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TopicSekiro: Shadows Die Twice Playthrough Topic *SPOILERS*
mccheyne
11/03/20 10:04:13 AM
#21:


CassandraCain posted...
Ahh yeah the mikuri counter is wonderful. Extra nice since you don't have to overwrite your muscle memory like with jumping, dodging into an enemy is basically instinctual
Very true. What I have to get good at is recognizing when it's gonna be a thrust vs a sweep. Almost every time I counter slashed the general, it baited his sweep, and I didn't land one jump kick (I defaulted to backstepping, which is super annoying). Gotta knock the DS tendencies out of me still it seems.

Went to the next area, after dealing with that midget poison spitter guy near the idol. Man that guy was super annoying. Next area has a fuck ton of enemies. I listen to the exchange between Genichiro and Kuro through a remnant, and get found by an enemy while doing so. Eventually cleared out the area, including a stealth kill on the giant. Eavesdropped on an enemy near their dead horse, something about fireworks spooking it and getting it killed somehow. I assume that's a hint for me that there's a horse boss or something nearby, and to use the firecracker prosthetic. Good to know.

Then things came up and I had to stop. But I did see a giant open field, with a lotta dead shit strewn everywhere, looking very much like a boss arena. It looks like I can also circumvent all the enemies to get there, so I felt safe in going to the idol to be fully healed. Will do that today!

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