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TopicAnime, Manga, VN, JRPG, Related Things Discussion Topic LXXXVIII
agesboy
01/01/20 8:25:06 PM
#28:


YoukaiSlayer posted...
I'm tempted to say FF12 is the best designed jrpg. It kind of nails everything for me. It's got fantastic wilderness, fantastic towns/npc, fantastic party customization, the fucking gambit system which every game should have, a pretty solid story, mostly interesting party members, and a shitload of side content. Theres really nothing it doesn't do well.
Zodiac Age in particular is EXTREMELY good. But, the game as a whole does have a gigantic flaw; the plot pacing. It's extremely plot heavy in the first few hours then goes super scarce for the rest of the game. I think I remember hearing someone digging around and finding out the halfway point in a dump of the game's main story script was the Tomb of Raithwall. That isn't very far in the game at all.

The other minor flaw I have with Zodiac Age in particular is that it's really easy to lock yourself out of access to stuff entirely because you don't have the right classes. I was a doofus and picked no white mage, so now my access to stuff like protectra/shellra/bravery/faith is super limited. I think I managed to get bravery via esper nodes and can do the same with protectra eventually, but I don't think I'll ever possibly have access to shellra or faith. It's just way too big of a decision to make at points in the game where you really don't know what you want long-term.

Overall, Zodiac Age is vastly superior of vanilla FF12, but a few tweaks (being able to respec classes at a heavy cost mainly... I'd even take losing all points spent on the board you're abandoning) would make it damn near perfect. Gambits are amazing.

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