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TopicWhy they gotta change events around? *FFVII remake spoilers*
KokoroAkechi
02/13/20 1:01:39 PM
#18:


KingButz posted...
It's a remake. Movie remakes do this too.

This is different. In movies it's often difficult to either fit a lot of things in from the source and you want to give a somewhat new experience. Look at how awful that psycho remake is (although technically its probably not awful just pointless because its possibly the closest to a copy I've ever seen). But you can make a game that has the same story and doesnt change events or such and still change the experience.

I would think that the points in the story where they place certain events back in 1997 were planned to have the biggest effect possible. What if they made a star wars original trilogy remake and like luke found out Darth Vader was his father 2 hours earlier on another planet? I know these changes are not as big but the notion that its fine to do is beyond me. You can toss in like extra sections to expand on characters we've already met, you can add that new character (but probably make it some sort of flashback or something). You can do a lot of things that add to the game but dont break the integrity of the story.

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