Board 8 > League of Legends Topic 21 - "Die first, then we'll talk."

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08/02/11 3:49:00 PM
#451:


So, uh... rune page priority help?

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Lopen
08/02/11 4:05:00 PM
#452:


Well it all depends on what your AP Carry runepage is made of and what heroes you use often

Basically you should try and build the page setup that has the most overlap with your AP carry page that consists of heroes you use often.

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Lopen
08/02/11 4:08:00 PM
#453:


Like me for instance I went with AP Carry first, then bridged into something to replace the mana regen runes so I could use guys without mana pools just as effectively (since I use a lot of them), then I bridged into an AD carry page cause the only difference is Armor Penetration runes instead of Mana Penetration runes for me.

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Biolizard28
08/02/11 4:09:00 PM
#454:


Supports/AP users can totally share a rune page.

I have another page for AD/Junglers/Tanks, and the only real flaw with it is that I have armor pen quints, which do diddly with most tanks.

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SpeedYoshi
08/02/11 4:09:00 PM
#455:


build whatever you find most fun?

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KanzarisKelshen
08/02/11 4:11:00 PM
#456:


Justin_Crossing posted...
Karma to become top tier burst caster next patch:

Originally Posted by Shurelia 2011-07-27
Seems like we're doing the damage upfront on the W to the linked target. It's already in the test build.


And so Karma continues to be an inferior Boobkaiser. Can't beat twoshotting peeps without ult yo.

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Lopen
08/02/11 4:31:00 PM
#457:


From: Biolizard28 | #454
I have another page for AD/Junglers/Tanks, and the only real flaw with it is that I have armor pen quints, which do diddly with most tanks.


Wait so do you only have 2 pages then?

I have 3 pages... and I'm not sure where I got the third-- just showed up randomly one day. I was kinda just assuming they upped the minimum to 3 at some point.

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KanzarisKelshen
08/02/11 4:31:00 PM
#458:


No, the third page was a reward for the people of LoL voting for it as the best online game at a reader's choice award or something.

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08/02/11 4:32:00 PM
#459:


Lopen posted...
Well it all depends on what your AP Carry runepage is made of and what heroes you use often

Basically you should try and build the page setup that has the most overlap with your AP carry page that consists of heroes you use often.


I have none. My AD carry page is ArPen reds, scaling ManaReg/sec, flat CDR blues, and HP quints. I also some scaling ManaReg\second blues I use for no one right now.

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Justin_Crossing
08/02/11 4:34:00 PM
#460:


From: KanzarisKelshen | #456
And so Karma continues to be an inferior Boobkaiser. Can't beat twoshotting peeps without ult yo.


I don't get this post. Karma's going to have 3 spells with low cooldowns that are fairly spammable and have way better AP ratios that morde and have way more team utility >_>

My only worry is that the damage on the W will cost a mantra charge. They damn well better give her a third charge or something so you don't have to karma twice to get W and E's damage.

Also Realo I have permadibs on Karma imo

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Lopen
08/02/11 4:36:00 PM
#461:


Oh. I thought AP Carry was the one you had. Made a typo in your first post.

Anyway, I'd suggest AP Carry (which can also be used for supports as bio said) which would only mean changing ArPen reds for MagPen reds. So yeah get MagPen reds next imhhho.

Unless of course you hardly play any AP Carries or supports.

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KanzarisKelshen
08/02/11 4:48:00 PM
#462:


Justin_Crossing posted...
From: KanzarisKelshen | #456
And so Karma continues to be an inferior Boobkaiser. Can't beat twoshotting peeps without ult yo.
I don't get this post. Karma's going to have 3 spells with low cooldowns that are fairly spammable and have way better AP ratios that morde and have way more team utility >_>

My only worry is that the damage on the W will cost a mantra charge. They damn well better give her a third charge or something so you don't have to karma twice to get W and E's damage.

Also Realo I have permadibs on Karma imo


Morde has a 0.9 ratio, a 2.1 ratio (yes, you read that right), and a 0.6 ratio. His spells are also more spammable, having a 4, 6, and 12 second CD with a 6 second uptime. Because Karma's heal is so lulzybad, her utility comes down to a single, semi-decent shield and her speed boost. That utility is pathetic, and she requires AP to be good, so she is best stuck in a solo and played like Kaiser, bullying the other dude out of lane. This is, in fact, how pros play her even.

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KanzarisKelshen
08/02/11 4:52:00 PM
#463:


Oh right, forgot to mention it:

http://na.leagueoflegends.com/board/showthread.php?t=1049007

**** goin' down son. Quite possibly Magma Chamber's announcement.

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Xiahou Shake
08/02/11 5:15:00 PM
#464:


All of that hype and mystery for a second map, lol.
Though I admit I would love for Magma Chamber to come out, maps need more spice, both literal and figurative. >_>

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Justin_Crossing
08/02/11 5:19:00 PM
#465:


From: KanzarisKelshen | #462
Morde has a 0.9 ratio, a 2.1 ratio (yes, you read that right), and a 0.6 ratio. His spells are also more spammable, having a 4, 6, and 12 second CD with a 6 second uptime. Because Karma's heal is so lulzybad, her utility comes down to a single, semi-decent shield and her speed boost. That utility is pathetic, and she requires AP to be good, so she is best stuck in a solo and played like Kaiser, bullying the other dude out of lane. This is, in fact, how pros play her even.


But that's what I'm saying. She bullies people out of a lane and after the W gets damage on contact she will be able to do that, have three damaging team utility spells, and good cooldowns.

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Lopen
08/02/11 5:23:00 PM
#466:


From: KanzarisKelshen | #462
Morde has a 0.9 ratio, a 2.1 ratio (yes, you read that right), and a 0.6 ratio. His spells are also more spammable, having a 4, 6, and 12 second CD with a 6 second uptime. Because Karma's heal is so lulzybad, her utility comes down to a single, semi-decent shield and her speed boost. That utility is pathetic, and she requires AP to be good, so she is best stuck in a solo and played like Kaiser, bullying the other dude out of lane. This is, in fact, how pros play her even.


http://leagueoflegends.wikia.com/wiki/Mordekaiser_the_Master_of_Metal

? Is there an error on this page? Otherwise what weird maths are you using to determine those supposed ratios.

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KanzarisKelshen
08/02/11 5:27:00 PM
#467:


Justin_Crossing posted...
From: KanzarisKelshen | #462
Morde has a 0.9 ratio, a 2.1 ratio (yes, you read that right), and a 0.6 ratio. His spells are also more spammable, having a 4, 6, and 12 second CD with a 6 second uptime. Because Karma's heal is so lulzybad, her utility comes down to a single, semi-decent shield and her speed boost. That utility is pathetic, and she requires AP to be good, so she is best stuck in a solo and played like Kaiser, bullying the other dude out of lane. This is, in fact, how pros play her even.
But that's what I'm saying. She bullies people out of a lane and after the W gets damage on contact she will be able to do that, have three damaging team utility spells, and good cooldowns.


Yes, but what *I* am trying to say is that until she gets something to make her utility better, she's useless because Kaiser does everything ELSE she does better. He's a better lane bully on mid (and let's not talk about top because both Rumble and Morde school karma in a longer lane), and the utility of having a character who either forces you to burn CDs on him to prevent him from hitting for carry tier damage or a bruiser who does good damage and has a wall of bonus HP that is permanently renewable instead of being tied to a single CD is greater because Karma can't support well. What needs a real buff is her Q, because until it can *actually* do clutch saves, she'll never have a spot on a team.

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TheConductorSix
08/02/11 5:29:00 PM
#468:


1.Karma's heal is actually pretty solid because it:

A.Heals the whole team
B.Heals a percentage of health missing that can get ridiculous after Rabadons
C.Does a nice amount of kaboom damage


2.Karma's shield isn't anything to joke about. 600 Damage absorption plus 600 damage is terrifying. I throw it on Monkey King before he ults and LOL.


3.So I solo laned a Mordekaiser today as Morgana and after out CSing him and killing him 3 times he said "I lost because Morg is a direct counter to Morde". Is this true?

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KanzarisKelshen
08/02/11 5:29:00 PM
#469:


Lopen posted...
From: KanzarisKelshen | #462
Morde has a 0.9 ratio, a 2.1 ratio (yes, you read that right), and a 0.6 ratio. His spells are also more spammable, having a 4, 6, and 12 second CD with a 6 second uptime. Because Karma's heal is so lulzybad, her utility comes down to a single, semi-decent shield and her speed boost. That utility is pathetic, and she requires AP to be good, so she is best stuck in a solo and played like Kaiser, bullying the other dude out of lane. This is, in fact, how pros play her even.
http://leagueoflegends.wikia.com/wiki/Mordekaiser_the_Master_of_Metal

? Is there an error on this page? Otherwise what weird maths are you using to determine those supposed ratios.


Morde's Q multiplies Lichbane's added damage, possibly because of a bug. Lich and Sheen are 100% core on Morde because of this, as they turn what is a pretty decent nuke into a rape machine that deals 1.6k raw damage (seriously, it does, I have a screenie of smacking Dragon for that much lying around) if you catch somebody alone. As for the other ratios, they're all legit because 0.15*6 = 0.9 and E is straightforward.

PS: Also, forgot the fact that Morde deals an extra 1% of max HP damage for every 25 AP he gets. That's an INSANE amount of scaling on the ult.

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Lopen
08/02/11 5:32:00 PM
#470:


From: KanzarisKelshen | #469
Morde's Q multiplies Lichbane's added damage, possibly because of a bug. Lich and Sheen are 100% core on Morde because of this, as they turn what is a pretty decent nuke into a rape machine that deals 1.6k raw damage (seriously, it does, I have a screenie of smacking Dragon for that much lying around) if you catch somebody alone. As for the other ratios, they're all legit because 0.15*6 = 0.9 and E is straightforward.


Holy crap. Gotta start getting this on him.

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KanzarisKelshen
08/02/11 5:36:00 PM
#471:


TheConductorSix posted...
1.Karma's heal is actually pretty solid because it:

A.Heals the whole team
B.Heals a percentage of health missing that can get ridiculous after Rabadons
C.Does a nice amount of kaboom damage


2.Karma's shield isn't anything to joke about. 600 Damage absorption plus 600 damage is terrifying. I throw it on Monkey King before he ults and LOL.


3.So I solo laned a Mordekaiser today as Morgana and after out CSing him and killing him 3 times he said "I lost because Morg is a direct counter to Morde". Is this true?


1) And then you don't have a boomshield, plus spoilers, that heal is ****tastic. On a 3k HP target, with 300 AP...you heal less than 500 HP. Soraka with the same AP heals you for 570 HP, and then slaps an armor buff that turns you into a tank for the duration on top. Note that I'm working off the best-case scenario of the 3k HP target having 1 HP on Karma's case. In a real scenario you'll heal for peanuts. And if we compare group heal to group heal, Soraka literally doubles Karma's best-case heal without any caveats.

2) The shield is great, no doubt. Problem is that it's the only piece of her kit that doesn't suck balls.

3) No, he was a baddy. Orianna and to a lesser extent Lux are counters to Morde. Other people most certainly aren't, and Morgana is super free because sure, you can't force her out of the lane, but you don't NEED to. You can just permapush until the tower goes down.

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KanzarisKelshen
08/02/11 5:36:00 PM
#472:


Lopen posted...
From: KanzarisKelshen | #469
Morde's Q multiplies Lichbane's added damage, possibly because of a bug. Lich and Sheen are 100% core on Morde because of this, as they turn what is a pretty decent nuke into a rape machine that deals 1.6k raw damage (seriously, it does, I have a screenie of smacking Dragon for that much lying around) if you catch somebody alone. As for the other ratios, they're all legit because 0.15*6 = 0.9 and E is straightforward.


Holy crap. Gotta start getting this on him.


Yeah, I didn't believe it either until I tried it out. These days I get Revolver and Sheen no matter what, because god damn, you can't pass on a nuke that strong.

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TheConductorSix
08/02/11 5:43:00 PM
#473:


1.Soraka can heal the entire team once per fight for around 500 per fight. Karma can do it twice in a fight for 200-250 while also doing 500 damage each burst. Now, don't get me wrong, Soraka is a much better support for her abilty to just feed a carry out the ass, but Karma's ability to support and burst in gonna be a major asset after this upcoming patch.

2.You're completely forgetting about Karma's speed up and slow down. Knowing when to use which is pivotal but being able to keep Assassins off your Carries is a nice thing. Being able to speed your carry up to chase down everything is also nice. Once that thing does damage...amazing.

3.Seeing as you play Morde even more than I play Morgana tell me where this Morde went wrong.

Early on he hid behind his creeps to avoid my snare. Once I got 2 levels of my W I stopped that and forced him into snare areas. Once I got my Spell Shield I could block most of his damage and punish him for coming close. Once I hit 5 I wiped the creep wave faster than he wiped mine and then he had nothing to hide behind. I beat him to 6 and just flash Ult Snared him for First Blood. From then on I had a level lead and there was nothing he could do.

I just don't see what he can do to combat that.

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Lopen
08/02/11 5:47:00 PM
#474:


Why the hell is Lux a counter to morde? I've laned solo against Lux a couple of times. Her cooldowns are too high to make you care especially if you can dodge skillshots at all.

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Justin_Crossing
08/02/11 5:49:00 PM
#475:


From: KanzarisKelshen | #471
1) And then you don't have a boomshield, plus spoilers, that heal is ****tastic. On a 3k HP target, with 300 AP...you heal less than 500 HP. Soraka with the same AP heals you for 570 HP, and then slaps an armor buff that turns you into a tank for the duration on top. Note that I'm working off the best-case scenario of the 3k HP target having 1 HP on Karma's case. In a real scenario you'll heal for peanuts. And if we compare group heal to group heal, Soraka literally doubles Karma's best-case heal without any caveats.

2) The shield is great, no doubt. Problem is that it's the only piece of her kit that doesn't suck balls.

3) No, he was a baddy. Orianna and to a lesser extent Lux are counters to Morde. Other people most certainly aren't, and Morgana is super free because sure, you can't force her out of the lane, but you don't NEED to. You can just permapush until the tower goes down.


Twitch and Teemo are counters to morde. They can both poke with an auto and shred the shield with true damage/poison.

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KanzarisKelshen
08/02/11 5:55:00 PM
#476:


TheConductorSix posted...
1.Soraka can heal the entire team once per fight for around 500 per fight. Karma can do it twice in a fight for 200-250 while also doing 500 damage each burst. Now, don't get me wrong, Soraka is a much better support for her abilty to just feed a carry out the ass, but Karma's ability to support and burst in gonna be a major asset after this upcoming patch.

2.You're completely forgetting about Karma's speed up and slow down. Knowing when to use which is pivotal but being able to keep Assassins off your Carries is a nice thing. Being able to speed your carry up to chase down everything is also nice. Once that thing does damage...amazing.

3.Seeing as you play Morde even more than I play Morgana tell me where this Morde went wrong.

Early on he hid behind his creeps to avoid my snare. Once I got 2 levels of my W I stopped that and forced him into snare areas. Once I got my Spell Shield I could block most of his damage and punish him for coming close. Once I hit 5 I wiped the creep wave faster than he wiped mine and then he had nothing to hide behind. I beat him to 6 and just flash Ult Snared him for First Blood. From then on I had a level lead and there was nothing he could do.

I just don't see what he can do to combat that.


1) This assumes you're not getting your ass burst down though, or that the teamfight lasts long enough for two heals. The fans have super short range, if there's more than one enemy in range while you're healing your whole team they're terrible or your team is about to get wiped by AoE.

2) It already does damage IIRC, what they're doing is shifting it forward a little.

3) Get two points in W, go in front, EAT the snare, counter your MR leech and DoT damage from soil with W, and give no ****s. Or dodge the snare because that's more pro, but point is that being afraid of Morg's Q as Morde is lulzy, especially because you can destroy black shield in record time with any spell. I'm setting up the new topic, so gimme a second - should be able to log in for a custom soonish to explain it with practice.

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KanzarisKelshen
08/02/11 5:55:00 PM
#477:


Justin_Crossing posted...
From: KanzarisKelshen | #471
1) And then you don't have a boomshield, plus spoilers, that heal is ****tastic. On a 3k HP target, with 300 AP...you heal less than 500 HP. Soraka with the same AP heals you for 570 HP, and then slaps an armor buff that turns you into a tank for the duration on top. Note that I'm working off the best-case scenario of the 3k HP target having 1 HP on Karma's case. In a real scenario you'll heal for peanuts. And if we compare group heal to group heal, Soraka literally doubles Karma's best-case heal without any caveats.

2) The shield is great, no doubt. Problem is that it's the only piece of her kit that doesn't suck balls.

3) No, he was a baddy. Orianna and to a lesser extent Lux are counters to Morde. Other people most certainly aren't, and Morgana is super free because sure, you can't force her out of the lane, but you don't NEED to. You can just permapush until the tower goes down.
Twitch and Teemo are counters to morde. They can both poke with an auto and shred the shield with true damage/poison.


W is a counter to teemo. Twitch is a big ****ing PITA but I hesitate to call him a counter. I'd need more practice and toying with setups to see.

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KanzarisKelshen
08/02/11 5:56:00 PM
#478:


Lopen posted...
Why the hell is Lux a counter to morde? I've laned solo against Lux a couple of times. Her cooldowns are too high to make you care especially if you can dodge skillshots at all.

She stays out of range so you can't hurt her unless you dive, and her singularity can be shot as you approach the creepline to deal chip damage. She probably loses after you have a revolver but beforehand she's a pain.

Orianna 100% wins though - I think we can all agree on this.

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Lopen
08/02/11 6:02:00 PM
#479:


I start with regrowth pendant against lux and I have move quints so if she stays at max range she can't farm, and if she tries to nuke she eats siphon and gets pushed out of the lane eventually.

I dunno I just think kaiser eats burst casters for lunch. Especially ones with high cooldowns like Lux.

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KanzarisKelshen
08/02/11 6:05:00 PM
#480:


Lopen posted...
I start with regrowth pendant against lux and I have move quints so if she stays at max range she can't farm, and if she tries to nuke she eats siphon and gets pushed out of the lane eventually.

I dunno I just think kaiser eats burst casters for lunch. Especially ones with high cooldowns like Lux.


Personally I like not getting pendant because Revolver is just broken on Morde. He gains like 50 health from it if he pops it within all the creeps, but I can see how it'd work. Boots are "too good" though IMO.

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KanzarisKelshen
08/02/11 6:05:00 PM
#481:


http://www.gamefaqs.com/boards/8-gamefaqs-contests/59916618

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Lopen
08/02/11 6:06:00 PM
#482:


Well I get both, I just start with regrowth cause yeah doran's shield or amplifying tome or whatever doesn't let you use your abilities to their fullest early.

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Peace___Frog
08/02/11 9:38:00 PM
#483:


Starting with regrowth on irelia, at j_c's suggestion, is great. More HP regen than dshield, and earlier philo

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Peace___Frog
08/03/11 6:14:00 PM
#484:


Philostone is "stupid good"

it's the truth

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Lopen
08/03/11 6:26:00 PM
#485:


Yeah it's pretty much always worth it to get one unless your champion has no use for the mana regen on it or really needs to rush an item. Even then you could humor getting it but yeah. Probably due for another nerf at some point.

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Peace___Frog
08/04/11 9:11:00 PM
#486:


Today for my first time I tried a philo on Galio. Man it made things so much better.

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Peace___Frog
08/06/11 11:15:00 PM
#487:


to 487!

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