Just curious since I recently beat it for the first time. I found it was plagued with many problems, and wasn't on the same level of Ocarina of Time. For those who prefer MM, what makes you think that?
Just out of curiosity, what problems did you find with the game?
I think it would be easier just to see where we disagree.
Most people that prefer it (speaking from my perspective) really enjoy the change of pace from the usual Zelda formula and enjoy the experimental nature.
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JaKyL25 posted... Just out of curiosity, what problems did you find with the game?
I think it would be easier just to see where we disagree.
Most people that prefer it (speaking from my perspective) really enjoy the change of pace from the usual Zelda formula and enjoy the experimental nature.
I wrote a review, but it purged. Basically I didn't like...
- The time limit.
- the save system
- two of the dungeons
- extremely tedious tasks such as recollecting items, quests
- too much menu use/item swapping
- water dungeon
- useless songs
- elligy song(who the hell thought it was a good idea to have to play it 3 times every time you go to the stone tower?)
- final boss
there is more, but yeah. I did prefer the atmosphere. Characters seemed more lively.
Combat was significantly better: there was actually real choice and strategy in picking a mask. In OoT there was no sense of opportunity cost. NPCs are interesting. Even 10 years later, very few NPCs have actual lives the way MM's do.
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I just found Majora's Mask to be so much more alive and vibrant as well as the mask system which I did prefer. It is the only Zelda game I still go back to on a regular basis.
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You can't have "two of the dungeons" and "water dungeon" as separate complaints.
I don't find the songs any more useless than in OoT, and I didn't find recollecting items to be tedious since you keep all your important ones. I liked the time limit and had no problem with the save system...hell I actually prefer its save system since you can start back up at multiple places.
Majora's Mask is my favorite Zelda. The story isn't the same story used in most Zelda's, it's new! The notebook is one of my favorite things in a videogame and it was a blast to complete. Using the Masks were great and everything was just fun. You don't have an annoying fairy or Owl and the first part of the game doesn't suck.
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^Probably without, I remember him saying he didn't do all the sidequests(in his now purged topic), and well, you can't have that mask if you don't do the sidequests.
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This is one of the biggest things about MM, it's so much more intimate than any other zelda game. The NPCs have a realness about them that you don't even see in games today, it was actually sad to see these peoples world about to end. Then they turned around and made TP half a decade later which goes out of its way to make you feel detached and have zero reason to give a **** what happens to the denizens of hyrule, how did that come from the same people ugh
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People who like OoT over MM are the one-dimensional Zelda fans who look at dungeons and only dungeons and base things off of how good the dungeons are and maybe the music (but on the music inside the dungeons)
But that's understandable considering every Zelda game is **** other than the dungeon, except MM. That's why I like it, anyway. The overworld is more interesting than the dungeons, and the dungeons are pretty good anyways. It's a lot more immersive when the overworld is a place you actually enjoy and want to explore, instead of just a field that you ride through or use wolf form to teleport through to get to the interesting parts.
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People who like OoT over MM are the one-dimensional Zelda fans who look at dungeons and only dungeons and base things off of how good the dungeons are and maybe the music (but on the music inside the dungeons)
that's the bulk of the game. if the dungeons are bad, it drags the whole thing down pretty hard. Obviously the side quest stuff, the characters, the world are the best in the series, but the dungeons mostly just feel like work that you just have to get through to get to the good stuff again... and that kind of sucks.
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great bay is exactly that, great. you can pretty much identify the portion of the zelda fanbase responsible for the atrocities committed in WW and TP by asking who likes great bay or not, the people that don't are terrible.
MM has great dungeons, the only real knock against them is that there are only 4
counterpoint: no it doesn't. What stands out to me about the dungeons is thinking "this is not fun, I want this dungeon to end".
that's the bulk of the game. if the dungeons are bad, it drags the whole thing down pretty hard.
is a pretty one dimensional and intransigent way of looking at things
when most of the game is not good, that is detrimental to the quality of the game. that's not one-dimensional, that's just... right. There's no dimension where a big part of the game being bad doesn't make the game less good. The fact that I actually still really like MM despite not enjoying the dungeons just speaks to how good the rest of it is.
-- For your BlAcK TuRtLe. At least Kupo has class and doesn't MESSAGE the people -Dr Pizza
better world, amazing sidequests, characters you actually care about, fun as hell dungeons (people are also forgetting the mini dungeons like ikana castle!)
and it was awesome to have a zelda game where it's not quick link, save hyrule and rescue princess zelda from the evil ganon! it's part of the reason i enjoy the oracles so much too
Shadow_Ryoko posted... and it was awesome to have a zelda game where it's not quick link, save hyrule and rescue princess zelda from the evil ganon! it's part of the reason i enjoy the oracles so much too
but
that's exactly what the oracles were >_>
except ganon was temporarily onox/veran and zelda was temporarily din/nayru
The people who like Majora's Mask are trying too hard to be different. It has some great concepts, but the execution is ass. You can have good dungeons but ruin them with stupid stuff. Ocarina of Time probably feels empty and void to people who just recently played through the game. Back then, it was the largest, most intriguing thing in gaming. Even today I'm not bored with it, because it's really not that huge when compared with other games. You know what overworld feels empty? Twilight Princess. If you want to talk about a bad game, talk about that game. Majora's is better than that for sure. Majora's isn't necessarily a bad game either, it's just not very well made.
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