Marvel Rivals releases today at 4pm PT/7PM ET

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Board 8 » Marvel Rivals releases today at 4pm PT/7PM ET
swordz9 posted...
I quite enjoy Invisible Woman. Her play style is really satisfying. Now if I could find team members who werent brainless enough to run away from her healing shields all the time

Yeah this has been my biggest issue. People not realizing her shield is also a heal. I guess that's what you get at low elo with a game that has like 35 characters and has only been out for two months.
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Man I think if there's one thing that is going to fatigue me out of this game, it's all of the defensive support ults that just completely stalls any progress for the duration. That and the absurd healing values (especially with triple healers).

Between Luna, Mantis, C&D, and Invisible Woman ults just stalling out games for so long and the frankly outrageous charge rate on them, it just starts to become tired.

Honestly, if the charge rates were lowered on them I'd probably have much less of an issue with them, but considering they get ults back faster than everyone except Moon Knight, it makes some matches become a slog.

Still infinitely frustrated with Cloak & Dagger being able to instantly switch from D to C and instantly cloak to protect against a lot of ults.

This meta is definitely a lot more frustrating than season 0.
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I think C&D is a problem all around right now. Her ult duration is too long and the field is too big. It is more oppressive than the other 3.

The healer ults can be played around but people have to recognize when they are available and not blow everything into them.

Triple healer can struggle to actually kill anything if you can manage that right.
I have been thinking about how Overwatch ending up nerfing the Ultimate charge rate four (maybe five?) times over the history of that game.

It's crazy how you can essentially earn your ult in every major fight in this game. And they carry over from round to round!
Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
Got relatively close to Grandmaster solo queueing. Lost a few though and I'm just barely in Diamond 1 now. Hopefully I can get it on the weekend.
Formerly ff6man.
Got to GM3, probably not interested in pushing beyond that.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
I stopped playing since they left Jeff at a 43% winrate. FeelsUnfairMan
~Silver_Ermine~
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Zigzagoon posted...
I stopped playing since they left Jeff at a 43% winrate. FeelsUnfairMan
Jeff is legitimately unplayably bad in a world of overpowered healers and it is stupid.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
Things that grind my gears lately in a game I otherwise have a great time playing:

1) Triple Healer meta is still too strong and nearly impossible to break. They just win by war of attrition. Not even assassin dive characters can kill a healer while exhausting all of their moves if the healers are decent. Like it makes Black Panther and Magik unplayable for instance.

2) For the top 5 healers (you know what they are), Healing is too damn strong. Their damage is too damn strong. They can stall too long with absolutely no counterplay most times. You're just stuck on the objective for 12 seconds unable to do anything most times for multiple ults in the game.

3) Thor CC protection seems to have just completely disappeared. I continually get stunned or knocked up or something when I try to use it, stuffing it immediately. Give him armor or something too at least. Dead ass the worst ult in the game and it's not even close.

4) Tired of Psylocke ults that have no counterplay. You can't do anything about her ult. You just die. You can't escape it with upward mobility. It moves fast enough that running away can't help. You are just doomed most times.

5) No bans in lower ranks is absurd and makes no sense. Let us ban some of these oppressive healers.

6) Nerf Strange damage again. He's just the best tank bar none. Awesome barrier and stupid damage. His ult is basically an instant kill for anything around him that isn't a tank, without even needing his team.

7) Just gut Cloak & Dagger. All of the buffs were so dumb. We didn't need a 4th dash to stall the game out even more. Instant switching makes the two forms pointless now. You can switch so fast that there's no counterplay trying to catch them in Dagger mode because they instantly go Cloak and disappear. No idea what they were thinking with these buffs. And Dagger's healing options are just so busted. She can heal you three different ways, with one of them being a field that just makes you nearly unkillable for a while. (and then she can still heal you while her ult field is in play, so 4 times).

8) Storm feels super overtuned now and probably needs toned down a bit.

9) Ult charges just need nerfed universally, with support ults getting hammered even more. Too many ults and support ults charge so much faster than any other ults, and they're already so powerful.
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PrivateBiscuit1 posted...
1) Triple Healer meta is still too strong and nearly impossible to break. They just win by war of attrition. Not even assassin dive characters can kill a healer while exhausting all of their moves if the healers are decent. Like it makes Black Panther and Magik unplayable for instance.
Triple healer meta breaks at diamond.

Ban them out.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
PrivateBiscuit1 posted...
6) Nerf Strange damage again. He's just the best tank bar none. Awesome barrier and stupid damage. His ult is basically an instant kill for anything around him that isn't a tank, without even needing his team.
Funny enough I've been real fond of Magneto just totally wiping out sue/candd and banning luna/mantis.

It isn't as leverage as Strange wiping out a team occassionally, but it is a very consistent counter to a couple healer ults.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
PrivateBiscuit1 posted...
2) For the top 5 healers (you know what they are), Healing is too damn strong. Their damage is too damn strong. They can stall too long with absolutely no counterplay most times. You're just stuck on the objective for 12 seconds unable to do anything most times for multiple ults in the game.

Boy I feel this. I'd also add that supports are just generally too self sufficient and mobile too. I mean every support doesn't need to be Zenyatta level where he has no mobility and no way to self sustain. But there are some characters like Rocket or Jeff that are literally just unkillable if I'm playing dive. You touch Rocket and he blasts himself into the skybox or starts running on walls at the speed of light.

But if you nerf this for healers then characters like Spider-Man or BP are just going to be able to dive and get kills too easily.

I think ultimately you need to nerf the strength of dive characters to be able to get in and out and then also nerf supports in return. Probably a controversial opinion but they both have to be super strong in their current states because the other part of the balance pyramid is too out of whack. But it's probably teetering more toward supports right now slightly.

I know people love playing Spider-Man but that character needs a full rework IMO. That level of mobility is way too high for what he can do. I'm getting sick of immediately switching to Namor any time that I see an enemy Spider-Man.
skull
skullbone posted...
But there are some characters like Rocket or Jeff that are literally just unkillable if I'm playing dive
Neither one of these characters are unkillable and neither one can heal while using their mobility skill.

You 1 to 1 turned off a healer if you got them going up a wall.
I get that but it would still be fun to actually get kills on them more often than every 1 out of 10 times you dive them.

Just give Jeff and Rocket's movement skills a sprint timer like Widow IMO.

I mean Rocket has 2 jetpack dashes too, does he really need an infinite wall climb on top of that.
skull
skullbone posted...


Just give Jeff and Rocket's movement skills a sprint timer like Widow IMO.

I mean Rocket has 2 jetpack dashes too, does he really need an infinite wall climb on top of that.
You are trying to weaken bottom tier healers.

Pair a dive character with a moon knight or squirrel or something and coordinate burst and you can instakill most healers.
Jeff is bad but I thought we all had moved past the mindset that Rocket is a bottom tier healer. The only bad thing about Rocket right now is his ult. And honestly he probably makes up for that by having the best support team-up with Punisher and Winter Soldier.

If the intended character identity for Jeff and Rocket is "bad healer, but super high mobility and hard to kill" then maybe lower their mobility slightly and fix the rest of their kit?

I'm not suggesting you just nerf their mobility without other buffs.
skull
The five healers I was hinting at in question, in order to how badly they need nerfed imo, are:

1) Cloak & Dagger
2) Luna Snow
3) Mantis
4) Invisible Woman
5) Rocket

Note the first four can damage and heal with the same button, and they're always going to be strongest because of it. Note that the top 4 also have purely defensive ults that stall the game out for a long time. Note that the first 3 also have crazy damage. Note that 2/3 of the top 3 also have a stun that easily lines up for headshots and give them a way to break away, while the other can literally just disappear and take others with him.

Rocket is definitely not that bad. His Ult doesn't get enough respect, and his healing numbers are crazy, AND he does a ton of damage too. Plus the revive is invaluable. But he's not nearly as oppressive as the rest.
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Loki is low key broken he just requires more time investment to learn.
skullbone posted...
Jeff is bad but I thought we all had moved past the mindset that Rocket is a bottom tier healer. The only bad thing about Rocket right now is his ult. And honestly he probably makes up for that by having the best support team-up with Punisher and Winter Soldier.
I was catching bans when I would show Rocket because the community is determined defensive ult or gtfo.

So i had to start showing Jeff.
Also it isn't community perception but I maintain cloak as the worst ult of the luna/mantis/cloak trio.

Mainly because she has to telegraph her position once she starts a dash. The amount of times I've seen cloak get dropped mid ult is quite high. Meanwhile Luna/Mantis start zooming around surrounded by their team that can just ball forward.
invisible woman is my bae and I hope she only receives buffs

the amount of times I pull someone in because they overextend by five feet is great
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Shes probably the most balanced of the heal ults? Reasonable space denial, no overshield, not a giant DOT field, leaves her team prone to grouping up for certain ults.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
I never know the best way to utilize her push/pull
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Her push wrecks my Black Panther so often. It causes his shift to miss which completely ruins his whole kit haha.

It also cancels Hulk's jump charge which is super annoying too. You're about to jump out and she pulls you back AND resets your jump which is a death sentence.
skull
https://x.com/MarvelRivals/status/1889208328955568455

Well, they sure reacted quickly to all the passionate discussion - this topic didn't even have time to discuss the rank resets!
Let the voice of love take you higher,
With this gathering power, go beyond even time!
Overwatch devs would have needed to consider that discussion for a year before making that decision.
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Johnbobb posted...
I never know the best way to utilize her push/pull

It's just kind of... feel? Push is obvious because you're trying to escape a dive/create space/your double jump to invisible is on cd.

Pull is more just general game knowledge and using it to secure kills or pull in someone who is slightly out of position in the hopes your team will immediately collapse on them.
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It feels like every time I use her pull nothing happens and I'm not sure why.

My aim can't be THAT bad. And I land ny pushes fine? I feel like there's something I'm missing.
Okay, I rolled a 14. What's that mean? Hsu
That you're a cheater. This is a 12-sided die. Chan
I don't know about you guys but I'm getting pretty sick of seeing lord Spider-Man players every game. Like yeah I can just go Namor and usually win but I'm so sick of playing Namor.

Spider-Man is such toxic design for this game.
skull
If you ever can't kill a Jeff just swap in black panther. Bro is the Jeff destroyer
Congrats Black Turtle !
A good Jeff would bubble himself literally between dashes and stay alive against BP lol.

If they ever do a pass on characters I kinda hope they replace BP's E attack with something else. It's such an awkward move sometimes. He should be able to build up energy from damage and unleash it in an AOE like Strange instead.

Building up kinetic energy and releasing it in a big bomb around him is like his whole thing!
skull
Yeah, a great Jeff will never be able to die honestly. Honestly, just pressuring him off of healing or damaging is enough at least. I honestly think his survivability is too strong right now, especially while he's ulting. If they ever do an actual rework of them, which they really should, that's one thing that should be toned down a bit, while buffing other stuff.

I do think Spider-Man is super obnoxious when he's good and there's too little counterplay to it. Yeah, Namor hard counters, but that's kind of it really. He moves too quick and erratically for a proper peel. I'd say I can only 50/50 deal with him when I peel with Thor. A lot of times it's really just too late to do anything. I really don't know what you do about that character to make him less oppressive sometimes.

I like Black Panther but a lot of times he just turns into the tickle monster now. He's utterly pointless to play in 3 healer meta. I haven't played him nearly as much after the nerfs, but I still have fun with him. But his E is really awesome and provides an extra dash when you need it, especially when you get hosed on hitting something and need to get out.
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Only hero I feel needs a rework is Spider-Man because hes a 30 star hero that is basically impossible for most people to play. I see so many people try him out and contribute nothing. I can barely even do anything with him against Easy AI
My first game last night had a Spiderman who just ran on every wall to get to the backline and try to one shot me (invisible woman). It was incredibly annoying but very effective
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PrivateBiscuit1 posted...
I honestly think his survivability is too strong right now, especially while he's ultin
Can we stop complaining about characters that have absolutely nothing going for them.

Also if Jeff misses ult he literally just dies because he has a mandatory fail animation where hes stuck above land.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
The good Spider-Man players are definitely annoying. Thankfully I mostly just see awful ones, but I did run into a SM/Iron Fist duo who completely destroyed me whenever they saw me. It cost them the match, but they got their kill counts up against me
As long as healers understand the buddy system and one dps or tank pays attention Spider-Man isn't that bad.

Best of the assassin's for sure when played well but manageable.
Spider-Man is the Sombra of this game in a bad way. Sure he's not invis but he appears out of nowhere, 1 shots a hero, then basically teleports back to his team because of how quickly he can get away. His level of mobility is just way too high.

red13n posted...
Can we stop complaining about characters that have absolutely nothing going for them.

I'm not sure what your argument is here. We're suggesting they fix him to be better and also tone down some of the stuff that makes him annoying. If you don't tone that down when you buff him then he'd be a monster.
skull
Jeff is a long long way from being a monster.

His mobility is countered by anyone with AoE or an autoaim.
red13n posted...
Can we stop complaining about characters that have absolutely nothing going for them.

Also if Jeff misses ult he literally just dies because he has a mandatory fail animation where hes stuck above land.
Bro I am just bringing up a problematic part of the character. Relax. Lol I even said it's the one thing that needs toned down while saying he needs improvements.
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PrivateBiscuit1 posted...
Bro I am just bringing up a problematic part of the character. Relax. Lol I even said it's the one thing that needs toned down while saying he needs improvements.
Making characters too even is boring. Don't nerf characters' strengths and buff their weaknesses, that makes everyone feel way too samey.
All the stars in the sky are waiting for you.
MacArrowny posted...
Making characters too even is boring. Don't nerf characters' strengths and buff their weaknesses, that makes everyone feel way too samey.
what

Nobody is saying this. lol I am saying that Jeff has outrageous survivability (which extends to his ult) and that it should be toned down, while also buffing his damage and his healing.

If you think that would make Jeff feel too samey compared to the other supports, I dunno what to tell you. His kit is extremely different from the others, and a lot of the shortcomings with it make him frankly the worst support in the game right now.

Like I think he needs a massive rework in terms of his kit. His ult needs a lot of changes to it. Maybe make it so when Jeff spits enemies against a wall, it does a lot of damage? I dunno. It's not the insta-kill it is with a cliff, but it at least makes it more appealing + groups them all up for more damage. In exchange, make the time he can hold them be toned down, take away the DOT damage on it, and make it so he doesn't recover as much while he's carrying people. And for the love of god, fix the visual on the ring already.

I don't know why people get so weird about Jeff. There are ways to discuss improving the character while also making other changes to get rid of the parts that are obviously problematic. Because obviously Jeff needs improvements at this point, while the top healers in the game obviously need nerfs.
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Jeff is fine, if a bit undertuned. His kit is annoying, but is mostly legible and can be counter-played if you're paying enough attention. Main problem I have with his is he seems resistant to stunning or trapping while underwater (Unless I am just missing every shot I've tried, but I did clearly see him tank a Squirrel Girl trap of mine a few days ago). Given the hitbox buff he already gets from that, it feels a bit unreasonable to have that perk. He definitely needs more healing output.
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Did it yesssss
Formerly ff6man.
Oh yeah well I recently hit Silver 1 so I'm almost there
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Nice! I'm Diamond 3 but I pretty much only play ranked on the weekend because I think my brain is too fried on weekdays after work to play anything but quick play.
skull
I'm in Plat though will probably peak low diamond if I do enough comp. I prefer to do QP tho
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tazzyboyishere posted...
Jeff is fine, if a bit undertuned.
A bit undertuned is an understatement. The only way to play him is as a weird mobile DPS that can sometimes heal. And he basically has to add value by getting the enemy team to be distracted by his mobility. His dps isn't the highest, his heals suck but are there.

Hes not playable without an insane unintended apm.

He might be one of the few pure throw picks left in the game(The trio right now I would wager is Venom, Widow, Jeff, probably in that order best to worst).
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
Other part I cannot stress enough is that in a game where it is hard enough to get 2 people to play healer that Jeff requires playing triple healer. And not because he sucks at healing. But because his ult specifically necessitates it. When teams are competent, if you try to 2 heal with Jeff, as soon as he presses Q Jeff's partner should die. Or parts of his team on the ground will die. The game just isn't designed to be without 2 healers for an extended period of time.
"First thing that crosses my mind: I didn't get any GameFAQs Karma yesterday." Math Murderer after getting his appendix removed.
Sounds like people already found details on the upcoming patch changes. Magik getting nerfed. Has she been too strong? Where Im at I mostly see them failing, but Ive seen a couple solid ones
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