Silksong Topic 2 - It was the best of sequels, it was the worst of sequels

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Board 8 » Silksong Topic 2 - It was the best of sequels, it was the worst of sequels
Oh there's a phase 3
Screw this guy too
So many pains in every corner now. I am approaching the thought of giving up
2damage for each hit is too much

Cant even safely spam tools at him because his spears keep destroying them
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Which boss is this ^?
while you slept, the world changed
Unravelled
I cant see his spears coming in all this darkness
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Theres absolutely a tool you can spam the fuck out of against him and I dont mean cogflies
http://i.imgur.com/k0v0z3q.gif
Yeah I know the spikes, but the spears seem to remove those too

Anyway I tried mt fay again, but I dont know what I am doing wrong
I get to the section with the long frozen river and every youtube video I see shows Horner somehow going up in the air by a significant degree after each harpoon hit
When I do it however, she rapidly sinks to the frozen river of death
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
I think Hornet does a jump after the harpoon if you press nothing, but if you try to jump it cancels it and you glide. It's odd, it threw me off a bunch.
**R.O.B.A.Z.O.I.D** (On mobile)
WazzupGenius00 posted...
The circumstance of how she gets that one is a little fucked up too. Yes it seems clear the Green Prince wanted to die but he also explicitly told her to leave him alone and that she should not have entered his memory
I just got to this part of the game and it legitimately makes me like Hornet less.
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
Post #458 was unavailable or deleted.
Kenri posted...
I just got to this part of the game and it legitimately makes me like Hornet less.

It's so weird and out of character that it's honestly kind of funny to me after the initial shock wears off

My most generous possible read is that I wonder if they are trying to very subtly do something with player agency without calling attention to it in a meta way. The Green Prince's entire questline is about repeatedly denying his wishes and ignoring his explicit warnings to you. He tells you to not let him out of the cage and you do it anyways, afaik he never gets out if you don't do this. By the way, a hilarious interaction in hindsight because Hornet's in-universe reasoning for doing this boils down to "I dunno man I had a key and it fit the lock I'm just opening doors dude." You destroy the Cogwork Dancers without him, denying him any sense of closure (though you don't have a choice in doing this). And then of course you have to play the "steal your heart" song and go through Verdania as he tells you to fuck off (though, he was the very first one of these I encountered so I was not expecting this in the slightest). There's only the barest in-universe justification for any of this unless Hornet just hates this gay bug man in particular. So really, this mostly serves as a fuck you to the player for secret hunting as the NPC specifically tells you to not do it.

Again, overly generous but the only thing I can come up with when I question "what did team cherry mean by this." At the very least I will NOT be doing this sidequest in future playthroughs that aren't completionist (and technically, killing him isn't even worth a percentage point!)
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
UltimaterializerX posted...
Roaches are just beyond trash game design.

bad world design too so at least it's realistic
Post #461 was unavailable or deleted.
Yeah there's not really anything there to justify doing it again anyway. Maybe intentional
http://i.imgur.com/k0v0z3q.gif
Oh, so Act 3 is sad

so sad

bad idea for my heart to do wormways and then the garlond quest right after
while you slept, the world changed
Post #464 was unavailable or deleted.
Post #465 was unavailable or deleted.
UltimaterializerX posted...
Hey that weird broken bench in sinners road. Can it be fixed or is this bastard design?
Yes, it can be fixed . Short platforming gauntlet that starts in the same room, break the upper left wall
Lolo
Post #467 was unavailable or deleted.
BEAT

What an absolute triumph of a game. Very confident now saying this completely beats the pants off of Hollow Knight for me personally, but I fully recognize the direction it went appeals to me enormously but may well chase (and is in fact chasing) other folks away.
Let the voice of love take you higher,
With this gathering power, go beyond even time!
UltimaterializerX posted...
There is not a chance in hell I would have found that. I figured if it existed it was behind Shakra.

I went back to that room multiple times and hit the wall behind Shakra plus some others. I would not have found the breakable wall if people hadn't provided hints for me.
Gin
Unflappable, unserious, unimportant
Silksong not reaching Overwhelmingly Positive on steam is actually not something I would have predicted. It definitely shows that the "too hard" crowd is at least somewhat substantial.

I didn't feel the game was that much different from Hollow Knight but I wonder if maybe I went back to Hollow Knight now if it'd feel slow and quaint.
I mean I knew what I signed up for, since I never could beat Radiance/Zote,Path of Pain, Colosseum in HK
But the setting and music just keep me engaged enough to keep trying things in Silksong as well.
I dont regret buying it, but I also do not expect to 100 % it or even close.
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Dels posted...
I didn't feel the game was that much different from Hollow Knight but I wonder if maybe I went back to Hollow Knight now if it'd feel slow and quaint.
It feels about the same to me too (maybe even a bit easier before act 3) but I sometimes wonder if my opinion on HK's difficulty is tainted by how I didn't find the nailsmith during my first playthrough.
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
I replayed HK recently and it was a cakewalk outside of like two bosses.
It's Reyn Time.
Made it to bench # 1, I am gonna do this
One trial at a time
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Post #475 was unavailable or deleted.
Watcher Knights are hard if you dont know the gimmick

Also we dont all have the same skills
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Watcher Knights are hell on a casual playthrough but they're the #1 example of a boss that completely folds to aggression and proper spell use. Many such cases.
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
I haven't really felt the difficulties were that different between this and the original game, but I do think the difficult parts were at different points of the game.

In the original I felt the hardest parts were more than halfway through and often only required for the true ending. In Silksong so far the hardest parts have all been act 1 stuff gating the player's progress pretty early on. So I could definitely understand people who only did 1 ending of the original being surprised. Also really anyone if they're assuming the difficulty will only increase, but the reality for me has been the game isn't nearly as oppressive since clearing Act 1.

I am still only early in act 3, so its obviously possible the game still has some incredibly hard parts I haven't seen yet
I didn't do guru this year but azuarc can be in my sig anyways.
I realize my enemy is muscle memory
I keep pressing jump when I should not
It seems so counter-intuitive

But its so much easier when(if) I can control my B-trigger finger

Second bench down
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
Double Jump is mine
I just had to overcome 3 obstacles: my twitchy fingers, my inability to smash lamps by accident

And that one part of the rocks that juts out just enough to be annoying to my walljumps

That first segment feels the hardest somehow
Violet IGN: Malta, Sword IGN: Pandora
Home: Pandorian/JBURSQAVTAGA
I'm at 100% item completion and probably only have the last boss/bosses (I have no idea what the final stretch consists of) remaining. My comparative experience hasn't really changed in that Silksong has felt so much more manageable and less intimidating than Hollow Knight. Maybe my HK playthrough - which I didn't even complete - helped prepare me for this game, or maybe I just went into this one with a better understanding of patience. No clue, but every boss here felt like I was making solid progress and could beat them after the first couple attempts. In HK, there were bosses who just brutalized and really discouraged me.

Grimm, for example. I know he's DLC, but the FIRST fight against Grimm wrecked me so hard, that I didn't even bother with the actual NKG fight, instead opting for the cheap way out of his quest. I remember a few HK bosses like that, but absolutely nothing has approached that level so far in Silksong. The platforming sections have also felt less punishing, and the runbacks on average haven't been as bad.

So yeah, surprisingly pleasant experience unless the final stretch throws the kitchen sink at me.
Burnin, Blazin
What main game HK boss even remotely came close to Grimm for you? Maybe Traitor Lord NOW but at release that boss was a joke.

Also Watcher Knights occupies the same space as Savage Beastfly to me where first play it's so easy to get overwhelmed it feels impossible but trying later doesn't feel that bad. First one only .
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
So this is insane for someone to work out this early.

https://youtu.be/BC9LS9KuCJo
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
kevwaffles posted...
What main game HK boss even remotely came close to Grimm for you? Maybe Traitor Lord NOW but at release that boss was a joke.

Grimm was probably the toughest, but the Mantis Sisters took a bunch of attempts. There was another large Mantis-like boss at the end that I remember driving me insane with his range and two masks of damage. I honestly can't recall if there was a single HK boss that I beat on my first try, whereas it's happened quite a few times in Silksong. Even the early-game big guy boss in HK (he was the first or second boss) took me freakin forever.
Burnin, Blazin
YoBlazer posted...
There was another large Mantis-like boss at the end that I remember driving me insane with his range and two masks of damage.

That's Traitor Lord. A weird case where the current state of the boss was massively revamped so it is both story and DLC.

Mantis Lords should definitely kill the player more than most bosses. But that's in part because they kinda toss them at you earlier than you have any need to fight them. And while there is really no way to tell what they're doing initially, where they appear is also a full telegraph for their attacks. Very few other bosses telegraph that blatantly in either game.

At a certain point, you have to account for for the fact that you are just better at this because HK trained us well.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
I'm trying to see if you can beat the game without getting the Swift Step (if you buy the Simple Key + leave your cocoon over the lava you can pogo off it to get to the key door in Deep Docks, then from there get to Far Fields, skipping the lever you'd otherwise need the dash to hit). I'm pretty sure you can but I haven't seen anyone confirm it online. I'm now at Cogwork Core having just beat the Dancers , having gone via The Last Judge. It's actually been quite fun as you have to be so much more precise in your movement.

It's been a long time since I've done something weird like this in a game which shows how into Silksong I am.
We are living our lives
Abound with so much information
I have a complaint!

I've got the maxed out nail and voided out enemies and bosses don't die fast enough in Act 3. For all the effort it took to get it, I should be feeling super powerful now. But I still died to Skarrsinger 50 times.
while you slept, the world changed
Oh, I wish I'd known about the other bench before fighting Groal the Great in Bilewater. It's quite well-hidden.
"God Hand is the ultimate expression of the joy of humanity, specifically the punching part of the joy of humanity."-Shigeru Miyamoto
Post #489 was unavailable or deleted.
Watcher Knights are simple if you face them with some nail upgrades + the talisman that increases attack speed. Just DPS them down. That same tactic applies to most of HK's bosses, actually.
It's Reyn Time.
Kenri posted...
It feels about the same to me too (maybe even a bit easier before act 3) but I sometimes wonder if my opinion on HK's difficulty is tainted by how I didn't find the nailsmith during my first playthrough.
Forgot to comment on this, but:

Old Nail - 5 damage per swing
Sharpened Nail - 9 damage
Channeled Nail - 13 damage
Coiled Nail - 17 damage
Pure Nail - 21 damage

So yes, even if we assume that most average players only upgraded their nail to Channeled, you were still playing the game at like...1/3 of your potential DPS.
It's Reyn Time.
UltimaterializerX posted...
The Watcher Knights are only hard because the lighting is shit.

At some point you need to accept you are quite possibly the only person who had this issue.

Like I've seen the screenshot. I believe you. But it was not a universal experience we can commiserate with.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
KamikazePotato posted...
Forgot to comment on this, but:

Old Nail - 5 damage per swing
Sharpened Nail - 9 damage
Channeled Nail - 13 damage
Coiled Nail - 17 damage
Pure Nail - 21 damage

So yes, even if we assume that most average players only upgraded their nail to Channeled, you were still playing the game at like...1/3 of your potential DPS.

I would actually think the "normal" upgrade level is probably Coiled/Nail3, as that only requires finding half (3) of the upgrade ores, the final upgrade using the rest. So even more impressive! I've done a lot of Nail 0 stuff in rando and it's uh, not always a fun time.

There's some weird quirks with it too: spells are still at full power unlike in Silksong where they are tied to nail level. And dream warriors in Hollow Knight also have HP scaling based on your nail, so not upgrading your nail actually makes them easier to kill with spells! (obligatory fuck you Markoth)
I definitely did not forget to put the 2020 GOTD Guru winner, azuarc in my sig!
https://www.backloggd.com/u/aitchdeetee/
Post #494 was unavailable or deleted.
Hm, thinking it over more, potentially I found the nailsmith but not any pale ore? I just know that after getting the bad/default ending I looked some stuff up and the damage boost from getting a few nail upgrades felt absurd lol. I also barely used spells. And I skipped City of Tears as long as possible so I didn't get the dream nail until after doing practically everything possible without it. My original playthrough was charmed in many ways

I did use the Quick Slash charm so that obviously helped my DPS a little but Watcher Knights were still a huge wall without being able to focus fire them down quickly.
"You're childish. What are you getting? Are you getting strawberry? Ha! That's such a childish flavor, only children eat strawberry."
Post #496 was unavailable or deleted.
Act 3 is everything I wanted it to be so far

UltimaterializerX posted...
Can you kill the worms in the wormways?
Yes. I recommend using one of your silk skills to get their journal entries
Welcome to your Divinity.
Post #498 was unavailable or deleted.
Someone send this one off.
"One toot on this whistle will take you to a far away land."
-Toad, SMB3
Shaw
does anyone even read this
Board 8 » Silksong Topic 2 - It was the best of sequels, it was the worst of sequels
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