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TopicDanganronpa Spoiler Topic II: Everybody Loves Despair (Spoilers for Games/Anime)
Crescent-Moon
11/19/20 11:38:45 AM
#5:


I finished game 1. I feel a lot of things that tried to be subtle just weren't and it caused me to believe one of the more overt things wasn't as bad as it was saying. I figured something really bad had happened outside, just not like, catastrophically so.

Kyoko being "ultimate detective" felt too on the nose given how early I guessed she was exactly that. My faith in her never wavered. As much as Makoto ended up being called the "Ultimate Hope", she was that hope. The chapter 5 option to sell her out or not was obvious.

I can also say the same about ultimately trusting Byakuya. There's no way someone like Byakuya would ever bother to create this game or murder someone early on in it. He genuinely believes this is beneath him and is a chessmaster. He wants to see who the dangerous ones are before he ever even considers making a move. He even acknowledges that's Makoto and Kyoko after either case 3 or 4.

Hiro is a character who exists to be the village idiot. There were multiple times I wondered if he was really as stupid as he seemed. This felt ripe for a "the dog was the mastermind". If it were any known living student at the end, my eyes would've been squarely on Hiro.

Hina is someone I expected to see die at some point. I never believed she had the ability to murder in her and thought she'd end up being death fodder like Chihiro. Outside of Makoto, she felt like the only "normal" one left in the group once it was a couple of chapters in.

Toko's character was horrid and almost never did anything but add super eeyore energy from the start. She stays remarkably consistent at being awful all game. Byakuya shutting her up is only ever a good thing. Jack is at least an improvement of some sort despite being a useless psychopath.

Cases 1/3/4 I figured out the killer too quickly. 1 immediately tells you its Leon. Celeste takes at most a couple of minutes to be obvious in 3. The "locked room" feels unsolvable in 4 pretty early. Once people starting accusing themselves in the trial, my suspicion was confirmed. I had wondered from before the first death what'd happen if someone killed themselves.

Case 5 does a good job of walking the tightrope, leaving you waiting for a breakthrough that never happens (like case 2 gives you). It reminds me of 5-4 in which it's just suddenly over without any real, acceptable conclusion. You spin in circles and it just gets nowhere because you lack the information.

What's unfortunate is how quickly 6 gives you that information. I noticed only 9 lights on in the lab immediately (I first noticed the number was odd, not even), and I later noticed the wounds seemed to match the spears that hit Junko in chapter 1. From this I concluded the same body was used twice (confirming the trap Kyoko mentioned multiple times), and someone presumed dead was the mastermind. Given whose body it was, the only reasonable options seemed to be Mukuro and Junko. One of their deaths wasn't real.

The game itself wasn't bad at all, I just felt it was too easy to figure it out. There were a lot of times where I feel like it gave one or two too many hints that made it easier than it needed to be. Monokuma's straightforward answers during trials may as well be a giant finger pointing out the direction you need to go.

Actual annoyances were minor. There were sections where it felt like the same truth bullet clearly broke two statements and it was a matter of picking which one. Also, there too many flashbacks in later cases. There's a point where you see a flashback to the masked person with the knife 5 to 6 times in only a minute or two, and it really breaks the flow. It reminded me of how often 1-5 liked to constantly show the same picture again and again, but worse.

I'll give it a 7/10. The game was a little too transparent and failed to create enough smoke to make my faith in the important characters waver.

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