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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 9:57:59 PM
#164
StealThisSheen posted...
I made the argument that he's currently face and he's currently over, so saying "it can't work as a face" seems silly


Have you watched Aiden English matches?

He is not over.

Crowd reaction starts and ends with the sing along. His matches are dead.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 9:55:43 PM
#163
StealThisSheen posted...

Like, I'll literally concede the point if you can give me a few examples of where crowd reaction was markedly different than what the overall fan feelings were.


Every roll-up finish ever.

Most part timer returns in general pop the crowd pretty hard but I feel like they're way more hit or miss to people who aren't there.

People like Konnan, Val Venis, and Road Dogg you'd think were the most over guys on the roster if you believe audiences singing along matters, but how many big fans did you know personally?

Bray Wyatt was getting people singing the whole world in his hands pretty well well after crowd reaction as a whole was starting to sour on him
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 9:47:40 PM
#160
Just to be clear agree with you both that it's likely that Rusev's reactions are way lower than a few months ago is not primarily due to Aiden English

But I don't think you can be sure that he's not also doing some damage too, and I certainly don't think "but the audience sings along!!" as if they don't chant 95% of garbage they get encouraged to is any sort of counter argument I should respect either.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 9:40:59 PM
#158
I don't think the audience reacting positively to anything should be evidence so strong that it overrides everything. It's a copout argument because they react positively to a bunch of stuff you know is stupid. Stuff you can't honestly think is thought as positive by the people at large because otherwise WWE would be doing better. English just gets a pass because you're a Rusev Day fanboy.

Like the New Day gets monster reactions just buffooning around with pancakes for months on end. Does that mean just buffooning around with pancakes is the ideal thing to be doing with them? Can you even be sure that they aren't being hurt whatsoever by pancakes buffoonery? A positive reaction doesn't always mean you're doing good. It could mean you're doing bad but not bad enough to kill the gimmick dead outright.
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TopicFinal Fantasy Record Keeper Topic 41: Gysahl Shop gets good someday
Lopen
09/13/18 9:06:34 PM
#48
FF11 is another skip for me. Only good items from it I don't have is Shantotto Chain and the healer USB but I got Garnet's superior Lightning Chain
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 9:03:04 PM
#201
Now that's a gimmick I could get behind. If only you were Lenne's PR manager
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 8:51:41 PM
#154
Nothing is going to work as "proof" for you anyway

Rusev is getting less and less of a reaction? Has nothing to do with the pairing, it's some other reason you think is better.

You've got a few people in this topic who don't think it's working? Nah we're just negative and not indicative of the audience at large.

I know casual fans who find him annoying? Anecdote, discard.

The gimmick for English is nearly identical to a ton of heel gimmicks, including his debut gimmick? Nah, coincidence.

Audiences are dwindling at a high rate, indicating that these people reacting positively to things may not indicate the entire audience is? Blame Roman or something else.

WWE audiences react positively to a lot of dumb stuff. Roll ups off of being distracted by music still gets a pop. Doesn't mean it's good booking.

But no I can't cite a study that says Aiden English is less over with the fanbase at large than the reactions on TV. Congrats?
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 8:28:40 PM
#192
Lenne is a garbage entry too and has even more annoying backers than you guys imo wth the bad pun gimmick if it makes you feel better
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TopicFinal Fantasy Brave Exvius Topic #49: Coeurls, Bears and Whips, oh my!
Lopen
09/13/18 7:43:33 PM
#439
To clarify I do know what you were getting at there

Like yeah, technically you can click the ad, let your phone you were planning to play some Brave Exvius on rest for 30 seconds while "multitasking"

Realistically, though, that's not how these things work. 30 seconds is not an interval you can really successfully multitask to any productive end with. That's the excuse people who want to rationalize wasting more and more of their day with pointless distracting timesinks make to themselves. You're not outright watching the ad, but you are wasting some amount of time/attention, even partially, waiting for the stupid ad to finish.

It's not as ridiculous as the penny analogy, no, but analogies are often exaggerated to illustrate the point. It's an annoying thing that adds yet another micromanaged resource the game requires you to "spend" in a game that is already packed to the brim with a bunch of staggered time sinks like that in any given day, and it's difficult to just ignore it because the rewards are being dangled there. Possible, sure, but being annoyed that it was added isn't unreasonable.
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TopicFinal Fantasy Brave Exvius Topic #49: Coeurls, Bears and Whips, oh my!
Lopen
09/13/18 7:28:11 PM
#437
Your phone has two monitors? Badass.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 7:21:04 PM
#151
Let me just finalize my thoughts on that matter by saying one thing:

WWE may have shrunk but the percentage of their viewerbase that actively attends live events is like... 10% of their fanbase, at best.

So like, "it 'works' because WWE crowds are weird" may make it come off as okay on TV if taken at face value, much like the stupid announcers trying to sell say Becky Lynch as the heel on the broadcast if taken at face value in a vacuum, but not everyone watching at home is going to feel that way. So yeah, it does make Rusev less over than he could be, even if the weird WWE live audiences are still singing along.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 7:16:24 PM
#149
Okay but when TNA fans cheer something that's utterly stupid and wouldn't work anywhere but the Impact Zone we still get to scoff at it and blame it on So Cal Val right.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 7:11:13 PM
#204
MtG has been a clown show pretty recently with regards to care taken with design

Mercs 4 without week 41 > Current MtG > Mercs 4 with week 41 imo and it's not even too close.
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 6:13:52 PM
#120
Yuffie
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 6:12:11 PM
#146
I do believe Aiden English has the vocal talents to be face gimmick if he really wanted to, though it would be tricky to slot him in a way that makes sense. Like he's not, objectively speaking, bad at singing, but he is still singing with a style that makes it inherently heelish. Most people do not want to hear singing of that style during a wrestling show, even if it's technically proficient. They give it a pass because it's Rusev. Without Rusev carrying it it would not be given nearly as long a leash even if he was trying to get the fans to sing along with him (handicap #2 working for him though, as scarlet pointed out, because current day fans love singing along with things).

Even if not actively called bad you had announcers groaning that he was going to be singing again, and it would inherently be heel even without the cheap heat added on, which is just to drive the point home.
It's just a more subtle version of Jillian. The fact that he is not getting booed for it and instead you just have people slowly getting more tepid on Rusev over time speaks to the strength of Rusev going in.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 6:01:50 PM
#200
True story I cited being a mercs admin as part of my pitch to be a MTG Designer

I got too many questions wrong in the multiple choice design quiz though so I was culled there.

I blame MTG's design inherently having flaws in it tbh.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:51:54 PM
#140
NXT fans play along like, really hard, so they're not really a good counter-argument to anything in terms of organic fan reaction.

WWE fans are kinda sketchy on that too in some ways, but it's done in more of a smarky way than a "just go along with what you're fed" way. I don't think WWE fans would cheer a face booked Vaudevillains, straight up. They'd cheer them if they were latching onto Daniel Bryan or Rusev though.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:47:05 PM
#136
Aiden English was never put over as a good singer. People would boo him long before he started ripping into them. It's just a slightly different execution of the Jillian gimmick.

Elias is not put over as a good musical talent either, btw.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:42:16 PM
#133
Bad self-absorbed pop-star gimmick who is singing to put over a face is exactly what Aiden English is though, aside from being a pop-star. I mean he was literally doing these exact same songs as a heel but without "RUSEV DAYYYYYYYYY~" at the end.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:39:57 PM
#131
I personally don't like it, yes. As should most people who aren't super high on Rusev

Like if Matt Striker comes out and scratches on a chalkboard, but the chalkboard says RUSEV DAY HELL YEAH, does that make it a face gimmick?
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:38:20 PM
#129
Let's put it another way

Take uh... Jillian Hall. Remember her gimmick where she was a bad singer and got booed because her singing was bad and she wouldn't stop doing it? Does that typically become a face gimmick if she randomly starts doing that to put over a face? Or does the more logical booking become that the face wants her to stop and they start feuding?
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 5:33:00 PM
#195
That's cool. You could code it as an ability type like "Reinforce (Low Tier, 4GP) -" and then put other effect text in the reinforce description. Make reinforce abilities only able to be used during peacetime.
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:29:35 PM
#125
There are ways to pick apart various facets of Roman Reigns's character to make an argument that he has heelish tendencies, but much like Hulk Hogan in the late 90s/early 80s he's not an actual heel.

I agree a hype man isn't inherently face or heel but the method of English's hyping is inherently heelish because it's obnoxious as hell. There are probably less than 5 people on the roster he could sing about to promote that wouldn't get him booed out of the building. And I think Rusev would be more over without him, too (not removing him and replacing him with a total void, but replacing him with... most any other way to fill that time, including just having Rusev cut brief promos before his matches).
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TopicAll-Purpose Wrestling Topic 456: Nobody expects the Undertaker!
Lopen
09/13/18 5:21:37 PM
#122
It's not a face gimmick and doesn't work as one.

It's the same way Roman keeps getting booed despite having a face gimmick, just in reverse. I'll admit on being wrong on the attention span of the fans (though I do think Rusev is much less over now than he was months ago) but that doesn't mean it "works" as a face gimmick
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 5:13:45 PM
#71
Minwu
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 4:56:15 PM
#49
At least you're only wasting 6% instead of 20% this time.
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TopicFate/Grand Order Topic 12: Chaldea Island Simulator
Lopen
09/13/18 4:51:55 PM
#272
Seven hours actually. Dailies rotate in 3 but daily login bonuses rotate in 7.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 4:50:22 PM
#191
If you keep declaration orders don't forget the idea of bonus AP for low declaration spots. I think that could help a lot there with making the luck of the draw on declaration order matter less. Also the idea of AP bonuses to weaker teams if strong teams keep punking on them.

But yeah I realize I'm throwing a bunch of stuff out there and am not expecting you to commit to things-- just throwing it out there now because I'm not going to have the motivation to next week I'm sure and I do think there are some pretty good ideas flowing through my head.
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TopicRate my nominations on their contest viability
Lopen
09/13/18 4:34:08 PM
#8
It's a lot of effort to rank a list with so many unknowns on it. And they're your favorites, not mine, so I don't really care to. Bring a shorter list or a list with more data to look at and people might be more inclined.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 4:27:39 PM
#188
You want another fun idea

You could actually give a merc multiple letters to enable paydowns without it being a generic thing

Like you could make Agent47 classified as

LM3

And say to roster someone in a tier that's not their highest possible (or higher) they need to be paid 3 GP and fatigued a week to be paid in for low, and it's doubled to be paid into mid. Or something. I dunno.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 4:16:14 PM
#187
I'm not sure I agree it's less intuitive

More upkeep = stronger fighter is sometimes a trap, particularly if you're letting abilities alter upkeep value.

A character being classified as high tier being stronger than a character classified as a lower tier is fairly intuitive.
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TopicFate/Grand Order Topic 12: Chaldea Island Simulator
Lopen
09/13/18 4:13:31 PM
#266
Let's just leave the game in maint for a month and give us 900 quartz when it comes back up.
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TopicSave My Favorite Final Fantasy Characters XX: Day 36 [smfffc]
Lopen
09/13/18 4:11:47 PM
#21
X-Death
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TopicOfficial Guru Nomination Topic
Lopen
09/13/18 4:04:09 PM
#107
Also sorry but I refuse to use the typoed Kindgom for Aqua so I didn't use the dropdown for her.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 4:03:05 PM
#185
Top end 2 AP is easy. Stuff like Suika's drunkenness or Ike's Aether. The cream of the crop on the 3-4 recharge abilities, something that will usually eliminate the target.

Top end 1 AP is something like, I dunno, Lloyd's coffee ability? Take the best every other week ability in M3.

Also if you want to deal with the cost thing, you could just change the upkeep system to be completely separate to tier. No reason to be married to the idea that upkeep cost = combat strength. Instead of 1-7 we have like

L1, L2, L3
M1, M2, M3
H1, H2, H3

Where the number is their weekly upkeep. Maybe make M1 able to be paid down to low for 4 GP, bar paydowns of anything higher. Make H1 able to be paid down to mid for 6 or 12 GP or whatever, bar paydowns of anything higher. Make Raiden H2 if it makes you feel better.
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TopicOfficial Guru Nomination Topic
Lopen
09/13/18 3:54:06 PM
#105
I think I didn't even play guru for the one Dp won but I nominated both anyway just in case
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TopicRate my nominations on their contest viability
Lopen
09/13/18 3:41:51 PM
#5
Top 2 and last 6 are not viable

Others are viable to varying degrees

Don't feel like ranking.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 3:38:20 PM
#182
Fatigue itself, by the terminology I use it, isn't used to solve recharges. AP is used for that. Fatigue is used for other things. If you use it to allow you to get more AP, then yeah you're effectively unsolving the problem that AP solved by adding glorified recharges back into the game. So you don't want to do that.

What Kanzaris calls fatigue and then renames exhaustion, on the other hand, would be like recharge with injuries attached out of the box, basically, if you allowed inflicting it to generate AP.
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TopicI'm trading (a little more than) 10 spots for ANY character
Lopen
09/13/18 3:27:16 PM
#16
An issue I've always had with Cecil is he feels more like a guy who has done bad things, and at the point of the game starting he's already at the point of moving on. The change to Paladin is more cosmetic than anything, as all his meaningful character development has already taken place before the game's start.

I always thought FFIV would be so much cooler if we actually got to play through saccing Mysidia, and maybe a few other more borderline heinous jobs as build up, before heading to the mist cave.

So I guess what I'm asking is how much of the evil past do we see on screen?
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 3:21:47 PM
#180
Which leads me to another idea I have.

Different merc design paradigms:

Generally, the template for mercs in M4 was:

Base merc has a decent ability

Upgrade 1 - Character Upgrade
Upgrade 2 - Second ability, usually a more specialized one. Rare occasions a super powerful one.
Upgrade 3 - Ability upgrade

What I would suggest is instead of the second ability, add a limited use ability or a passive to the merc, pretty much across the board. Limit every merc to one rechargeable ability, put the rest of their utility into increasing their passive usefulness or giving them a one time boost to use. This also makes the fatigue mechanic make more sense as a sub for recharge, since there wouldn't be the "well using one ability shuts both their abilities down" issue you'd have if a merc had two abilities that both generated fatigue.

You could also make limited use abilities efficient with AP if you go that way, to give them a bit more bite without making them outright broken.

That's not to say no mercs could have multiple abilities, but it should be a rarity more than the standard.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 3:18:25 PM
#179
You want the best application for limited use abilities?

Sidetopic abilities

Volleyball wouldn't have become Volleybawl if we hadn't seen it 14 times. Limited Use 2? Yeah, cool ability, bro.
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TopicFinal Fantasy Brave Exvius Topic #49: Coeurls, Bears and Whips, oh my!
Lopen
09/13/18 3:16:57 PM
#431
Actually even that was being too generous

It's more like... your boss comes over, dumps one roll of pennies in your cubicle, says "here's a dollar, thanks for all you do!"

If you pick the pennies up, 5 hours later your boss comes over, notices you have no pennies on the floor, and says "whoa, I see you liked the pennies! have some more!" and dumps another roll of pennies in your cubicle. You pick them up, and this continues every 5 hours, except when you sleep and come back to work and there's only one pile of pennies, not two.

Eventually you think "well, maybe I should stop picking these up so he'll stop dumping the pennies here" but then you've still got the pennies there, practically begging to be picked off the floor, you know?
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 3:12:13 PM
#177
I would never use fatigue for that. Fatigue literally is just a retooled version of recharge that has some more broad applications and streamlining, so it serves no purpose there. The main reason I'd want to use fatigue is for 1. To help prevent ability phases from being "solved" aka you never need a #2 best ability because you have the #1 you'll use every time. 2. The broad applications. Like I used it as an additional paydown cost on the gimmick upkeep abilities (which I notice you didn't address-- digesting or discarding?) which is cool. Making abilities cause fatigue to the target is a clean way to do stuff like Snake's Controller Port swap. Making abilities that work only on fatigued guys is a good way to have anti-paydown tech and such without it explicitly being noted for that.

Your idea of exhaustion is a more extreme version of recharge. Main reason I don't like it is everything you can say that applies to it could apply to ability recharge. A guy who spends a bunch of abilities in theory has a target on them, but how often did that actually come to pass? How often was the window of vulnerability high enough that it mattered? Making them MORE vulnerable is going to have the same core issue of the vulnerability window being small and not a sure thing to be punished-- actively undermined by the mechanics and politics of the game with declaration orders and alliances and such.

On AP/fatigue/etc. Offhand I was thinking abilities would cost 1-3 AP (standard ones that are worth using being 2) and you'd passively generate 3-5 AP. I don't like making most abilities cost 1 because it doesn't give you enough granularity in how strong or weak you can make abilities.
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TopicFinal Fantasy Brave Exvius Topic #49: Coeurls, Bears and Whips, oh my!
Lopen
09/13/18 2:52:30 PM
#429
Like I think The Mana Sword's analogy about the $5 Starbucks giftcard was too generous in terms of effort needed to gain the reward

Ad based rewards are often more akin to your boss coming over to your cubicle, unwrapping a few roll of pennies, dumping them all over the floor of your cubicle, and saying "here's $5 for as appreciation for your service, all you need to do is pick them up!" while at the same time your company has some sort of promotion with coinstar where they gain 2% of all service fees gained through penny exchanges.
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TopicFinal Fantasy Brave Exvius Topic #49: Coeurls, Bears and Whips, oh my!
Lopen
09/13/18 2:41:14 PM
#427
I can't speak for this game in particular as I don't know how it's implemented, but I think the problem with ad based rewards in mobile games on principle is they're so paltry it almost makes you feel annoyed by them offering it to you. Like, hey, thanks for the chance at 10 lapis-- why couldn't you just give me 10 lapis as a login bonus if you're going to be that cheap.

They also generally want you to watch ads way more often than you should be expected to to maximize the potential rewards. That of course is Exvius's MO with their plethora of recharges they force you to manage simultaneously, so I wouldn't be surprised to see the ad refresh multiple times daily. Make an ad based reward occur once a week and give you a bigger bonus, more people would see it as a reward than as an attempt to try and use you as an ad revenue generating drone.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 2:33:32 PM
#174
Triggers were a headache because it caused a lot of burden of knowledge on the player. A player would need to read all the mercs on the opponent's team to detect them, and sometimes the admins could not be prompt in declaring that yes, indeed, a trigger had gone off. A defensive pre-battle or peacetime that would need to be declared in advance and "autotriggers" if the condition is met removes a lot of that burden of knowledge as you'd only need to read the bold text to see "oh crap something may trigger here I'd better check their merc page." You could even be more liberal with things like PMing targets/effects of triggers after the bold declaration in the topic if you really wanted to leave some mystery intact.

I think you could make most current triggers function in the form of an ability meant to be declared pre-emptively than triggers as stated. It does potentially weaken some, but I think if you're clever with Peacetime timings and such you could get a lot of use out of it.

On fatigue, you seem to be treating fatigue like an injury. That's not my vision for fatigue first of all. In my vision for fatigue it's a less significant cost, so you're less likely to end up paying for it. However, I don't think increasing the cost necessarily fixes the core problem. As previously stated by Chris which led into this Ability Point tangent, the problem with mercs is that ability walls are all built on potential costs rather than actual ones. If you're forced to burn abilities, losing those abilities for X weeks only matters if you're faced with a threat that requires those abilities. Similarly, fatiguing your mercs would only matter if you need those mercs unfatigued in the next few weeks.

But the idea of giving every merc its own amount to generate probably helps a bit if your heart is set on making it a generic mechanic, particularly if you're liberal with 0s and being able to generate AP is seen as a perk more than an assumed thing.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 2:15:43 PM
#171
I still don't like that as a generic mechanic much. You'd need to make the exchange rate really low for it to not just feel like recharge has returned.

Maybe have some abilities that can do things like that, but having easily replenished ways to gain more AP undermines the mechanic.

Also I'll say I'm in the camp that thinks triggers should just disappear. Mercs 3 implementation was garbage-- we tried to clean it up in Mercs 4 and it still caused too many headaches. I don't think there's ever going to be a way to make them worth the effort. I'd prefer just being more aggressive with defensive passives/abilities.
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TopicI'm trading (a little more than) 10 spots for ANY character
Lopen
09/13/18 2:08:00 PM
#14
That's a good backstory for the guy. Why are you passionate about him getting in though. What about him resonates with you.
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TopicFire Emblem Heroes Discussion Topic Part 20: Arrival of the Brave
Lopen
09/13/18 2:06:13 PM
#264
The Binding Blade is definitely by far my #1 banner I'd be interested in

I need me a Rutger cause I need more swords

It's also one of the rare games where I'd appreciate alts. Sophia needs good art, and most of the others need non-garbage stat lines. Of course they'd all be Roy and Lilina who already have alts and are perfectly usable in their current form but you know.
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TopicMercenaries 5 Unveiling Topic: Now Hiring! [New Game]
Lopen
09/13/18 2:00:50 PM
#169
I've got a couple of ideas I want to write down while motivated. The first I briefly touched on. The second I haven't really. Feel free to use these and/or refine these.

1. Fatigue. I think this is a good catch-all mechanic to replace recharge. It would do nothing in fights, but abilities and perhaps other mechanics would interact with it. My thinking would be that if a mercenary is fatigued, they can't do things that cause them to be fatigued. Most abilities would cause them to become fatigued. I think paydowns causing a merc to become fatigued would be nice too. You could also reference the status in ability texts, like a KO that only works if the target merc is fatigued. You could make an ability cost 2 ability points, and also fatigue the merc who used it for 3 weeks or something. You could also do things like say, maybe make an ability able to be used with less ability points if you fatigue the merc more weeks.

2. Upkeep specific generic traits. Right now the game has the problem of a 1/week merc fundamentally being less useful than a 3/week merc, since they can all be rostered in all types of fights, but the 3/week is just stronger. I think you can balance this out by giving generic abilities to upkeeps that are assumed to exist on every merc of that upkeep. I'm just spitballing some ideas here but...

1/week - Whenever their abilities are used, you may roster them without using a roster slot for the week.
2/week - You may link them as permanent assists to 3/week mercenaries in peacetime. While not an assist their abilities have -1 AP and -2 fatigue cost. (you'd generally overcost these abilities relative to their utility)
3/week - No abilities.
4/week - Can be rostered in a low tier match for 2 roster slots by fatiguing them for 2 weeks (starting with this one) and spending 4 GP during peacetime.
5/week - No abilities.
6/week - Can be rostered in a mid tier match for 2 roster slots by fatiguing them for 4 weeks and spending 12 GP during peacetime.
7/week - No abilities.

These are just some basic ideas but give the gist of sweeping function you can give to upkeeps to make the lower upkeeps of tiers better. Technically 3/5/7 could have abilities too but I don't think they really need one as being the strongest of their tier helps them and keeping it more simple probably helps there.
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