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solosnake 04/12/17 3:07:35 AM #1: |
Ever tried anything that was too complex so you gave up?
--- "We would have no NBA possibly if they got rid of all the flopping." ~ Dwyane Wade http://i.imgur.com/MYYEIx5.gif http://i.imgur.com/WGE12ef.jpg ... Copied to Clipboard!
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gunplagirl 04/12/17 3:18:40 AM #2: |
Late-game trinity universe just by virtue of having to memorize all the special attack patterns, their attributes (certain ones could provide a boost to other things in a combo) and how many button presses you needed.
60+ button press inputs during your longer turns, 20-30 during regular turns. Expect to spend 3-4 minutes because you have to wait for all the animations, and certain (read: better) characters had longer attack animations. Oh, plus the super attack that you could throw at the end of every third to fifth super combo depending on gear. The difference between that and hyperdimension neptunia is like the difference between a 1960s super computer and a modern super computer. Things got streamlined a lot, flow a lot more reasonably and even made the speed of things shoot up. --- Pokemon Moon FC: 1994-2190-5020 IGN: Vanessa ... Copied to Clipboard!
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gunplagirl 04/12/17 3:20:08 AM #3: |
Honorable mention to dwarf fortress because it's massive and complex, to the point that you can do well without understanding things but when you actually understand how everything works, the amount of things you will be doing at a single time soars. As does your population.
--- Pokemon Moon FC: 1994-2190-5020 IGN: Vanessa ... Copied to Clipboard!
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ManSpread 04/12/17 3:21:43 AM #4: |
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shnangyboos 04/12/17 3:23:12 AM #5: |
Kingdom of Fire: Circle of Doom (I think that's right). The gameplay itself is extremely simple, but the stats and how they work is confusing as hell. I still didn't quite understand it by the time I stopped playing.
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ProudProtoMan 04/12/17 3:26:37 AM #6: |
Dota 2
The learning curve is so high for that game. ... Copied to Clipboard!
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UnholyMudcrab 04/12/17 3:27:26 AM #7: |
Hearts of Iron 3
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CrimsonAngeI 04/12/17 3:28:11 AM #8: |
Victoria 2
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Lorenzo_2003 04/12/17 3:37:32 AM #9: |
What about Eve Online? You need spreadsheets and no life to git gud.
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thompsontalker7 04/12/17 3:38:50 AM #10: |
Bladestorm. That battle system is way too weird to wrap my head around; I went in expecting Dynasty Warriors in a Hundred Years War setting.
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aki_sora 04/12/17 3:56:37 AM #11: |
God of war I thought this is action game but I was wrong.
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pegusus123456 04/12/17 4:07:32 AM #12: |
Probably some kind of really complicated Minecraft mod.
Like there's one that adds these little robots into the game, but you have to legitimately program then with some kind of coding language. --- ... Copied to Clipboard!
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Chicken 04/12/17 4:09:29 AM #13: |
The Arma games. I still keep finding new shit that various key combinations do.
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Rika_Furude 04/12/17 4:10:43 AM #14: |
Dwarf fortress. I gave up after 5 mins
Then i found out the tutorial for the game is a literal fucking novel https://www.amazon.com/Getting-Started-Dwarf-Fortress-complex/dp/1449314945 --- ... Copied to Clipboard!
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Vertania 04/12/17 4:25:35 AM #15: |
I found Demon's Souls and Dark Souls 1 very confusing at first and quit both for months/years. I thought it just had really shitty combat because I didn't get the stamina system and I wasn't used to dying so much in a game.
Sim games (Tycoon, SimCity, etc.) never really seemed fun to me outside of sandbox modes, so I always avoided that genre. Tried Kerbal Space Program briefly at my last job and could barely fly the premade things, let alone build my own. ... Copied to Clipboard!
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Cookie Bag 04/12/17 4:41:32 AM #16: |
Dwarf fortress hands down.
I managed to play just fine after hours of tutorials, it but never master it. --- ... Copied to Clipboard!
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