After the quarians agree to hold fire, Legion reveals that he wasnt able to upload the Reaper Code properly and direct dissemination was required. He apologizes to Shepard that it has to be this way, and then Tali approaches him and tells him that the answer to the geths question was Yes. Legion says he already knew the answer, but he thanks her for acknowledging it before shutting down and falling over. That was just a very emotional exchange for me because it showed that Tali was finally ready to accept the geth for what they are and put the past behind her. It was in effect admitting the quarians had been wrong for attacking them all those years ago as well.
But this was one of those moments whose full impact didnt really hit me until afterward when I talked to EDI on the Normandy and she pointed out something I hadnt noticed. Before he shut down, Legion referred to himself as I instead of We, indicating that he had achieved a fully independent personality instead of merely being an avatar of the geth consensus. When she mentioned that, I was just like, Wow, and I started to get emotional all over again. Such a great moment.
Bonus Question: What is your favorite moment where two characters reconcile with each other?
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"But you have been given freedom. Freedom to be...outside." "I am lightning...the rain transformed."
19. Mass Effect 3 The Answer to Your Question was Yes
The geth are a very interesting race in the Mass Effect series. In the first game, they are viewed as little more than Reaper and Saren flunkies. In the second game through Legion, we learn that the geth are intelligent beings capable of communication, and they are not all interested in being allied with the Reapers. In the third game, the geth become sympathetic figures as we learn the truth behind their rebellion, that they only reacted to the quarians, who were becoming afraid of their hivemind intelligence, trying to shut them down out of self-preservation. To me, it comes across as a lesson about how first impressions with limited information can be wrong, and our opinions can change as we learn more and alter our perspectives.
I love this entire sequence of events in Mass Effect 3. The Rannoch missions might be my favorite part of the game, and this last bit is a big reason why. Shepard has an awesome moment where everyone wants to retreat after discovering there was a Reaper in the base, and hes all like, No way, man. We gotta take this thing out NOW, and Im gonna do it! What a boss. The part where you have to aim the laser right at the Reapers firing chamber was pretty hard for me the first time I played, but I got the hang of it pretty quickly the next time. Its a pretty tense moment, at least to me, having to dodge the Reapers blasts while trying to aim the laser in the right place as it slowly gets closer to you. Then you get the slow motion laser blast right before you hit it for the last time for a nice dramatic effect. The conversation with the Reaper afterward was pretty nice, although I wish there was a little more to it.
And just when you think it cant get any better, it does. This scene can play out in a few different ways depending on your previous decisions and the decisions you make in this scene, but I prefer the way it plays out in the video I provided. The tension of Tali trying to call off the quarian fleet from attacking while Legion uploads the Reaper Code is fantastic. Legion asks two very thought provoking questions that surely must have been hard to swallow for Tali. He says that the geth only acted in self-defense when the creators attacked them, so do they deserve death for that? Then he reminds Tali of the question that originally caused the quarians to attack: Does this unit have a soul?
Then Shepard decides to use his powers of persuasion. Both the Charm and Intimidate options of convincing the Flotilla to back off are excellent. Im usually a Paragon guy, but I think I actually prefer the Renegade option in this one because Shepard basically tells the quarians, Im tired of putting up with your crap and risking my life for you all the time because youre too stupid to quit messing with the geth. So Im not going to help you anymore, and if the geth destroy you, then you deserve what you get. After hearing that speech for the first time, I was like, Whoa. So hardcore.
Uh, well, he never really had much of a personality. It was all the other characters bouncing off of him
I dunno. I always felt like Serge had a distinct personality. I mean, he's certainly not deep or anything, but he felt like he had a definite personality to me.
My vote: Yes.
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Guess who I am! http://gifsoup.com/webroot/animatedgifs3/1345748_o.gif
Rules Just post yes or no as to whether or not you like the character in question. It can be for any reason. You're welcome (and encouraged!) to give an explanation, but none is required. No alts, obviously. Topic generally lasts for 24 hours, but may go on longer if the new one is not up yet. The links to the character info may contain spoilers. If you don't know the character in any way, please don't vote. Nominations are welcome! Any help keeping this bumped is appreciated.
Results Hubert J. Farnsworth (Futurama): 100.00% [82 votes] The Joker (DC Comics): 100.00% [52 votes] Ron Swanson (Parks and Recreation): 100.00% [45 votes] Hobbes (Calvin and Hobbes): 100.00% [44 votes] Yusuke Urameshi (YuYu Hakusho): 100.00% [41 votes] Alucard (Castlevania): 100.00% [40 votes] Marty McFly (Back to the Future): 100.00% [40 votes] John McClane (Die Hard): 100.00% [36 votes] Bilbo Baggins (The Hobbit): 100.00% [35 votes] Terry Bogard (Fatal Fury): 100.00% [34 votes] [...] Jean-Luc Picard (Star Trek: The Next Generation): 97.14% [37 votes] Popeye (Thimble Theatre): 97.06% [34 votes] Adrian Monk (Monk): 96.88% [32 votes] Jules Winnfield (Pulp Fiction): 96.77% [31 votes] Darkwing Duck (Darkwing Duck): 96.67% [30 votes] Vash the Stampede (Trigun): 96.55% [29 votes] Jason Bourne (The Bourne series): 96.15% [26 votes] L Lawliet (Death Note): 96.00% [25 votes] Atticus Finch (To Kill a Mockingbird): 95.92% [49 votes] Denny Crane (Boston Legal): 95.83% [24 votes] Simon (Tengen Toppa Gurren Lagann): 95.83% [24 votes] [...] Sasuke Uchiha (Naruto): 13.33% [45 votes] Shinji Matou (Fate/stay night): 7.69% [26 votes] Hannah Montana (Hannah Montana): 6.45% [31 votes] Nina Einstein (Code Geass): 6.06% [33 votes] Barbie (Barbie): 5.56% [18 votes] Chris Thorndyke (Sonic X): 5.00% [20 votes] Bella Swan (Twilight): 4.29% [70 votes] Canary Mary (Banjo-Tooie): 0.00% [19 votes] Ethan Ryan MacManus (Ctrl+Alt+Del): 0.00% [22 votes] The Kids (Trix): 0.00% [84 votes]
Last Day's Result A lone negative vote is the only thing that prevented Vash the Stampede from achieving perfect love and peace.
Today's Character Believe it or not, this is the first Chrono Cross character we've done in this topic series. Serge is the silent protagonist of the game whose fate by chance becomes a key element in the stability of the universe. What will his fate be here today?
For me, Street Fighter Alpha 2 is the pinnacle of fighting games, but it isnt entirely due to the games fighting mechanics. Im not saying theyre bad, of course. SFA2 is still a really fun game to play, but Im saying its some of the extra details that make it my favorite fighter. First of all, look at that cover. Man, thats awesome, and its part of what makes Alpha 2 so great: Rival battles. Instead of everybody fighting the same last boss, each character has his own rival that he fights at the end for personal reasons. Some of the characters have the same rival (Bison is a somewhat popular one, as you might expect), but they all have their own setup to the fight, including some dialogue. Yeah, I know Alpha 3 had rivals and stuff, as did Street Fighter IV, but then you end up fighting the same last boss as everyone afterward anyway, so I dont feel like it was quite as special or quite as well done because of it. Plus, Alpha 3 had almost all of them set against the backdrop of Bisons boring last stage, and the battle was just a preface for fighting him anyway, so meh. Alpha 2 also had unique mid-bosses you could fight by fulfilling certain conditions that I cant remember off the top of my head, and none of those overlapped, which was cool. I also liked how some matchups gave you custom fight intros, like Sagats scar glowing whenever he fights Ryu.
The art and the sprites for Street Fighter Alpha 2 are beautiful as well. The game has some wonderful looking stages, such as Ryus stage with the snow lying on the ground and the location of his Street Fighter II stage in the background. I also love the stage they ripped straight out of the anime, the grassy field in a thunderstorm one, which is only used in single-player mode for Sagats rivalry battle with Ryu, which is a nice touch. This is going to sound strange, but I liked Gens stage because it had those puddles that would splash every time you stepped on them or fell on them. I dont know why I was so fascinated by those things, but I was. Alpha 2 also has a pretty solid soundtrack, but you kinda expect a SF game to have some classic tunes in it by this point, for the most part. Regardless, the game looks great and sounds great.
And of course, Street Fighter Alpha 2 is a lot of fun to play. Ive always liked the way the Alpha series handled Super Meters, with you having three levels and each Super Combo getting more powerful the more meter you used. Alpha 2 also introduced the Custom Combo, which allowed you to perform combos you couldnt normally do due to the limitations the game places on you. Like, you can normally only have one fireball on the screen at the same time, but now you can shoot as many as you want. Your attacks also come out much quicker so its much easier to link any combination together that you want to attempt. So that was a neat concept overall, and Alpha 2 tried to prevent it from being TOO broken by making your meter run out very quickly, and you could only move forward, so if your opponent managed to jump over your head and get behind you, tough luck. SFA2 also has a solid cast of characters, and a lot of them are fun to use. I dont have one particular character I used above the others because there were so many I enjoyed. Alpha 2 was one of those weird games where every character was unlocked from the get go, too. No unlockable or hidden characters in this one, for whatever the reason.
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"I couldn't stand a day without a past or future. I need to live each moment to keep fighting here and now."
So yeah, Im sure it sounds weird to say I like my favorite fighting game in part because of plot related stuff, but there it is. It had some pretty cool moments, like Ryu and Akumas showdown, Bison offing Charlie, Ken giving Ryu his trademark headband, Sodom attempting to become a sumo wrestler, and things like that. Plus, it didnt get ridiculously convoluted like Alpha 3s did with all the dolls, Bison needing a new body, him exploding all the time, and people trying to find new and creative ways to destroy the Psycho Drive in each ending. Alpha 3 tried to do too many different things and yet somehow managed to find a way to make it all feel the same. Alpha 2 kept it more simple and stuck with what made the series so charming in the first place, and the game is more enjoyable as a result, I think.
Bonus Question: What game has your favorite art and/or graphics?
Also, if you're not aware, Patric Zimmerman also does the voice of Elroy Jetson. I remember hearing an interview years ago where he does some of Ocelot's lines in Elroy's voice. It was pretty amazing, but I can't seem to find it anywhere.
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"Why must we always choose between certain death and probable death?" "I'm in an epic battle to the death, FIGURE IT OUT YOURSELF!"
19. Revolver Ocelot (Metal Gear Solid) Quote: This is the greatest handgun ever made. The Colt Single Action Army. Six bullets More than enough to kill anything that moves. Now Ill show you why they call me Revolver.
Ocelot is my favorite video game villain. Dude is so good in each game of the Metal Gear Solid series. He plays a different role in each one, but somehow he manages to make it all work, which is to be expected because hes the greatest double/triple/quadruple agent ever. Ocelot knows how to perform any role, and thats part of the thing that makes him so compelling. Even up until the very end of Metal Gear Solid 4, youre still not entirely sure about the guy, what hes really up to and what he really wants. It seems like just when youve maybe got him figured out, he throws out a new twist and makes you question what you thought you knew about him all over again. Ocelot also seems to have an active hand in manipulating many of the major events of the series into going the way he wants them to go, which is very impressive.
In Metal Gear Solid 1, Revolver Ocelot seems like Liquid Snakes right hand man (LOL get it?) and little else. Hes the first boss fight of the game, too, which tends to make you think hes not really that important in the grand scheme of things. Plus, he gets owned by Gray Fox after the boss fight, which also seems to lower your overall opinion of him. By the way, how many times does the first boss in a game/series turn out to be the primary antagonist? Seriously, Im asking you. Im not sure, but I dont think it happens that often! But Ocelots still a cool dude in MGS1. He has that awesome speech before you fight him, which is one of my favorite quotes in the series. He also has that neat fourth wall breaking moment during the torture session where hes all like, Dont even think about using auto-fire or Ill know, but thats apparently just a bluff because most people Ive heard whove tried it got away with it. Then Ocelot throws the haymaker plot twist in the post-credits conversation where he reveals that Solid Snake was the inferior clone and that he was really working for the president, whos the third clone, all along, and youre all like, Wait, what just happened?
In Metal Gear Solid 2, Ocelot shows up to betray everyone even harder. He just seems to own faces whenever hes on screen unless Solid Snake is around. But I love how calmly he manages to be in every scene as he casually explains how he was never on their side from the start and then he just as casually shoots them with his revolver as they try to kill him first. I love the scene where Ocelot shoots Fortune after the games built her up as some sort of supernatural witch who cant even be hit, much less killed, and youre just standing in awe of the guy for being able to hit her. Ocelots just one cool customer throughout MGS2 unless Liquids trying to take over. Although admittedly, I am kind of confused on the how Liquid possession thing. Was that a real deal in MGS2, but then Ocelot got the idea to keep up the charade in MGS4 because he thought it would be the best way to accomplish his goal without the Patriots thinking he had betrayed them or whatever? After MGS2, Ocelot replaces Liquids arm with a prosthetic because he apparently was worried hed go insane, so maybe it was real there (and the fact that his father is a spirit medium provides an explanation of how it was possible, at least, even if MGS4 never touches on this possibility) and he got the bright idea to keep it going to achieve his goal. If so, it only adds to his overall brilliance, but again, Im not entirely sure on the details there.
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"Why must we always choose between certain death and probable death?" "I'm in an epic battle to the death, FIGURE IT OUT YOURSELF!"
Metal Gear Solid 3 provides the background for Ocelot and shows us a bit about how he became what he became, through the various influences of Naked Snake, The Boss, and Volgin, among others. We also learn that hes a Big Boss fanboy, which makes him even cooler. Plus, he has all of the fancy revolver tricks and the hand gesture! Then you learn that Ocelots been working for the Philosophers all along, which blew my mind. He has a lot of cool scenes (like the motorcycle chase) and cool dialogue with Naked Snake throughout the game. Whaddya say to one last showdown? Its a fancier and flashier Ocelot than were used to, but I like it.
But its Metal Gear Solid 4 where Ocelot really shines. Even though its technically Liquids personality, he still made all this happen. Plus, Patric Zimmerman does a fantastic job with the voice work. He does in the other games as well (Ive always loved Ocelots gravelly voice), but I think he does his best work here. He has some great serious moments (This is the legacy weve won for ourselves and The war is over but we still have a score to settle) and some silly moments (like the Ocelot Dance or where he pretends to die of FOXDIE after the REX/RAY battle), but overall, hes pretty awesome. He steals the show in MGS4, and Im glad he got an awesome sendoff with that last boss battle. Plus, I love how Ocelot regains his own personality at the end right before he dies. I am Liquids doppelganger, and you are his. Just like your father. Youre pretty good, and then he gives one last hand gesture before dying, like a boss. Im generally not a big fan of villains, but when youre as good as Ocelot is, you have to make an exception.
Bonus Question: Who is your favorite video game villain?
Trying to be careful with MGS4 spoilers since there are some people who STILL haven't played it!
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"Why must we always choose between certain death and probable death?" "I'm in an epic battle to the death, FIGURE IT OUT YOURSELF!"