Eh I think he had some interest in what Punk had to say given he started a conversation. Like to me that really didn't come off as him trying to goad Punk.
And I'm just saying in terms of thinking of image and stuff that's the "right thing" to say, and actually something that might be somewhat natural to say at that.
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The right way is to talk about how it's cool how the sport has evolved from 6'6" muscleheads all the time so talented guys like Punk get the shot they deserve.
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The funny part about that question is it's not necessarily offensive depending how you look at it. Punk is just a dick or overly defensive about his size.
Leaning the former.
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So you don't need to be registered to participate in the side tournaments, right? I'm bringing a friend with me who's not hugely interested in the main games but might play one of the side games if registration isn't necessary.
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Personally, I'm glad they're likely gonna put the MITB on a guy who doesn't "need it"
The MITB has a lot of potential as a storyline tool, but as a "we need to elevate this guy" tool it's kinda played out and has really just made the writers lazy. So yeah I dunno why some people are complaining about the Raw MITB as a concept-- definitely better than the alternative at this point (especially when we have SD's MITB to serve the "elevate midcarder" purpose)
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D3 kinda defies the conventions their other games put forth though for addictiveness. I'm not sure I trust them until it actually proves to work, since they're kinda reinventing a lot of things with this game.
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Eh I think I disagree you don't need to worry about pleasing those people in that regard though. If the game's been out less than a month and a player is already in inferno you've already got them hooked. They'll just farm till they get the gear to do it. It gives them a reason to keep playing which is more necessary than risking scaring them away-- those types aren't going to run away that easily I don't think. (though to clarify again, cause I don't want to give people the wrong idea-- Inferno A2 still kicks my ass but that's just because I'm poorly geared and not playing all that much-- I'm just thinking in terms of longevity)
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This Inferno nerf was 100% required for anyone sane to play Inferno. It wasn't impossible, but we are talking about 10k armor/1000 resists and still struggling in Act IV for some people.
No it's called buff Barbarian and Monk.
Like I said upping their passive DR and giving them a passive cc reduction would probably balance them fine. Since they have to get close to hit they should be able to better take hits and better mitigate CC without gear. 30% clearly wouldn't be enough. But 50% and 20% CC reduction or so? Could see this being enough for them to handle inferno as well as anyone else.
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Also wizards as a class aren't really op they just need a nerf to Venom Hydra and (another) nerf to Force Armor. If you don't use either of these (I don't anymore now that I can justify using Lightning Hydra and Force Armor isn't 100% necessary to not get one shotted by everything) they're not really op at all.
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My gear is still fairly bad actually, and I went straight from Hell into A1 Inferno with no AH use (FD did kindly give me a weapon fairly quickly which added like 2k to my dps but I was still bad) so I think my view on it this is fairly unbiased.
As a ranged class A1 Inferno doesn't really get harder than A4 hell until like... the forest where you get the two nephalem icons?
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I'm not saying they don't hit several times harder. I'm saying that they don't do enough to one shot you and the damage increase isn't enough to over come the superior mobility and combat tactics of oppressors and corrupted angels and etc. Zombies are still zombies at heart, after all.
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Well I don't need a greater challenge yet. I'm just saying... if the game stayed in this form I'd be done with it in a few months if I stayed interested that long.
Though if Inferno A1 is one shotting you as ranged uh... you had a hell of a time getting through Hell too. A1 Inferno is not really a big jump from A4 Hell. I actually think it's easier in a lot of ways because A4 enemies have better attack patterns than A1 enemies-- the only way it's kinda harder is that you're more likely to get absurd boss combos.
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I think we have different definitions of "smother"
By smother I mean "literally can't progress without losing all your money." By smother I mean "if you're ranged everything one shots you-- if you're melee you can take maybe 4 or 5."
Like... if A1 inferno had A2's difficulty pre-nerf I'd consider that a smothering coming in there with hell equipment. By the time you hit A2 you have some degree of A1 inferno equipment so it's still not quite a smothering. Tough, yeah, but not a smothering. (Speaking as a wizard, mind you-- admittedly it might be smothering for people who use classes that are more gear dependent)
Now post nerf it's... well, close to reasonable. The only thing that theoretically keeps you from going straight through is that it's not really profitable to do so due to repair costs.
Now I'll give you that yeah, it's tougher than anything d2 had, but d2's endgame wasn't exclusively about powering up via loot, so it had lenience there.
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Also uh just for the record the easier way to buff monks/barbs is to... buff monks and barbs. Just up their damage reduction to 40% or 50%-- maybe give them a chance to resist cc or something. Nerfing damage does matter for everyone.
I can now survive in Inferno A2 with terrible gear and without abusing force armor (which is a broken skill btw but I digress). It's definitely a lot easier now.
Like my problem with the game in concept is that people like HGR exist. If your entire endgame is farming, and you've got a guy that can not only beat the game without using the AH, but also do it without grinding for gear, that's a problem for a game that wants to have the longevity D2 had. Also those dudes who beat the game in HC when the game was less than a month old. That's maybe good difficulty for a normal game but Inferno was supposed to like, smother people, you know?
Basically Blizzard needs to decide what it wants Inferno to be. Right now it's basically just the natural progression from Hell rather than a real thing you need to farm endlessly to tackle. That's not necessarily a bad thing, but it is as the game is now because it doesn't extend the life of the game that much. Granted, by the time it comes a problem for more than like 2% of their playerbase, they'll probably have an expansion and/or patched superbosses that will add content, so I'm not like... super down on this or anything. I still have content and I assume most people do, but yeah, for long term survivability the design approach isn't great right now.
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That Kripp dude's right about no endgame content but it's not necessarily "exp" you want to fix it it's just... there needs to be some goal.
Like HGR beat Inferno with 18k dps or some crap. Now obviously most people aren't going to have the patience to learn boss patterns and just mash their head against the wall that much to do it, but I mean, someone with say 30k dps could do it with a lot less effort, and then... what's left? What is there to play the game for? If you beat everything. I guess if you have no job it's "grind items to sell on the AH?" But that's not going to apply for most people, and if it doesn't apply for most people you have no one to sell the items to.
Basically we need like, optional super bosses or a super inferno difficulty or something to work up to. Blizzard shouldn't have compromised on Inferno difficulty. Buff drops slightly, but don't level out difficulty to make it ease in from A1-- A1 inferno is easy. This is supposed to be your difficulty that is IMPOSSIBLE to beat... period. Right now it's just impossible...ish... if your items are terrible. If you have the best items you coast.
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Chavo/Wade Cara Gail Henry Carlito Khali/Whitmer Show/Harts Sheamus/Orton BONUS (2): Awesome Truth will challenge Taker again. Will he accept? No NXT BONUS (2+2): A main roster guy is leaving on his back and putting over a Rookie. Who's gone, and who gets the rub? Cabana over Hawkins
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Eh. Sid was never super agile or fluid to begin with. He was pretty high tier among rare appearance veteran guys. I'm not saying he still "had it" but he looked okay.
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And it's still just as wrong as it was the first time unless you have a looser definition of "dominate" than I do because dominating a market isn't about 1v1s. It's about the leader vs the alternatives. By your definition I'm pretty sure Pizza Hut dominates the takeout pizza market when in reality they probably don't even get half of the sales total.
But yeah to keep going on is just running in circles here so uhhh, yeah. Whatever! Just saying that I was aware of all of those statistics (roughly) except thought the Master System was a bit lower when I made that statement-- and seeing the numbers doesn't make me change my opinion aside from "Nintendo dominated a bit less than I thought." Disagree if you want but I'm not backpedaling as you might think I am. Still wouldn't agree that Sony "dominated" ever really. But you could make the argument. Triple sales is a pretty reasonable definition just not one I choose to use. I like somewhere between 4 and 5x if I had to quantify. (reason stemming from amusingly enough GameFAQs contests hey this is topical)
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The poll says nothing about console generations and while I mentioned consoles in the original post I wasn't necessarily talking consoles either.
Though I will defend to the death that Nintendo dominated way more than PS2 did (to the point where I dispute PS2 dominated at all) speaking just consoles anyway because as the only other guy who knows who he's talking about in here, SD, said, capitalism isn't a race it's about market share and Nintendo had a pretty significant lead over "the field" relative to the PS2.
But yeah basically you gotta put handhelds somewhere. The place that "makes sense" to put them is GB with SNES. Some combo of Gameboy Pocket and Gameboy Color with N64. GBA and remixes with GC. DS and remixes with Wii. It's not a strict overlap but it's "close enough" when considering the runoff from the other systems that it works out, anyway. You'd "fairly" combine like 80-20 of adjacent generations to account for stagger but the numbers would still work out about the same because Nintendo has been fairly consistent in sales with its major handhelds. They all hit somewhere in the neighborhood of 100 mil.
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I'm saying you simply can't disregard the handheld market because it doesn't conform to your neat console generations. You can toss in half GBA and half DS if you want, or half GBA and half GBC, or whatever configuration, but some part of it has to exist for the share, and just picking GBA is about as fair as anything considering, well, PS2 way outsold its lifetime too. Strict timelines really aren't the most important thing when gauging success of a company. If you don't give GBA to the PS2 generation, then what generation do you give it to?
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I could see an argument that Sony dominated Microsoft, yeah.
I could not see an argument that Sony dominated Nintendo (I think it wins that gen by like 30 million with handhelds in the mix which is not nearly a doubling), or dominated "the market" or even dominated "the console market"
So no I disagree on most of what you said there.
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