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Topic | Sign up to be a ruler in my Crusader Kings 2: Holy Fury game (with write-ups) |
Eerieka 11/07/18 4:19:58 PM #32: | @VectorAgent @Raka_Putra @Zyxyz0 @MariaTaylor (read the previous post as well. I can only @ ten names in one post) Select ONE from this list: Cosmopolitan: Allow Interfaith Marriage, GHW Enabled, Malus to Mission, Malus to Moral Authority Proselytizing: Bonus to Mission, GHW Enabled, Lose Piety when at War against Faithful Dogmatic: Bonus to Moral Authority, GHW Enabled, No Interfaith Marriage,Lose Piety when at War against Faithful Unyielding: Armies are stronger when defending on home ground, Resistance to proselytizing ,GHW Enabled Warmongering:Ruler do not receive Opinion penalties for raised vassal levies, GHW Enabled,Rulers are extremely aggressive, Rulers Lose Prestige when at peace for too long Peaceful: Rulers are less likely to start wars, plots and factions, Rulers gain Piety while at Peace,Looting is Not Allowed, GHW Disabled Select TWO from this list, which includes some in the next post (damn GameFAQs post limit!) If you want to select the Religion-specific doctrine, you can pick a third one in case that religion isn't selected: Astrology:Character are assigned Zodiac traits on birth and by decision, Grant access to the Hermetic Society Haruspicy: Diviner read signs before a war to try to improve troop morale Bloodthirsty Gods: Prisoners of different religion can be sacrificed for Piety, Sacrificing prisoners unlocks special traits and actions Divine Marriage: Close-Kin Marriage is Allowed, Close-Kin Marriage among nobility is considered a Divine Union Polygamy: Polygamy is Allowed Meritocracy: Heir Designation is Allowed Equality:Absolute Cognatic is Enforced, No Penalty for Female Ruler Stability: Short Reign Penalty is Disabled, Ruler Can Spend Piety to increase Courtier Attribute Unrelenting: Ignore Defensive Attrition, Army Offensive Bonus Sea-Bound: Fleet can Navigate through Major Rivers. Ship Maintenance Reduced to 10%, AI Looter prefer coastal counties Ancestor Veneration:The Religious Head can decide upon dead ancestors to give special status, Allow Eldership Succession Law Animistic: Units from True Faith Counties gain Bonus Moral, Characters get a Rite of Passage when reaching Adulthood Daring: Prepared Invasions are Allowed Monasticism : Allow to order subject to "Take the Vow" disqualifying them from succession, +2 Learning to all Follower of the Religion, Enforced Celibacy for Priest Religious Tax : Tax on subjects of different religious group is Allowed Syncretism : Rulers can choose to gain Sympathy with another faith by decisions. (Religion exclusives in next post) Edit: I'm not going to allow Agnatic/Enatic clans for this game, so I'm just gonna edit them out. >_> --- Account created-9/10/04. Just a normal GameFAQs user/leprechaun Ramza: rofl. Rofel: You say my name? -Eise ... Copied to Clipboard! |
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