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Topic | another year of tabletop rankings and writeups |
SeabassDebeste 12/29/19 11:53:35 PM #39: | 128. Imperial Settlers (2014) Category: Player vs Player Genres: Civilization-building, tableau-building, card-drafting Rules complexity (0 to 7): 4 Game length: 45-90 min Experience: 2 plays (2015, 2018), 2-3 players Previous ranks: 71/100 (2016), /80 (2018) Summary - You're playing as one of four or five ancient civilizations. Rounds are split between drafting and playing. Cards can be either played or discarded. Experience - My two plays of Imperial Settlers happened three years apart, but they were mostly the same - drafting is a little difficult; the game doesn't go quite long enough to build an engine; and the decisions don't "feel" particularly good. Design -.Imperial Settlers is harmless enough: it's of a reasonable length, with reasonably nice art, with reasonable card effects, a reasonable drafting mechanic. But there's no singularly unique feature beyond possibly choosing which cards to build, and it bizarrely has this feel-bad "razing" mechanism, by which you can take down someone else's building. Future - The relative freshness and possible promise of some depth/playing different factions makes playing it seem reasonably palatable. Would play possibly at 2 or 3, almost never at 4, but would look hard for other options. --- yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness ... Copied to Clipboard! |
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