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Topicwhy do 95% of all indie games have to be difficult as fuck?
Sahuagin
12/06/18 8:23:08 PM
#31:


"indie" isn't even a genre, it's more like a platform (it's basically the modern incarnation of PC games).

and there are all kinds of them. probably the ones you're looking at are rogue-likes or something, where being super hard is part of the game.

but not all of them are hard, it just depends which ones you're playing.

Crashlands for example is relatively easy.

Death Road to Canada is medium and only really gets hard if you play the more hardcore modes.

Zachtronics games ARE frickin hard, but one exception is Opus Magnum which is definitely the easiest one. Infinifactory doesn't seem all that hard either, but I haven't finished it.

Knuckle-Cracker games are medium. There are probably extra maps that are insanely hard, but the main campaigns are just medium.

Amplitude games are as easy or hard as you want to make them.

Shovel-Knight was medium/easy.

Hotline Miami was medium/easy (as long as you have patience, if you have zero patience it would be hard I guess).

those are about all I know of. the only truly hard ones are Zachtronics games (some of them, the guy has mathematically proven it's possible to beat, but never bothered to actually try.)
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