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TopicMasahiro Sakurai has started a youtube channel about game design.
foolm0r0n
10/26/22 9:42:45 AM
#67:


I thought it would be fun to describe how I use the concepts that he mentions. My games are def inspired by Sakurai but they're not always action or "fun" so I might see things differently.

Hit Stop
I definitely use this often BUT I don't think it's as universal as he says. It makes your game feel arcadey by breaking up the smoothness of the simulation. If you want a more "real" kinda feeling game then you want to use this less. There's other ways to make information & events clear, like particles or contrasting colors.

Frame Rates
I'm pretty sure every game I've made uses time-based processing and not frame-based. It has its own problems but it's way easier. Fortunately I missed the frame-based era.

Risk and Reward
I honestly never thought about these in such an explicit way, but I want to in the future. It's a really nice way to view a mechanic. I usually use them as separate elements, like if I want the player to feel tension in one place I'll add risk, and to feel achievement I'll add reward. A lot of games I make have no risk, since they're going for a different emotion.

Game Dev is not a Game
This is by far the most important video yet! Key to explaining the gamedev experience. Pretty much none of the games I make are games I personally enjoy - I just don't have the ability to make those. But the act of making them is what I enjoy. I'm not a professional dev so the market stuff doesn't apply to me, fortunately. I'd prefer to keep that part fun. I also like that he said the goal was to entertain - not necessarily fun. Important distinction.

Lag
Yup. But I'm surprised he didn't mention another source of lag - handling inputs on release. Often a button press or mouse click is defined by the release, especially on web and game engines like Unity. So you have to specifically handle the down press to get the fastest response. However that can make accidental presses more common, and you might lose the ability to do button hold actions (still doable but way trickier). Usually worth it tho.

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_foolmo_
he says listen to my story this maybe are last chance
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