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TopicDiplomacy Game Topic
turbopuns3
08/30/19 7:58:00 PM
#33:


While I'm thinking about it.

Sometimes there are "in between" turns that require orders. This happens if at least 1 unit is forced out of a territory that it's already occupying.

(Such a scenario is impossible in spring 1901 so it won't happen this turn)

The client has these rounds set to have 24 hour deadlines. However. I will say that most of the time, you only have a couple options for retreats and they tend to be pretty obvious no-brainer decisions.

So if you all want, for retreat phases, we can just roll with a "process as soon as everyone has locked in their decision" system. If not that's fine too.

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The same thing applies to the build phases. After every fall is when you have the opportunity to build additional units (if you gained dots) or are forced to disband units (if you lost dots). The client will give you 24 hours for these orders.

Builds generally merit a lot more careful consideration than retreats. So I wouldn't recommend shortening those phases, but if you all would like to, then we can.

There is of course the unusual case where no country went up or down in dot count and so that phase would be skipped in that scenario.

A retreat phase following spring is considered summer. A retreat phase following fall is considered autumn (don't ask me), and the build/disband phase is considered winter.
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