Poll of the Day > The dungeons in A Link Between Worlds are terrible

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DrunkCaveman
01/19/20 10:59:16 PM
#1:


And the whole "here's all the items at the beginning of the game, go in your order" thing was a cool concept, but I don't see how the order in which you finish the dungeons matters much unless you're trying to only play 2 dungeons and don't plan on finishing the game.

It had cool ideas they played around with, but not a winner in my book
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LinkPizza
01/19/20 11:00:40 PM
#2:


I really liked the game. Though, I kept forgetting about my wall power...
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hypnox
01/19/20 11:02:09 PM
#3:


Zelda hasn't been good in years, by years I meant since N64

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Lokarin
01/19/20 11:02:31 PM
#4:


DrunkCaveman posted...
, but I don't see how the order in which you finish the dungeons matters much unless you're trying to only play 2 dungeons and don't plan on finishing the game.

That's the point - the order doesn't matter, so they give you the ability to go in whatever order you want.

In the original lttp, the order really doesn't matter with the exception of needing the Cane of Somaria to start Turtle Rock... so if the key progression items were all on the overworld, you could do it in any order as well

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Zeus
01/19/20 11:05:56 PM
#5:


1) The dungeons themselves are awesome

2) The dungeon order in LttP wasn't ordained either, since most of the DW dungeons don't require specific items tied to another dungeon or, when they do, it unlocks multiples at once (Titan's Mitt, Hammer). And, in the case of Turtle Rock, it's unlocked through an item that isn't even in a dungeon.

3) Why should the dungeon order matter? The only dungeon that should be completed last in LttP is Turtle Rock, because that's where Zelda is held captive. And Turtle Rock requires *multiple* items to beat it, since iirc you need the Hookshot to get over there, the Quake Medallion to open the entrance, a magic cane just to move into the dungeon, and the fire rod for an early puzzle. Not to mention that the original LoZ had some flexibility as well, and a few OoT dungeons weren't really tied to any order either.

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LinkPizza
01/19/20 11:15:56 PM
#6:


Zeus posted...
a few OoT dungeons weren't really tied to any order either.

I remember during the Master Quest version, I got the Biggoron's sword before even going to the Forest Temple. And then I got the Bow, Megaton Hammer, and Longshot before finishing the Forest Temple. It was a pretty fun run...
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DrunkCaveman
01/19/20 11:25:17 PM
#7:


Zeus posted...
1) The dungeons themselves are awesome
They're very easy to get lost in
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Lokarin
01/19/20 11:25:43 PM
#8:


DrunkCaveman posted...
They're very easy to get lost in

Sober up

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DrunkCaveman
01/19/20 11:26:52 PM
#9:


Lokarin posted...
Sober up
Zelda sober is boring and too easy
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Lokarin
01/19/20 11:41:35 PM
#10:


DrunkCaveman posted...
Zelda sober is boring and too easy

Therefor the dungeons in ALBW are terrible because they didn't take drinking into account

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DrunkCaveman
01/19/20 11:48:31 PM
#11:


Lokarin posted...
Therefor the dungeons in ALBW are terrible because they didn't take drinking into account
No it's fun combat wise sober. The dungeons suck under every circumstance
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adjl
01/19/20 11:50:37 PM
#12:


DrunkCaveman posted...
I don't see how the order in which you finish the dungeons matters much

It means there's less "Oh hey I found a dungeon but I won't be able to access it for another 7 dungeons because of an arbitrary, pre-ordained order," which makes exploration feel a bit more free and meaningful. The consequence of building the game like that, however, is that you don't have as much difficulty progression as you can have when the difficulty curve is controlled by linear progression, which means you either end up with everything being too hard at the beginning, or (as happened with ALBW) everything being too easy once you get a few dungeons in.

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Metalsonic66
01/20/20 12:01:18 AM
#13:


Lokarin posted...
the key progression items were all on the overworld, you could do it in any order as well
That's actually a neat idea

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Zeus
01/20/20 12:05:28 AM
#14:


LinkPizza posted...
I really liked the game. Though, I kept forgetting about my wall power...

tbh, I also kinda blank on that since I focus more on the LttP remake/sequel aspects. Still wishing we'd see a LBW2, but it's kinda unlikely at this point.

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GreenKnight127
01/20/20 12:19:50 AM
#15:


Twilight Princess is still the best.

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LinkPizza
01/20/20 12:37:39 AM
#16:


GreenKnight127 posted...
Twilight Princess is still the best.

Haha. Thats probably my least favorite one, tbh...
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streamofthesky
01/20/20 2:20:11 AM
#17:


Guess this is some lame gimmick account?

And Link Between Worlds is awesome!

adjl posted...
It means there's less "Oh hey I found a dungeon but I won't be able to access it for another 7 dungeons because of an arbitrary, pre-ordained order," which makes exploration feel a bit more free and meaningful. The consequence of building the game like that, however, is that you don't have as much difficulty progression as you can have when the difficulty curve is controlled by linear progression, which means you either end up with everything being too hard at the beginning, or (as happened with ALBW) everything being too easy once you get a few dungeons in.
Eh...I think it would've been fine if they made a few dungeons (probably the desert, ice, and turtle rock ones, to be specific) significantly tougher than they were.
You can still do them early, but if you're not really skilled, you'll get destroyed.
Strikes a balance between open world / freedom and trying to keep the challenge level up throughout the game. Newbies can come back to the brutally hard dungeons later, or keep trying them until they learn how to survive w/ less hearts/items/etc...
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DeathMagnetic80
01/20/20 3:40:53 AM
#18:


In the Dark World in ALttP I used to always do level 4 before before 3 and 6 before 5. Mainly because I could get the Titan Mitt and the tempered sword to make level 3 easier, then I'd do 6 to get the Cane of Somaria to totally bypass the block puzzle in level 5. The only downside to it is sometimes the maiden's speech after you save them doesn't make much sense if you go out of sequence.
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darkknight109
01/20/20 5:17:58 AM
#19:


Zeus posted...
a few OoT dungeons weren't really tied to any order either.
The only order switch-ups you could do in OoT was that Fire and Water were interchangeable as the 2nd/3rd temples, and Shadow/Spirit were interchangeable as the 4th/5th. Beyond that, all dungeons were set.

-Deku was obviously mandatory first
-You needed the bombs from DC to get into Zora's Domain and on to Jabu, so those were locked as second and third child dungeons
-Both the Water Temple and the Fire Temple require the bow to complete, so Forest was required as your first dungeon.
-The nocturne cutscene needed to access the Shadow Temple is only activated by having both the fire and water medallions, and either hover boots or longshot is required to access the Spirit Temple while the hammer is required to clear it, so that pretty much sets the remainder of the order.

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LinkPizza
01/20/20 5:28:09 AM
#20:


darkknight109 posted...
The only order switch-ups you could do in OoT was that Fire and Water were interchangeable as the 2nd/3rd temples, and Shadow/Spirit were interchangeable as the 4th/5th. Beyond that, all dungeons were set.

-Deku was obviously mandatory first
-You needed the bombs from DC to get into Zora's Domain and on to Jabu, so those were locked as second and third child dungeons
-Both the Water Temple and the Fire Temple require the bow to complete, so Forest was required as your first dungeon.
-The nocturne cutscene needed to access the Shadow Temple is only activated by having both the fire and water medallions, and either hover boots or longshot is required to access the Spirit Temple while the hammer is required to clear it, so that pretty much sets the remainder of the order.

You may have had to enter the forest temple first, but I don't think you had to finish it first. I got the bow, Megaton hammer, and Longshot before even finishing the forest temple... On Master Quest. The first three should all be interchangeable, provided you may have to ENTER a different one first. But to actually finish it is different. And I guess the last two were interchangeable, provided you got the Lens.

And if it's true you only need the fire and Water Medallion to get the Nocturne of Shadow, then you could complete the forest temple last...
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darkknight109
01/20/20 7:32:36 AM
#21:


LinkPizza posted...
You may have had to enter the forest temple first, but I don't think you had to finish it first.
You don't have to finish the dungeons, but there's literally no reason not to once you enter them, given that you can full-clear every dungeon using only the items you enter with (only exceptions are Deku tree, where you need bombs and boomerang to get a single skulltulla, and Dodongo's cavern, which you have to revisit as an adult for a skulltulla). Additional items from later dungeons unlock nothing and don't make them any easier, so there's really no point in partial-clearing a dungeon, then returning to it later.

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LinkPizza
01/20/20 8:53:16 AM
#22:


darkknight109 posted...
You don't have to finish the dungeons, but there's literally no reason not to once you enter them, given that you can full-clear every dungeon using only the items you enter with (only exceptions are Deku tree, where you need bombs and boomerang to get a single skulltulla, and Dodongo's cavern, which you have to revisit as an adult for a skulltulla). Additional items from later dungeons unlock nothing and don't make them any easier, so there's really no point in partial-clearing a dungeon, then returning to it later.

Technically, the long shot could make stuff easier... And the reason you can partially finish them is you find the items for both the fire and water temples within 5-10 of entering in the MQ edition. I just happened to find them both super fast after entering. So, they weren't even really partially done. They were both like just started...
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SunWuKung420
01/20/20 9:05:04 AM
#23:


hypnox posted...
Zelda hasn't been good in years, by years I meant since N64

Pfft, did you even breathe in the wild?

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LinkPizza
01/20/20 9:08:03 AM
#24:


Noop_Noop is late, it seems...
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I_Abibde
01/20/20 9:13:42 AM
#25:


A Link Between Worlds is the only Zelda game that I have been motivated to purchase and play since ... Minish Cap, IIRC.

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LinkPizza
01/20/20 9:18:39 AM
#26:


I_Abibde posted...
A Link Between Worlds is the only Zelda game that I have been motivated to purchase and play since ... Minish Cap, IIRC.

How'd you like it?
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I_Abibde
01/20/20 9:21:07 AM
#27:


LinkPizza posted...
How'd you like it?

Considering that A Link To the Past is one of my favorites, the fact that A Link Between Worlds revisits that game and its version of Hyrule is all kinds of neat.

Confession: I never played Ocarina of Time. Nintendo and I parted ways during the N64 period (... because all the RPGs I wanted to play were on Playstation).

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Metalsonic66
01/20/20 4:46:05 PM
#28:


IIRC LBW was called LttP2 in Japan

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xjayguyx
01/20/20 10:25:59 PM
#29:


Link between worlds was a great play through when it came out. I 100% the game and I don't do that often. Meh each to their own.
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LinkPizza
01/20/20 10:36:05 PM
#30:


xjayguyx posted...
Link between worlds was a great play through when it came out. I 100% the game and I don't do that often. Meh each to their own.

I did, as well... Twice! Regular and Hero mode...
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