Board 8 > So what is your opinion on the Rumble feature in video games?

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LeonhartFour
07/07/11 10:13:00 PM
#1:


I was thinking about this a bit the other day. If I remember correctly, Nintendo introduced the Rumble feature with Star Fox 64 (or at the very least, they hyped it up heavily for the game), so this thing's been around for 15ish years now. I think it was implemented for the sake of creating a greater sense of immersion while playing games, being able to "feel" what's going on with the game.

It was kind of a neat feature early on (Well, mostly just in Star Fox 64 because that thing's rumble was off the charts whenever you finished the level with a big explosion), but I've gotten to the point where I barely even notice it anymore. I just kind of take it for granted. Do you feel like there's been a game where the rumble feature has really been used to enhance a gaming experience for you?

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biolizardfan
07/07/11 10:16:00 PM
#2:


It's cool, most of the time you don't notice it, but when it's used well it's nice

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MoogleKupo141
07/07/11 10:16:00 PM
#3:


I was playing Infamous with the Sixaxis for like half of it, then I got Dualshock 3 and it was like... "why is this rumbling at me so much this is unpleasant"

so yeah, I dunno. rumble, man.

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metaIslugg
07/07/11 10:18:00 PM
#4:


I think the best use I've seen of it would be Fatal Frame. It rumbles like a heartbeat, which is pretty awesome and will beat faster if you are close to a ghost

lts p. cool

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paperwarior
07/07/11 10:18:00 PM
#5:


Psycho Mantis. But it doesn't seem to be used that much nowadays. At least compared to last gen.

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LeonhartFour
07/07/11 10:19:00 PM
#6:


Yeah, I forgot about Mantis in MGS. That was pretty cool.

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FFaddict1313
07/07/11 10:19:00 PM
#7:


Been using a Sixaxis for the longest time because I haven't bought a Dualshock 3 and have a BC PS3 so I haven't used rumble in a while, but I generally agree that for the most part it's kind of just... there. Doesn't add much at all.

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TheOceIot
07/07/11 10:35:00 PM
#8:


I haven't used rumble since 2005! I have it off by default on the 360 because I find it annoying. I've almost forgotten what it's like.

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Zachnorn
07/07/11 10:37:00 PM
#9:


As a PC gamer, most games I play do not have rumble. So...don't care, I guess.

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biolizardfan
07/07/11 10:37:00 PM
#10:


Like in Splinter Cell games I think when you're trying to pick a lock, you have to shimmy the control stick around slowly and when you get it in the right spot the controller rumbles

that's a pretty good use

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Chrono1219
07/07/11 10:37:00 PM
#11:


Do games even use this anymore? I think they've toned it down a bit. It's just hard to notice it now because I'm so used it I suppose.

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Lopen
07/07/11 10:40:00 PM
#12:


Mantis is the only time I've ever even cared.

I actually used to willfully turn it off back with the N64. It got a little less obnoxious since the days of Star Fox 64 to the point where I don't bother to shut it off, but I still don't much care about it, and would probably consider shutting the feature off if I was ever in the options menu for some other reason and thought about it.

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LeonhartFour
07/07/11 10:41:00 PM
#13:


Well, the original PS3 controller doesn't have a rumble feature, so I've never experienced it on my PS3. Don't think the Wii has a rumble feature either, unless I'm mistaken.

Don't have a 360.

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Menji76
07/07/11 11:28:00 PM
#14:


It's not something I usually notice but when it's not there it's weird.

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paperwarior
07/07/11 11:36:00 PM
#15:


Oh, you know what's another good use? Rumbling to tell you you've got a match ready in an online game.

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Big Bob
07/07/11 11:39:00 PM
#16:


I've always like rumble because of the feedback. Playing Smash Bros with rumble turned on makes me more comfortable, because it subtlely tells me I hit someone or am being hit. Whenever I play with the rumble turned off, I feel like something's just missing, and my playstyle is altered. So basically, it's nothing essential, but I like it to be in games.

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Ultimaphazon
07/07/11 11:42:00 PM
#17:


It's not something I usually notice but when it's not there it's weird.

This.
When the batteries on my 360 controller are running low, the rumble feature stops. It's weird when something you're used to suddenly disappears.

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ffmasterjose
07/07/11 11:46:00 PM
#18:


I like it, it does add an extra sense of being part of what you're playing. Plus in shooters its an instant indicator that you're being shot, in addition to the visual prompts on screen. I definitely react faster when I feel my controller rumble as opposed to looking at something on-screen tell me the same thing.

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Zachnorn
07/07/11 11:46:00 PM
#19:


I actually completely get that with Smash Bros. I've experienced something like that, but it was with a driving simulator compared to a real car. Because the driving simulator lacked any kind of rumbling (or sound), despite being done from inside a real car with controls and all that, I found it a lot easier to accidentally speed in the simulator whereas I'm usually very good at maintaining my speed in a real car. It would probably be like that too in any game with rumble if I were to turn that off.

It's kinda strange, but that's how it is! >_>

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The Real Truth
07/07/11 11:51:00 PM
#20:


I've always liked the rumble feature. It also feels good on genitals. It's like the game is giving you a sexual massage while a cut scene is going.

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Psycho_Kenshin
07/07/11 11:52:00 PM
#21:


Yes. Oh yes, rumble is good.

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TheKoolAidShoto
07/07/11 11:55:00 PM
#22:


I like it quite a bit, and when utilized right, it gives that extra bit of immersion and feedback that an interactive visual medium like video games can use.

Like I was replaying Uncharted 2 the other day, and on top of Naughty Dog's pitch perfect weight and animation Nathan Drake has when he makes a jump or drops onto a ledge, there's a little rumble as well. It's a small touch, but it felt it added immensely to the experience, and it gave every single jump just the extra bit of connection between the player and the game.

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swirIdude
07/08/11 12:11:00 AM
#23:


Rumble makes catching that damn Guardian fish in Persona 4 much more tolerable.

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PrinceKaro
07/08/11 12:18:00 AM
#24:


I hate it, it's distracting.

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Vlado
07/08/11 1:35:00 AM
#25:


Aside from Psycho Mantis and such, rumble is no big deal. A nice extra, though, even if I've also got to the point where I don't notice it most of the time.

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red13n
07/08/11 1:36:00 AM
#26:


Rumble is a broken as all hell champion that is going to need a third nerf even after this patch.

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pjbasis
07/08/11 1:37:00 AM
#27:


Yeah I seem to not really notice it.

For a long time I used a Wavebird for GCN so I remember noticing when I played with a regular controller again.
I'd rather have it then not, but nothing beats wireless.
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OInsaneOne32
07/08/11 1:56:00 AM
#28:


It's kind of cool sometimes, when used right.

Otherwise completely useless. I actually didn't realize I had been using my Six Axis controller for the past 3 days until it was getting low on battery and when I picked up my other controller it felt strangely heavier.

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Emporer_Kazbar
07/08/11 2:04:00 AM
#29:


It's nothing too special sans MGS (Love the cutscene in MGS4 that references its return), but I generally prefer it.

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Shadowwolf1015
07/08/11 2:24:00 AM
#30:


I usually turn it off.
Usually rumbles during cutscenes when the controller is on a table so it makes loud noises and the controller falls.
The best thing the rumble pack did was add extra weight to the controller.

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ShadowHalo17
07/08/11 2:29:00 AM
#31:


Not sure if I even have rumble on anymore. I know it sometimes bothers me when it gets too excessive, so then I turn it off. I thought that was just for a couple games though. Now that I think about it, you have to turn the rumble off on a PS3 controller from the actual controller menu on the PS3. So it's been off for a long time now and I forgot all about it.

Probably better off. It's nifty at times, but I usually don't notice it unless it starts annoying me.

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LeonhartFour
07/08/11 8:06:00 AM
#32:


Morning opinions.

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SomeKindOfJoke
07/08/11 8:16:00 AM
#33:


Sometimes I wish games with regenerating health would use a rumble with increasing intensity (like, a heartbeat that is speeding up or something) to indicate you're about to die instead of draining all the color from the screen or splashing red everywhere.

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XIII_rocks
07/08/11 8:16:00 AM
#34:


I really like it. Mantis is good and I think SH2 did a good job with it too

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LeonhartFour
07/08/11 8:17:00 AM
#35:


From: SomeKindOfJoke | #033
instead of draining all the color from the screen or splashing red everywhere.


Yeah, I don't like this in Uncharted or inFamous.

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metroid composite
07/08/11 8:22:00 AM
#36:


Rumble is actually excellent when done well, you just don't even notice it. Especially when it fits well with the gameplay. I remember working on a Tony Hawk game, and at one point the rumble stopped working, and it was like "What happened? This game feels like nothing now." I didn't really notice how important it was until I had the direct comparison, though.

Granted, when I say "important" it's like...maybe more important than graphics (which still is in the "not very important to me" category).

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ZFS
07/08/11 8:25:00 AM
#37:


It's nice when it's subtle, used for something like a heartbeat or footsteps, but for the most part, I don't notice it.

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SuperAngelo128
07/08/11 8:28:00 AM
#38:


'what ever'

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Weakupedia
07/08/11 8:31:00 AM
#39:


i like rumble

in games like dynasty warriors, it lets me know that i'm being hit by archers!

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biolizardfan
07/08/11 8:32:00 AM
#40:


From: SomeKindOfJoke | #033
Sometimes I wish games with regenerating health would use a rumble with increasing intensity (like, a heartbeat that is speeding up or something) to indicate you're about to die instead of draining all the color from the screen or splashing red everywhere.


Or they could, I dunno, use a god damn health bar?

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Liquid Wind
07/08/11 8:35:00 AM
#41:


I always turn rumble off, it's just an unnecessary annoyance to me
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KingButz
07/08/11 8:37:00 AM
#42:


I enjoy it. It adds immersion to games, although I don't really care for it during cutscenes.

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SomeKindOfJoke
07/08/11 9:27:00 AM
#43:


biolizardfan posted...
From: SomeKindOfJoke | #033
Sometimes I wish games with regenerating health would use a rumble with increasing intensity (like, a heartbeat that is speeding up or something) to indicate you're about to die instead of draining all the color from the screen or splashing red everywhere.
Or they could, I dunno, use a god damn health bar?


well yeah but let's not get crazy

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