LogFAQs > #962515991

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, Database 10 ( 02.17.2022-12-01-2022 ), DB11, DB12, Clear
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TopicMy Metroidvania kick continues.
plasmabeam
02/09/22 9:50:59 PM
#125:


Finished Ori.

The ending felt rather abrupt, as my save file said I was only 75% through, so I expected one more section of the game but got the credits instead. (Same issue happened with Spider-Man PS4. Devs gotta be careful with marking %s in save files... It messes with an audience's expectations).

Anyway, here are my thoughts:

+ Gorgeous, charming world and creatures
+ Excellent, challenging platforming segments
+ The few abilities you get are used to their maximum potential (although Charge Burst is kinda useless; if I'm choosing between creating save/heal points or using a charge attack, I'm going to save/heal every time.)
+ Unique approach to the genre... Instead of killing everything that moves, the focus is moreso on the surviving the environments
+ Music gave me FFX vibes

- Lack of visual cues make the escape sequences a pain. In theory, the "no-checkpoint" escape sequences are great, but when I fight my way to a certain point only to die because it's unclear what to do to continue on, it turns what should be a thrilling experience into a tedious one.
- Foreground objects, smoke, explosions, etc. preventing me from seeing where nugget-sized Ori is going at times
- The middle branch of the skill tree is useless
- Controls have "slippery" quality to them at times, especially when trying to pinpoint a jump's landing
- As beautiful as the world is, I didn't feel compelled to explore it beyond a detour or two. This has a lot to do with the game's strange difficulty, where health doesn't really matter much since you can create save points virtually anywhere.
- Would've liked some major boss battles, although I understand the game's focus is on environment/platforming over combat.

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