Current Events > Classic Tomb Raider is honestly great.

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Ser_Jaker
12/29/17 11:23:58 PM
#1:


I've been playing the old TR games on PS1 and they're so much fun to play when you get used to the old controls.

The ambient atmosphere and isolation still sends chills down my spine even today. The exotic locations and old tombs are fun to explore and the level design is masterfully crafted. The levels are open and huge so it's fun to explore and solve the level puzzles. The music is also great. The very little music there is helps give the areas this feeling of awe and mysticism. I love how the platforming is and how everything requires player input. Not like games of today where most platforming actions are automated. It made the games feel much more intense and you had to calculate jumps correctly and take your time and levels truly dangerous as a result.

The Tomb Raider games on PS1 and the Legend Trilogy were like this.

This is what the new Tomb Raider fails at. Is capturing this feeling. Combat, story and graphics are really the only thing that is does better. Controls as well perhaps but I much prefer how the old games played.
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"When it's cold, and when it's dark.... The cold can obsess you....."
-Per "Dead" Ohlin
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StridentArremer
12/29/17 11:51:14 PM
#2:


TR1 and 2 are my favorite from the original Core series. I have mixed feelings about 3, though. The difficulty hike is really absurd. Everything is dark and there aren't enough flares around, stages were padded out to ludicrous lengths and feature many tedious sections that use uncooperative vehicles, and the game brings back the unwelcome save crystal system (only for the console version) instead of retaining the ability to save anywhere as featured in TR2.

Last Revelation was a nice send off, but I didn't like some of the design choices in that game either. I think my biggest gripe is that you can't replay previous stages since the game uses something of an open-world approach. You'll sometimes backtrack to previous levels to collect items or open new routes, but once you advance beyond a certain point, there's no going back. In contrast, the original TR trilogy isolated every stage, which could be freely selected and replayed from the load menu.

Chronicles was basically a quick cash-in using the Last Revelation engine. Nothing particularly inspired about it. But it did have some unlockable bonus features unlike the previous games.
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GOATSLAYER
12/29/17 11:54:02 PM
#3:


Rise of the Tomb Raider is fantastic
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Zack_Attackv1
12/31/17 7:51:41 PM
#4:


lol at the painfully casual nature of the previous poster.
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Shotgunnova
12/31/17 7:58:10 PM
#5:


I've always liked the original games and their tanky controls -- it's a good feeling when you finally become so comfortable with 'em, it's engrained in your brain. The ambient soundtrack and occasional theme makes sense when you're spelunking in areas that haven't been visited in centuries. As for TLR's interconnected levels, I rather enjoyed it, but yeah, it's easy to see why it threw so many players for a loop.

The newer rebooted TR games are pretty fun, too, and manage to out-unchart Uncharted games. It's hard not to pine for the days of harder controls and higher difficulty, though.
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Vertania
12/31/17 8:15:13 PM
#6:


I just bought the Legend trilogy today for the 360. Only ever played like an hour of Anniversay and Legend.

I have all the PS1 games on my Vita, but I just don't have the patience for those. Even when my friend and I played TR2 back when it was new, we still found the controls too rough to get used to. We'd just run around the Croft manor for an hour or so, then try to lock her butler in the fridge lol
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I4NRulez
12/31/17 8:18:05 PM
#7:


Shotgunnova posted...
The newer rebooted TR games are pretty fun, too, and manage to out-unchart Uncharted games


I liked the new TR gameplay but the characters felt sooooo bland and boring.

I loved the classic TR games. I would play 1,2, and 3 constantly as a kid. Some of my top games
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Annihilated
12/31/17 8:21:11 PM
#8:


What I liked about the classic Tomb Raider games (and classic games in general) is that they set a clearly defined control mechanic and leave the rest of it up to you. Nowadays there's too many contextual actions, so pressing a button makes your character do whatever he or she needs to do at that point in the game, and it just doesn't have meaning. If you have a certain repertoire of predefined moves and jumps, it allows you the opportunity to figure out how to use them to progress or to improve your skill.
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Shotgunnova
12/31/17 8:24:16 PM
#9:


I4NRulez posted...
Shotgunnova posted...
The newer rebooted TR games are pretty fun, too, and manage to out-unchart Uncharted games
I liked the new TR gameplay but the characters felt sooooo bland and boring. I loved the classic TR games. I would play 1,2, and 3 constantly as a kid. Some of my top games
Yeah, the Uncharted games probably have better dialogue than TR's latest offerings. Lara should throw out some repartees occasionally, but I guess when she's trekking alone for 95% of the game, that's a bit much to expect (at least in ROTTR, which had fairly bland dialogue outside of a few NPCs.)
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Take me down from the ridge where the summer ends
And watch the city spread out just like a jet's flame
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Ser_Jaker
12/31/17 11:04:42 PM
#10:


The new Tomb Raider games are ok but I honestly got really bored when playing Rise of the Tomb Raider and stopped playing it.

I liked the upgrading and skills but the setpieces, action, stealth and platforming I don't find that good. And just the areas in general aren't as fun to explore.
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"When it's cold, and when it's dark.... The cold can obsess you....."
-Per "Dead" Ohlin
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