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TopicGeek+: Streaming Nerdy Nostalgia in 480i
Zeus
01/05/20 4:34:46 AM
#256:


I_Abibde posted... On that, I agree. Ice Age was a great expansion. Certainly good enough to kick the crap out of my Fallen Empires decks, heh. It was also a nice change after Tempest, which was the 'in' thing when I started trying to play.

The only thing I have to say about Tempest is fuck phasing.

The Wave Master posted...
I have not played Magic since before I got really sick in 2014. I had a nice collection going, and then life hit, and I spent those 6 months in the hospital, and in and out of a coma for a few weeks in between. I'm so far behind on expansions that I have no idea what's going on any longer.

I think I dropped out right around Le-Gi-Ons (which apparently was 2003, a bit earlier than I thought), or maybe the expansion before it which started the block.

I did pick up a few packs from the Kamigawa block despite not playing and, apparently a bit after that, I played in my first and only tourney -- a release sealed draft or whatever for Planar Chaos (and notably got a copy of Teneb the Harvester, which helped in a few games), which was the last time I played MtG (and I top 8'd, but it was just a local tourney).

ParanoidObsessive posted...
Then they did Weatherlight, which led to an endless series of sets, cycles, and blocks that were basically all just one long running story, which is the point where I tuned out because it just didn't interest me at all, and my friend group had kind of stopped playing Magic by that point (actually, I kind of started faltering because Mirage wasn't that appealing to me, and only got a couple Visions boosters before dropping off).

Kek. Yeah, the running storyline -- particulary the super-long one that ran between blocks -- was pretty garbo. But that's kind of the issue these games tend to run into, because sooner or later there's the temptation to eschew lore in favor of an actual story.

ParanoidObsessive posted...
It also depends on who you play with, and how you play. I almost always play in games with 4-6 players

Kinda how we often did it, although it meant having separate decks for multi vs single especially when players were insisting on mana rush. It's kinda the only way to go when you've got a whole bunch of people together.

WhiskeyDisk posted...
As a non-player, PO...I understood some of those words from context clues, but if we're being honest you could have literally made half of that post up out of thin air and I'd have had the same reaction to it. I doubt you're screwing with me, but for all intents and purposes, the best I can do is smile and nod and say...ok.

The important takeaway is that a game like MtG rather uniquely facilitates all kinds of play styles, which you don't necessarily see in other CCGs. And, because the way MtG is structured, it also has more play options than other CCGs when it comes to things like group play (which is difficult to do at all with some CCGs).

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