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| Topic | Anyone who says Link's Awakening is bettr than the Oracle games is untrustworthy |
| zinformant 12/16/18 5:21:39 PM #25 | Half of the interest level of Ancient Tomb is finding it (remember: the Maku Tree offers no hints as to the final Essence's location leaving not one but two overworlds to comb for the eighth dungeon). Then, it's a lot of cross-screen spatial relations as the player navigates merry-go-rounds and crystal barriers. I guess that might be seen as boring since the dungeon item had to be the level two grabber (contrast against Seasons getting the level two jumper). Turtle Rock's best trick involves filling in the floor and finding key bombable walls, as the dungeon item doesn't actually impact design that much here. I find the former more interesting but can see where you're coming from. --- Is it naive to dream of a world without war? |
| Topic | Anyone who says Link's Awakening is bettr than the Oracle games is untrustworthy |
| zinformant 12/16/18 5:09:20 PM #23 | Link's Awakening is prototypical for the Oracle games, both of which are mechanically more sophisticated, building on it (with no successor, as TMC is a step or three down while ALBW is a step in a wildly different direction). LA retains a notable place in the fandom because the ideas it wrestles with can be profound if some reading between the lines is performed. The game is simple, but the game world is like an eight hour reverie. Ages has some of the strongest puzzle design in the series and has a functional time travel system. Seasons has plenty of its own tricks independent of Ages, but those don't often receive attention. At any rate, I, too, rank them Ages first, LA second, and Seasons third on those ground, all three games ahead of the rest with ALttP and ALBW trailing next. The 3D games are messes comparatively. --- Is it naive to dream of a world without war? |
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