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TopicPost Each Time You Beat a Game: 2020 Edition Part II
GOGZero
11/09/20 11:58:52 PM
#272:


Revenge of the Bird King (Switch)

I got this game long ago for $0.01
1 cent.
It's a very weird and strange game. It's apparently the third game in the Gun World series.
You play as an eagle who can plant guns and grows them. Yes. Gun Plants. You can also set them up as turrets as well. It also has climbable surfaces with a climb button and even a slide that reminded me of Mega Man. You can also do a jumping somersault that launches you pretty far after a slide, which the game doesn't tell you about.
The story was nonsensical.
I liked some of the gameplay except a few of the levels have really bad design.
It has an overworld very reminiscent of Zelda II: The Adventure of Link which I really liked. It even has the shadowy enemies you can run into to initiate the action sequence. You can also level up and but new guns/items from a vending machine when you clear more areas.

The bosses were also really pathetically easy and it was a little on the short side.

Reknum (Switch)

I wanted to like this game. I really did. It has nice art but behind that art lies a mess of a game.

You play as Cheri, who is tasked with stopping the Sorceress that has cursed the 5 crystals and has enclosed the whole kingdom of Reknum to absorb their vitality and become immortal. Cheri then gets the sacred Claymore and will use it to break the Crystals to defeat the Sorceress and restore peace to the kingdom.

This game doesn't tell you about the mechanics at all whatsoever, like jumping off the wall. Spike and fire hazards are awful and you get sent back immediately to the beginning of the level.

I found out near the end of the game that you can actually aim your bow and arrow in any direction with the analog stick and not with the D-Pad. Like, what?

Boss battles are a combination between very easy and annoying. Annoying cause if they shoot a projectile at you, you instantly die. Thankfully it starts you at the boss fight again and not at the beginning of a level. All the boss fights are also the same except with a different sprite.

By the way, after you beat the dragon boss there's a really awful part where you jump on the spring and try to jump up the wall there's a little niche you have to go to that just feels impossible to reach in order to go to the next level. That part is awful and was harder than the boss itself.

There's a weird level progression where you have to go find some bombs, blow them up and you take a different path only to end up doing the level again in order to proceed further. Huh.

There's this weird upgrade passive skill system that where if you collect enough gold from chests, you get increased Speed, Jump and EX Jump (which is an abysmal double jump). But guess what? None of that matters if:

1 You die.
2 . When you reach the next area or boss, you lose your gold anyway.
So it ends up being pointless in the end.

The game crashed on me twice. Once when I died to a boss and another time when I lost my life bar by normal means from enemies. Great! Luckily the game autosaved.

Last level is where it gets really good (bad). You get to go through the previous levels again that you went through that just pads the game except they sorta changed the levels up to make it seem different. They did the same thing with their other game, V.O.I.D.

The ending hints at a sequel, which is apparently still getting worked on. I think I'll pass.

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