LogFAQs > #932223269

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Topicanother year of tabletop rankings and writeups
SeabassDebeste
12/30/19 12:07:24 AM
#41:


127. But Wait, There's More! (2011)

Category: Player vs Player
Genres: Party game, improvisation, acting, judging
Rules complexity (0 to 7): 0
Game length: 10-20 minutes
Experience: 3-4 plays/rounds, 2017-18
Previous ranks: NR (2016), NR (2018)

Summary - You have a card that describes some ridiculous product like a vacuum for ears or something, and you're supposed to come up with a pitch to sell it. After 30 seconds of talking, though, you draw a card with a ridiculous feature it has - like a detachable arm or something - and you're supposed to incorporate it into your sell. Then someone draws a card to ask about some logistical issue, followed by you explaining why "That's the best part!" Everyone does stuff like this, and then people vote on who had the best pitch.

Design -.As far as improv games go, BWTM does some things well. First, the cards are ridiculous and kind of funny. Secondly, it gives a formula that's inherently crazy and forces people to say silly stuff that they did not expect to say ("But what if it makes me sick?" / "That's the best part!") The problem for me is that the very genre of the game kind of prevents it from being an interesting type of game - not only is it extremely group-dependent, but it's also judge-dependent. This is the only game I included on the list that has a judge mechanic, because I really dislike the "people pick which _____ they found funniest." Not ranked on this list are Apples to Apples, Cards Against Humanity, or Joking Hazard - they just don't feel game-y to me. I included BWTM because... eh. It's a little different.

Experience - Only played this at the meetup and never really with people I really want to game with. For a group-dependent game, probably fair to say I haven't given it its "full" go.

Future - Can't really see any of my friends getting this, or particularly having a good time trying to do this. Not the improve types in general.

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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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