretty average. My big issues with the game comes down to the story being terrible and the game being ridiculously easy right up until the final boss. I'll give it this; I don't think the first two games hold up as good at this point either.

Dungeons and just exploring stuff was done well enough. Just going places, seeing new stuff, and delving into dungeons to solve more puzzles was the highlight of the game, even if there were no real brainbenders here. I think this is part of why the Points of No Return got so many complaints. Exploring every nook and cranny to find more Djinn or just More Stuff in general is one of the game's draws, so doing something to injure that when the story and battle system are also pretty weak meant there's not necessarily all that much for players to hold onto.

One thing about the Points of No Return is that the first two Trails in the Sky games (haven't played beyond that) tended to be pretty clear about exactly where those are and if a Trails quest's expiration term is listed as Short, that's your cue to go do them before continuing the main plot. Dark Dawn gives you no such courtesies. Worse, it hides a few Djinn as random encounters in small areas of the map (and regardless of PONR, that really shouldn't have still been a thing) so unless you got lucky you might have never had a fair opportunity to even know you were missing anything without looking it up.

Battlewise, nothing until the final boss even felt like the game was trying to kill me. I don't think I healed more than once a battle before then and otherwise just attacked or occasionally summon rushed. This game would have befitted a good deal from auto-battle. The class system is kind of boring and I had issues with how it worked (as I did with GS1 and 2), but the way the game actually played usually made the details of Djinn and classes irrelevant.

In general I think the Golden Sun games have the worst stories of any JRPGs I've played. They spend a ridiculous amount of words for the most party totally failing to be fun or interesting. I don't regard myself as having particularly high standards for JRPG stories but I do like them to actually try to do something neat - and if they can't manage that, then at least not take up much time. Generally, Golden Sun stories don't try. Cool character exploration or development, fun party interaction, weird or interesting scenarios, big standout moments? Almost none is to be found and what nuggets are there get buried under mountains of bland, repetitive dialogue. There are specific things I could criticize about Dark Dawn's characters/plot/etc. but the problem (as in the first two games) was really the everything. One thing Dark Dawn does notably worse than GS1/2 is that you can no longer hold down B to skip through dialogue and have to tap the button for every single line. I guess the game can be argued to have good worldbuilding but it fails to put much that's actually compelling in said world - so I didn't end up caring.

The soundtrack was decent I guess? I dunno, none of the tracks outside the reused ones from GS1 & 2 stuck with me and I just played the game. This might just be an issue with me and playing games on the bus, though. The game generally looks decent enough but 3D graphics from a Nintendo DS game just aren't gonna be that great. I thought the out-of-battle character models in particular were pretty weak. Giving every Djinn their own unique character design was a nice touch, though.
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[NO BKSheikah NO PEACE]
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trdl23
04/18/18 4:06:46 PM
#190:


GS1 was pretty boilerplate, sure, but I will fight you about GS2. The tonal shift, Lemuria, Jupiter Lighthouse, the pirate town, the totem dungeon and Akafubu, they were all awesome.
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E come vivo? Vivo!
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Haunter12O
04/19/18 1:29:13 AM
#191:


31. Final Fantasy Dimensions
Original Release: 2012
Year Played: 2013
Developer: Square Enix
Platform: iPad

https://www.youtube.com/watch?v=CNMtizra_V8" data-time="&start=4


Here we have a milestone. Not only are we moving on to the next tier and the top 30, but FFD is also the last game here for the iPad (of only like two) and also the last game on the list from 2013. You may be wondering why something like this beats out games like GTA5 and Bioshock Infinite...

Well, 2013 was a really, really dark time for me. I bought an iPad in late 2012 for school purposes as I got accepted into a full-time, strenuous education program in college starting January and taking up the entire year and then some. On top of that, I worked full-time at night so I really had no time to relax, sit down or do anything. I was also living alone. College this year was rough and I had to take life one day at a time. If I messed up, I was done with the program (which is now my full-time career) so whenever I wasn't in school or working, I was studying. Sleep was an afterthought. In fact, I put video games on the backburner and the only game I was sorta hyped for was GTA5...didn't care about anything else.

But I had Final Fantasy DImensions on my iPad and whenever I would go out to a study session, I'd boot it up and play a little while taking breaks at some coffee shop or campus (I never studied at home, too distracting). My playtime sessions were extremely short usually in this case, but this was fine, because FFD was meant to be played in small spurts. It's a cheaply made 40-hour RPG with few assets and sometimes feels like a nostalgia cash grab, but it's a good one. Basically you're split into two groups--- light warriors and dark warriors, as you journey the world and gather allies and crystals to fight against the evil empire. Eventually the two groups converge and take on the main enemy. Nothing special, but I was surprised by the amount of plot twists in the final chapter.

The game also features the typical FF class system but its iteration here is great, much better than something like, say, FF3. Your characters grow from weaklings to literal gods and THIS, ladies and gents, is what I love about Final Fantasy gameplay. We don't get this kind of stuff with Final Fantasy anymore...not since FFX or maybe XII, so it was nice to see it done again with Dimensions.

So in other words, Final Fantasy Dimensions was a small little gem that helped ease my stress and hey, it could've possibly saved me from failing school. Or maybe not. Regardless, it meant a lot to me at the time. I was totally invested, enough that I spent the cash to play the full game (remember, this is Square Enix we're talking about, they over charge). It's really too bad that the sequel to this game feels more like a gatcha attempt than anything like the original, because they really had something good going here.

It was fun, 2013.

Bonus Question Which year do you think will be eliminated next?
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Haunter12O
04/19/18 2:51:57 AM
#192:


The Remaining Games Year denotes the year I played it

2008
Lost Odyssey
Tales of Vesperia
Final Fantasy 4 DS
Super Smash Brothers Brawl
Devil May Cry 4

2009
Fire Emblem: Path of Radiance
Exit Fate
The World Ends With You

2010
Persona 3 Portable
Red Dead Redemption
Mother 3

2011
The Legend of Heroes: Trails in the Sky FC
Okami

2012
Final Fantasy XIII-2
Mass Effect 3
The Last Story

2014
Fire Emblem Awakening
Ys: The Oath in Felghana
The Last Of Us

2015
The Legend of Heroes: Trails in the Sky SC
The Legend of Heroes: Trails of Cold Steel
Grandia II

2016
Stardew Valley
The Legend of Heroes: Trails of Cold Steel II

2017
The Witcher 3
The Legend of Heroes: Trails to Zero
Final Fantasy V
Persona 5
Ys VIII: Lacrimosa of Dana
Yakuza 0

The List So Far

-Shit Tier-
101. Angry Birds
100. Adventures of Mana
99. Bravely Default
98. Suikoden Tierkreis

-Absolute and Utter Meh-
97. I Am Setsuna
96. Tokyo Xanadu eX+
95. Star Ocean 4
94. Super Mario Run
93. Star Ocean 5
92. Tales of Xillia 2
91. Kingdom Hearts Birth by Sleep
90. Candy Crush
89. Deus Ex: Human Revolution
88. Crash Bandicoot N-Sane Trilogy
87. Final Fantasy Brave Exvius
86. Cosmic Star Heroine
85. Final Fantasy XV

-Revel in Mediocrity-
84. Call of Duty: Modern Warfare 2
83. n+
82. Skyborn
81. Radiant Historia
80. Cuphead
79. Mario and Luigi Dream Team
78. Tales of Zestiria
77. Brutal Legend

-It's Not Half Bad-
76. Rock Band 2
75. Arc Rise Fantasia
74. World of Final Fantasy
73. Indigo Prophecy
72. Horizon: Zero Dawn
71. Ninja Gaiden Black
70. The Wolf Among Us
69. Skyrim
68. Resident Evil 5
67. Ratchet and Clank: Tools of Destruction
66. Mario and Luigi: Bowser's Inside Story
65. Shadow Complex
64. Echoes of Aetheria
63. Final Fantasy XIII
62. Uncharted 2
61. LA Noire
60. Undertale

-Here Comes the Good Stuff-
59. Rock Band
58. Diablo 3
57. Battlefield 1
56. Tales of Symphonia: Dawn of the New World
55. Ratchet and Clank
54. Ys SEVEN
53. Dust: An Elysian Tail
52. Grand Theft Auto 4
51. Tales of Xillia
50.75. South Park: The Stick of Truth
50.5. Borderlands
50.25. Starcraft II: Wings of Liberty
50. Ninja Gaiden II
49. Ara Fell
48. Metal Gear Solid 4

-Here Comes the GREAT Stuff, or How to Fill a Tier With RPGs-
47. Mass Effect 2
46. Xenoblade Chronicles
45. The Legend of Heroes: Trails in the Sky the 3rd
44. Bioshock Infinite
43. Magna Carta 2
42. Golden Sun: Dark Dawn
41. Call of Duty: World at War
40. Final Fantasy Tactics A2
39. Grand Theft Auto 5
38. Crisis Core
37. Tales of Berseria
36. Valkyria Chronicles Remastered
35. Last Scenario
34. Tactics Ogre: Let us Cling Together
33. Donkey Kong Country Returns
32. Fallout 3
31. Final Fantasy Dimensions

-Awesome and Addicting-
30. ????? ??????? ??????
29. ????? ????? ???????? ?????
28. ??? ???? ?? ??
27. ?? ??? ???? ?? ????????
26.
25.
24.
23.
22.
21.
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GTN
04/20/18 2:01:44 AM
#193:


woah I like 3 of these guys

Froslass
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Haunter12O
04/20/18 2:28:53 AM
#194:


30. Final Fantasy XIII-2
Original Release: 2012
Year Played: 2012
Developer: Square Enix
Platform: XB360
Favorite FF Villain: Kefka

https://www.youtube.com/watch?v=wdframgnBVE" data-time="


FFXIII-2 is sometimes described as one step forward, another step back by fans. I disagree. I think this game is several feet forward from its predecessor in many ways, and I loved it. I recognize its flaws but I also find some things that people hated about it highly appealing.

Namely, the music. This game has one of the best soundtracks in video game history. I was jamming out to it at the gym, listening to it on YouTube and in my car, you name it...I loved the style and it builds on FFXIII's themes quite a bit to create something amazing. It's got plenty of weird Engrishy vocal stuff that actually sounds really, really damn good, and a DMC-style rock tune that actually sounds pretty great as well, and fitting for a boss theme. It's also got Japanese rap, techno, ballads, everything you could hope for. On top of it all, the violins used in many of the tracks are absolutely fantastic, and I am someone who cannot stand violins (sticks out like a sore thumb in Falcom's osts). Just listen to Paradigm Shift above. Actually, all the battle themes here are great. The only track I didn't particularly like here is Crazy Chocobo, but it's clearly meant to be a joke and isn't even used that much, so I'm not sure why people are citing this as one of the big reasons they hate the soundtrack.

But really, what FFXIII-2 does great is improve on the previous game's faults. Sure, you've got an irritating monster-catching thing that seems to be present in some direct sequels, like ToS2, but it wasn't such a big deal here. Like the aforementioned game you've also got two main characters and neither one of them were terrible. FFXIII-2 also has plenty of non-linear locations that you can return to at any time and it's also got a few nice-looking, beautiful towns. Academia was one of the coolest looking cities and the amount of detail that went into creating the backgrounds was astounding. It's not exactly an open-ended game (you can do some events out of sequence) but at least it does a good job of creating the feel for that. It's also not terribly long, and the only part I felt was filler material was a Macguffin quest about 2/3s of the way through, but in no way was that as bad as Tales of Zestiria's similar Iris Gem quest.
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Haunter12O
04/20/18 2:28:57 AM
#195:


I just wish they did more with the time travel mechanic. I liked the Historia Crux but many of the different time periods for each location were just reskins with different music and different monsters. I also wasn't too thrilled with the amount of content recycling here, but at least they didn't copy-paste the exact same maps from the previous game. FFXIII/Fabula Nova's world is huge and seems to have a lot of lore, but there were a lot of things I wanted to know more about and explore more of it that were introduced in the last game, and unfortunately FFXIII-2 takes place in a new era with brand new locations. It's a shame, I really wanted to explore more of Cocoon.

And as for the story, it's okay...it builds momentum but has pacing issues near the end. It's also largely unfinished. Basically the ending promises the return of these characters in the next game, which I have not played because of various reasons (I hear the time limit stuff is terrible). But from what I've heard, these characters' storyline are resolved poorly in the third game. It's really unfortunate. Caius was a great villain and his story with Yeul and Noel was the highlight of the game's plot, culminating in an epic and one of the best final battles in JRPG history here, but the ending was basically a required bad ending.

Also, the characters from the previous game felt completely shoehorned in. Why is Lightning a goddess now? She went from being one of the most annoying characters in FFXIII to suddenly being one of the most powerful beings on the planet. I know Square drools over her but they could've used like actual Lindzei which seems to be an omniscient presence instead of putting her in that role. Same goes for Serah, she was a decent character in this game (as opposed to being worthless in the previous) but they could've basically used anyone for that role. No, the story is mainly about Noel, not her. Snow and Hope also felt like shoehorning for the sake of shoehorning. I wasn't too bothered by Hope as he had some plot relevance, but it's stupid that FFXIII-3 basically retcons his look. I also find it hard to believe he built a proto fal'cie and the entirety of Academia using his knowledge because FFXIII never really establishes him as the sharpest tool in the shed. And adding Fang, Vanille, and Sazh felt like last minute cameo nods.

Square Enix also seemed to release tons of information almost on a daily basis with this entry, prior to its release. I got really hyped for it sometime in 2011 and I'll say that it met my expectations. It didn't exceed them, but I still loved it. It's a shame I have no interest in playing Lightning Returns. I will give them this though-- I felt like they actually subtly listened to the fans and recognized the problems they had with FFXIII, because on a small scale some of the bigger issues were not really present in this sequel. They even went as far as to create some decent DLC.

So you think you can ride this chocobo?

https://www.youtube.com/watch?v=hEUOOgNzOv4" data-time="
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trdl23
04/20/18 8:36:32 AM
#196:


Untagged
---
E come vivo? Vivo!
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Haunter12O
04/20/18 7:17:43 PM
#197:


Must've made your ears bleed.

29. Super Smash Brothers Brawl
Original Release: 2008
Year Played: 2008 and 2011
Developer: Nintendo
Platform: Wii

I'm going to get the next two entries out of the way fast, because neither were games I spent a whole lotta time with. They were both really good though with only a few flaws that I've noticed though, hence the ranking. I first played SSBB with some friends in 2008 but then returned to it in 2011. Playing this game in multiplayer felt much more fluid and fun than Melee. I don't know why, but I felt like everything just sort of clicked better. I also found a new favorite character in Ike. In previous SSB iterations it was always Kirby, who continues to be nerfed each and every game. Despite the better controls and responsiveness, I still hate the Wii controller with a passion. You may notice that this is the second-to-last Wii game on the list remaining, and that's mainly because the Wii controller is a piece of garbage.

In 2011 I didn't play as much multiplayer as I did when I first touched the game, but I decided to try out Subspace Emissary, and I really, really liked it. Nintendo decided to make a video game plot using SSBB's fighting mechanics but also not use a single words, only emoting the whole way through. This is actually a long and fun experience and you get to play as mostly every character in the books. Why, oh why did Nintendo get rid of something like this in SSB4 is beyond me, because I thought it was a neat addition to an already great game and definitely made the $60 pricetag worth it.

28. The Last of Us
Original Release: 2013
Year Played: 2014
Developer: Naughty Dog
Platform: PS3

The Last of Us was hailed as like the pinnacle of gaming when it came out. It won countless GOTY awards and many people (mainly reviewers) called it a work of art. So naturally, I had to play it to see what the fuss is all about.

I mean, the game is beautiful and does the post-zombie apocalypse thing really well. I loved how vegetation and overgrowth started appearing everywhere because that's not something you see in the Walking Dead at all. It made the environments look even better. There's a ton of backstory in this world...factions, groups, types of zombies, etc. It makes for a great experience, really.

The thing is, the whole time through I knew I was playing nothing more than a video game. This is an unfortunate byproduct of Naughty Dog's game design structure. I compared this to Uncharted in the past ITT but it's actually true. Despite the game being more stealth than a platformer, you're still going from point A to point B, this time trying to ignore the clickers rather than solving some kind of ancient puzzle or climbing walls as Nathan Drake would. This time you're in a city or some other stereotypical zombie setting, like a school or hotel. It's...basically the same mission structure. Go here, go there, go back here, go there, next map: go here, go there, etc. It also never had the exciting setpieces that a game like Uncharted 2 did but that comes with the territory. I'm not asking for something drastically different like open world, what I'm saying is there's nothing this game does that makes it stand out on its own as a "10/10" or "work of art" or "GOTY" as everyone said. I think the hype really did kill it for me.

It's still a great game and I liked the survival horror aspects of it. The setting was also nice and NG kept it varied by changing locations across the country every few hours. It's just such a slog sometimes. I also absolutely hate Ellie and her design.

Oh yeah, and you may have noticed the original list didn't have TLoU listed and instead it was Uncharted 4. Thing is, I bought Uncharted 4 in late 2017 and didn't play most of it till January (I'm still less than halfway through). Then I realized I forgot to add TLoU and discreetly removed UC4.
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GTN
04/21/18 8:00:29 PM
#198:


I love how SDL is "we"
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Haunter12O
04/22/18 1:30:22 AM
#199:


27. Ys: The Oath in Felghana
Original Release: 2013 (PC)
Year Played: 2014
Developer: Falcom
Platform: PC

https://www.youtube.com/watch?v=Knd4oW-RpbU" data-time="


I actually played Ys 3 first in my SNES emulator days. Sometime in the late 90's I think, I checked it out because it looked like an RPG and I didn't get far before dying and then decide to drop it...it was just too weird. I also thought the name "Ys" was weird back in that day, while a name like "Final Fantasy" was less weird. Anyway, apparently this series started to gain some steam in the west throughout the years since that particular incident which got me intrigued enough to play Ys SEVEN. Purchasing Ys: The OiF (a remake of 3 for those who do not know) was a decision made by the combination of excellent word of mouth and my desire to play a Falcom game, since during this time I was still eagerly awaiting the release of Trails SC.

Despite the short playtime, I enjoyed playing Oath. It's such a simple and easy game to play, but by no means is it easy as it's actually quite difficult and rewarding. Unlike Ys SEVEN and Lacrimosa, the other two games on this list, Oath is focused solely on Adol and the combat is more strategy oriented. Enemies can pack a wallop and you'll need to actually pay attention so as to not take too much damage and die. This involves frequent dodging, guarding, jumping, etc. The other two Ys games often devolve into button mashing, and trying to come into Oath doing so will amount to a quick death. This rings especially true with the boss fights. Bosses are challenging and involve constant, CONSTANT paying attention and dodging their blows until you have an opening. It feels like a Zelda hard-type and I love it for that. Sometimes the boss arenas turn into literal bullet hells and it's so much fun and so rewarding to figure out their strategy and destroy them. It helps that the camera is top-down and you can see pretty much everything going on in the screen. I feel that the third-person view of Ys 8 detracted from the challenge.

Oath doesn't really have anything else I could call a complete homerun as at its core it's still a remake of a rather simple game. There's one town, a bunch of dungeons, and a plot twist (a new one in this game) that is typical Falcom fare but at least gives the plot some depth. It's also incredibly short. But the gameplay is so much fun that it's the best out of all the Ys games. I wish Falcom used that formula more!
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GTN
04/23/18 2:01:33 AM
#200:


Jet Black Pope!
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Haunter12O
04/23/18 1:58:29 PM
#201:


26. Devil May Cry 4
Original Release: 2008
Year Played: 2008
Developer: Capcom
Platform: XB360

Totally forgot about this one for a while, seeing as it's not on the first list of this thread. DMC4, however, exceeded my expectations and came to be a great action game from that time period. I never really gave DMC1-3 a chance and I don't know if I ever will (the HD collection seemed to get poor marks), so coming in and playing 4 all the way through was a fresh new experience for me. Nero was actually a good character and fun to play as, but not as fun as Dante. I can't really forgive Capcom for completely recycling the second half of the game by forcing you to go through the same exact locations as Nero and fight mostly the same exact bosses, but it still sometimes felt like a new experience as Dante.

Did I mention how much I like Dante? It's unfortunate they totally ruined them with Capcom effectively killing the franchise off after this one. I love his quips and pre-boss insults, his snarky one-liners, and his overall demeanor. It's one of the reasons I hold this game in high regard (I'll get to playing DMC3 someday).
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