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TopicSaveEstelle LeonheartFour in Different Houses: Engage[d]! Edition [SELF]
LeonhartFour
01/10/20 10:27:00 PM
#44:


Mega Man 3 beated

I thought the boss fights were comparable to MM2's, but I thought the level design was a major step down. Not even necessarily the platforming aspect, but the enemy design and placement. There were just so many aggravating enemies that were impossible to kill quickly because they're too low to the ground or they're elevated on a platform and you have to jump up and shoot them one hit at a time. I'm sure these enemies had weaknesses to exploit to make it easier, but it's so much of a hassle trying to change weapons, especially if you're trying to experiment and figure out which weapons work best. It's part of the limitation of the NES only having two buttons because it doesn't have a dedicated weapon switch button like the SNES/PS games do. Also, the music wasn't nearly as good as 2's.

2 > 3 > 1

DQ11 time

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