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Topicanyone else getting sick of photorealism attempts in games?
Wetterdew
01/14/20 10:38:06 PM
#32:


Realism doesn't work so well, it takes inordinate resources, and no matter how good a developer is, it STILL can't look right.

-If you're gonna aim for realism then you'd better make your animations top-notch. Except even then they still won't look right, there'll always be clipping, and physics won't look natural. We can't account for everything but when stylized it's less noticeable.
-Lighting still doesn't look right on skin.
-When they take off their clothes and you see the way their skin/muscles move. It looks like plastic. Real bodies aren't solid rock like that, Geralt looks fuckng weird for example. God forbid they try to make an erotic scene, it's laughable. In real life our skin and cartilage are flappy, and our muscles and fat can bounce or ripple. Video games haven't figured this out except to make horrifically fake jiggly boobs

Then you get to the issue of cinematography which games also struggle with, and it kind of ruins the sense of realism to have a video-game-style locked-camera floating behind the character.

I don't think photorealism is always so bad, but I've never been very impressed by video games' attempts at it

Oh yeah and video games are AWFUL at getting realistic mouth movement for speech. it's embarrassing

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