LogFAQs > #932176297

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Topicanother year of tabletop rankings and writeups
SeabassDebeste
12/28/19 9:21:45 PM
#32:


ChaosTonyV4 posted...
Wow, Shut Up & Sit Down gave me the impression that Sheriff was great, but nothing about it that's been described so far sounds fun at all.
I don't watch SUSD, but the impression I get is that they love getting rowdy and finger-point-y and OMG about things. There's space for that in Sheriff you enjoy baiting people into calling your bluff or whatever, but the decision space is pretty shallow. You need the right meta to enjoy it.

TomNook posted...
It's amazing how much a playgroup can change opinions. I've never played Sheriff, but I don't think it's for me anyway, because it seems like you are bluffing entirely RNG, with no skill? But anyway, I see this all the time with other games I love, and it always makes me feel bad that people just didn't get a good group, and reading their horror stories is very feel bad.
You have agency over your bluffs. Essentially you legally can ship one type of good and cannot lie about the number of cards you're shipping. There are also some goods that simply aren't legal to ship regardless, but are worth more nominal points. If you draw a lot of cards of the same type, then you're good and basically roll. If you don't, you can either play passively and ship single goods, or you can lie and ship contraband. The problem is, the most fun you can have as a shipper is getting inspected when you're telling the truth, because you both get the goods you shipped AND the penalty. But it's very hard to get called telling the truth if you're only shipping one good. And the only way to come back is by shipping contraband, realistically.

But yeah, group dependency is real. A lot of games higher up on the list rose after better experiences.

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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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