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TopicPokémon Direct coming Thursday (6:30AM Pacific)
Nanis23
01/14/20 3:58:04 PM
#320:


HashtagSEP posted...
Well, semantics are important when you're discussing story.

Fighting Aqua/Magma at Mt. Chimney, for instance, is content... But what does it actually do for the story? Fighting Team Rocket underneath the Game Corner is content, but what does it actually do for the story?

If your argument is that previous games had more story content, then I'll agree with you. I'll just disagree how worthwhile that content is to the overall narrative/how strong the narrative actually is.

The stories/narratives are extremely barebones in most Pokemon games. Some just have more to do than others, but sometimes it feels like a checklist moreso than actually advancing a story.
It doesn't matter. It's those little things that you remember the most
There is an example that I like to give-
In GTA San Andreas, there is a mission that you fly back to Liberty City. Now in reality this version of Liberty City is just...3 buildings? and the mission itself is in a building so it's not like you get to explore the city
Doesn't matter - it just a extra step that get stuck in your brain because they did something extra. San Andreas was a great game, so why take the extra step and model a new location? clearly, the game could score 95 on Metacritic without this mission, but they did it anyway

Another good example I can bring is the Bridge Village in Pokemon BW
You can change the background music by talking to NPC. That was some extra step that I liked very much

A little bit of effort is all I ask

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