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TopicGeek+: Streaming Nerdy Nostalgia in 480i
ParanoidObsessive
01/05/20 7:57:31 PM
#257:


Zeus posted...
The only thing I have to say about Tempest is fuck phasing.

Conceptually, it's a cool idea. Mechanically, it kind of sucks, because it takes too much coordination and pre-planning to make it worthwhile, otherwise it basically just turns into "You can't use half your cards half the time".



Zeus posted...
Kek. Yeah, the running storyline -- particulary the super-long one that ran between blocks -- was pretty garbo. But that's kind of the issue these games tend to run into, because sooner or later there's the temptation to eschew lore in favor of an actual story.




Zeus posted...
WhiskeyDisk posted...
As a non-player, PO...I understood some of those words from context clues, but if we're being honest you could have literally made half of that post up out of thin air and I'd have had the same reaction to it. I doubt you're screwing with me, but for all intents and purposes, the best I can do is smile and nod and say...ok.

The important takeaway is that a game like MtG rather uniquely facilitates all kinds of play styles, which you don't necessarily see in other CCGs. And, because the way MtG is structured, it also has more play options than other CCGs when it comes to things like group play (which is difficult to do at all with some CCGs).

In a way, it's like the people who play Fairy Chess. Adding new pieces that do different things changes the dynamic of play, and the fact that everyone at the table has a different deck means that you've got asynchronous play.
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