JixHedgehog posted... Yeah, there's a meter that starts counting up, using specific skills and walking around causes it to go up faster, once the meter gets to 100, it's game over.
To keep going (somewhat) you have to store your stuff and either restart from the beginning or the last place you saved.
Then there's the actual HP in the game, there are no inns or healing skills, you rely completely off of potions you find or buy
I never got anywhere in that. It was the first game I got for my PS2 (late bloomer, this was 2005). PAL version, which if I recall *has* no quicksaveand starts you with a single consumable for making hard saves. I wanted to hang on to it, so I made a coupke attempts at the first dungeon, died each time after a while because I didn't understand the combat system well yet, and could restart the game from scratch every time. Eventually I put it aside for a few other games I bought early on, including Final Fantasy X, and I never ended up going back to Dragon Quarter.
I mean, technically, I still want to try it again, but after 19 years I think we can safely say it may never happen. There's always another game or ten with more priority.