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Topicwhy do 95% of all indie games have to be difficult as fuck?
Sahuagin
12/06/18 8:50:29 PM
#37:


Pus_N_Pecans posted...
I agree with you on everything but this one. Hotline Miami is definitely hard, and the sequel is crazy hard. The first one is beatable with a bit of patience, but I don't blame anyone who complains that 2 is too hard, because it really is.

I was almost going to write "Hotline Miami games", but I haven't finished the second one so I don't know.

But the first one... I guess it's not a good example, because you could argue it as anywhere from easy to hard and I could agree. Patience is key, because if you assume that you can do it without failing a lot, then yeah, you'll think it's hard. Or if you understand that it's just a matter of learning, repetition and memorization, then it's not really hard, it just takes patience.

On the other hand, Zachtronics games for example, I'm not even sure if I am actually capable of completing them. Opus Magnum is the only one where I haven't eventually smacked straight into a brick wall. In most others, I've made it only so far, until it became impossible for me to continue.
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