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TopicTompic 10: Killing the Farming Business
Dark Silvergun
07/09/20 11:24:08 AM
#36:


SOA: #6 The South Ocean on the world map. Normally, I'm not going to say much about the world map travel, but the South Ocean is a bit different. Your airship moves very slowly as the heavy winds push back at your vessel. As a result, the length of the distance piles on the random encounters as you traverse through the area. One of the enemies has a chance of hitting your characters with a single target death spell called Eterni. Fortunately, the enemy AI triggered the attack only once, so, RNG mostly favored good luck. The spell has a 50% chance of inflicting death, so it's a rather dangerous spell.

#7 Ship battle vs. the Chameleon. Shortly after visiting the village Horteka, this is one of the first storyline battles you'll encounter. Nothing truly threatening as long as you guard against the enemy ship's stronger attacks, and every few turns, the game throws you the chance at a S. Cannon opportunity. The heaviest damage is the Chameleon's Flame Cannon, but it's still not too overwhelming. [5600 vs. 2800 approx. damage based on no guard vs. guarding] Keeping HP up, and SP up makes this manageable in a several turns. Two S. Cannons should win this, unless some lingering damage needs to be dealt to finish the battle off.

#8 Moon Stone Mountain. A dungeon that is more confusing than it is difficult, There's plenty of traps that you throw in the wrong direction, so paying attention to surroundings will help avoid going down the wrong paths. Switching to the first person view and looking below the see through metal paths will determine if a drop zone is the correct path or not. Seeing a mine cart directly below you at a trap door signifies a false pathway, and those send you right back to the beginning. I have progressed to the end half of the dungeon.

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